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https://github.com/PCSX2/pcsx2.git
synced 2024-11-27 11:30:45 +00:00
ImGuiManager: Add software cursor support
Can be used to render a crosshair for GunCon.
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49d3338d4a
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24171787f8
@ -257,7 +257,7 @@ void Host::OnInputDeviceDisconnected(const std::string_view& identifier)
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{
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}
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void Host::SetRelativeMouseMode(bool enabled)
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void Host::SetMouseMode(bool relative_mode, bool hide_cursor)
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{
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}
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@ -414,7 +414,7 @@ void MainWindow::connectVMThreadSignals(EmuThread* thread)
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connect(thread, &EmuThread::onAcquireRenderWindowRequested, this, &MainWindow::acquireRenderWindow, Qt::BlockingQueuedConnection);
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connect(thread, &EmuThread::onReleaseRenderWindowRequested, this, &MainWindow::releaseRenderWindow, Qt::BlockingQueuedConnection);
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connect(thread, &EmuThread::onResizeRenderWindowRequested, this, &MainWindow::displayResizeRequested);
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connect(thread, &EmuThread::onRelativeMouseModeRequested, this, &MainWindow::relativeMouseModeRequested);
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connect(thread, &EmuThread::onMouseModeRequested, this, &MainWindow::mouseModeRequested);
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connect(thread, &EmuThread::onVMStarting, this, &MainWindow::onVMStarting);
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connect(thread, &EmuThread::onVMStarted, this, &MainWindow::onVMStarted);
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connect(thread, &EmuThread::onVMPaused, this, &MainWindow::onVMPaused);
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@ -887,7 +887,8 @@ bool MainWindow::isRenderingToMain() const
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bool MainWindow::shouldHideMouseCursor() const
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{
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return (isRenderingFullscreen() && Host::GetBoolSettingValue("UI", "HideMouseCursor", false)) || m_relative_mouse_mode;
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return ((isRenderingFullscreen() && Host::GetBoolSettingValue("UI", "HideMouseCursor", false)) ||
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m_relative_mouse_mode || m_hide_mouse_cursor);
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}
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bool MainWindow::shouldHideMainWindow() const
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@ -2003,12 +2004,13 @@ void MainWindow::displayResizeRequested(qint32 width, qint32 height)
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QtUtils::ResizePotentiallyFixedSizeWindow(this, width, height + extra_height);
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}
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void MainWindow::relativeMouseModeRequested(bool enabled)
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void MainWindow::mouseModeRequested(bool relative_mode, bool hide_cursor)
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{
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if (m_relative_mouse_mode == enabled)
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if (m_relative_mouse_mode == relative_mode && m_hide_mouse_cursor == hide_cursor)
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return;
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m_relative_mouse_mode = enabled;
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m_relative_mouse_mode = relative_mode;
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m_hide_mouse_cursor = hide_cursor;
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if (m_display_widget && !s_vm_paused)
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updateDisplayWidgetCursor();
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}
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@ -124,7 +124,7 @@ private Q_SLOTS:
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std::optional<WindowInfo> acquireRenderWindow(bool recreate_window, bool fullscreen, bool render_to_main, bool surfaceless);
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void displayResizeRequested(qint32 width, qint32 height);
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void relativeMouseModeRequested(bool enabled);
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void mouseModeRequested(bool relative_mode, bool hide_cursor);
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void releaseRenderWindow();
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void focusDisplayWidget();
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@ -293,6 +293,7 @@ private:
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bool m_display_created = false;
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bool m_relative_mouse_mode = false;
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bool m_hide_mouse_cursor = false;
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bool m_was_paused_on_surface_loss = false;
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bool m_was_disc_change_request = false;
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bool m_is_closing = false;
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@ -1468,9 +1468,9 @@ void Host::OnInputDeviceDisconnected(const std::string_view& identifier)
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emit g_emu_thread->onInputDeviceDisconnected(identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size()));
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}
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void Host::SetRelativeMouseMode(bool enabled)
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void Host::SetMouseMode(bool relative_mode, bool hide_cursor)
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{
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emit g_emu_thread->onRelativeMouseModeRequested(enabled);
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emit g_emu_thread->onMouseModeRequested(relative_mode, hide_cursor);
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}
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//////////////////////////////////////////////////////////////////////////
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@ -119,7 +119,7 @@ Q_SIGNALS:
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std::optional<WindowInfo> onAcquireRenderWindowRequested(bool recreate_window, bool fullscreen, bool render_to_main, bool surfaceless);
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void onResizeRenderWindowRequested(qint32 width, qint32 height);
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void onReleaseRenderWindowRequested();
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void onRelativeMouseModeRequested(bool enabled);
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void onMouseModeRequested(bool relative_mode, bool hide_cursor);
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/// Called when the VM is starting initialization, but has not been completed yet.
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void onVMStarting();
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@ -38,6 +38,7 @@
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#include "fmt/core.h"
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#include "imgui.h"
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#include "imgui_internal.h"
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#include "common/Image.h"
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#include <chrono>
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#include <cmath>
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@ -47,6 +48,17 @@
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namespace ImGuiManager
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{
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struct SoftwareCursor
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{
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std::string image_path;
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std::unique_ptr<GSTexture> texture;
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u32 color;
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float scale;
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float extent_x;
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float extent_y;
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std::pair<float, float> pos;
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};
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static void SetStyle();
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static void SetKeyMap();
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static bool LoadFontData();
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@ -57,6 +69,11 @@ namespace ImGuiManager
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static bool AddIconFonts(float size);
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static void AcquirePendingOSDMessages();
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static void DrawOSDMessages();
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static void CreateSoftwareCursorTextures();
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static void UpdateSoftwareCursorTexture(u32 index);
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static void DestroySoftwareCursorTextures();
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static void DrawSoftwareCursor(const SoftwareCursor& sc, const std::pair<float, float>& pos);
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static void DrawSoftwareCursors();
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} // namespace ImGuiManager
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static float s_global_scale = 1.0f;
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@ -86,6 +103,8 @@ static std::unordered_map<u32, ImGuiKey> s_imgui_key_map;
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// need to keep track of this, so we can reinitialize on renderer switch
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static bool s_fullscreen_ui_was_initialized = false;
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static std::array<ImGuiManager::SoftwareCursor, InputManager::MAX_SOFTWARE_CURSORS> s_software_cursors = {};
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void ImGuiManager::SetFontPath(std::string path)
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{
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s_font_path = std::move(path);
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@ -146,6 +165,7 @@ bool ImGuiManager::Initialize()
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if (add_fullscreen_fonts)
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InitializeFullscreenUI();
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CreateSoftwareCursorTextures();
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return true;
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}
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@ -157,6 +177,8 @@ bool ImGuiManager::InitializeFullscreenUI()
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void ImGuiManager::Shutdown(bool clear_state)
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{
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DestroySoftwareCursorTextures();
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FullscreenUI::Shutdown(clear_state);
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ImGuiFullscreen::SetFonts(nullptr, nullptr, nullptr);
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if (clear_state)
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@ -672,6 +694,7 @@ void ImGuiManager::RenderOSD()
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AcquirePendingOSDMessages();
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DrawOSDMessages();
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DrawSoftwareCursors();
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}
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float ImGuiManager::GetGlobalScale()
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@ -810,3 +833,112 @@ bool ImGuiManager::ProcessGenericInputEvent(GenericInputBinding key, float value
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return true;
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}
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void ImGuiManager::CreateSoftwareCursorTextures()
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{
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for (u32 i = 0; i < InputManager::MAX_POINTER_DEVICES; i++)
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{
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if (!s_software_cursors[i].image_path.empty())
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UpdateSoftwareCursorTexture(i);
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}
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}
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void ImGuiManager::DestroySoftwareCursorTextures()
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{
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for (u32 i = 0; i < InputManager::MAX_POINTER_DEVICES; i++)
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{
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s_software_cursors[i].texture.reset();
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}
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}
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void ImGuiManager::UpdateSoftwareCursorTexture(u32 index)
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{
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SoftwareCursor& sc = s_software_cursors[index];
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if (sc.image_path.empty())
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{
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sc.texture.reset();
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return;
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}
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Common::RGBA8Image image;
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if (!image.LoadFromFile(sc.image_path.c_str()))
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{
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Console.Error("Failed to load software cursor %u image '%s'", index, sc.image_path.c_str());
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return;
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}
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sc.texture = std::unique_ptr<GSTexture>(g_gs_device->CreateTexture(image.GetWidth(), image.GetHeight(), 1, GSTexture::Format::Color));
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if (!sc.texture)
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{
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Console.Error(
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"Failed to upload %ux%u software cursor %u image '%s'", image.GetWidth(), image.GetHeight(), index, sc.image_path.c_str());
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return;
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}
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sc.texture->Update(GSVector4i(0, 0, image.GetWidth(), image.GetHeight()), image.GetPixels(), image.GetByteStride(), 0);
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sc.extent_x = std::ceil(static_cast<float>(image.GetWidth()) * sc.scale * s_global_scale) / 2.0f;
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sc.extent_y = std::ceil(static_cast<float>(image.GetHeight()) * sc.scale * s_global_scale) / 2.0f;
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}
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void ImGuiManager::DrawSoftwareCursor(const SoftwareCursor& sc, const std::pair<float, float>& pos)
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{
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if (!sc.texture)
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return;
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const ImVec2 min(pos.first - sc.extent_x, pos.second - sc.extent_y);
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const ImVec2 max(pos.first + sc.extent_x, pos.second + sc.extent_y);
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ImDrawList* dl = ImGui::GetForegroundDrawList();
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dl->AddImage(
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reinterpret_cast<ImTextureID>(sc.texture.get()->GetNativeHandle()), min, max, ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), sc.color);
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}
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void ImGuiManager::DrawSoftwareCursors()
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{
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// This one's okay to race, worst that happens is we render the wrong number of cursors for a frame.
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const u32 pointer_count = InputManager::MAX_POINTER_DEVICES;
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for (u32 i = 0; i < pointer_count; i++)
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DrawSoftwareCursor(s_software_cursors[i], InputManager::GetPointerAbsolutePosition(i));
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for (u32 i = InputManager::MAX_POINTER_DEVICES; i < InputManager::MAX_SOFTWARE_CURSORS; i++)
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DrawSoftwareCursor(s_software_cursors[i], s_software_cursors[i].pos);
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}
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void ImGuiManager::SetSoftwareCursor(u32 index, std::string image_path, float image_scale, u32 multiply_color)
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{
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MTGS::RunOnGSThread([index, image_path = std::move(image_path), image_scale, multiply_color]() {
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pxAssert(index < std::size(s_software_cursors));
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SoftwareCursor& sc = s_software_cursors[index];
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sc.color = multiply_color | 0xFF000000;
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if (sc.image_path == image_path && sc.scale == image_scale)
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return;
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const bool is_hiding_or_showing = (image_path.empty() != sc.image_path.empty());
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sc.image_path = std::move(image_path);
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sc.scale = image_scale;
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if (MTGS::IsOpen())
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UpdateSoftwareCursorTexture(index);
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// Hide the system cursor when we activate a software cursor.
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if (is_hiding_or_showing && index == 0)
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Host::RunOnCPUThread(&InputManager::UpdateHostMouseMode);
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});
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}
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bool ImGuiManager::HasSoftwareCursor(u32 index)
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{
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return (index < s_software_cursors.size() && !s_software_cursors[index].image_path.empty());
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}
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void ImGuiManager::ClearSoftwareCursor(u32 index)
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{
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SetSoftwareCursor(index, std::string(), 0.0f, 0);
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}
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void ImGuiManager::SetSoftwareCursorPosition(u32 index, float pos_x, float pos_y)
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{
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pxAssert(index >= InputManager::MAX_POINTER_DEVICES);
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SoftwareCursor& sc = s_software_cursors[index];
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sc.pos.first = pos_x;
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sc.pos.second = pos_y;
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}
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@ -102,6 +102,14 @@ namespace ImGuiManager
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/// Called on the CPU thread when any input event fires. Allows imgui to take over controller navigation.
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bool ProcessGenericInputEvent(GenericInputBinding key, float value);
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/// Sets an image and scale for a software cursor. Software cursors can be used for things like crosshairs.
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void SetSoftwareCursor(u32 index, std::string image_path, float image_scale, u32 multiply_color = 0xFFFFFF);
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bool HasSoftwareCursor(u32 index);
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void ClearSoftwareCursor(u32 index);
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/// Sets the position of a software cursor, used when we have relative coordinates such as controllers.
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void SetSoftwareCursorPosition(u32 index, float pos_x, float pos_y);
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} // namespace ImGuiManager
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namespace Host
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@ -1309,6 +1309,11 @@ void InputManager::ReloadBindings(SettingsInterface& si, SettingsInterface& bind
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for (u32 port = 0; port < USB::NUM_PORTS; port++)
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AddUSBBindings(binding_si, port);
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UpdateHostMouseMode();
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}
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void InputManager::UpdateHostMouseMode()
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{
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// Check for relative mode bindings, and enable if there's anything using it.
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bool has_relative_mode_bindings = !s_pointer_move_callbacks.empty();
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if (!has_relative_mode_bindings)
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@ -1324,7 +1329,9 @@ void InputManager::ReloadBindings(SettingsInterface& si, SettingsInterface& bind
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}
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}
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}
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Host::SetRelativeMouseMode(has_relative_mode_bindings);
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const bool has_software_cursor = ImGuiManager::HasSoftwareCursor(0);
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Host::SetMouseMode(has_relative_mode_bindings, has_relative_mode_bindings || has_software_cursor);
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}
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// ------------------------------------------------------------------------
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@ -170,6 +170,10 @@ namespace InputManager
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static constexpr u32 MAX_POINTER_DEVICES = 1;
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static constexpr u32 MAX_POINTER_BUTTONS = 3;
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/// Maximum number of software cursors. We allocate an extra two for USB devices with
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/// positioning data from the controller instead of a mouse.
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static constexpr u32 MAX_SOFTWARE_CURSORS = MAX_POINTER_BUTTONS + 2;
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/// Returns a pointer to the external input source class, if present.
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InputSource* GetInputSourceInterface(InputSourceType type);
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@ -287,6 +291,9 @@ namespace InputManager
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/// Updates relative pointer position. Can call from the UI thread, use when host supports relative coordinate reporting.
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void UpdatePointerRelativeDelta(u32 index, InputPointerAxis axis, float d, bool raw_input = false);
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/// Updates host mouse mode (relative/cursor hiding).
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void UpdateHostMouseMode();
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/// Called when a new input device is connected.
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void OnInputDeviceConnected(const std::string_view& identifier, const std::string_view& device_name);
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@ -305,6 +312,6 @@ namespace Host
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/// Called when an input device is disconnected.
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void OnInputDeviceDisconnected(const std::string_view& identifier);
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/// Enables relative mouse mode in the host.
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void SetRelativeMouseMode(bool enabled);
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/// Enables relative mouse mode in the host, and/or hides the cursor.
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void SetMouseMode(bool relative_mode, bool hide_cursor);
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} // namespace Host
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@ -95,7 +95,7 @@ void Host::OnInputDeviceDisconnected(const std::string_view& identifier)
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{
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}
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void Host::SetRelativeMouseMode(bool enabled)
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void Host::SetMouseMode(bool relative_mode, bool hide_cursor)
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{
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}
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