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[ci skip] Qt: Update Base Translation.
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committed by
lightningterror
parent
6f18caf203
commit
32ac6e23e4
+1619
-1593
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@@ -6226,6 +6226,7 @@ TRANSLATE_NOOP("FullscreenUI", "Rewrite large ST coordinates and clamp the value
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TRANSLATE_NOOP("FullscreenUI", "When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.");
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TRANSLATE_NOOP("FullscreenUI", "When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.");
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TRANSLATE_NOOP("FullscreenUI", "Attempts to reduce draw calls in games which do heavy context switching for blending purposes.");
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TRANSLATE_NOOP("FullscreenUI", "Attempts to reduce draw calls in games which do heavy context switching for blending purposes.");
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TRANSLATE_NOOP("FullscreenUI", "Truncate 32-bit depth values to 24 bits. Helps games struggling with Z-fighting.");
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TRANSLATE_NOOP("FullscreenUI", "Truncate 32-bit depth values to 24 bits. Helps games struggling with Z-fighting.");
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TRANSLATE_NOOP("FullscreenUI", "Rearranges memory pages of a target if the game changes the layout at that current VRAM address.");
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TRANSLATE_NOOP("FullscreenUI", "Upscaling Fixes");
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TRANSLATE_NOOP("FullscreenUI", "Upscaling Fixes");
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TRANSLATE_NOOP("FullscreenUI", "Might fix some misaligned fog, bloom, or blend effect.");
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TRANSLATE_NOOP("FullscreenUI", "Might fix some misaligned fog, bloom, or blend effect.");
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TRANSLATE_NOOP("FullscreenUI", "Emulates native PS2 coordinate scaling behavior when upscaling to reduce misalignment artifacts and seams in games that draw custom 2D elements.");
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TRANSLATE_NOOP("FullscreenUI", "Emulates native PS2 coordinate scaling behavior when upscaling to reduce misalignment artifacts and seams in games that draw custom 2D elements.");
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@@ -6854,6 +6855,7 @@ TRANSLATE_NOOP("FullscreenUI", "Estimate Texture Region");
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TRANSLATE_NOOP("FullscreenUI", "GPU Palette Conversion");
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TRANSLATE_NOOP("FullscreenUI", "GPU Palette Conversion");
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TRANSLATE_NOOP("FullscreenUI", "Draw Buffering");
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TRANSLATE_NOOP("FullscreenUI", "Draw Buffering");
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TRANSLATE_NOOP("FullscreenUI", "Limit Depth to 24 Bits");
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TRANSLATE_NOOP("FullscreenUI", "Limit Depth to 24 Bits");
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TRANSLATE_NOOP("FullscreenUI", "Target Page Rearranging");
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TRANSLATE_NOOP("FullscreenUI", "Half Pixel Offset");
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TRANSLATE_NOOP("FullscreenUI", "Half Pixel Offset");
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TRANSLATE_NOOP("FullscreenUI", "Native Scaling");
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TRANSLATE_NOOP("FullscreenUI", "Native Scaling");
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TRANSLATE_NOOP("FullscreenUI", "Round Sprite");
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TRANSLATE_NOOP("FullscreenUI", "Round Sprite");
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