[ci skip] Qt: Update Base Translation.

This commit is contained in:
PCSX2 Bot
2026-10-06 02:03:48 +02:00
committed by lightningterror
parent 6f18caf203
commit 32ac6e23e4
2 changed files with 1621 additions and 1593 deletions
File diff suppressed because it is too large Load Diff
+2
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@@ -6226,6 +6226,7 @@ TRANSLATE_NOOP("FullscreenUI", "Rewrite large ST coordinates and clamp the value
TRANSLATE_NOOP("FullscreenUI", "When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU."); TRANSLATE_NOOP("FullscreenUI", "When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.");
TRANSLATE_NOOP("FullscreenUI", "Attempts to reduce draw calls in games which do heavy context switching for blending purposes."); TRANSLATE_NOOP("FullscreenUI", "Attempts to reduce draw calls in games which do heavy context switching for blending purposes.");
TRANSLATE_NOOP("FullscreenUI", "Truncate 32-bit depth values to 24 bits. Helps games struggling with Z-fighting."); TRANSLATE_NOOP("FullscreenUI", "Truncate 32-bit depth values to 24 bits. Helps games struggling with Z-fighting.");
TRANSLATE_NOOP("FullscreenUI", "Rearranges memory pages of a target if the game changes the layout at that current VRAM address.");
TRANSLATE_NOOP("FullscreenUI", "Upscaling Fixes"); TRANSLATE_NOOP("FullscreenUI", "Upscaling Fixes");
TRANSLATE_NOOP("FullscreenUI", "Might fix some misaligned fog, bloom, or blend effect."); TRANSLATE_NOOP("FullscreenUI", "Might fix some misaligned fog, bloom, or blend effect.");
TRANSLATE_NOOP("FullscreenUI", "Emulates native PS2 coordinate scaling behavior when upscaling to reduce misalignment artifacts and seams in games that draw custom 2D elements."); TRANSLATE_NOOP("FullscreenUI", "Emulates native PS2 coordinate scaling behavior when upscaling to reduce misalignment artifacts and seams in games that draw custom 2D elements.");
@@ -6854,6 +6855,7 @@ TRANSLATE_NOOP("FullscreenUI", "Estimate Texture Region");
TRANSLATE_NOOP("FullscreenUI", "GPU Palette Conversion"); TRANSLATE_NOOP("FullscreenUI", "GPU Palette Conversion");
TRANSLATE_NOOP("FullscreenUI", "Draw Buffering"); TRANSLATE_NOOP("FullscreenUI", "Draw Buffering");
TRANSLATE_NOOP("FullscreenUI", "Limit Depth to 24 Bits"); TRANSLATE_NOOP("FullscreenUI", "Limit Depth to 24 Bits");
TRANSLATE_NOOP("FullscreenUI", "Target Page Rearranging");
TRANSLATE_NOOP("FullscreenUI", "Half Pixel Offset"); TRANSLATE_NOOP("FullscreenUI", "Half Pixel Offset");
TRANSLATE_NOOP("FullscreenUI", "Native Scaling"); TRANSLATE_NOOP("FullscreenUI", "Native Scaling");
TRANSLATE_NOOP("FullscreenUI", "Round Sprite"); TRANSLATE_NOOP("FullscreenUI", "Round Sprite");