gsdx-ogl: drop old code

I have group so it doesn't pollute anymore gl trace
This commit is contained in:
Gregory Hainaut 2015-05-14 20:04:08 +02:00
parent 7f2bbdceb9
commit 5628bfb20c

View File

@ -266,17 +266,7 @@ bool GSTextureOGL::Update(const GSVector4i& r, const void* data, int pitch)
m_dirty = true;
m_clean = false;
// Note: reduce noise for gl retracers
// It might introduce bug after an emulator pause so always set it in standard mode
if (GLLoader::in_replayer) {
static uint32 unpack_alignment = 0;
if (unpack_alignment != m_int_alignment) {
unpack_alignment = m_int_alignment;
glPixelStorei(GL_UNPACK_ALIGNMENT, m_int_alignment);
}
} else {
glPixelStorei(GL_UNPACK_ALIGNMENT, m_int_alignment);
}
glPixelStorei(GL_UNPACK_ALIGNMENT, m_int_alignment);
char* src = (char*)data;
uint32 row_byte = r.width() << m_int_shift;
@ -284,7 +274,7 @@ bool GSTextureOGL::Update(const GSVector4i& r, const void* data, int pitch)
char* map = PboPool::Map(map_size);
#ifdef ENABLE_OGL_DEBUG_MEM_BW
g_real_texture_upload_byte += row_byte * r.height();
g_real_texture_upload_byte += map_size;
#endif
// Note: row_byte != pitch