diff --git a/pcsx2-qt/Translations/pcsx2-qt_lv-LV.ts b/pcsx2-qt/Translations/pcsx2-qt_lv-LV.ts index bf22fa2d50..098ab29df1 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_lv-LV.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_lv-LV.ts @@ -9,18 +9,18 @@ Par PCSX2 - + SCM Version SCM= Source Code Management Versija no koda krātuves - + <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> <html><head/><body><p>PCSX2 ir par brīvu un atvērta avota PlayStation 2 (PS2) emulātors. Tā mērķis ir emulēt PS2 aparatūru izmantojot kombināciju ar MIPS procesoru Interpretorus, pārkompilātorus un Virtuālo Mašīnu kas pārvalda aparatūras stāvokļus un PS2 sistēmas atmiņu. Tas atļauj tev spēlēt PS2 spēles uz tavu PC ar daudziem papildus iespējām un ieguvumiem.</p></body></html> - + <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> <html><head/><body><p>PlayStation 2 un PS2 ir reģistrētas firmju zīmes no Sony Interactive Entertainment. Šī aplikācija nav saistīta nekādā veidā ar Sony Interactive Entertainment.</p></body></html> @@ -47,17 +47,17 @@ Third-Party Licenses - Third-Party Licenses + Trešo pušu licences - + View Document - View Document + Apskatīt dokumentu - + File not found: %1 - File not found: %1 + Fails nav atrasts: %1 @@ -95,288 +95,344 @@ Gatavs... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Jūsu RetroAchievements pieteikšanās žetons vairs nav derīgs.</strong> Lai izsekotu sasniegumus, atkārtoti jāievada akreditācijas dati. Jūsu parole netiks saglabāta PCSX2, tā vietā tiks ģenerēts un izmantots piekļuves žetons. - + &Login &Pieteikties - + Logging in... Pieslēdzas... - + Login Error Pieslēgšanās kļūda - + Login failed. Error: %1 Please check your username and password, and try again. - Login failed. -Error: %1 + Pieslēgšanās neizdevās. +Kļūda: %1 -Please check your username and password, and try again. +Lūdzu pārbaudiet lietotājvārdu un paroli, un mēģiniet vēlreiz. - + Login failed. Pieslēgšanās neizdevās. - + Enable Achievements - Enable Achievements + Ieslēgt Sasniegumus - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? - Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + Sasniegumu izsekošana pašlaik nav ieslēgta. Jūsu pieteikšanās nebūs spēkā, kamēr nebūs ieslēgta izsekošana. -Do you want to enable tracking now? - - - - Enable Hardcore Mode - Enable Hardcore Mode +Vai vēlaties ieslēgt izsekošanu tagad? + Enable Hardcore Mode + Ieslēgt Hardcore Režīmu + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. Do you want to enable hardcore mode? - Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + Hardcore režīms pašlaik nav ieslēgts. Ieslēdzot hardcore režīmu, varat iestatīt laiku, punktu skaitu un piedalīties spēļu līderu sarakstos. -However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. +Tomēr hardcore režīms neļauj izmantot saglabāšanas stāvokļus, krāpšanos un palēnināšanas funkcionalitāti. -Do you want to enable hardcore mode? - - - - Reset System - Reset System +Vai vēlaties ieslēgt hardcore režīmu? + Reset System + Atiestatīt Sistēmu + + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore režīms netiks iespējots, kamēr sistēma netiks atiestatīta. Vai vēlaties atiestatīt sistēmu tagad? AchievementSettingsWidget - - + + Enable Achievements Ieslēgt Sasniegumus - - + + Enable Hardcore Mode Ieslēgt Hardcore Režīmu - - + + Test Unofficial Achievements Izmēģināt Neoficiālos Sasniegumus - - + + Enable Sound Effects Ieslēgt Skaņas Efektus - + Notifications Paziņojumi - - + + 5 seconds 5 sekundes - + Account Konts - - + + Login... Pieteikties... - + View Profile... Skatīt Profilu... - + Settings - Settings + Iestatījumi - - + + Enable Spectator Mode - Enable Spectator Mode + Ieslēgt skatītāju režīmu - - + + Enable Encore Mode - Enable Encore Mode + Ieslēgt Encore Režīmu - - + + Show Achievement Notifications - Show Achievement Notifications + Rādīt paziņojumus par sasniegumiem - - + + Show Leaderboard Notifications - Show Leaderboard Notifications + Rādīt līderu sarakstu paziņojumus - - + + Enable In-Game Overlays - Enable In-Game Overlays + Ieslēgt spēles pārklājumus - + + Sound Effects + Skaņas efekti + + + + + + Browse... + Pārlūkot... + + + + + + Reset + Atiestatīt + + + + Achievement Unlock Sound + Sasniegumu atbloķēšanas skaņa + + + + + + Preview + Priekšskatījums + + + + Notification Sound + Paziņojuma skaņa + + + + Leaderboard Submit Sound + Līderu saraksta Iesniegšanas Skaņa + + + Username: Login token generated at: - Username: -Login token generated at: + Lietotājvārds: +Pieslēgšānās žetons ģenerēts šeit: - + Game Info Spēles Informācija - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 izmanto RetroAchievements kā sasniegumu datubāzi un progresa sekošanai. Lai izmantotu sasniegumus, lūdzu izveidojiet kontu <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Lai apskatītu spēles laikā sasniegumus, nospiediet taustiņu <span style=" font-weight:600;">Atvērt Pauzes Izvēlni</span> un izvēlieties <span style=" font-weight:600;">Sasniegumi</span> no izvēlnes.</p></body></html> - - - - - + + + + + Unchecked Neatzīmēts - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Kad iespējots, PCSX2 pieņems, ka visi sasniegumi ir bloķēti, un nesūtīs serverim paziņojumus par atbloķēšanu. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Kad iespējots. PCSX2 uzskaitīs sasniegumus no neoficiālām kopām. Ņemiet vērā, ka šiem sasniegumiem RetroSasniegumi neseko līdzi, tāpēc tie atslēdzas katru reizi. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Izaicinājumi" režīms sasniegumiem, ieskaitot līderu saraksta izsekošanai. Atspējo saglabāšanas stāvokļa, čītu un palēnināšanas funkcijas. - - - - + + + + Checked Pārbaudīts - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Atskaņo skaņas efektus tādiem notikumiem kā sasniegumu atbloķēšana un līderu saraksta iesniegšana. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Parāda ikonas ekrāna apakšējā labajā stūrī, kad ir aktīvs izaicinājums/sasniegums. - + When enabled and logged in, PCSX2 will scan for achievements on startup. - When enabled and logged in, PCSX2 will scan for achievements on startup. + Kad ieslēgts un pieslēdzies, PCSX2 skenēs sasniegumus spēles startēšanas laikā. - + Displays popup messages on events such as achievement unlocks and game completion. - Displays popup messages on events such as achievement unlocks and game completion. + Parāda uznirstošos ziņojumus par notikumiem, piemēram, sasniegumu atbloķēšanu un spēles pabeigšanu. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. - Displays popup messages when starting, submitting, or failing a leaderboard challenge. + Parāda uznirstošos ziņojumus, sākot, iesniedzot vai neizturot līderu saraksta izaicinājumu. - + + Custom Sound Effect + Pielāgots skaņas efekts + + + + Any + Jebkurš + + + + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. + Pielāgojiet skaņas efektu, kas tiek atskaņots ikreiz, kad saņemat paziņojumu, nopelnat sasniegumu vai iesniedzat ierakstu līderu sarakstā. + + + When enabled, each session will behave as if no achievements have been unlocked. - When enabled, each session will behave as if no achievements have been unlocked. + Kad ir iespējots, katra sesija darbosies tā, it kā nebūtu atbloķēti sasniegumi. - + Reset System Atiestatīt Sistēmu - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore režīms netiks iespējots, kamēr sistēma netiks atiestatīta. Vai vēlaties atiestatīt sistēmu tagad? - - + + %n seconds - - %n seconds - %n seconds - %n seconds + + %n sekundes + %n sekunde + %n sekundes - + Username: %1 Login token generated on %2. Lietotājvārds: %1 Pieslēgšānās žetons ģenerēts uz %2 - + Logout Atslēgties - + Not Logged In. Nav Pieslēdzies. @@ -384,348 +440,348 @@ Pieslēgšānās žetons ģenerēts uz %2 Achievements - + Hardcore mode will be enabled on system reset. Sistēmas atiestatīšanas laikā tiks iespējots hardcore režīms. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} nevar izpildīt, kamēr ir aktīvs hardcore režīms. Vai vēlaties atspējot hardcore režīmu? {0} tiks atcelts, ja būs atlasīts Nē. - + Hardcore mode is now enabled. Hardcore režīms šobrīd ir iespējots. - + {} (Hardcore Mode) - {} (Hardcore Mode) + {} (Hardcore Režīms) - + {0}, {1}. - {0}, {1}. + {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup - - You have unlocked {} of %n achievements - You have unlocked {} of %n achievements - You have unlocked {} of %n achievements + + Jūs esat atbloķējis {} no %n sasniegumiem + Jūs esat atbloķējis {} no %n sasniegumiem + Jūs esat atbloķējis {} no %n sasniegumiem - + and earned {} of %n points Achievement popup - - and earned {} of %n points - and earned {} of %n points - and earned {} of %n points + + un nopelnījāt {} no %n punktiem + un nopelnījāt {} no %n punktiem + un nopelnījāt {} no %n punktiem - + {} (Unofficial) - {} (Unofficial) + {} (Neoficiāls) - + Mastered {} Mastered {} - + {0}, {1} - {0}, {1} + {0}, {1} - + %n achievements Mastery popup - - %n achievements - %n achievements - %n achievements + + %n sasniegumi + %n sasniegums + %n sasniegumi - + %n points Mastery popup - - %n points - %n points - %n points + + %n punkti + %n punkts + %n punkti - + Leaderboard attempt started. - Leaderboard attempt started. + Līderu saraksta mēģinājums ir sācies. - + Leaderboard attempt failed. - Leaderboard attempt failed. + Līderu saraksta mēģinājums neizdevās. - + Your Time: {}{} - Your Time: {}{} + Jūsu laiks: {}{} - + Your Score: {}{} - Your Score: {}{} + Jūsu rezultāts: {}{} - + Your Value: {}{} - Your Value: {}{} + Jūsu vērtība: {}{} - + (Submitting) (Submitting) - + Achievements Disconnected - Achievements Disconnected + Sasniegumi atvienoti - + An unlock request could not be completed. We will keep retrying to submit this request. An unlock request could not be completed. We will keep retrying to submit this request. - + Achievements Reconnected Achievements Reconnected - + All pending unlock requests have completed. - All pending unlock requests have completed. + Visi neapstiprinātie atbloķēšanas pieprasījumi ir izpildīti. - + Hardcore mode is now disabled. Hardcore režīms šobrīd ir atspējots. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} - Score: {0} pts (softcore: {1} pts) -Unread messages: {2} + Rezultāts: {0} punkti (normālais režīms: {1} punkti) +Nelasītie ziņojumi: {2} - - + + Confirm Hardcore Mode - Confirm Hardcore Mode + Apstiprināt Hardcore Režīmu - + Active Challenge Achievements Active Challenge Achievements - + (Hardcore Mode) (Hardcore Režīms) - + You have unlocked all achievements and earned {} points! - You have unlocked all achievements and earned {} points! + Jūs esat atbloķējis visus sasniegumus un nopelnījis {} punktus! - - + + Leaderboard Download Failed - Leaderboard Download Failed + Līderu saraksta lejupielāde neizdevās - + Your Time: {0} (Best: {1}) - Your Time: {0} (Best: {1}) + Jūsu laiks: {0} (Labākais: {1}) - + Your Score: {0} (Best: {1}) - Your Score: {0} (Best: {1}) + Jūsu rezultāts: {0} (Labākais: {1}) - + Your Value: {0} (Best: {1}) - Your Value: {0} (Best: {1}) + Jūsu vērtība: {0} (Labākā: {1}) - + {0} Leaderboard Position: {1} of {2} - {0} -Leaderboard Position: {1} of {2} + {0} +Līderu saraksta pozīcija: {1} no {2} - + Server error in {0}: {1} - Server error in {0}: + Servera kļūda {0}: {1} - + Yes - Yes + Jā - + No - No + Nē - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. - You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. + Jūs esat atbloķējis {0} no {1} sasniegumiem, nopelnījis {2} no {3} iespējamiem punktiem. + + + + Unknown + Nezināms + + + + Locked + Slēgts + + + + Unlocked + Atbloķēts + + + + Unsupported + Neatbalstīts - Unknown - Unknown + Unofficial + Neoficiāls - Locked - Locked + Recently Unlocked + Nesen atbloķēts - Unlocked - Unlocked + Active Challenges + Aktīvie izaicinājumi - Unsupported - Unsupported - - - - Unofficial - Unofficial - - - - Recently Unlocked - Recently Unlocked - - - - Active Challenges - Active Challenges - - - Almost There - Almost There + Gandrīz gatavs - + {} points - {} points + {} punkti - + {} point - {} point + {} punkts - + XXX points - XXX points + XXX punkti - + Unlocked: {} - Unlocked: {} + Atbloķēts: {} - + This game has {} leaderboards. - This game has {} leaderboards. + Šai spēlei ir {} līderu saraksti. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. - + Show Best - Show Best + Rādīt labāko - + Show Nearby - Show Nearby + Rādīt Tuvumā - + Rank - Rank + Rangs + + + + Name + Vārds - Name - Name - - - Time - Time + Laiks - + Score - Score + Rezultāts - + Value - Value + Vērtība - + Date Submitted Date Submitted - + Downloading leaderboard data, please wait... - Downloading leaderboard data, please wait... + Lejupielāde līderu saraksta datus, lūdzu, uzgaidiet... - - + + Loading... - Loading... + Notiek ielāde... - - + + This game has no achievements. Šai spēlei nav sasniegumu. - + Failed to read executable from disc. Achievements disabled. Neizdevās nolasīt izpildāmo failu no diska. Sasniegumi ir atspējoti. @@ -749,7 +805,7 @@ Leaderboard Position: {1} of {2} Chop/Zero (Default) - Chop/Zero (Default) + Apgriezt/Nulle (Noklusējums) @@ -759,12 +815,12 @@ Leaderboard Position: {1} of {2} Division Rounding Mode - Division Rounding Mode + Dalīšanas Noapaļošanas Režīms Nearest (Default) - Nearest (Default) + Tuvākais (Noklusējums) @@ -814,7 +870,7 @@ Leaderboard Position: {1} of {2} Use Save State Selector - Use Save State Selector + Izmantot saglabāšanas stāvokļa atlasītāju @@ -890,12 +946,12 @@ Leaderboard Position: {1} of {2} Enable 128MB RAM (Dev Console) - Enable 128MB RAM (Dev Console) + Ieslēgt 128MB RAM (izstrādātāja konsole) Exposes an additional 96MB of memory to the virtual machine. - Exposes an additional 96MB of memory to the virtual machine. + Nodrošina virtuālajai mašīnai papildu 96MB atmiņas. @@ -940,7 +996,7 @@ Leaderboard Position: {1} of {2} Enable Instant VU1 - Enable Instant VU1 + Iespējot tūlītēju VU1 @@ -1008,47 +1064,47 @@ Leaderboard Position: {1} of {2} Savestate Compression Method - Savestate Compression Method + Saglabātā stāvokļa Saspiešanas Metode Zstandard - Zstandard + Zstandard Determines the algorithm to be used when compressing savestates. - Determines the algorithm to be used when compressing savestates. + Nosaka algoritmu, kas jāizmanto saglabāto stāvokļu saspiešanā. Savestate Compression Level - Savestate Compression Level + Saglabātā stāvokļa Saspiešanas Līmenis Medium - Medium + Vidējs Determines the level to be used when compressing savestates. - Determines the level to be used when compressing savestates. + Nosaka līmeni, kas jāizmanto, saspiežot saglabātos stāvokļus. Save State On Shutdown - Save State On Shutdown + Saglabāt stāvokli pēc izslēgšanas Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automātiski saglabā emulatora stāvokli, izslēdzot vai izejot. Nākamreiz varat atsākt tieši no vietas, kur pārtraucāt. Create Save State Backups - Create Save State Backups + Izveidot saglabāšanas stāvokļa dublējumkopijas @@ -1134,7 +1190,7 @@ Leaderboard Position: {1} of {2} Nearest (Default) - Nearest (Default) + Tuvākais (Noklusējums) @@ -1194,7 +1250,7 @@ Leaderboard Position: {1} of {2} Enable 128MB RAM (Dev Console) - Enable 128MB RAM (Dev Console) + Ieslēgt 128MB RAM (izstrādātāja konsole) @@ -1225,7 +1281,7 @@ Leaderboard Position: {1} of {2} Enable Instant VU1 - Enable Instant VU1 + Iespējot tūlītēju VU1 @@ -1303,62 +1359,62 @@ Leaderboard Position: {1} of {2} Savestate Settings - Savestate Settings + Saglabāšanas stāvokļa iestatījumi Compression Level: - Compression Level: + Saspiešanas Līmenis: Compression Method: - Compression Method: + Saspiešanas Metode: Uncompressed - Uncompressed + Nesaspiests Deflate64 - Deflate64 + Deflate64 Zstandard - Zstandard + Zstandard LZMA2 - LZMA2 + LZMA2 Low (Fast) - Low (Fast) + Zems (Ātrs) Medium (Recommended) - Medium (Recommended) + Vidējs (ieteicams) High - High + Augsts Very High (Slow, Not Recommended) - Very High (Slow, Not Recommended) + Ļoti augsts (lēns, nav ieteicams) Use Save State Selector - Use Save State Selector + Izmantot saglabāšanas stāvokļa atlasītāju @@ -1381,7 +1437,7 @@ Leaderboard Position: {1} of {2} Analysis Options - Analysis Options + Analīzes opcijas @@ -1391,17 +1447,17 @@ Leaderboard Position: {1} of {2} Close dialog after analysis has started - Close dialog after analysis has started + Aizvērt dialoglodziņu pēc analīzes sākšanas Analyze - Analyze + Analizēt Close - Close + Aizvērt @@ -1409,18 +1465,18 @@ Leaderboard Position: {1} of {2} Audio Expansion Settings - Audio Expansion Settings + Audio paplašināšanas iestatījumi Circular Wrap: - Circular Wrap: + Panorāma: 30 - 30 + 30 @@ -1436,22 +1492,22 @@ Leaderboard Position: {1} of {2} 20 - 20 + 20 Depth: - Depth: + Dziļums: 10 - 10 + 10 Focus: - Focus: + Fokuss: @@ -1486,7 +1542,7 @@ Leaderboard Position: {1} of {2} Block Size: - Block Size: + Bloka izmērs: @@ -1494,34 +1550,34 @@ Leaderboard Position: {1} of {2} Configuration - Configuration + Konfigurācija Driver: - Driver: + Draiveris: Expansion Settings - Expansion Settings + Paplašināšanas iestatījumi Stretch Settings - Stretch Settings + Stiepšanas Iestatījumi Buffer Size: - Buffer Size: + Bufera Izmērs: Maximum latency: 0 frames (0.00ms) - Maximum latency: 0 frames (0.00ms) + Maksimālais latentums: 0 kadru (0,00ms) @@ -1532,17 +1588,17 @@ Leaderboard Position: {1} of {2} 0 ms - 0 ms + 0 ms Controls - Controls + Kontrole Output Volume: - Output Volume: + Izvades Skaļums: @@ -1553,13 +1609,13 @@ Leaderboard Position: {1} of {2} Fast Forward Volume: - Fast Forward Volume: + Ātra Paātrinājuma Skaļums: Mute All Sound - Mute All Sound + Izslēgt Visas Skaņas @@ -1625,22 +1681,22 @@ Leaderboard Position: {1} of {2} Resets output volume back to the global/inherited setting. - Resets output volume back to the global/inherited setting. + Atiestata izvades skaļumu atpakaļ uz globālo/mantoto iestatījumu. Resets output volume back to the default. - Resets output volume back to the default. + Atiestata izejas skaļumu uz noklusējuma vērtību. Resets fast forward volume back to the global/inherited setting. - Resets fast forward volume back to the global/inherited setting. + Atiestata ātrās pārtīšanas skaļuma iestatījumu atpakaļ uz globālo/mantoto. Resets fast forward volume back to the default. - Resets fast forward volume back to the default. + Atiestata ātrās pārtīšanas skaļumu uz noklusējuma vērtību. @@ -1663,7 +1719,7 @@ Leaderboard Position: {1} of {2} % - % + % @@ -1686,12 +1742,12 @@ Leaderboard Position: {1} of {2} Buffer Size - Buffer Size + Bufera Izmērs Output Volume - Output Volume + Izvades Skaļums @@ -1701,7 +1757,7 @@ Leaderboard Position: {1} of {2} Fast Forward Volume - Fast Forward Volume + Ātra Paātrinājuma Skaļums @@ -1711,22 +1767,22 @@ Leaderboard Position: {1} of {2} Unchecked - Unchecked + Neatzīmēts Prevents the emulator from producing any audible sound. - Prevents the emulator from producing any audible sound. + Neļauj emulatoram radīt jebkādu dzirdamu skaņu. Expansion Mode - Expansion Mode + Paplašināšanas režīms Disabled (Stereo) - Disabled (Stereo) + Atspējots (stereo) @@ -1747,18 +1803,18 @@ Leaderboard Position: {1} of {2} Reset Volume - Reset Volume + Atiestatīt Skaļumu Reset Fast Forward Volume - Reset Fast Forward Volume + Atiestatīt Ātrā Paātrinājuma Skaļumu Unknown Device "%1" - Unknown Device "%1" + Nezināma ierīce "%1" @@ -1786,53 +1842,53 @@ Leaderboard Position: {1} of {2} Null (No Output) - Null (No Output) + Null (nav izvades) Cubeb - Cubeb + Cubeb SDL - SDL + SDL Disabled (Stereo) - Disabled (Stereo) + Atspējots (stereo) Stereo with LFE - Stereo with LFE + Stereo ar LFE Quadraphonic - Quadraphonic + Kvadrafonisks Quadraphonic with LFE - Quadraphonic with LFE + Kvadrafonisks ar LFE 5.1 Surround - 5.1 Surround + 5.1 Surround 7.1 Surround - 7.1 Surround + 7.1 Surround Default - Default + Noklusējuma @@ -1840,17 +1896,17 @@ Leaderboard Position: {1} of {2} Audio Stretch Settings - Audio Stretch Settings + Audio stiepšanas iestatījumi Sequence Length: - Sequence Length: + Secības Garums: 30 - 30 + 30 @@ -1860,17 +1916,17 @@ Leaderboard Position: {1} of {2} 20 - 20 + 20 Overlap: - Overlap: + Pārklāšanās: 10 - 10 + 10 @@ -1885,7 +1941,7 @@ Leaderboard Position: {1} of {2} Use Anti-Aliasing Filter - Use Anti-Aliasing Filter + Izmantot Anti-Aliasing Filtru @@ -1915,7 +1971,7 @@ Leaderboard Position: {1} of {2} Download Size: - Download Size: + Lejupielādes lielums: @@ -1986,7 +2042,7 @@ Leaderboard Position: {1} of {2} Download Size: %1 MB - Download Size: %1 MB + Lejupielādes lielums: %1 MB @@ -1996,7 +2052,7 @@ Leaderboard Position: {1} of {2} Failed to remove updater exe after update. - Failed to remove updater exe after update. + Pēc atjaunināšanas neizdevās noņemt updater exe failu. @@ -2029,7 +2085,7 @@ Leaderboard Position: {1} of {2} Open BIOS Folder... - Open BIOS Folder... + Atvērt BIOS mapi... @@ -2087,174 +2143,229 @@ Leaderboard Position: {1} of {2} BreakpointDialog - + Create / Modify Breakpoint Izveidot /Mainīt Pārtrūkuma Punktu - + Type Tips - + Execute Izpildīt - - + + Memory Atmiņa - + Address Adrese - + 0 0 - + + Description + Apraksts + + + Read Lasīt - + Write Rakstīt - + Change Izmaiņas - + Size Izmērs - + 1 1 - + Condition Stāvoklis - + Log - Log + Žurnāls - + Enable - Enable + Iespējot - - + + Invalid Address - Invalid Address + Nederīga adrese - - + + Invalid Condition - Invalid Condition + Nederīgs nosacījums - + Invalid Size - Invalid Size + Nederīgs izmērs BreakpointModel - + Execute - Execute + Izpildīt - - + + -- - -- + -- - + + Enabled - Enabled + Ieslēgts - + + Disabled - Disabled + Izslēgts - + Read - Read + Lasīt - + Write(C) (C) = changes, as in "look for changes". - Write(C) + Rakstīt(C) - + Write - Write + Rakstīt - + TYPE Warning: limited space available. Abbreviate if needed. - TYPE + TIPS - + OFFSET Warning: limited space available. Abbreviate if needed. - OFFSET + NOBĪDE - + SIZE / LABEL Warning: limited space available. Abbreviate if needed. - SIZE / LABEL + IZMĒRS / ETIĶETE - + INSTRUCTION Warning: limited space available. Abbreviate if needed. - INSTRUCTION + INSTRUKCIJA - + CONDITION Warning: limited space available. Abbreviate if needed. - CONDITION + NOSACĪJUMI - + HITS Warning: limited space available. Abbreviate if needed. HITS - + X Warning: limited space available. Abbreviate if needed. - X + X + + + + BreakpointView + + + Form + Forma + + + + New + Jauns + + + + Edit + Rediģēt + + + + Copy + Kopēt + + + + Delete + Dzēst + + + + Copy all as CSV + Kopēt visu kā CSV + + + + Paste from CSV + Ielīmēt no CSV faila + + + + Load from Settings + Ielādēt no Iestatījumiem + + + + Save to Settings + Saglabāt iestatījumos @@ -2262,7 +2373,7 @@ Leaderboard Position: {1} of {2} Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. - Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. + Spēles diska atrašanās vieta ir noņemamā diskā, var rasties veiktspējas problēmas, piemēram, raustīšanās un iesaldēšana. @@ -2277,27 +2388,27 @@ Leaderboard Position: {1} of {2} Audio - Audio + Audio Mode 1 - Mode 1 + 1. režīms Mode 2 - Mode 2 + 2. režīms Unknown - Unknown + Nezināms Precaching is not supported for discs. - Precaching is not supported for discs. + Disku iepriekšēja kešatmiņa netiek atbalstīta. @@ -2310,9 +2421,9 @@ Leaderboard Position: {1} of {2} Precaching is not supported for this file format. - - Required memory ({}GB) is the above the maximum allowed ({}GB). - Required memory ({}GB) is the above the maximum allowed ({}GB). + + Not enough memory available for precaching ({:.2f} GB required). + Nav pietiekami daudz atmiņas iepriekšējai kešatmiņai (nepieciešami {:.2f} GB). @@ -2320,7 +2431,7 @@ Leaderboard Position: {1} of {2} Select LED Color - Select LED Color + Izvēlieties LED krāsu @@ -2338,12 +2449,12 @@ Leaderboard Position: {1} of {2} Settings - Settings + Iestatījumi Macros - Macros + Makrosi @@ -2358,12 +2469,12 @@ Leaderboard Position: {1} of {2} Controller Port %1 - Controller Port %1 + Kontroliera ports %1 No devices available - No devices available + Nav pieejamu ierīču @@ -2380,7 +2491,7 @@ Leaderboard Position: {1} of {2} Automatic Binding - Automatic Binding + Automātiska Iesiešana @@ -2401,138 +2512,138 @@ Leaderboard Position: {1} of {2} Down - Down + Uz leju Left - Left + Pa kreisi Up - Up + Uz augšu Right - Right + Pa labi Left Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Left Analog + Kreisais Analogs Large Motor - Large Motor + Lielais motors L2 Leave this button name as-is. - L2 + L2 R2 Leave this button name as-is. - R2 + R2 L1 Leave this button name as-is. - L1 + L1 R1 Leave this button name as-is. - R1 + R1 Start Leave this button name as-is or uppercase it entirely. - Start + Start Select Leave this button name as-is or uppercase it entirely. - Select + Select Face Buttons Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Face Buttons + Sejas Pogas Cross Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Cross + Krusts Square Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Square + Kvadrāts Triangle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Triangle + Trijstūris Circle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Circle + Aplis Right Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Right Analog + Labais Analogs Small Motor - Small Motor + Mazais motors L3 Leave this button name as-is. - L3 + L3 R3 Leave this button name as-is. - R3 + R3 Pressure Modifier - Pressure Modifier + Spiediena Modifikators Analog - Analog + Analogs @@ -2540,7 +2651,7 @@ Leaderboard Position: {1} of {2} Yellow - Yellow + Dzeltens @@ -2560,27 +2671,27 @@ Leaderboard Position: {1} of {2} Start - Start + Start Red - Red + Sarkans Green - Green + Zaļš Orange - Orange + Oranžs Select - Select + Select @@ -2618,87 +2729,87 @@ Leaderboard Position: {1} of {2} Down - Down + Uz leju Left - Left + Pa kreisi Up - Up + Uz augšu Right - Right + Pa labi Large Motor - Large Motor + Lielais motors L2 - L2 + L2 R2 - R2 + R2 L1 - L1 + L1 R1 - R1 + R1 Start - Start + Start Select - Select + Select Face Buttons - Face Buttons + Sejas Pogas Cross - Cross + Krusts Square - Square + Kvadrāts Triangle - Triangle + Trijstūris Circle - Circle + Aplis Small Motor - Small Motor + Mazais motors @@ -2721,82 +2832,82 @@ Leaderboard Position: {1} of {2} Down - Down + Uz leju Left - Left + Pa kreisi Up - Up + Uz augšu Right - Right + Pa labi Large Motor - Large Motor + Lielais motors L - L + L Start - Start + Start R - R + R Face Buttons - Face Buttons + Sejas Pogas I - I + I II - II + II B - B + B A - A + A Small Motor - Small Motor + Mazais motors Twist Left - Twist Left + Pagriezt pa kreisi Twist Right - Twist Right + Pagriezt pa labi @@ -2805,58 +2916,58 @@ Leaderboard Position: {1} of {2} Select Leave this button name as-is or uppercase it entirely. - Select + Select Yellow (Left) - Yellow (Left) + Dzeltens (pa kreisi) Yellow (Right) - Yellow (Right) + Dzeltens (pa labi) Blue (Right) - Blue (Right) + Zils (pa labi) Blue (Left) - Blue (Left) + Zils (pa kreisi) Start Leave this button name as-is or uppercase it entirely. - Start + Start Red - Red + Sarkans Green (Right) - Green (Right) + Zaļš (pa labi) White (Left) - White (Left) + Balts (pa kreisi) Green (Left) - Green (Left) + Zaļš (pa kreisi) White (Right) - White (Right) + Balts (pa labi) @@ -2864,17 +2975,17 @@ Leaderboard Position: {1} of {2} Restore Default Settings - Restore Default Settings + Atjaunot Noklusējuma Iestatījumus Browse... - Browse... + Pārlūkot... Select File - Select File + Izvēlieties failu @@ -2882,7 +2993,7 @@ Leaderboard Position: {1} of {2} SDL Input Source - SDL Input Source + SDL Ievades Avots @@ -2897,12 +3008,12 @@ Leaderboard Position: {1} of {2} DualShock 4 / DualSense Enhanced Mode - DualShock 4 / DualSense Enhanced Mode + DualShock 4 / DualSense uzlabotais režīms XInput Source - XInput Source + XInput avots @@ -2927,7 +3038,7 @@ Leaderboard Position: {1} of {2} Profile Settings - Profile Settings + Profila iestatījumi @@ -2943,22 +3054,22 @@ Leaderboard Position: {1} of {2} Controller LED Settings - Controller LED Settings + Kontroliera LED iestatījumi Enable SDL Raw Input - Enable SDL Raw Input + Iespējot SDL Raw Input Enable IOKit Driver - Enable IOKit Driver + Iespējot IOKit draiveri Enable MFI Driver - Enable MFI Driver + Iespējot MFI draiveri @@ -2993,12 +3104,12 @@ Leaderboard Position: {1} of {2} PCSX2 allows you to use your mouse to simulate analog stick movement. - PCSX2 allows you to use your mouse to simulate analog stick movement. + PCSX2 ļauj izmantot peli, lai simulētu analogās sviras kustību. Settings... - Settings... + Iestatījumi... @@ -3008,7 +3119,7 @@ Leaderboard Position: {1} of {2} Detected Devices - Detected Devices + Atrastās ierīces @@ -3021,27 +3132,27 @@ Leaderboard Position: {1} of {2} SDL-0 LED - SDL-0 LED + SDL-0 LED SDL-1 LED - SDL-1 LED + SDL-1 LED Enable DualSense Player LED - Enable DualSense Player LED + Iespējot DualSense spēlētāja LED indikatoru SDL-2 LED - SDL-2 LED + SDL-2 LED SDL-3 LED - SDL-3 LED + SDL-3 LED @@ -3059,7 +3170,7 @@ Leaderboard Position: {1} of {2} Pressure - Pressure + Spiediens @@ -3070,12 +3181,12 @@ Leaderboard Position: {1} of {2} 100% - 100% + 100% Trigger - Trigger + Trigeris @@ -3085,22 +3196,22 @@ Leaderboard Position: {1} of {2} Press To Toggle - Press To Toggle + Nospiediet, lai pārslēgtu Deadzone: - Deadzone: + Mirušā zona: Frequency - Frequency + Biežums Macro will toggle every N frames. - Macro will toggle every N frames. + Makro pārslēgsies ik pēc N kadriem. @@ -3110,13 +3221,13 @@ Leaderboard Position: {1} of {2} Not Configured - Not Configured + Nav konfigurēts %1% - %1% + %1% @@ -3126,12 +3237,12 @@ Leaderboard Position: {1} of {2} Frequency: - Frequency: + Biežums: Macro will not repeat. - Macro will not repeat. + Makro neatkārtosies. @@ -3144,7 +3255,7 @@ Leaderboard Position: {1} of {2} Controller Port %1 Macros - Controller Port %1 Macros + Kontroliera porta %1 makro @@ -3154,7 +3265,7 @@ Leaderboard Position: {1} of {2} Macro 1 Not Configured/Buttons configured - Macro %1 + Makrosi %1 %2 @@ -3173,7 +3284,7 @@ Not Configured/Buttons configured Ignore Inversion - Ignore Inversion + Ignorēt inversiju @@ -3191,7 +3302,7 @@ Not Configured/Buttons configured Y Speed - Y Speed + Y ātrums @@ -3200,12 +3311,12 @@ Not Configured/Buttons configured 10 - 10 + 10 X Speed - X Speed + X ātrums @@ -3215,17 +3326,17 @@ Not Configured/Buttons configured Inertia - Inertia + Inerce X Dead Zone - X Dead Zone + X mirušā zona Y Dead Zone - Y Dead Zone + Y mirušā zona @@ -3233,7 +3344,7 @@ Not Configured/Buttons configured PCSX2 Controller Settings - PCSX2 Controller Settings + PCSX2 kontroliera iestatījumi @@ -3253,12 +3364,12 @@ Not Configured/Buttons configured Rename Profile - Rename Profile + Pārdēvēt profilu Delete Profile - Delete Profile + Dzēst profilu @@ -3269,14 +3380,14 @@ Not Configured/Buttons configured Restore Defaults - Restore Defaults + Atjaunot Noklusējumus Create Input Profile - Create Input Profile + Izveidot ievades profilu @@ -3297,7 +3408,7 @@ Enter the name for the new input profile: Error - Error + Kļūda @@ -3370,7 +3481,7 @@ You cannot undo this action. Failed to delete '%1'. - Failed to delete '%1'. + Neizdevās izdzēst '%1'. @@ -3388,7 +3499,7 @@ You cannot undo this action. Global Settings - Global Settings + Globālie iestatījumi @@ -3396,7 +3507,7 @@ You cannot undo this action. Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. - Controller Port %1%2 + Kontroliera ports %1%2 %3 @@ -3405,7 +3516,7 @@ You cannot undo this action. Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. - Controller Port %1 + Kontroliera ports %1 %2 @@ -3413,7 +3524,7 @@ You cannot undo this action. USB Port %1 %2 - USB Port %1 + USB ports %1 %2 @@ -3438,7 +3549,7 @@ You cannot undo this action. Download Covers - Download Covers + Lejupielādēt vākus @@ -3467,7 +3578,7 @@ You cannot undo this action. - + Start Start @@ -3477,157 +3588,14 @@ You cannot undo this action. Close - + Download complete. - Download complete. + Lejupielāde pabeigta. - + Stop - Stop - - - - CpuWidget - - - Registers - Registers - - - - Functions - Functions - - - - Memory Search - Memory Search - - - - Memory - Memory - - - - Breakpoints - Breakpoints - - - - Threads - Threads - - - - Active Call Stack - Active Call Stack - - - - Saved Addresses - Saved Addresses - - - - Globals - Globals - - - - Locals - Locals - - - - Parameters - Parameters - - - - Breakpoint List Context Menu - Breakpoint List Context Menu - - - - - New - New - - - - Edit - Edit - - - - - - Copy - Copy - - - - - Delete - Delete - - - - - - - Copy all as CSV - Copy all as CSV - - - - - Paste from CSV - Paste from CSV - - - - Thread List Context Menu - Thread List Context Menu - - - - Go to in Disassembly - Go to in Disassembly - - - - - Load from Settings - Load from Settings - - - - - Save to Settings - Save to Settings - - - - Go to in Memory View - Go to in Memory View - - - - Copy Address - Copy Address - - - - Copy Text - Copy Text - - - - Stack List Context Menu - Stack List Context Menu + Pārtraukt @@ -3645,32 +3613,32 @@ You cannot undo this action. OK - OK + OK Cancel - Cancel + Atcelt Selected - Selected + Atlasīts Name - Name + Vārds Url - Url + Url Address - Address + Adrese @@ -3683,17 +3651,17 @@ You cannot undo this action. Ethernet - Ethernet + Ethernet Ethernet Device: - Ethernet Device: + Ethernet ierīce: Ethernet Device Type: - Ethernet Device Type: + Ethernet ierīces tips: @@ -3703,30 +3671,30 @@ You cannot undo this action. Enabled - Enabled + Ieslēgts Enabled InterceptDHCP - Enabled + Ieslēgts Subnet Mask: - Subnet Mask: + Apakštīkla maska: Gateway Address: - Gateway Address: + Vārtejas adrese: Auto - Auto + Auto @@ -3736,7 +3704,7 @@ You cannot undo this action. PS2 Address: - PS2 Address: + PS2 Adrese: @@ -3756,17 +3724,17 @@ You cannot undo this action. Add - Add + Pievienot Delete - Delete + Dzēst Export - Export + Eksportēt @@ -3776,7 +3744,7 @@ You cannot undo this action. Per game - Per game + Par spēli @@ -3797,29 +3765,29 @@ You cannot undo this action. Enable 48-Bit LBA - Enable 48-Bit LBA + Iespējot 48 bitu LBA HDD File: - HDD File: + HDD fails: 40 - 40 + 40 120 - 120 + 120 HDD Size (GiB): - HDD Size (GiB): + HDD Izmērs (GiB): @@ -3830,7 +3798,7 @@ You cannot undo this action. Browse - Browse + Pārlūkot @@ -3850,7 +3818,7 @@ You cannot undo this action. TAP - TAP + TAP @@ -3871,7 +3839,7 @@ You cannot undo this action. Use Global Setting [%1] - Use Global Setting [%1] + Izmantot Vispārējo Iestatījumu [%1] @@ -3881,12 +3849,12 @@ You cannot undo this action. Url - Url + Url Address - Address + Adrese @@ -3974,9 +3942,9 @@ You cannot undo this action. HDD image "%1" already exists. Do you want to overwrite? - HDD image "%1" already exists. + HDD attēls "%1" jau pastāv. -Do you want to overwrite? +Vai vēlaties pārrakstīt? @@ -4008,7 +3976,7 @@ Do you want to overwrite? - + Automatically Select Symbols To Clear Automatically Select Symbols To Clear @@ -4024,25 +3992,25 @@ Do you want to overwrite? - + Import From ELF Import From ELF - + Demangle Symbols Demangle Symbols - + Demangle Parameters Demangle Parameters - + Import Default .sym File Import Default .sym File @@ -4073,19 +4041,19 @@ Do you want to overwrite? - + Scan ELF Scan ELF Scan Memory - Scan Memory + Skenēt Atmiņu Skip - Skip + Izlaist @@ -4109,419 +4077,451 @@ Do you want to overwrite? - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions - - - - - - + + + + + + Checked Checked - + Automatically delete symbols that were generated by any previous analysis runs. Automatically delete symbols that were generated by any previous analysis runs. - + Import symbol tables stored in the game's boot ELF. Import symbol tables stored in the game's boot ELF. - + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. - + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. - + Include parameter lists in demangled function names. Include parameter lists in demangled function names. - + Scan Mode - Scan Mode + Skenēšanas Režīms - + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. - + Custom Address Range Custom Address Range - + Unchecked - Unchecked + Neatzīmēts - + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). - + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + Path - Path + Ceļš - + Base Address Base Address - + Condition Condition - + Add Symbol File Add Symbol File + + DebugInteface + + + Input Output Processor + Input Output Processor + + + + DebugInterface + + + Emotion Engine + Emotion Engine + + DebugSettingsWidget - + User Interface + Lietotāja Interfeiss + + + + Analysis Analysis - + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - + Automatically Analyze Program: Automatically Analyze Program: - + Always Always - - + + If Debugger Is Open If Debugger Is Open - + Never - Never + Nekad - + Generate Symbols For IRX Exports Generate Symbols For IRX Exports - + GS - GS + GS - + Draw Dumping Draw Dumping - + Dump GS Draws Dump GS Draws - + Save RT Save RT - + Save Frame Save Frame - + Save Texture Save Texture - + Save Depth Save Depth - - Start Draw Number: - Start Draw Number: + + Save Alpha + Save Alpha - - Draw Dump Count: - Draw Dump Count: + + Save Info + Save Info - + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + Hardware Dump Directory: Hardware Dump Directory: - + Software Dump Directory: Software Dump Directory: - - + + Browse... Browse... - - + + Open... Open... - + Trace Logging Trace Logging - + Enable Enable - - - EE - EE - - - - - DMA Control - DMA Control - - - - SPR / MFIFO - SPR / MFIFO - - - - VIF - VIF - - - - COP1 (FPU) - COP1 (FPU) - - - - MSKPATH3 - MSKPATH3 - - - - Cache - Cache - + EE + EE + + + + + DMA Control + DMA kontrole + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Kešatmiņa + + + GIF - GIF + GIF - + R5900 - R5900 + R5900 - + COP0 - COP0 + COP0 - - + + HW Regs (MMIO) - HW Regs (MMIO) + Aparatūras reģistri (MMIO) - - + + Counters - Counters + Skaitītāji - + SIF - SIF + SIF - + COP2 (VU0 Macro) - COP2 (VU0 Macro) + COP2 (VU0 Macro) - + VIFCodes - VIFCodes + VIFCodes - + Memory - Memory + Atmiņa - - + + Unknown MMIO - Unknown MMIO + Nezināms MMIO - + IPU IPU - - + + BIOS - BIOS + BIOS - - + + DMA Registers DMA Registers - + GIFTags GIFTags - + IOP IOP - + CDVD CDVD - + R3000A - R3000A + R3000A - + Memcards - Memcards + Atmiņas kartes - + Pad - Pad + Pad - + MDEC - MDEC + MDEC - + COP2 (GPU) - COP2 (GPU) + COP2 (GPU) - + Analyze Program - Analyze Program + Analizēt programmu - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - + Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables - + Checked - Checked + Pārbaudīts - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging Enable Trace Logging - - - - - - - - - - - - - - - - - - - + + + + + + + + + + @@ -4531,553 +4531,1035 @@ Do you want to overwrite? - - - + + + + + + + + + + + + Unchecked Unchecked - + Globally enable / disable trace logging. Globally enable / disable trace logging. - + EE BIOS - EE BIOS + EE BIOS - + Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. - + EE Memory - EE Memory + EE atmiņa - + Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. - + EE R5900 - EE R5900 + EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 - EE COP0 + EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 - EE COP1 + EE COP1 - + Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. - + EE COP2 - EE COP2 + EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. - + EE Cache - EE Cache + EE kešatmiņa - + Log EE cache activity. Log EE cache activity. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Log known MMIO accesses. - + EE Unknown MMIO EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. - + EE DMA Registers EE DMA Registers - - + + Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. Log GIFtag parsing activity. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Masking processing. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. - + EE DMA Controller EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. - + IOP Memcards IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. - + IOP Known MMIO IOP Known MMIO - + IOP Unknown MMIO IOP Unknown MMIO - + IOP DMA Registers IOP DMA Registers - + IOP PAD IOP PAD - + Log PAD activity. Log PAD activity. - + IOP DMA Controller IOP DMA Controller - + IOP Counters IOP Counters - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. + + DebugUserInterfaceSettingsWidget + + + Debugger Window + Debugger Window + + + + + Save Window Geometry + Save Window Geometry + + + + + Show On Startup + Show On Startup + + + + Refresh Interval: + Refresh Interval: + + + + ms + ms + + + + Docking + Docking + + + + Drop Indicator Style: + Drop Indicator Style: + + + + Drop Indicator Style + Drop Indicator Style + + + + + Classic + Classic + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Unchecked + Unchecked + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Checked + Checked + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + + DebuggerEvent + + + %1... + %1... + + + + %1 %2 + %1 %2 + + + + DebuggerEvents + + + Go to in + Go to in + + + + Add to + Add to + + + + DebuggerLayout + + + R5900 + R5900 + + + + R3000 + R3000 + + + + DebuggerView + + + %1 #%2 + %1 #%2 + + + + %1 (%2) + %1 (%2) + + + + Breakpoints + Breakpoints + + + + Disassembly + Disassembly + + + + Functions + Functions + + + + Globals + Globals + + + + Locals + Locals + + + + Memory Search + Memory Search + + + + Memory + Atmiņa + + + + Parameters + Parametri + + + + Registers + Registers + + + + Saved Addresses + Saved Addresses + + + + Stack + Stack + + + + Threads + Threads + + DebuggerWindow PCSX2 Debugger - PCSX2 Debugger + PCSX2 Atkļūdotājs - - + + + File + Fails + + + + + Debug + Debug + + + + Windows + Windows + + + + + View + View + + + + Layouts + Layouts + + + + Tools + Tools + + + + System + System + + + + Run Run - + Step Into Step Into - + F11 - F11 + F11 - + Step Over - Step Over + Pārkāpt - + F10 - F10 + F10 - + Step Out Step Out - + Shift+F11 - Shift+F11 + Shift+F11 - + Always On Top Always On Top - + Show this window on top Show this window on top - + Analyze Analyze - + + Reset All Layouts + Reset All Layouts + + + + Reset Default Layouts + Reset Default Layouts + + + + Reset Splitter Positions + Reset Splitter Positions + + + + Shut Down + Shut Down + + + + Reset + Reset + + + + Close + Aizvērt + + + + Increase Font Size + Increase Font Size + + + + Decrease Font Size + Decrease Font Size + + + + Ctrl+- + Ctrl+- + + + + Reset Font Size + Reset Font Size + + + + Settings + Settings + + + + Game Settings + Game Settings + + + + Are you sure you want to reset all layouts? + Are you sure you want to reset all layouts? + + + + + Confirmation + Confirmation + + + + Are you sure you want to reset the default layouts? + Are you sure you want to reset the default layouts? + + + Pause - Pause + Pauze - DisassemblyWidget + DisassemblyView - + Disassembly Disassembly - - Copy Address - Copy Address - - - - Copy Instruction Hex - Copy Instruction Hex - - - - NOP Instruction(s) - NOP Instruction(s) - - - - Run to Cursor - Run to Cursor - - - - Follow Branch - Follow Branch - - - - Go to in Memory View - Go to in Memory View - - - - Add Function - Add Function - - - - - Rename Function - Rename Function - - - - Remove Function - Remove Function - - - - + + Assemble Error Assemble Error - + Unable to change assembly while core is running Unable to change assembly while core is running - + Assemble Instruction Assemble Instruction - - Function name - Function name - - - - - Rename Function Error - Rename Function Error - - - - Function name cannot be nothing. - Function name cannot be nothing. - - - - No function / symbol is currently selected. - No function / symbol is currently selected. - - - + Go To In Disassembly Go To In Disassembly - + Cannot Go To - Cannot Go To + Nevar doties uz - + + + Rename Function Error + Pārdēvēšanas Funkcijas Kļūda + + + + No function / symbol is currently selected. + No function / symbol is currently selected. + + + + + Rename Function + Rename Function + + + + Function name + Function name + + + + Function name cannot be nothing. + Function name cannot be nothing. + + + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + + Copy Address + Copy Address + + + + Copy Instruction Hex + Copy Instruction Hex + + + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + + NOP Instruction(s) + NOP Instruction(s) + + + + Run to Cursor + Run to Cursor + + + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + + Follow Branch + Follow Branch + + + &Go to Address &Go to Address - + + Go to PC on Pause + Go to PC on Pause + + + + Add Function + Add Function + + + + Remove Function + Remove Function + + + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - - Show &Opcode - Show &Opcode + + Show &Instruction Bytes + Show &Instruction Bytes - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS + + DisassemblyViewColumnTitle + + + %1 %2 %3 %4 + %1 %2 %3 %4 + + + + %1 %2 %3 + %1 %2 %3 + + + + Location + Atrašanās vieta + + + + Bytes + Baiti + + + + Instruction + Instrukcija + + + + DockLayout + + + Unnamed + Nenosaukts + + + + DockManager + + + No Layouts + Nav Izkārtojumu + + + + Add Another... + Pievienot vēl vienu... + + + + Edit Layout + Rediģēt Izkārtojumu + + + + Reset Layout + Atiestatīt Izkārtojumu + + + + Are you sure you want to reset layout '%1'? + Are you sure you want to reset layout '%1'? + + + + + Confirmation + Confirmation + + + + Delete Layout + Delete Layout + + + + Are you sure you want to delete layout '%1'? + Are you sure you want to delete layout '%1'? + + + + DockMenuBar + + + Layout Locked + Layout Locked + + + + Layout Unlocked + Layout Unlocked + + + + DockTabBar + + + Rename + Rename + + + + Rename Window + Rename Window + + + + New name: + New name: + + + + Invalid Name + Invalid Name + + + + The specified name is too long. + The specified name is too long. + + + + Reset Name + Reset Name + + + + Primary + Primary + + + + Set Target + Set Target + + + + Inherit From Layout + Inherit From Layout + + + + Close + Close + + EmptyGameListWidget @@ -5088,98 +5570,98 @@ Do you want to overwrite? Add Game Directory... - Add Game Directory... + Pievienot Spēļu Direktoriju... Scan For New Games - Scan For New Games + Meklēt Jaunas Spēles EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + FPS: %1 - FPS: %1 + FPS: %1 - + VPS: %1 - VPS: %1 + VPS: %1 - + Speed: %1% - Speed: %1% + Ātrums: %1% - + Game: %1 (%2) - Game: %1 (%2) + Spēle: %1 (%2) - + Rich presence inactive or unsupported. - Rich presence inactive or unsupported. + Bagātinātā klātbūtne nav aktīva vai netiek atbalstīta. - + Game not loaded or no RetroAchievements available. - Game not loaded or no RetroAchievements available. + Spēle nav ielādēta vai nav pieejami RetroAchievements. - - - - + + + + Error - Error + Kļūda - + Failed to create HTTPDownloader. - Failed to create HTTPDownloader. + Neizdevās izveidot HTTPDownloader. - + Downloading %1... - Downloading %1... + Lejupielādē %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5189,28 +5671,28 @@ Do you want to overwrite? Speed Control - Speed Control + Ātruma Kontrole Normal Speed: - Normal Speed: + Normāls ātrums: System Settings - System Settings + Sistēmas iestatījumi - + Enable Cheats - Enable Cheats + Iespējot Krāpšanos Slow-Motion Speed: - Slow-Motion Speed: + Lēnās kustības ātrums: @@ -5220,29 +5702,29 @@ Do you want to overwrite? Enable Multithreaded VU1 (MTVU) - Enable Multithreaded VU1 (MTVU) + Iespējot Daudzpavedienu VU1 (MTVU) - + Enable Host Filesystem Enable Host Filesystem - + Enable Fast CDVD Enable Fast CDVD - + Enable CDVD Precaching Enable CDVD Precaching - + Enable Thread Pinning Enable Thread Pinning @@ -5253,7 +5735,7 @@ Do you want to overwrite? - + Disabled Disabled @@ -5294,7 +5776,7 @@ Do you want to overwrite? - + 100% (Normal Speed) 100% (Normal Speed) @@ -5330,222 +5812,262 @@ Do you want to overwrite? Maximum Frame Latency: - - + + Use Host VSync Timing Use Host VSync Timing - - + + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Optimal Frame Pacing Optimal Frame Pacing - - + + Vertical Sync (VSync) Vertical Sync (VSync) - + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + + Real-Time Clock + Reāllaika Pulkstenis + + + + + Manually Set Real-Time Clock + Manuāli iestatīt reāllaika pulksteni + + + Use Global Setting [%1] - Use Global Setting [%1] + Izmantot Vispārējo Iestatījumu [%1] - + Normal Speed - Normal Speed + Normāls ātrums - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. - - + + User Preference - User Preference + Lietotāja Preference - + + Checked Checked - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - - - - - + + + - - + + + + + Unchecked Unchecked - + Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - + Automatically loads and applies cheats on game start. Automatically loads and applies cheats on game start. - + Allows games and homebrew to access files / folders directly on the host computer. Allows games and homebrew to access files / folders directly on the host computer. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Fast-Forward Speed - + 100% - 100% + 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Slow-Motion Speed - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. - + EE Cycle Rate EE Cycle Rate - + EE Cycle Skip EE Cycle Skip - + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - + Enable Multithreaded VU1 (MTVU1) Enable Multithreaded VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - + Maximum Frame Latency Maximum Frame Latency - + 2 Frames - 2 Frames + 2 Kadri - + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - + When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. + + + + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. + + + + Current date and time + Current date and time + + + + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. + + + Use Global Setting [%1%] Use Global Setting [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. - Unlimited + Neierobežots - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Custom - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Custom Speed - + Enter Custom Speed Enter Custom Speed @@ -5553,12 +6075,12 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -5623,16 +6145,21 @@ Do you want to overwrite? Invalid tertiary operator. Invalid tertiary operator. + + + Invalid expression (Too many constants?) + Invalid expression (Too many constants?) + FileOperations - + Failed to show file Failed to show file - + Failed to show file in file explorer. The file was: %1 @@ -5641,30 +6168,30 @@ The file was: %1 The file was: %1 - + Show in Folder Windows action to show a file in Windows Explorer Show in Folder - + Show in Finder macOS action to show a file in Finder Show in Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file Open Containing Directory - + Failed to open URL Failed to open URL - + Failed to open URL. The URL was: %1 @@ -5756,342 +6283,337 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Create New... - + Enter the name of the input profile you wish to create. Enter the name of the input profile you wish to create. - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. - Shows the game you are currently playing as part of your profile on Discord. + Rāda spēli, kuru pašlaik spēlējat kā daļu no jūsu Discord profila. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - - Uses a light coloured theme instead of the default dark theme. - Uses a light coloured theme instead of the default dark theme. - - - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6100,1982 +6622,2072 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + + Appearance + Appearance + + + + Selects the color style to be used for Big Picture Mode. + Selects the color style to be used for Big Picture Mode. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + + Integration + Integration + + + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + + GPU Target CLUT + GPU Target CLUT + + + + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons + + + Slot {} Slot {} - - 1.25x Native (~450px) - 1.25x Native (~450px) + + {0} Slot {1} + {0} Slot {1} - - 1.5x Native (~540px) - 1.5x Native (~540px) + + Dark + Dark - - 1.75x Native (~630px) - 1.75x Native (~630px) + + Light + Light - + + Grey Matter + Grey Matter + + + + Untouched Lagoon + Untouched Lagoon + + + + Baby Pastel + Baby Pastel + + + + Pizza Time! + Pizza Time! + + + + PCSX2 Blue + PCSX2 Blue + + + + Scarlet Devil + Scarlet Devil + + + + Violet Angel + Violet Angel + + + + Cobalt Sky + Cobalt Sky + + + + AMOLED + AMOLED + + + + Enabled + Enabled + + + 2x Native (~720px/HD) 2x Native (~720px/HD) - - 2.5x Native (~900px/HD+) - 2.5x Native (~900px/HD+) - - - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - - 3.5x Native (~1260px) - 3.5x Native (~1260px) - - - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + Aggressive Aggressive - + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8084,2076 +8696,2116 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + + Uses {} as confirm when using a controller + Uses {} as confirm when using a controller + + + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + + Theme + Theme + + + Pause On Controller Disconnection Pause On Controller Disconnection - + Use Save State Selector Use Save State Selector - + + Swap OK/Cancel in Big Picture Mode + Swap OK/Cancel in Big Picture Mode + + + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - - Align To Native - Align To Native - - - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence - Enable Discord Presence + Iespējot Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - - Use Light Theme - Use Light Theme - - - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + + Use Legacy Nintendo Layout in Big Picture Mode + Use Legacy Nintendo Layout in Big Picture Mode + + + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Test Unofficial Achievements - + + Notification Sound + Notification Sound + + + + Select Notification Sound + Select Notification Sound + + + + Unlock Sound + Unlock Sound + + + + Select Unlock Sound + Select Unlock Sound + + + + Leaderboard Submit Sound + Leaderboard Submit Sound + + + + Select Leaderboard Submit Sound + Select Leaderboard Submit Sound + + + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -10176,77 +10828,77 @@ Do you want to load this save and continue? Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. Upscale multiplier set to {}x. - + Saving screenshot to '{}'. Saving screenshot to '{}'. - + Saved screenshot to '{}'. Saved screenshot to '{}'. - + Failed to save screenshot to '{}'. Failed to save screenshot to '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Host GPU device encountered an error and was recovered. This may have broken rendering. - + CAS is not available, your graphics driver does not support the required functionality. CAS is not available, your graphics driver does not support the required functionality. - + with no compression with no compression - + with LZMA compression with LZMA compression - + with Zstandard compression with Zstandard compression - + Saving {0} GS dump {1} to '{2}' Saving {0} GS dump {1} to '{2}' - + single frame single frame - + multi-frame multi-frame - + Failed to render/download screenshot. Failed to render/download screenshot. - + Saved GS dump to '{}'. Saved GS dump to '{}'. @@ -10256,22 +10908,22 @@ Do you want to load this save and continue? Hash cache has used {:.2f} MB of VRAM, disabling. - + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - + Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. This Vulkan driver crashes PCSX2 on some GPUs. To use the Vulkan renderer, you should remove this app package. @@ -10280,7 +10932,7 @@ This Vulkan driver crashes PCSX2 on some GPUs. To use the Vulkan renderer, you should remove this app package. - + The Vulkan renderer was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. @@ -10300,14 +10952,14 @@ To use the Vulkan renderer, you should remove this app package. - Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. - The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. @@ -10371,7 +11023,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} @@ -10381,7 +11033,7 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. @@ -10439,22 +11091,22 @@ Please see our official documentation for more information. Reload Cheats - + Show Cheats For All CRCs Show Cheats For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. @@ -10763,187 +11415,337 @@ graphical quality, but this will increase system requirements. GameList - + PS2 Disc PS2 Disc - + PS1 Disc PS1 Disc - + ELF ELF - + + Invalid + Invalid + + + + NTSC-B + NTSC-B + + + + NTSC-C + NTSC-C + + + + NTSC-HK + NTSC-HK + + + + NTSC-J + NTSC-J + + + + NTSC-K + NTSC-K + + + + NTSC-T + NTSC-T + + + + NTSC-U + NTSC-U + + + Other Other - + + PAL-A + PAL-A + + + + PAL-AF + PAL-AF + + + + PAL-AU + PAL-AU + + + + PAL-BE + PAL-BE + + + + PAL-E + PAL-E + + + + PAL-F + PAL-F + + + + PAL-FI + PAL-FI + + + + PAL-G + PAL-G + + + + PAL-GR + PAL-GR + + + + PAL-I + PAL-I + + + + PAL-IN + PAL-IN + + + + PAL-M + PAL-M + + + + PAL-NL + PAL-NL + + + + PAL-NO + PAL-NO + + + + PAL-P + PAL-P + + + + PAL-PL + PAL-PL + + + + PAL-R + PAL-R + + + + PAL-S + PAL-S + + + + PAL-SC + PAL-SC + + + + PAL-SW + PAL-SW + + + + PAL-SWI + PAL-SWI + + + + PAL-UK + PAL-UK + + + Unknown Unknown - + Nothing Nothing - + Intro Intro - + Menu Menu - + In-Game - In-Game + Spēlē - + Playable - Playable + Spēlējams - + Perfect - Perfect + Perfekti - + Scanning directory {} (recursively)... - Scanning directory {} (recursively)... + Skenē direktoriju {} (rekursīvi)... - + Scanning directory {}... - Scanning directory {}... + Skenē direktoriju {}... - + Scanning {}... - Scanning {}... + Skenē {}... - - Never - Never - - - - Today - Today - - - - Yesterday - Yesterday - - - - {}h {}m - {}h {}m - - - - {}h {}m {}s - {}h {}m {}s - - - - {}m {}s - {}m {}s - - - - {}s - {}s - - - + Never + Nekad + + + + Today + Šodien + + + + Yesterday + Vakar + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + %n hours - - %n hours - %n hours - %n hours + + %n stundas + %n stunda + %n stundas - - + + %n minutes - - %n minutes - %n minutes - %n minutes + + %n minūtes + %n minūte + %n minūtes - + Downloading cover for {0} [{1}]... - Downloading cover for {0} [{1}]... + Vāka lejupielāde priekš {0} [{1}]... GameListModel - - - Type - Type - - - - Code - Code - - - - Title - Title - - - - File Title - File Title - - - - CRC - CRC - - - - Time Played - Time Played - - Last Played - Last Played + Type + Tips - Size - Size + Code + Kods - Region - Region + Title + Nosaukums + File Title + Faila nosaukums + + + + CRC + CRC + + + + Time Played + Spēlētais Laiks + + + + Last Played + Pēdējoreiz Spēlēts + + + + Size + Izmērs + + + + Region + Reģions + + + Compatibility - Compatibility + Saderība @@ -10951,75 +11753,75 @@ graphical quality, but this will increase system requirements. Game Scanning - Game Scanning + Spēļu Skenēšana Search Directories (will be scanned for games) - Search Directories (will be scanned for games) + Meklēt Direktorijas (tiks skenētas spēles) Add... - Add... + Pievienot... Remove - Remove + Noņemt Search Directory - Search Directory + Meklēt Direktoriju Scan Recursively - Scan Recursively + Skenēt Rekursīvi Excluded Paths (will not be scanned) - Excluded Paths (will not be scanned) + Izslēgtie Ceļi (netiks skenēti) Directory... - Directory... + Direktorija... File... - File... + Fails... Scan For New Games - Scan For New Games + Meklēt Jaunas Spēles Rescan All Games - Rescan All Games + Atkārtoti Skenēt Visas Spēles Display - Display + Displejs Prefer English Titles - Prefer English Titles + Dot priekšroku nosaukumiem angļu valodā Unchecked - Unchecked + Neatzīmēts @@ -11029,36 +11831,36 @@ graphical quality, but this will increase system requirements. Open Directory... - Open Directory... + Atvērt Direktoriju... Select Search Directory - Select Search Directory + Izvēlēties Meklēšanas Direktoriju Scan Recursively? - Scan Recursively? + Skenēt Rekursīvi? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. - Would you like to scan the directory "%1" recursively? + Vai vēlaties skenēt direktoriju "%1" rekursīvi? -Scanning recursively takes more time, but will identify files in subdirectories. +Rekursīva skenēšana aizņem vairāk laika, bet identificēs failus apakšdirektorijās. Select File - Select File + Izvēlieties failu Select Directory - Select Directory + Izvēlieties Direktoriju @@ -11066,32 +11868,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Game List - Game List + Spēļu Saraksts Game Grid - Game Grid + Spēļu Režģis Show Titles - Show Titles + Rādīt Nosaukumus All Types - All Types + Visi Tipi All Regions - All Regions + Visi Reģioni Search... - Search... + Meklēt... @@ -11106,7 +11908,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Enabled - Enabled + Iespējots @@ -11122,12 +11924,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Unknown - Unknown + Nezināms No description provided. - No description provided. + Apraksts nav sniegts. @@ -11160,25 +11962,25 @@ Scanning recursively takes more time, but will identify files in subdirectories. Reload Patches - Reload Patches - - - - Show Patches For All CRCs - Show Patches For All CRCs - - - - Checked - Checked + Pārlādēt Ielāpus + Show Patches For All CRCs + Rādīt Ielāpus Visiem CRC + + + + Checked + Atzīmēts + + + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -11188,18 +11990,18 @@ Scanning recursively takes more time, but will identify files in subdirectories. Title: - Title: + Nosaukums: Clear the line to restore the original title... - Clear the line to restore the original title... + Notīriet rindiņu, lai atjaunotu sākotnējo nosaukumu... - + Restore - Restore + Atjaunot @@ -11210,12 +12012,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. English Title: - English Title: + Angļu Nosaukums: Path: - Path: + Ceļš: @@ -11225,374 +12027,374 @@ Scanning recursively takes more time, but will identify files in subdirectories. Check Wiki - Check Wiki + Pārbaudīt Vikipēdiju CRC: - CRC: + CRC: Type: - Type: + Tips: PS2 Disc - PS2 Disc + PS2 Disks - + PS1 Disc - PS1 Disc + PS1 Disks - + ELF (PS2 Executable) - ELF (PS2 Executable) + ELF (PS2 Izpildfails) - + Region: - Region: + Reģions: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. - NTSC-B (Brazil) + NTSC-B (Brazīlija) - + NTSC-C (China) Leave the code as-is, translate the country's name. - NTSC-C (China) + NTSC-C (Ķīna) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. - NTSC-HK (Hong Kong) + NTSC-HK (Honkonga) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. - NTSC-J (Japan) + NTSC-J (Japāna) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. - NTSC-K (Korea) + NTSC-K (Koreja) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. - NTSC-T (Taiwan) + NTSC-T (Taivāna) - + NTSC-U (US) Leave the code as-is, translate the country's name. - NTSC-U (US) + NTSC-U (ASV) - + Other - Other + Cits - + PAL-A (Australia) Leave the code as-is, translate the country's name. - PAL-A (Australia) + PAL-A (Austrālija) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. - PAL-AF (South Africa) + PAL-AF (Dienvidāfrika) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. - PAL-AU (Austria) + PAL-AU (Austrija) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. - PAL-BE (Belgium) + PAL-BE (Beļģija) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. - PAL-E (Europe/Australia) + PAL-E (Eiropa/Austrālija) - + PAL-F (France) Leave the code as-is, translate the country's name. - PAL-F (France) + PAL-F (Francija) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. - PAL-FI (Finland) + PAL-FI (Somija) - + PAL-G (Germany) Leave the code as-is, translate the country's name. - PAL-G (Germany) + PAL-G (Vācija) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. - PAL-GR (Greece) + PAL-GR (Grieķija) - + PAL-I (Italy) Leave the code as-is, translate the country's name. - PAL-I (Italy) + PAL-I (Itālija) - + PAL-IN (India) Leave the code as-is, translate the country's name. - PAL-IN (India) + PAL-IN (Indija) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. - PAL-M (Europe/Australia) + PAL-M (Eiropa/Austrālija) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. - PAL-NL (Netherlands) + PAL-NL (Nīderlande) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. - PAL-NO (Norway) + PAL-NO (Norvēģija) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. - PAL-P (Portugal) + PAL-P (Portugāle) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. - PAL-PL (Poland) + PAL-PL (Polija) - + PAL-R (Russia) Leave the code as-is, translate the country's name. - PAL-R (Russia) + PAL-R (Krievija) - + PAL-S (Spain) Leave the code as-is, translate the country's name. - PAL-S (Spain) + PAL-S (Spānija) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. - PAL-SC (Scandinavia) + PAL-SC (Skandināvija) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. - PAL-SW (Sweden) + PAL-SW (Zviedrija) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. - PAL-SWI (Switzerland) + PAL-SWI (Šveice) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. - PAL-UK (United Kingdom) + PAL-UK (Apvienotā Karaliste) - + Compatibility: - Compatibility: + Saderība: - + Input Profile: - Input Profile: + Ievades Profils: - + Shared Refers to the shared settings profile. Shared - + Disc Path: - Disc Path: + Diska Ceļš: - + Browse... - Browse... + Pārlūkot... - + Clear - Clear + Notīrīt - + Verify - Verify + Pārbaudīt - + Search on Redump.org... - Search on Redump.org... + Meklēt vietnē Redump.org... - + %0%1 First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat - %0%1 + %0%1 - + %0%1 First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages - %0%1 + %0%1 - + Select Disc Path - Select Disc Path + Izvēlēties Diska Ceļu - + Game is not a CD/DVD. - Game is not a CD/DVD. + Spēle nav CD/DVD. - + Track list unavailable while virtual machine is running. - Track list unavailable while virtual machine is running. + Dziesmu saraksts nav pieejams, kamēr darbojas virtuālā mašīna. - + # - # + # - - Mode - Mode - - - - Start - Start + Mode + Režīms - - Sectors - Sectors + + Start + Start - - Size - Size + + Sectors + Sektori - - MD5 - MD5 + + Size + Izmērs - - Status - Status + + MD5 + MD5 - - - - - + + + Status + Statuss + + + - %1 - %1 - - - + + + + %1 + %1 + + + + <not computed> - <not computed> + <nav aprēķināts> - + Error - Error + Kļūda - + Cannot verify image while a game is running. - Cannot verify image while a game is running. + Nevar pārbaudīt attēlu, kamēr spēle darbojas. - + One or more tracks is missing. One or more tracks is missing. - + Verified as %1 [%2] (Version %3). - Verified as %1 [%2] (Version %3). + Pārbaudīts kā %1 [%2] (Versija %3). - + Verified as %1 [%2]. - Verified as %1 [%2]. + Pārbaudīts kā %1 [%2]. - GlobalVariableTreeWidget + GlobalVariableTreeView - + unknown function - unknown function + nezināma funkcija @@ -11600,32 +12402,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Renderer: - Renderer: + Renderētājs: Adapter: - Adapter: + Adapteris: Display - Display + Displejs Fullscreen Mode: - Fullscreen Mode: + Pilnekrāna Režīms: Aspect Ratio: - Aspect Ratio: + Malu Attiecība: Fit to Window / Fullscreen - Fit to Window / Fullscreen + Ietilpināt Logā / Pilnekrānā @@ -11637,7 +12439,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Standard (4:3) - Standard (4:3) + Standarta (4:3) @@ -11645,6 +12447,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Widescreen (16:9) Widescreen (16:9) + + + + Native/Full (10:7) + Natīvā/Pilnā (10:7) + FMV Aspect Ratio Override: @@ -11653,27 +12461,27 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + - - - - + + + + Off (Default) - Off (Default) + Izslēgts (Noklusējums) - - - + + + - - - + + + Automatic (Default) - Automatic (Default) + Automātisks (Noklusējums) @@ -11726,44 +12534,44 @@ Scanning recursively takes more time, but will identify files in subdirectories. Bilinear Filtering: - Bilinear Filtering: + Bilineārā Filtrēšana: - - - + + + None - None + Neviens - + Bilinear (Smooth) Smooth: Refers to the texture clarity. - Bilinear (Smooth) + Bilineārs (Gluds) Bilinear (Sharp) Sharp: Refers to the texture clarity. - Bilinear (Sharp) + Bilineārs (Ass) Vertical Stretch: - Vertical Stretch: + Vertikāla Stiepšana: - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % + % @@ -11774,7 +12582,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Left: Warning: short space constraints. Abbreviate if necessary. - Left: + Pa kreisi: @@ -11782,7 +12590,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne px - px + px @@ -11804,105 +12612,105 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + Show Overscan Show Overscan - + Anti-Blur Anti-Blur Ctrl+S - Ctrl+S + Ctrl+S - + Disable Interlace Offset Disable Interlace Offset Screenshot Size: - Screenshot Size: + Ekrānuzņēmuma Izmērs: - + Screen Resolution - Screen Resolution + Ekrāna Izšķirtspēja - + Internal Resolution Internal Resolution - + PNG - PNG + PNG JPEG - JPEG + JPEG Quality: - Quality: + Kvalitāte: Rendering - Rendering + Renderēšana Internal Resolution: - Internal Resolution: + Iekšējā Izšķirtspēja: - + Off - Off + Izslēgts Texture Filtering: - Texture Filtering: + Tekstūras filtrēšana: Nearest - Nearest + Tuvākais Bilinear (Forced) - Bilinear (Forced) + Bilineārs (Piespiedu) - + Bilinear (PS2) - Bilinear (PS2) + Bilineārs (PS2) @@ -11918,22 +12726,22 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Off (None) - Off (None) + Izslēgts (Nav) Trilinear (PS2) - Trilinear (PS2) + Trilineārs (PS2) Trilinear (Forced) - Trilinear (Forced) + Trilineārs (Piespiedu) Anisotropic Filtering: - Anisotropic Filtering: + Anizotropiskā Filtrēšana: @@ -11947,7 +12755,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -11959,47 +12767,47 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Minimum - Minimum + Minimums - + Basic (Recommended) - Basic (Recommended) + Pamata (Ieteicams) Medium - Medium + Vidējs High - High + Augsts Full (Slow) - Full (Slow) + Pilns (Lēns) Maximum (Very Slow) - Maximum (Very Slow) + Maksimāls (Ļoti Lēni) - + Texture Preloading: - Texture Preloading: + Tekstūras iepriekšēja ielāde: - + Partial - Partial + Daļējs - - + + Full (Hash Cache) Full (Hash Cache) @@ -12015,51 +12823,51 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Disable Depth Conversion - + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - - + + Spin GPU During Readbacks Spin GPU During Readbacks - - + + Spin CPU During Readbacks Spin CPU During Readbacks threads - threads + pavedieni - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -12069,12 +12877,12 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Hardware Fixes - + Force Disabled Force Disabled - + Force Enabled Force Enabled @@ -12087,88 +12895,88 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) - 0 (Disabled) + 0 (Atspējots) 1 (64 Max Width) - 1 (64 Max Width) + 1 (Maks. Platums 64) 2 (128 Max Width) - 2 (128 Max Width) + 2 (Maks. Platums 128) 3 (192 Max Width) - 3 (192 Max Width) + 3 (Maks. Platums 192) 4 (256 Max Width) - 4 (256 Max Width) + 4 (Maks. Platums 256) 5 (320 Max Width) - 5 (320 Max Width) + 5 (Maks. Platums 320) 6 (384 Max Width) - 6 (384 Max Width) + 6 (Maks. Platums 384) 7 (448 Max Width) - 7 (448 Max Width) + 7 (Maks. Platums 448) 8 (512 Max Width) - 8 (512 Max Width) + 8 (Maks. Platums 512) 9 (576 Max Width) - 9 (576 Max Width) + 9 (Maks. Platums 576) 10 (640 Max Width) - 10 (640 Max Width) + 10 (Maks. Platums 640) - + Disable Safe Features - Disable Safe Features + Atspējot Drošās Funkcijas - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT 1 (Normal) - 1 (Normal) + 1 (Normāls) 2 (Aggressive) - 2 (Aggressive) + 2 (Agresīvs) @@ -12186,7 +12994,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Disabled (Default) - Disabled (Default) + Atspējots (Noklusējums) @@ -12211,57 +13019,57 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Normal (Vertex) - Normal (Vertex) + Normāls (Virsotne) Special (Texture) - Special (Texture) + Īpašs (Tekstūra) Special (Texture - Aggressive) - Special (Texture - Aggressive) + Īpašs (Tekstūra - Agresīvs) - + Round Sprite: Round Sprite: - - - Half - Half - - Full - Full + Half + Puse - + + Full + Pilns + + + Texture Offsets: Texture Offsets: - + X: - X: + X: - + Y: - Y: + Y: - - + + Merge Sprite Merge Sprite - - + + Align Sprite Align Sprite @@ -12293,7 +13101,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne WebP - WebP + WebP @@ -12303,12 +13111,12 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Sprites Only - Sprites Only + Tikai Spraiti Sprites/Triangles - Sprites/Triangles + Spraiti/Trijstūri @@ -12347,122 +13155,111 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Disable Partial Source Invalidation - + Read Targets When Closing Read Targets When Closing - + Estimate Texture Region Estimate Texture Region - + Disable Render Fixes Disable Render Fixes - - Align To Native - Align To Native - - - - + + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Bilinear Dirty Upscale: Bilinear Dirty Upscale: - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Texture Replacement Texture Replacement - + Search Directory Search Directory - - + + Browse... Browse... - - + + Open... - Open... + Atvērt... - - + + Reset - Reset + Atiestatīt - + PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. - + Options - Options + Opcijas - - + + Dump Textures Dump Textures - - + + Dump Mipmaps Dump Mipmaps - - + + Dump FMV Textures Dump FMV Textures - - + + Load Textures Load Textures - - - - Native (10:7) - Native (10:7) - Apply Widescreen Patches @@ -12474,438 +13271,442 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Apply No-Interlacing Patches - + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + Native Scaling Native Scaling - + Normal Normal - + Aggressive Aggressive - - + + Force Even Sprite Position Force Even Sprite Position - - + + Precache Textures Precache Textures - + Post-Processing Post-Processing - + Sharpening/Anti-Aliasing Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: - - - - + + + + None (Default) - None (Default) + Nekā (Noklusējums) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Sharpness: - Sharpness: + Asums: - - + + FXAA - FXAA + FXAA - + Filters - Filters + Filtri - + TV Shader: - TV Shader: - - - - Scanline Filter - Scanline Filter + TV Ēnotājs: - Diagonal Filter - Diagonal Filter + Scanline Filter + Skenēšanas līnijas Filtrs - Triangular Filter - Triangular Filter + Diagonal Filter + Diagonālais Filtrs - Wave Filter - Wave Filter + Triangular Filter + Trīsstūrveida Filtrs + Wave Filter + Viļņu Filtrs + + + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - + + Shade Boost Shade Boost - + Brightness: Brightness: - + Contrast: Contrast: - + Saturation Saturation - + OSD OSD - + On-Screen Display On-Screen Display - + OSD Scale: OSD Scale: - - + + Show Indicators Show Indicators - - + + Show Resolution Show Resolution - - + + Show Inputs Show Inputs - - + + Show GPU Usage Show GPU Usage - - + + Show Settings Show Settings - - + + Show FPS Show FPS - - + + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - + + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - + + Show Statistics Show Statistics - - + + Asynchronous Texture Loading Asynchronous Texture Loading - + Saturation: Saturation: - - + + Show CPU Usage Show CPU Usage - - + + Warn About Unsafe Settings Warn About Unsafe Settings - + Recording Recording - + Video Dumping Directory Video Dumping Directory - + Capture Setup Capture Setup - + OSD Messages Position: OSD Messages Position: - - + + Left (Default) Left (Default) - + OSD Performance Position: OSD Performance Position: - - + + Right (Default) Right (Default) - - + + Show Frame Times Show Frame Times - - + + Show PCSX2 Version Show PCSX2 Version - - + + Show Hardware Info Show Hardware Info - - + + Show Input Recording Status Show Input Recording Status - - + + Show Video Capture Status - Show Video Capture Status + Rādīt Video Uzņemšanas Statusu - - + + Show VPS - Show VPS + Rādīt VPS - + capture - capture + uzņemšana - + Container: - Container: + Konteiners: - - + + Codec: - Codec: + Kodeks: - - + + Extra Arguments - Extra Arguments + Papildu Argumenti - + Capture Audio - Capture Audio + Uzņemt Audio - + Format: - Format: + Formāts: - + Resolution: - Resolution: + Izšķirtspēja: - + x - x + x - + Auto - Auto + Auto - + Capture Video - Capture Video + Uzņemt Video - + Advanced Advanced here refers to the advanced graphics options. - Advanced + Paplašināts - + Advanced Options - Advanced Options + Papildu Opcijas - + Hardware Download Mode: Hardware Download Mode: - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + GS Dump Compression: GS Dump Compression: - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - - Skip Presenting Duplicate Frames - Skip Presenting Duplicate Frames - - - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12914,56 +13715,56 @@ Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. - kbps + kbps - + Allow Exclusive Fullscreen: - Allow Exclusive Fullscreen: + Atļaut Ekskluzīvu Pilnekrāna režīmu: - + Disallowed - Disallowed + Neatļauts - + Allowed - Allowed + Atļauts - + Debugging Options - Debugging Options + Atkļūdošanas Opcijas - + Override Texture Barriers: Override Texture Barriers: - + Use Debug Device Use Debug Device - - + + Show Speed Percentages Show Speed Percentages - + Disable Framebuffer Fetch Disable Framebuffer Fetch @@ -13012,1170 +13813,1149 @@ Swap chain: see Microsoft's Terminology Portal. 2x - 2x + 2x 4x - 4x + 4x 8x - 8x + 8x 16x - 16x + 16x - - - - + + + + Use Global Setting [%1] - Use Global Setting [%1] + Izmantot Vispārējo Iestatījumu [%1] - - - - - - - - - - - - - + + + + + + + + + + + + + + - - - - - - - - - - + + + + + + + + + + - + - - - - - - - + + + + + + + - - - - - - - - - - - - - - + + + + + + + + + + + + Unchecked - Unchecked + Neatzīmēts - + Enable Widescreen Patches - Enable Widescreen Patches + Iespējot Plašekrāna Ielāpus + + + + Automatically loads and applies widescreen patches on game start. Can cause issues. + Automātiski ielādē un lieto plašekrāna ielāpus spēles sākumā. Var radīt problēmas. - Automatically loads and applies widescreen patches on game start. Can cause issues. - Automatically loads and applies widescreen patches on game start. Can cause issues. - - - Enable No-Interlacing Patches Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. + + + + 90% + 90% + + + + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. + + + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. - Adjusts brightness. 50 is normal. + Pielāgo spilgtumu. 50 ir normāli. + + + + Adjusts contrast. 50 is normal. + Pielāgo kontrastu. 50 ir normāli. - Adjusts contrast. 50 is normal. - Adjusts contrast. 50 is normal. - - - Adjusts saturation. 50 is normal. - Adjusts saturation. 50 is normal. + Pielāgo piesātinājumu. 50 ir normāli. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position - OSD Messages Position + OSD Ziņojumu Pozīcija - + OSD Statistics Position - OSD Statistics Position + OSD Statistikas Pozīcija - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Video Format - Video Format + Video Formāts - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate - Video Bitrate + Video Bitreits - + 6000 kbps - 6000 kbps + 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - + Automatic Resolution - Automatic Resolution + Automātiska Izšķirtspēja - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec - Audio Codec + Audio Kodeks - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Audio Bitrate - Audio Bitrate + Audio Bitreits - + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + Allow Exclusive Fullscreen - Allow Exclusive Fullscreen + Atļaut Ekskluzīvu Pilnekrāna režīmu - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - 1.25x Native (~450px) - 1.25x Native (~450px) + + + (Default) + (Noklusējuma) - - 1.5x Native (~540px) - 1.5x Native (~540px) - - - - 1.75x Native (~630px) - 1.75x Native (~630px) - - - + 2x Native (~720px/HD) 2x Native (~720px/HD) - - 2.5x Native (~900px/HD+) - 2.5x Native (~900px/HD+) - - - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - - 3.5x Native (~1260px) - 3.5x Native (~1260px) - - - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio - Aspect Ratio + Malu Attiecība - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - - Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - - - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + 50% - 50% + 50% - - Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - - - + + 100% - 100% + 100% + + + + Vertical Stretch + Vertikāla Stiepšana - Vertical Stretch - Vertical Stretch - - - Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode - Fullscreen Mode + Pilnekrāna Režīms - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - - + + Left - Left + Pa kreisi - - - - + + + + 0px - 0px + 0px - + Changes the number of pixels cropped from the left side of the display. - Changes the number of pixels cropped from the left side of the display. + Maina pikseļu skaitu, kas tiek apgriezts no displeja kreisās puses. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - - + + Right - Right + Pa labi - + Changes the number of pixels cropped from the right side of the display. - Changes the number of pixels cropped from the right side of the display. + Maina pikseļu skaitu, kas tiek apgriezts no displeja labās puses. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads - 2 threads + 2 pavedieni - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness - Brightness + Spilgtums + + + + + + 50 + 50 - - - 50 - 50 - - - Contrast - Contrast + Kontrasts - + TV Shader - TV Shader + TV Ēnotājs - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Leave It Blank - Leave It Blank + Atstāt Tukšu - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - + 160 kbps - 160 kbps + 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - - Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate - Accurate + Akurāts - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. - Default + Noklusējums - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14183,199 +14963,199 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format - Default + Noklusējums Hotkeys - - - - + + + - - - - - - - - - + + + + + + + + + + Graphics - Graphics + Grafika - + Save Screenshot - Save Screenshot + Saglabāt Ekrānuzņēmumu - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + Toggle On-Screen Display Toggle On-Screen Display - + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Toggle Hardware Mipmapping Toggle Hardware Mipmapping - + Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Automatic Automatic - + Off - Off + Izslēgts - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... @@ -14387,17 +15167,17 @@ Swap chain: see Microsoft's Terminology Portal. Volume: Muted - Volume: Muted + Skaļums: Izslēgts Volume: {}% - Volume: {}% + Skaļums: {}% No save state found in slot {}. - No save state found in slot {}. + Slotā {} nav atrasts saglabāšanas stāvoklis. @@ -14419,22 +15199,22 @@ Swap chain: see Microsoft's Terminology Portal. System - System + Sistēma Open Pause Menu - Open Pause Menu + Atvērt Pauzes Izvēlni Open Achievements List - Open Achievements List + Atvērt Sasniegumu Sarakstu Open Leaderboards List - Open Leaderboards List + Atvērt Līderu Sarakstu @@ -14444,7 +15224,7 @@ Swap chain: see Microsoft's Terminology Portal. Toggle Fullscreen - Toggle Fullscreen + Ieslēgt Pilnekrāna režīmu @@ -14517,7 +15297,8 @@ Swap chain: see Microsoft's Terminology Portal. - + + Save States Save States @@ -14543,116 +15324,121 @@ Swap chain: see Microsoft's Terminology Portal. + Load Backup State From Selected Slot + Load Backup State From Selected Slot + + + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -14660,78 +15446,63 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Recording Input - + {} Replaying {} Replaying - - Input Recording Active: {} - Input Recording Active: {} - - - - Frame: {}/{} ({}) - Frame: {}/{} ({}) - - - - Undo Count: {} - Undo Count: {} - - - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - + Close Menu Close Menu - - + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -14757,12 +15528,12 @@ Swap chain: see Microsoft's Terminology Portal. 100% - 100% + 100% Deadzone: - Deadzone: + Mirušā zona: @@ -14780,32 +15551,32 @@ Swap chain: see Microsoft's Terminology Portal. Clear Bindings - + Bindings for %1 %2 Bindings for %1 %2 - + Close Close - - + + Push Button/Axis... [%1] Push Button/Axis... [%1] - - + + %1% - %1% + %1% InputBindingWidget - + Left click to assign a new button @@ -14816,19 +15587,19 @@ Left click to assign a new button Shift + left click for additional bindings - + Right click to clear binding Right click to clear binding - + No bindings registered No bindings registered - + %n bindings %n bindings @@ -14837,8 +15608,8 @@ Right click to clear binding - - + + Push Button/Axis... [%1] Push Button/Axis... [%1] @@ -14846,40 +15617,55 @@ Right click to clear binding InputRecording - + Started new input recording Started new input recording - + Savestate load failed for input recording Savestate load failed for input recording - + Savestate load failed for input recording, unsupported version? Savestate load failed for input recording, unsupported version? - + Replaying input recording Replaying input recording - + Input recording stopped Input recording stopped - + Unable to stop input recording Unable to stop input recording - + Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now... Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now... + + + Input Recording Active: {} + Input Recording Active: {} + + + + Frame: {}/{} ({}) + Frame: {}/{} ({}) + + + + Undo Count: {} + Undo Count: {} + InputRecordingControls @@ -14906,12 +15692,12 @@ Right click to clear binding File - File + Fails Edit - Edit + Rediģēt @@ -14921,77 +15707,77 @@ Right click to clear binding Open - Open + Atvērt Close - Close + Aizvērt %1 %2 - %1 %2 + %1 %2 %1 - %1 + %1 %1 [%2] - %1 [%2] + %1 [%2] Left Analog - Left Analog + Kreisais Analogs Right Analog - Right Analog + Labais Analogs Cross - Cross + Krusts Square - Square + Kvadrāts Triangle - Triangle + Trijstūris Circle - Circle + Aplis L1 - L1 + L1 R1 - R1 + R1 L2 - L2 + L2 R2 - R2 + R2 @@ -15001,22 +15787,22 @@ Right click to clear binding L3 - L3 + L3 R3 - R3 + R3 Select - Select + Select Start - Start + Start @@ -15052,19 +15838,19 @@ Right click to clear binding InputVibrationBindingWidget - + Error - Error + Kļūda - + No devices with vibration motors were detected. - No devices with vibration motors were detected. + Netika atrastas ierīces ar vibrācijas motoriem. - + Select vibration motor for %1. - Select vibration motor for %1. + Atlasiet vibrācijas motoru priekš %1. @@ -15072,355 +15858,431 @@ Right click to clear binding Behaviour - Behaviour + Uzvedība - - + + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - - + + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Enable Discord Presence - Enable Discord Presence + Iespējot Discord Presence - - + + + Enable Mouse Lock + Enable Mouse Lock + + + + Pause On Controller Disconnection Pause On Controller Disconnection - + Game Display Game Display - - + + Start Fullscreen Start Fullscreen - - + + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - - + + Render To Separate Window Render To Separate Window - - + + Hide Main Window When Running Hide Main Window When Running - - + + Disable Window Resizing Disable Window Resizing - - + + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + Preferences Preferences - + Language: - Language: + Valoda: - + Theme: - Theme: + Tēma: - + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... - + Native Native - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Gray) [Dark] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blue) [Dark] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grayish Green/-Blue ) [Light] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Pink) [Light] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brown-ish/Creamy White) [Light] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (White/Blue) [Light] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Red/Purple) [Dark] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blue/Purple) [Dark] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blue) [Dark] - + + AMOLED (Black) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + AMOLED (Black) [Dark] + + + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Black/Red) [Dark] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Black/Blue) [Dark] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] - + Custom.qss [Drop in PCSX2 Folder] "Custom.qss" must be kept as-is. Custom.qss [Drop in PCSX2 Folder] - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. - %1 (%2) + %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> + + + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. - - - - - - - + + + - + + + + + + Unchecked Unchecked - + Fusion [Light/Dark] Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. - Shows the game you are currently playing as part of your profile in Discord. + Rāda spēli, kuru pašlaik spēlējat kā daļu no jūsu Discord profila. - + System Language [Default] System Language [Default] + + LayoutEditorDialog + + + Name + Vārds + + + + Target + Mērķis + + + + Initial State + Sākotnējais Stāvoklis + + + + New Layout + Jauns Izkārtojums + + + + Edit Layout + Rediģēt Izkārtojumu + + + + Create Default "%1" Layout + Izveidot Noklusējuma "%1" Izkārtojumu + + + + Create Blank Layout + Izveidot Tukšu Izkārtojumu + + + + Clone Current Layout + Klonēt Pašreizējo Izkārtojumu + + + + Name is empty. + Nosaukums ir tukšs. + + + + Name too long. + Nosaukums pārāk garš. + + + + A layout with that name already exists. + Izkārtojums ar šādu nosaukumu jau pastāv. + + LogWindow Log Window - %1 [%2] - Log Window - %1 [%2] + Žurnāla logs — %1 [%2] Log Window - Log Window + Žurnāla logs &Clear - &Clear + &Notīrīt &Save... - &Save... + &Saglabāt... Cl&ose - Cl&ose + &Aizvērt &Settings - &Settings + &Iestatījumi @@ -15478,39 +16340,39 @@ Right click to clear binding MAC_APPLICATION_MENU - + Services Services - + Hide %1 Hide %1 - + Hide Others Hide Others - + Show All Show All - - - Preferences... - Preferences... - - Quit %1 - Quit %1 + Preferences... + Preferences... + Quit %1 + Iziet no %1 + + + About %1 - About %1 + Par %1 @@ -15518,26 +16380,26 @@ Right click to clear binding PCSX2 - PCSX2 + PCSX2 &System - &System + &Sistēma - - + + Change Disc - Change Disc + Mainīt Disku - + Load State - Load State + Ielādēt Stāvokli - + S&ettings S&ettings @@ -15547,164 +16409,164 @@ Right click to clear binding &Help - + &Debug &Debug - + &View &View - + &Window Size &Window Size - + &Tools &Tools - + Toolbar Toolbar - + Start &File... Start &File... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + &Post-Processing Settings... &Post-Processing Settings... - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... - &Discord Server... - - - - Check for &Updates... - Check for &Updates... - - - - About &Qt... - About &Qt... + &Discord serveris... - &About PCSX2... - &About PCSX2... + Check for &Updates... + &Pārbaudīt Atjauninājumus... - + + About &Qt... + Par &Qt... + + + + &About PCSX2... + &Par PCSX2... + + + Fullscreen In Toolbar - Fullscreen + Pilnekrāns - + Change Disc... In Toolbar - Change Disc... + Mainīt Disku... - + &Audio - &Audio + &Audio - + Global State - Global State + Globālais Stāvoklis - + &Screenshot - &Screenshot + &Ekrānuzņēmums - + Start File In Toolbar Start File @@ -15712,12 +16574,12 @@ Right click to clear binding &Change Disc - &Change Disc + &Mainīt Disku &Load State - &Load State + &Ielādēt Stāvokli @@ -15730,404 +16592,415 @@ Right click to clear binding Setti&ngs - + &Switch Renderer &Switch Renderer - + &Input Recording &Input Recording - + Start D&isc... Start D&isc... - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar - Reset + Pārlādēt - + Pause In Toolbar - Pause + Pauze - + Load State In Toolbar - Load State + Ielādēt Stāvokli - + Save State In Toolbar - Save State + Saglabāt stāvokli - + &Emulation - &Emulation + &Emulācija - + Controllers In Toolbar Controllers - + Achie&vements Achie&vements - + &Fullscreen - &Fullscreen + &Pilnekrāns - + + PCSX2 &Wiki... + PCSX2 &Wiki... + + + + D&ocumentation... + D&ocumentation... + + + &Interface &Interface - + Add Game &Directory... Add Game &Directory... - + Settings In Toolbar - Settings + Iestatījumi - + &From File... - &From File... + &No Faila... - + From &Device... - From &Device... + No &Ierīces... - + From &Game List... - From &Game List... + No &Spēļu Saraksta... - + &Remove Disc &Remove Disc - + Screenshot In Toolbar - Screenshot + Ekrānuzņēmums - + &Memory Cards - &Memory Cards + &Atmiņas Kartes - + &Network && HDD - &Network && HDD + &Tīkls && HDD - + &Folders - &Folders + &Mapes - + &Toolbar &Toolbar - + Show Titl&es (Grid View) Show Titl&es (Grid View) - + &Open Data Directory... &Open Data Directory... - + &Toggle Software Rendering &Toggle Software Rendering - + &Open Debugger - &Open Debugger + &Atvērt Atkļūdotāju - + &Reload Cheats/Patches - &Reload Cheats/Patches + &Pārlādēt Čītus/Ielāpus - + E&nable System Console E&nable System Console - + Enable &Debug Console Enable &Debug Console - + Enable &Log Window Enable &Log Window - + Enable &Verbose Logging Enable &Verbose Logging - + Enable EE Console &Logging Enable EE Console &Logging - + Enable &IOP Console Logging Enable &IOP Console Logging - + Save Single Frame &GS Dump Save Single Frame &GS Dump - + &New This section refers to the Input Recording submenu. &New - + &Play This section refers to the Input Recording submenu. &Play - + &Stop This section refers to the Input Recording submenu. &Stop - + &Controller Logs &Controller Logs - + &Input Recording Logs &Input Recording Logs - + Enable &CDVD Read Logging Enable &CDVD Read Logging - + Save CDVD &Block Dump Save CDVD &Block Dump - + &Enable Log Timestamps &Enable Log Timestamps - + Start Big Picture &Mode Start Big Picture &Mode - + &Cover Downloader... &Cover Downloader... - + &Show Advanced Settings &Show Advanced Settings - + &Recording Viewer &Recording Viewer - + &Video Capture &Video Capture - + &Edit Cheats... &Edit Cheats... - + Edit &Patches... Edit &Patches... - + &Status Bar &Status Bar - - + + Game &List Game &List - + Loc&k Toolbar Loc&k Toolbar - + &Verbose Status &Verbose Status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ - Ctrl++ + Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- - Ctrl+- + Ctrl+- - + Refresh &Covers (Grid View) - Refresh &Covers (Grid View) + Pārlādēt &Vākus (Režģa Skats) - + Open Memory Card Directory... - Open Memory Card Directory... + Atvērt Atmiņas Kartes Direktoriju... - + Input Recording Logs Input Recording Logs - + Enable &File Logging Enable &File Logging - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings Show Advanced Settings - + + Video Capture Video Capture - + Internal Resolution - Internal Resolution + Iekšējā Izšķirtspēja - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again - Do not show again + Vairs nerādīt - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16140,297 +17013,309 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + + + Record On Boot + Record On Boot + + + + Did you want to start recording on boot? + Did you want to start recording on boot? + + + + %1 Files (*.%2) - %1 Files (*.%2) + %1 faili (*.%2) - + + Did you want to cancel recording on boot? + Did you want to cancel recording on boot? + + + + Recording will start in a moment + Recording will start in a moment + + + WARNING: Memory Card Busy - WARNING: Memory Card Busy + BRĪDINĀJUMS: Atmiņas Karte Aizņemta - + Confirm Shutdown - Confirm Shutdown + Apstiprināt Izslēgšanu - + Are you sure you want to shut down the virtual machine? - Are you sure you want to shut down the virtual machine? + Vai tiešām vēlaties izslēgt virtuālo mašīnu? - + Save State For Resume Save State For Resume - - - - - - + + + + + + Error - Error + Kļūda - + You must select a disc to change discs. - You must select a disc to change discs. + Lai nomainītu diskus, jāizvēlas disks. - + Properties... Properties... - + Set Cover Image... - Set Cover Image... + Iestatīt Vāka Attēlu... - + Exclude From List - Exclude From List + Izslēgt No Saraksta - + Reset Play Time - Reset Play Time + Atiestatīt Spēles Laiku - + Check Wiki Page - Check Wiki Page + Pārbaudīt Wiki Lapu - + Default Boot - Default Boot + Noklusējuma Palaišana - + Fast Boot - Fast Boot + Ātra Palaišana - + Full Boot - Full Boot + Pilna Palaišana - + Boot and Debug Boot and Debug - + Add Search Directory... - Add Search Directory... + Pievienot Meklēšanas Direktoriju... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - - Theme Change - Theme Change - - - - Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - - - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16439,12 +17324,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -16457,89 +17342,89 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot - Fresh Boot + Svaiga Palaišana - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... - Load From File... + Ielādēt No Faila... - - + + Select Save State File Select Save State File - + + Load Backup Slot %1 (%2) + Load Backup Slot %1 (%2) + + + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - - Undo Load State - Undo Load State - - - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16548,83 +17433,88 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty - Empty + Tukšs - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc - Swap Disc + Mainīt Disku - + Reset - Reset + Pārlādēt - + Missing Font File Missing Font File - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - + Downloading Files - Downloading Files + Failu Lejupielāde + + + + Audio Files (*.wav) + Audio Faili (*.wav) MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -16641,13 +17531,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: @@ -16656,7 +17546,7 @@ Close any other instances of PCSX2, or restart your computer. Memory Cards reinserted. - Memory Cards reinserted. + Atmiņas Kartes ievietotas atkārtoti. @@ -16664,9 +17554,11 @@ Close any other instances of PCSX2, or restart your computer. Force ejecting all Memory Cards. Reinserting in 1 second. - - The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. - The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + + The virtual console hasn't saved to your memory card in a long time. +Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card in a long time. +Savestates should not be used in place of in-game saves. @@ -16685,19 +17577,19 @@ Close any other instances of PCSX2, or restart your computer. 8 MB File - 8 MB File + 8 MB fails 16 MB File - 16 MB File + 16 MB fails 32 MB File - 32 MB File + 32 MB fails @@ -16797,10 +17689,10 @@ Close any other instances of PCSX2, or restart your computer. MemoryCardCreateDialog - - - - + + + + Create Memory Card Create Memory Card @@ -16812,7 +17704,7 @@ Close any other instances of PCSX2, or restart your computer. Memory Card Name: - Memory Card Name: + Atmiņas Kartes Nosaukums: @@ -16827,7 +17719,7 @@ Close any other instances of PCSX2, or restart your computer. 16 MB - 16 MB + 16 MB @@ -16838,12 +17730,12 @@ Close any other instances of PCSX2, or restart your computer. 32 MB - 32 MB + 32 MB 64 MB - 64 MB + 64 MB @@ -16881,22 +17773,22 @@ Close any other instances of PCSX2, or restart your computer. NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). - + Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. - + Failed to create the Memory Card, because another card with the name '%1' already exists. Failed to create the Memory Card, because another card with the name '%1' already exists. - + Failed to create the Memory Card, the log may contain more information. Failed to create the Memory Card, the log may contain more information. - + Memory Card '%1' created. Memory Card '%1' created. @@ -16904,14 +17796,14 @@ Close any other instances of PCSX2, or restart your computer. MemoryCardListWidget - + Yes - Yes + Jā - + No - No + Nē @@ -16924,38 +17816,38 @@ Close any other instances of PCSX2, or restart your computer. Memory Cards - Memory Cards + Atmiņas Kartes Folder: - Folder: + Mape: Browse... - Browse... + Pārlūkot... Open... - Open... + Atvērt... Reset - Reset + Atiestatīt Name - Name + Vārds Type - Type + Tips @@ -16965,41 +17857,41 @@ Close any other instances of PCSX2, or restart your computer. Last Modified - Last Modified + Pēdējoreiz Modificēts Refresh - Refresh + Atsvaidzināt - + Create - Create + Izveidot - + Rename - Rename + Pārdēvēt - + Convert - Convert + Konvertēt - + Delete - Delete + Dzēst Settings - Settings + Iestatījumi @@ -17029,36 +17921,37 @@ Close any other instances of PCSX2, or restart your computer. - + + Error - Error + Kļūda - - + + Delete Memory Card Delete Memory Card - - - - + + + + Rename Memory Card Rename Memory Card - + New Card Name New Card Name - + New name is invalid, it must end with .ps2 New name is invalid, it must end with .ps2 - + New name is invalid, a card with this name already exists. New name is invalid, a card with this name already exists. @@ -17073,7 +17966,7 @@ Close any other instances of PCSX2, or restart your computer. This Memory Card cannot be recognized or is not a valid file type. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17082,58 +17975,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Failed to delete the Memory Card. The log may have more information. - + Failed to rename Memory Card. The log may contain more information. Failed to rename Memory Card. The log may contain more information. - + + Cannot convert an unformatted memory card. + Cannot convert an unformatted memory card. + + + Use for Slot %1 Use for Slot %1 - + Both slots must have a card selected to swap. Both slots must have a card selected to swap. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown Unknown - + PS2 (Folder) PS2 (Folder) @@ -17141,327 +18039,310 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] - MemorySearchWidget + MemorySearchView - + Value - Value + Vērtība - + Type - Type + Tips - + 1 Byte (8 bits) 1 Byte (8 bits) - + 2 Bytes (16 bits) 2 Bytes (16 bits) - + 4 Bytes (32 bits) 4 Bytes (32 bits) - + 8 Bytes (64 bits) 8 Bytes (64 bits) - + Float - Float + Float - + Double Double - + String String - - Array of byte - Array of byte + + Byte Array + Byte Array - + Hex Hex - + Search Search - + Filter Search Filter Search - - + + Equals Equals - - + + Not Equals Not Equals - - + + Greater Than Greater Than - - + + Greater Than Or Equal Greater Than Or Equal - - + + Less Than Less Than - - + + Less Than Or Equal Less Than Or Equal - + + + Unknown Initial Value + Unknown Initial Value + + + Comparison Comparison - + Start Start - + End End - - Search Results List Context Menu - Search Results List Context Menu - - - + Copy Address Copy Address - - Go to in Disassembly - Go to in Disassembly - - - - Add to Saved Memory Addresses - Add to Saved Memory Addresses - - - + Remove Result Remove Result - - - - - - + + + + + + + Debugger Debugger - + Invalid start address Invalid start address - + Invalid end address Invalid end address - + Start address can't be equal to or greater than the end address Start address can't be equal to or greater than the end address - + Invalid search value Invalid search value - + Value is larger than type Value is larger than type - + + This search comparison can only be used with filter searches. This search comparison can only be used with filter searches. - + %0 results found %0 results found - + Searching... Searching... - + Increased Increased - + Increased By Increased By - + Decreased Decreased - + Decreased By Decreased By - + Changed Changed - + Changed By Changed By - + Not Changed Not Changed - MemoryViewWidget + MemoryView - + Memory Memory - + Copy Address Copy Address - - Go to in Disassembly - Go to in Disassembly - - - + Go to address Go to address - + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - - Add to Saved Memory Addresses - Add to Saved Memory Addresses - - - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste - + Go To In Memory View Go To In Memory View - + Cannot Go To - Cannot Go To + Nevar Doties Uz @@ -17469,17 +18350,17 @@ This action cannot be reversed, and you will lose any saves on the card. No existing function found. - No existing function found. + Nav atrasta neviena esoša funkcija. No next symbol found. - No next symbol found. + Nākamais simbols nav atrasts. Size is invalid. - Size is invalid. + Izmērs nav derīgs. @@ -17562,12 +18443,12 @@ This action cannot be reversed, and you will lose any saves on the card. Browse - Browse + Pārlūkot Enter Author Name - Enter Author Name + Ievadiet Autora Vārdu @@ -17653,12 +18534,12 @@ This action cannot be reversed, and you will lose any saves on the card. Name - Name + Vārds Address - Address + Adrese @@ -17674,7 +18555,7 @@ This action cannot be reversed, and you will lose any saves on the card. Size - Size + Izmērs @@ -17699,12 +18580,12 @@ This action cannot be reversed, and you will lose any saves on the card. Type - Type + Tips Function - Function + Funkcija @@ -17762,6 +18643,24 @@ This action cannot be reversed, and you will lose any saves on the card.Address is not aligned. + + NoLayoutsWidget + + + Form + Form + + + + There are no layouts. + There are no layouts. + + + + Create Default Layouts + Create Default Layouts + + Pad @@ -17796,25 +18695,25 @@ This action cannot be reversed, and you will lose any saves on the card. Triangle - Triangle + Trijstūris Circle - Circle + Aplis Cross - Cross + Krusts Square - Square + Kvadrāts @@ -17822,7 +18721,7 @@ This action cannot be reversed, and you will lose any saves on the card. Select - Select + Select @@ -17831,7 +18730,7 @@ This action cannot be reversed, and you will lose any saves on the card. Start - Start + Start @@ -18134,7 +19033,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitar - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. @@ -18233,12 +19132,12 @@ Ejecting {3} and replacing it with {2}. B Button - B Button + B Poga A Button - A Button + A Poga @@ -18299,12 +19198,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -18314,7 +19213,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18324,7 +19223,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18334,7 +19233,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -18342,12 +19241,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -18355,7 +19254,7 @@ Ejecting {3} and replacing it with {2}. PermissionsDialogCamera - + PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. @@ -18363,7 +19262,7 @@ Ejecting {3} and replacing it with {2}. PermissionsDialogMicrophone - + PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. @@ -18392,13 +19291,13 @@ Ejecting {3} and replacing it with {2}. HDD Creator - HDD Creator + HDD Veidotājs Failed to create HDD image - Failed to create HDD image + Neizdevās izveidot HDD attēlu @@ -18411,7 +19310,7 @@ Ejecting {3} and replacing it with {2}. Cancel - Cancel + Atcelt @@ -18419,65 +19318,65 @@ Ejecting {3} and replacing it with {2}. Error - Error + Kļūda Question - Question + Jautājums Information - Information + Informācija QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error - Error + Kļūda - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel - Cancel + Atcelt @@ -18485,130 +19384,136 @@ Ejecting {3} and replacing it with {2}. PCSX2 - PCSX2 + PCSX2 Cancel - Cancel + Atcelt Error - Error + Kļūda Question - Question + Jautājums Information - Information + Informācija - RegisterWidget + RegisterView - + Register View Register View - - - View as hex - View as hex + + + Show as Float + Show as Float - - - View as float - View as float - - - + Copy Top Half Copy Top Half - + Copy Bottom Half Copy Bottom Half - + Copy Segment Copy Segment - + Copy Value - Copy Value + Kopēt Vērtību - + Change Top Half Change Top Half - + Change Bottom Half Change Bottom Half - + Change Segment Change Segment - + Change Value Change Value - - Go to in Disassembly - Go to in Disassembly - - - - Go to in Memory View - Go to in Memory View - - - + Change %1 Changing the value in a CPU register (e.g. "Change t0") - Change %1 + Mainīt %1 - - + + Invalid register value Invalid register value - + Invalid hexadecimal register value. Invalid hexadecimal register value. - + Invalid floating-point register value. Invalid floating-point register value. - + Invalid target address Invalid target address + + + This register holds an invalid address. + This register holds an invalid address. + + + + SDLInputSource + + + SDL3 Migration + SDL3 Migrācija + + + + As part of our upgrade to SDL3, we've had to migrate your binds +Your controller did not match the Xbox layout and may need rebinding +Please verify your controller settings and amend if required + As part of our upgrade to SDL3, we've had to migrate your binds +Your controller did not match the Xbox layout and may need rebinding +Please verify your controller settings and amend if required + SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18620,87 +19525,152 @@ If you have any unsaved progress on this save state, you can download the compat SavedAddressesModel - + MEMORY ADDRESS - MEMORY ADDRESS + ATMIŅAS ADRESE - + LABEL - LABEL + ETIĶETE - + DESCRIPTION - DESCRIPTION + APRAKSTS + + + + SavedAddressesView + + + Saved Addresses + Saved Addresses + + + + New + Jauns + + + + Copy Address + Kopēt Adresi + + + + Copy Text + Kopēt Tekstu + + + + Copy all as CSV + Kopēt visu kā CSV + + + + Paste from CSV + Ielīmēt no CSV faila + + + + Load from Settings + Ielādēt no Iestatījumiem + + + + Save to Settings + Saglabāt iestatījumos + + + + Delete + Dzēst SettingWidgetBinder - - - + + + Reset - Reset + Atiestatīt - - + + Default: - Default: + Noklusējums: - + Confirm Folder - Confirm Folder + Apstiprināt Mapi - + The chosen directory does not currently exist: %1 Do you want to create this directory? - The chosen directory does not currently exist: + Izvēlētais direktorijs pašlaik nepastāv: %1 -Do you want to create this directory? +Vai vēlaties izveidot šo direktoriju? - + + + Error - Error + Kļūda - + Folder path cannot be empty. - Folder path cannot be empty. + Mapes ceļš nevar būt tukšs. - + Select folder for %1 - Select folder for %1 + Izvēlēties mapi priekš %1 + + + + File cannot be found. + Fails nav atrasts. + + + + File path cannot be empty. + Faila ceļš nevar būt tukšs. + + + + Select File + Izvēlēties Failu SettingsDialog - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Use Global Setting [Enabled] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Use Global Setting [Disabled] - - + + Use Global Setting [%1] Use Global Setting [%1] @@ -18713,27 +19683,27 @@ Do you want to create this directory? PCSX2 Settings - PCSX2 Settings + PCSX2 Iestatījumi Restore Defaults - Restore Defaults + Atjaunot Noklusējumus Copy Global Settings - Copy Global Settings + Kopēt Globālos iestatījumus Clear Settings - Clear Settings + Notīrīt iestatījumus Close - Close + Aizvērt @@ -18744,7 +19714,7 @@ Do you want to create this directory? Summary - Summary + Kopsavilkums @@ -18754,12 +19724,12 @@ Do you want to create this directory? Interface - Interface + Interfeiss Game List - Game List + Spēļu Saraksts @@ -18769,12 +19739,12 @@ Do you want to create this directory? BIOS - BIOS + BIOS Emulation - Emulation + Emulācija @@ -18789,7 +19759,7 @@ Do you want to create this directory? Cheats - Cheats + Čīti @@ -18799,7 +19769,7 @@ Do you want to create this directory? Game Fixes - Game Fixes + Spēļu Labojumi @@ -18809,27 +19779,27 @@ Do you want to create this directory? Graphics - Graphics + Grafika Audio - Audio + Audio Memory Cards - Memory Cards + Atmiņas Kartes Network & HDD - Network & HDD + Tīkls & HDD Folders - Folders + Mapes @@ -18839,7 +19809,7 @@ Do you want to create this directory? Achievements - Achievements + Sasniegumi @@ -18904,7 +19874,7 @@ Do you want to create this directory? Debug - Debug + Atkļūdot @@ -18973,7 +19943,7 @@ Do you want to continue? Language - Language + Valoda @@ -18993,22 +19963,22 @@ Do you want to continue? Complete - Complete + Pabeigts Language: - Language: + Valoda: Theme: - Theme: + Tēma: Enable Automatic Updates - Enable Automatic Updates + Iespējot Automātiskos Atjauninājumus @@ -19018,37 +19988,37 @@ Do you want to continue? BIOS Directory: - BIOS Directory: + BIOS Direktorija: Browse... - Browse... + Pārlūkot... Reset - Reset + Atiestatīt Filename - Filename + Faila nosaukums Version - Version + Versija Open BIOS Folder... - Open BIOS Folder... + Atvērt BIOS Mapi... Refresh List - Refresh List + Atsvaidzināt Sarakstu @@ -19063,23 +20033,23 @@ Do you want to continue? Add... - Add... + Pievienot... Remove - Remove + Noņemt Search Directory - Search Directory + Meklēt Direktoriju Scan Recursively - Scan Recursively + Skenēt Rekursīvi @@ -19094,26 +20064,26 @@ Do you want to continue? Controller Port 1 - Controller Port 1 + Kontroliera Ports 1 Controller Mapped To: - Controller Mapped To: + Kontrolieris Piesaistīts Pie: Controller Type: - Controller Type: + Kontroliera Tips: Default (Keyboard) - Default (Keyboard) + Noklusējums (Tastatūra) @@ -19124,7 +20094,7 @@ Do you want to continue? Controller Port 2 - Controller Port 2 + Kontroliera Ports 2 @@ -19134,24 +20104,24 @@ Do you want to continue? &Back - &Back + &Atpakaļ &Next - &Next + &Nākamais &Cancel - &Cancel + &Atcelt Warning - Warning + Brīdinājums @@ -19234,42 +20204,60 @@ Scanning recursively takes more time, but will identify files in subdirectories. StackModel - + ENTRY Warning: short space limit. Abbreviate if needed. ENTRY - + LABEL Warning: short space limit. Abbreviate if needed. LABEL - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + INSTRUCTION Warning: short space limit. Abbreviate if needed. INSTRUCTION - + STACK POINTER Warning: short space limit. Abbreviate if needed. STACK POINTER - + SIZE Warning: short space limit. Abbreviate if needed. SIZE + + StackView + + + Stack + Stack + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + SymbolTreeModel @@ -19295,22 +20283,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Location - Location + Lokācija Size - Size + Izmērs Type - Type + Tips Liveness - Liveness + Dzīvīgums @@ -19318,300 +20306,318 @@ Scanning recursively takes more time, but will identify files in subdirectories. Symbol no longer exists. - Symbol no longer exists. + Simbols vairs nepastāv. Cannot Change Type - Cannot Change Type + Nevar Mainīt Tipu - SymbolTreeWidget + SymbolTreeView - - Form - Form + + Symbol Tree + Symbol Tree - + Refresh - Refresh + Atsvaidzināt - + Filter - Filter + Filtrs - + + - + + + - + - - - + - - + (unknown source file) - (unknown source file) + (nezināms avota fails) - + (unknown section) - (unknown section) + (nezināma sadaļa) - + (unknown module) - (unknown module) + (nezināms modulis) - + Copy Name - Copy Name + Kopēt Vārdu - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - - Go to in Disassembly - Go to in Disassembly - - - - Go to in Memory View - Go to in Memory View - - - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - - Reset children - Reset children + + Reset Children + Reset Children - - Change type temporarily - Change type temporarily + + Change Type Temporarily + Change Type Temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? - Delete '%1'? + Dzēst '%1'? - + Name: - Name: + Vārds: - + Change Type To - Change Type To + Mainīt Tipu Uz - + Type: - Type: + Tips: - - + + Cannot Change Type - Cannot Change Type + Nevar Mainīt Tipu - + That node cannot have a type. That node cannot have a type. + + TextureReplacement + + + Texture replacement directory {} will not work on case sensitive filesystems. +Rename it to {} to remove this warning. + Texture replacement directory {} will not work on case sensitive filesystems. +Rename it to {} to remove this warning. + + ThreadModel - - + + INVALID - INVALID + NEDERĪGS - + ID Warning: short space limit. Abbreviate if needed. - ID + ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). - PC + PC - + ENTRY Warning: short space limit. Abbreviate if needed. ENTRY - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITY - + STATE Warning: short space limit. Abbreviate if needed. STATE - + WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE - + BAD Refers to a Thread State in the Debugger. - BAD + SLIKTS - + RUN Refers to a Thread State in the Debugger. RUN - + READY Refers to a Thread State in the Debugger. READY - + WAIT Refers to a Thread State in the Debugger. WAIT - + SUSPEND Refers to a Thread State in the Debugger. SUSPEND - + WAIT SUSPEND Refers to a Thread State in the Debugger. WAIT SUSPEND - + DORMANT Refers to a Thread State in the Debugger. DORMANT - + NONE Refers to a Thread Wait State in the Debugger. NONE - + WAKEUP REQUEST Refers to a Thread Wait State in the Debugger. WAKEUP REQUEST - + SEMAPHORE Refers to a Thread Wait State in the Debugger. SEMAPHORE - + SLEEP Refers to a Thread Wait State in the Debugger. SLEEP - + DELAY Refers to a Thread Wait State in the Debugger. DELAY - + EVENTFLAG Refers to a Thread Wait State in the Debugger. EVENTFLAG - + MBOX Refers to a Thread Wait State in the Debugger. MBOX - + VPOOL Refers to a Thread Wait State in the Debugger. VPOOL - + FIXPOOL Refers to a Thread Wait State in the Debugger. FIXPOOL + + ThreadView + + + Threads + Threads + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + USB @@ -20152,29 +21158,29 @@ Scanning recursively takes more time, but will identify files in subdirectories. Triangle - Triangle + Trijstūris L1 - L1 + L1 R1 - R1 + R1 L2 - L2 + L2 R2 - R2 + R2 @@ -20258,7 +21264,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. %d%% - %d%% + %d%% @@ -20283,7 +21289,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Workaround for Intermittent FFB Loss - Workaround for Intermittent FFB Loss + Risinājums periodiskam FFB zudumam @@ -20293,27 +21299,27 @@ Scanning recursively takes more time, but will identify files in subdirectories. Wheel Device - Wheel Device + Stūres Ierīce Driving Force - Driving Force + Driving Force Driving Force Pro - Driving Force Pro + Driving Force Pro Driving Force Pro (rev11.02) - Driving Force Pro (rev11.02) + Driving Force Pro (rev11.02) GT Force - GT Force + GT Force @@ -20324,260 +21330,260 @@ Scanning recursively takes more time, but will identify files in subdirectories. Blue - Blue + Zils Green - Green + Zaļš Red - Red + Sarkans Yellow - Yellow + Dzeltens Orange - Orange + Oranžs Buzz Controller - Buzz Controller + Buzz kontrolieris Player 1 Red - Player 1 Red + Spēlētājs 1 Sarkans Player 1 Blue - Player 1 Blue + Spēlētājs 1 Zils Player 1 Orange - Player 1 Orange + Spēlētājs 1 Oranžs Player 1 Green - Player 1 Green + Spēlētājs 1 Zaļš Player 1 Yellow - Player 1 Yellow + Spēlētājs 1 Dzeltens Player 2 Red - Player 2 Red + Spēlētājs 2 Sarkans Player 2 Blue - Player 2 Blue + Spēlētājs 2 Zils Player 2 Orange - Player 2 Orange + Spēlētājs 2 Oranžs Player 2 Green - Player 2 Green + Spēlētājs 2 Zaļš Player 2 Yellow - Player 2 Yellow + Spēlētājs 2 Dzeltens Player 3 Red - Player 3 Red + Spēlētājs 3 Sarkans Player 3 Blue - Player 3 Blue + Spēlētājs 3 Zils Player 3 Orange - Player 3 Orange + Spēlētājs 3 Oranžs Player 3 Green - Player 3 Green + Spēlētājs 3 Zaļš Player 3 Yellow - Player 3 Yellow + Spēlētājs 3 Dzeltens Player 4 Red - Player 4 Red + Spēlētājs 4 Sarkans Player 4 Blue - Player 4 Blue + Spēlētājs 4 Zils Player 4 Orange - Player 4 Orange + Spēlētājs 4 Oranžs Player 4 Green - Player 4 Green + Spēlētājs 4 Zaļš Player 4 Yellow - Player 4 Yellow + Spēlētājs 4 Dzeltens KeyboardMania - KeyboardMania + KeyboardMania C 1 - C 1 + С 1 C# 1 - C# 1 + C# 1 D 1 - D 1 + D 1 D# 1 - D# 1 + D# 1 E 1 - E 1 + E 1 F 1 - F 1 + F 1 F# 1 - F# 1 + F# 1 G 1 - G 1 + G 1 G# 1 - G# 1 + G# 1 A 1 - A 1 + A 1 A# 1 - A# 1 + A# 1 B 1 - B 1 + B 1 C 2 - C 2 + С 2 C# 2 - C# 2 + C# 2 D 2 - D 2 + D 2 D# 2 - D# 2 + D# 2 E 2 - E 2 + E 2 F 2 - F 2 + F 2 F# 2 - F# 2 + F# 2 G 2 - G 2 + G 2 G# 2 - G# 2 + G# 2 A 2 - A 2 + A 2 A# 2 - A# 2 + A# 2 B 2 - B 2 + B 2 @@ -20617,17 +21623,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. Z - Z + Z L - L + L R - R + R @@ -20642,39 +21648,39 @@ Scanning recursively takes more time, but will identify files in subdirectories. Printer - Printer + Printeris None - None + Neviens Not Connected - Not Connected + Nav Savienots Default Input Device - Default Input Device + Noklusējuma Ievades Ierīce Default Output Device - Default Output Device + Noklusējuma Izvades Ierīce DJ Hero Turntable - DJ Hero Turntable + DJ Hero Turntable Triangle / Euphoria - Triangle / Euphoria + Trijstūris / Eiforija @@ -20738,8 +21744,10 @@ Scanning recursively takes more time, but will identify files in subdirectories. - Apply a multiplier to the turntable - Apply a multiplier to the turntable + Apply a sensitivity multiplier to turntable rotation. +Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. + Apply a sensitivity multiplier to turntable rotation. +Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. @@ -20759,7 +21767,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Gametrak Device - Gametrak Device + Gametrak Ierīce @@ -20769,32 +21777,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Left X - Left X + Kreisais X Left Y - Left Y + Kreisais Y Left Z - Left Z + Kreisais Z Right X - Right X + Labais X Right Y - Right Y + Labais Y Right Z - Right Z + Labais Z @@ -20829,12 +21837,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. %d - %d + %d RealPlay Device - RealPlay Device + RealPlay Ierīce @@ -20884,17 +21892,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. Type 2 - Type 2 + Tips 2 Shinkansen - Shinkansen + Shinkansen Ryojōhen - Ryojōhen + Ryojōhen @@ -20905,17 +21913,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. A Button - A Button + A Poga B Button - B Button + B Poga C Button - C Button + C Poga @@ -20935,17 +21943,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. Left Door - Left Door + Kreisās Durvis Right Door - Right Door + Labās Durvis Camera Button - Camera Button + Kameras Poga @@ -20968,7 +21976,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Buttons - Buttons + Pogas @@ -21016,7 +22024,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Blue - Blue + Zils @@ -21024,7 +22032,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Orange - Orange + Oranžs @@ -21032,7 +22040,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Green - Green + Zaļš @@ -21040,22 +22048,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Yellow - Yellow + Dzeltens Player 2 - Player 2 + Spēlētājs 2 Player 3 - Player 3 + Spēlētājs 3 Player 4 - Player 4 + Spēlētājs 4 @@ -21068,27 +22076,27 @@ Scanning recursively takes more time, but will identify files in subdirectories. C - C + C B - B + B D - D + D A - A + A Hints - Hints + Padomi @@ -21104,22 +22112,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Down - Down + Uz leju Left - Left + Pa kreisi Up - Up + Uz augšu Right - Right + Pa labi @@ -21130,17 +22138,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. Brake Lever - Brake Lever + Bremžu Rokturis Select - Select + Select Start - Start + Start @@ -21148,7 +22156,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Hints - Hints + Padomi @@ -21168,92 +22176,92 @@ Scanning recursively takes more time, but will identify files in subdirectories. Down - Down + Uz leju Left - Left + Pa kreisi Up - Up + Uz augšu Right - Right + Pa labi L1 - L1 + L1 L2 - L2 + L2 Brake - Brake + Bremze Steering Left - Steering Left + Stūre pa kreisi Steering Right - Steering Right + Stūre pa labi Select - Select + Select Start - Start + Start Face Buttons - Face Buttons + Sejas Pogas Circle - Circle + Aplis Cross - Cross + Krusts Triangle - Triangle + Trijstūris Square - Square + Kvadrāts R1 - R1 + R1 R2 - R2 + R2 @@ -21266,7 +22274,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Hints - Hints + Padomi @@ -21281,17 +22289,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. X - X + X A - A + A Brake - Brake + Bremze @@ -21316,12 +22324,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Y - Y + Y B - B + B @@ -21340,7 +22348,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. X Axis - X Axis + X Ass @@ -21363,7 +22371,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Y Axis - Y Axis + Y Ass @@ -21375,7 +22383,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Z Axis - Z Axis + Z Ass @@ -21386,12 +22394,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Foot Pedal - Foot Pedal + Kājas Pedālis Right Hand - Right Hand + Labā Roka @@ -21399,32 +22407,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Buttons - Buttons + Pogas A - A + A C - C + C Start - Start + Start Select - Select + Select B - B + B @@ -21435,25 +22443,25 @@ Scanning recursively takes more time, but will identify files in subdirectories. Down - Down + Uz leju Left - Left + Pa kreisi Up - Up + Uz augšu Right - Right + Pa labi @@ -21537,22 +22545,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Red - Red + Sarkans Green - Green + Zaļš Yellow - Yellow + Dzeltens Blue - Blue + Zils @@ -21575,7 +22583,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Hints - Hints + Padomi @@ -21587,13 +22595,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. Door Buttons Door buttons toggle to open or close train doors when this controller is used with Densha De GO! games. - Door Buttons + Durvju pogas Left - Left + Pa kreisi @@ -21605,7 +22613,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Right - Right + Pa labi @@ -21615,17 +22623,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. Down - Down + Uz leju Up - Up + Uz augšu Brake Lever - Brake Lever + Bremžu Rokturis @@ -21641,24 +22649,24 @@ Scanning recursively takes more time, but will identify files in subdirectories. Select - Select + Select Start - Start + Start Announce Announce is used in-game to trigger the train conductor to make voice over announcements for an upcoming train stop. - Announce + Paziņot Camera Camera is used to switch the view point. Original: 視点切替 - Camera + Kamera @@ -21734,22 +22742,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. C - C + C B - B + B D - D + D A - A + A @@ -21757,7 +22765,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Motor - Motor + Motors @@ -21765,7 +22773,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Device Type - Device Type + Ierīces Tips @@ -21775,7 +22783,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Settings - Settings + Iestatījumi @@ -21790,7 +22798,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. USB Port %1 - USB Port %1 + USB Ports %1 @@ -21821,42 +22829,37 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - - Failed to save save state: {}. - Failed to save save state: {}. - - - + PS2 BIOS ({}) - PS2 BIOS ({}) + PS2 BIOS ({}) - + Unknown Game - Unknown Game + Nezināma Spēle - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error - Error + Kļūda - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21864,281 +22867,304 @@ For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). Please consult the FAQs and Guides for further instructions. - PCSX2 requires a PS2 BIOS in order to run. + Lai darbotos PCSX2, ir nepieciešams PS2 BIOS. -For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). +Juridisku iemeslu dēļ BIOS *ir* jāiegūst no jums piederošas PS2 ierīces (aizņemšanās netiek skaitīta). -Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). +Kad BIOS ir iegūts, tas jāievieto BIOS mapē datu direktorijā (Rīku Izvēlne -> Atvērt Datu Direktoriju). -Please consult the FAQs and Guides for further instructions. +Papildu norādījumus skatiet BUJ un Pamācībās. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - - Failed to save save state to slot {}. - Failed to save save state to slot {}. - - - - + + Loading state Loading state - + Failed to load state (Memory card is busy) - Failed to load state (Memory card is busy) + Neizdevās ielādēt stāvokli (Atmiņas karte ir aizņemta) - - There is no save state in slot {}. - There is no save state in slot {}. - - - - Failed to load state from slot {} (Memory card is busy) - Failed to load state from slot {} (Memory card is busy) - - - - Loading state from slot {}... - Loading state from slot {}... - - - + Failed to save state (Memory card is busy) - Failed to save state (Memory card is busy) + Neizdevās saglabāt stāvokli (Atmiņas karte ir aizņemta) - + Failed to save state to slot {} (Memory card is busy) - Failed to save state to slot {} (Memory card is busy) + Neizdevās saglabāt stāvokli slotā {} (Atmiņas karte ir aizņemta) - + Saving state to slot {}... - Saving state to slot {}... + Saglabā stāvokli slotā {}... - + Frame advancing Frame advancing - + Disc removed. - Disc removed. + Disks izņemts. - + Disc changed to '{}'. - Disc changed to '{}'. + Disks mainīts uz '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. - Fast CDVD is enabled, this may break games. + Ir iespējots ātrais CDVD, tas var sabojāt spēles. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + + Debug device is enabled. This will massively reduce performance. + Debug device is enabled. This will massively reduce performance. + + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running - No Game Running + Nav Palaista Spēle - + Trilinear filtering is not set to automatic. This may break rendering in some games. - Trilinear filtering is not set to automatic. This may break rendering in some games. + Trilineārā filtrēšana nav iestatīta uz automātisko. Tas dažās spēlēs var traucēt renderēšanu. - + + Failed to save state: {}. + Failed to save state: {}. + + + + Failed to save state to slot {}. + Failed to save state to slot {}. + + + + There is no saved {} in slot {}. + There is no saved {} in slot {}. + + + + + + backup state + backup state + + + + Failed to load {} from slot {} (Memory card is busy) + Failed to load {} from slot {} (Memory card is busy) + + + + + state + state + + + + Loading {} from slot {}... + Loading {} from slot {}... + + + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. - 128MB RAM is enabled. Compatibility with some games may be affected. + Ir iespējots 128MB RAM. Saderība ar dažām spēlēm var būt ietekmēta. - + Game Fixes are not enabled. Compatibility with some games may be affected. - Game Fixes are not enabled. Compatibility with some games may be affected. + Spēļu labojumi nav iespējoti. Var tikt ietekmēta saderība ar dažām spēlēm. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk.