From 64dd6655f302f56c704aa358b67bacd511ff0b00 Mon Sep 17 00:00:00 2001 From: lightningterror <18107717+lightningterror@users.noreply.github.com> Date: Thu, 17 Sep 2026 19:30:42 +0200 Subject: [PATCH] GS: Roll back to dx11 as default for haswell/broadwell again. After some testing it seems that OpenGL is much slower than Direct3D11 on haswell, and possibly broadwell to se let's default back to dx11 again. --- pcsx2/GS/Renderers/DX11/D3D.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/pcsx2/GS/Renderers/DX11/D3D.cpp b/pcsx2/GS/Renderers/DX11/D3D.cpp index 0acea810e7..f201565432 100644 --- a/pcsx2/GS/Renderers/DX11/D3D.cpp +++ b/pcsx2/GS/Renderers/DX11/D3D.cpp @@ -432,10 +432,11 @@ GSRendererType D3D::GetPreferredRenderer() case VendorID::Intel: { - // Vulkan has broken barriers, prior to Xe. - + // Note1: Vulkan has broken barriers, prior to Xe. // Sampler feedback Tier 0.9 is only present in Tiger Lake/Xe/Arc, so we can use that to // differentiate between them. Unfortunately, that requires a D3D12 device. + + // Note2: Keep DX11 default on Haswell/Broadwell as OpenGL is much much slower. const std::optional feature_level = get_d3d11_feature_level(); if (!feature_level.has_value()) return GSRendererType::DX11; @@ -463,8 +464,6 @@ GSRendererType D3D::GetPreferredRenderer() return GSRendererType::OGL; */ } - else if (feature_level == D3D_FEATURE_LEVEL_11_1) - return GSRendererType::OGL; else return GSRendererType::DX11; }