From 66cd51bcd5e6721622ad9f59c338453a9f931651 Mon Sep 17 00:00:00 2001 From: TheLastRar Date: Tue, 27 Jan 2026 23:58:00 +0000 Subject: [PATCH] GS/DX: Fix per game fullscreen mode setting --- pcsx2/GS/Renderers/Common/GSDevice.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pcsx2/GS/Renderers/Common/GSDevice.cpp b/pcsx2/GS/Renderers/Common/GSDevice.cpp index 878c346532..a894002432 100644 --- a/pcsx2/GS/Renderers/Common/GSDevice.cpp +++ b/pcsx2/GS/Renderers/Common/GSDevice.cpp @@ -244,7 +244,7 @@ const char* GSDevice::RenderAPIToString(RenderAPI api) bool GSDevice::GetRequestedExclusiveFullscreenMode(u32* width, u32* height, float* refresh_rate) { - const std::string mode = Host::GetBaseStringSettingValue("EmuCore/GS", "FullscreenMode", ""); + const std::string mode = Host::GetStringSettingValue("EmuCore/GS", "FullscreenMode", ""); if (!mode.empty()) { const std::string_view mode_view = mode;