From 6b51462fa053f30a16e7c1bd54cdc265dbbe0689 Mon Sep 17 00:00:00 2001 From: iMineLink Date: Mon, 29 Nov 2021 01:02:46 +0100 Subject: [PATCH] GS-hw: use CanUpscale to check for upscaling. --- pcsx2/GS/Renderers/HW/GSRendererHW.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp index ec5ac9d381..924cfc44fe 100644 --- a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp +++ b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp @@ -1576,7 +1576,7 @@ void GSRendererHW::Draw() // A couple of hack to avoid upscaling issue. So far it seems to impacts mostly sprite // Note: first hack corrects both position and texture coordinate // Note: second hack corrects only the texture coordinate - if ((m_upscale_multiplier > 1) && (m_vt.m_primclass == GS_SPRITE_CLASS)) + if (CanUpscale() && (m_vt.m_primclass == GS_SPRITE_CLASS)) { const size_t count = m_vertex.next; GSVertex* v = &m_vertex.buff[0];