diff --git a/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts b/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts index d45d8068b7..002f6fa675 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts @@ -9,18 +9,18 @@ Over PCSX2 - + SCM Version SCM= Source Code Management SCM versie - + <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> <html><head/><body><p>PCSX2 is een gratis en open-source PlayStation 2 (PS2) emulator. Het doel ervan is om de PS2'hardware te emuleren, met behulp van een combinatie van MIPS CPU Interpreters, Aanbevolen en en een virtuele machine die de hardware-toestand en het PS2-systeemgeheugen beheert. Dit stelt je in staat om PS2 spellen te spelen op je PC, met veel extra functies en voordelen.</p></body></html> - + <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> <html><head/><body><p>PlayStation 2 en PS2 zijn geregistreerde handelsmerken van Sony Interactive Entertainment. Deze aanvraag is op geen enkele manier geassocieerd met Sony Interactive Entertainment.</p></body></html> @@ -50,12 +50,12 @@ Licenties van derden - + View Document Document bekijken - + File not found: %1 Bestand is niet gevonden: %1 @@ -95,27 +95,27 @@ Gereed... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Je Retro prestaties login token is niet langer geldig.</strong> Je moet opnieuw je referenties invoeren om je prestaties te kunnen volgen. Jouw wachtwoord wordt niet opgeslagen in PCSX2, er wordt een toegangstoken gegenereerd en gebruikt. - + &Login &Aanmelden - + Logging in... Aanmelden... - + Login Error Fout bij inloggen - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Fout: %1 Controleer uw gebruikersnaam en wachtwoord en probeer het opnieuw. - + Login failed. Aanmelden mislukt. - + Enable Achievements Achievements inschakelen - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? Wilt u het volgen nu inschakelen? - + Enable Hardcore Mode Schakel Hardcore-modus in - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ Echter, hardcore modus voorkomt ook het gebruik van spelstaten, cheats en vertra Wilt u hardcore modus inschakelen? - + Reset System Systeem Herstarten - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-modus zal niet worden ingeschakeld totdat het systeem is gereset. Wilt u het systeem nu herstarten? @@ -176,183 +176,239 @@ Wilt u hardcore modus inschakelen? AchievementSettingsWidget - - + + Enable Achievements Prestaties ingeschakeld - - + + Enable Hardcore Mode Hardcore modus inschakelen - - + + Test Unofficial Achievements Test Onofficiele Achievements - - + + Enable Sound Effects Geluidseffecten inschakelen - + Notifications Meldingen - - + + 5 seconds 5 seconden - + Account Account - - + + Login... Login... - + View Profile... Profiel bekijken... - + Settings Instellingen - - + + Enable Spectator Mode Schakel Kijkersmodus in - - + + Enable Encore Mode Schakel Herhalingsmodus in - - + + Show Achievement Notifications Toon Prestatiemeldingen - - + + Show Leaderboard Notifications Toon Scorebord meldingen - - + + Enable In-Game Overlays Schakel In-Spel Overlays in - + + Sound Effects + Geluidseffecten + + + + + + Browse... + Bladeren... + + + + + + Reset + Resetten + + + + Achievement Unlock Sound + Achievement Unlock Sound + + + + + + Preview + Voorvertoning + + + + Notification Sound + Meldingsgeluid + + + + Leaderboard Submit Sound + Leaderboard Submit Sound + + + Username: Login token generated at: Gebruikersnaam: Aanmeldingstoken gegenereerd op: - + Game Info Game informatie - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 maakt gebruik van RetroAchievements als een prestatiesdatabase en voor het bijhouden van de vooruitgang. Om prestaties te gebruiken, meld u aan voor een account bij <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">De prestatielijst in-game bekijken. Druk op de sneltoets voor <span style=" font-weight:600;">Open Pause Menu</span> en selecteer <span style=" font-weight:600;">Prestaties</span> uit het menu.</p></body></html> - - - - - + + + + + Unchecked Uitgeschakeld - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Wanneer ingeschakeld, zal PCSX2 ervan uitgaan dat alle prestaties vergrendeld zijn en geen ontgrendelmeldingen naar de server sturen. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Wanneer ingeschakeld, zal PCSX2 prestaties weergeven uit niet-officiële sets. Houd er rekening mee dat deze prestaties niet worden bijgehouden door RetroAchievements, dus ze ontgrendelen elke keer. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Uitdaging" modus voor prestaties, inclusief het volgen van het scorebord. Schakelt het opslaan van staat, cheats en vertragingfuncties. - - - - + + + + Checked Ingeschakeld - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Speelt geluidseffecten af voor evenementen zoals prestatie-ontgrendelingen en het scorebord. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Toont pictogrammen in de rechterbenedenhoek van het scherm wanneer een uitdagings/voorbereid prestatie actief is. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Wanneer ingeschakeld en ingelogd, zal PCSX2 bij het opstarten scannen naar prestaties. - + Displays popup messages on events such as achievement unlocks and game completion. Toont pop-upberichten bij gebeurtenissen zoals het ontgrendelen van prestaties en het voltooien van het spel. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Toont pop-upberichten bij het starten, indienen of mislukken van een scoreborduitdaging. - + + Custom Sound Effect + Custom Sound Effect + + + + Any + Any + + + + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. + + + When enabled, each session will behave as if no achievements have been unlocked. Wanneer ingeschakeld, zal elke sessie zich voordoen alsof er geen prestaties zijn ontgrendeld. - + Reset System Systeem Herstarten - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore modus zal niet worden ingeschakeld totdat het systeem is herstart. Wilt u het systeem nu herstarten? - - + + %n seconds %n seconden @@ -360,19 +416,19 @@ Aanmeldingstoken gegenereerd op: - + Username: %1 Login token generated on %2. Gebruikersnaam: %1 Aanmeldingstoken gegenereerd op %2. - + Logout Uitloggen - + Not Logged In. Niet ingelogd. @@ -380,33 +436,33 @@ Aanmeldingstoken gegenereerd op %2. Achievements - + Hardcore mode will be enabled on system reset. Hardcore modus zal worden ingeschakeld bij een systeem reset. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} kan niet worden uitgevoerd wanneer de hardcore modus actief is. Wil je de hardcore modus uitschakelen? {0} zal worden geannuleerd als je voor Nee kiest. - + Hardcore mode is now enabled. Hardcore modus is nu ingeschakeld. - + {} (Hardcore Mode) {} (Hardcore Mode) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -415,7 +471,7 @@ Aanmeldingstoken gegenereerd op %2. - + and earned {} of %n points Achievement popup @@ -424,22 +480,22 @@ Aanmeldingstoken gegenereerd op %2. - + {} (Unofficial) {} (Onofficieel) - + Mastered {} Voltooid {} in Hardcore Modus - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -448,7 +504,7 @@ Aanmeldingstoken gegenereerd op %2. - + %n points Mastery popup @@ -457,267 +513,267 @@ Aanmeldingstoken gegenereerd op %2. - + Leaderboard attempt started. Scorebord poging gestart. - + Leaderboard attempt failed. Scorebord poging mislukt. - + Your Time: {}{} Je tijd: {} {} - + Your Score: {}{} Je score: {}{} - + Your Value: {}{} Je waarde: {}{} - + (Submitting) (Aan het indienen) - + Achievements Disconnected Prestaties Verbroken - + An unlock request could not be completed. We will keep retrying to submit this request. Een ontgrendelverzoek kon niet worden voltooid. We zullen blijven proberen om dit verzoek in te dienen. - + Achievements Reconnected Prestaties Hersteld - + All pending unlock requests have completed. Alle openstaande ontgrendel verzoeken zijn voltooid. - + Hardcore mode is now disabled. Hardcore modus is nu uitgeschakeld. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Score: {0} ({1} softcore) Ongelezen berichten: {2} - - + + Confirm Hardcore Mode Bevestig Hardcore Modus - + Active Challenge Achievements Prestaties voor Actieve Uitdagingen - + (Hardcore Mode) (Hardcore Modus) - + You have unlocked all achievements and earned {} points! Je hebt alle prestaties ontgrendeld en {} punten verdiend! - - + + Leaderboard Download Failed Download Klassement Mislukt - + Your Time: {0} (Best: {1}) Je Tijd: {0} (Beste: {1}) - + Your Score: {0} (Best: {1}) Je Score{0} (Beste: {1}) - + Your Value: {0} (Best: {1}) Je Score{0} (Beste: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Leiderbord Positie: {1} of {2} - + Server error in {0}: {1} Serverfout in {0}: {1} - + Yes Ja - + No Nee - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Je hebt {0} van de {1} prestaties ontgrendeld en {2} van de {3} mogelijke punten verdiend. - + Unknown Onbekend - + Locked Vergrendeld - + Unlocked Ontgrendeld - + Unsupported Niet ondersteund - + Unofficial Onofficieel - + Recently Unlocked Onlangs ontgrendeld - + Active Challenges Actieve Uitdagingen - + Almost There Bijna Voltooid - + {} points {} punten - + {} point {} punt - + XXX points XXX punten - + Unlocked: {} Ontgrendeld: {} - + This game has {} leaderboards. Dit spel heeft {} scoreborden. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Het indienen van scores is uitgeschakeld omdat de hardcore-modus uit staat. Scoreborden zijn alleen-lezen. - + Show Best Toon De Beste - + Show Nearby Toon Vlakbij - + Rank Rang - + Name Naam - + Time Tijd - + Score Score - + Value Waarde - + Date Submitted Datum Ingediend - + Downloading leaderboard data, please wait... Scorebord gegevens worden gedownload, even geduld alstublieft... - - + + Loading... Laden... - - + + This game has no achievements. Dit spel heeft geen verdienbare prestaties. - + Failed to read executable from disc. Achievements disabled. Kan uitvoerbaar bestand niet lezen van disc. Verdienbare prestaties uitgeschakeld. @@ -1300,22 +1356,22 @@ Leiderbord Positie: {1} of {2} Compression Level: - Compression Level: + Compressie Niveau: Compression Method: - Compression Method: + Compressie Methode: Uncompressed - Uncompressed + Ongecomprimeerd Deflate64 - Deflate64 + Deflate64 @@ -1388,12 +1444,12 @@ Leiderbord Positie: {1} of {2} Analyze - Analyze + Analyseer Close - Close + Sluiten @@ -2080,176 +2136,231 @@ Leiderbord Positie: {1} of {2} BreakpointDialog - + Create / Modify Breakpoint Creëer / wijzig Breekpunt - + Type Soort - + Execute Uitvoeren - - + + Memory Geheugen - + Address Adres - + 0 0 - + + Description + Beschrijving + + + Read Lezen - + Write Schrijven - + Change Wijzigen - + Size Grootte - + 1 1 - + Condition Voorwaarde - + Log Logboek - + Enable Inschakelen - - + + Invalid Address Ongeldig adres - - + + Invalid Condition - Invalid Condition + Ongeldige Voorwaarde - + Invalid Size - Invalid Size + Ongeldige Grootte BreakpointModel - + Execute Uitvoeren - - + + -- -- - + + Enabled Ingeschakeld - + + Disabled Uitgeschakeld - + Read Lezen - + Write(C) (C) = changes, as in "look for changes". Schrijven(C) - + Write Schrijven - + TYPE Warning: limited space available. Abbreviate if needed. TYPE - + OFFSET Warning: limited space available. Abbreviate if needed. OPWEGING - + SIZE / LABEL Warning: limited space available. Abbreviate if needed. GROOTTE / LABEL - + INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUCTIE - + CONDITION Warning: limited space available. Abbreviate if needed. VOORWAARDE - + HITS Warning: limited space available. Abbreviate if needed. HITS - + X Warning: limited space available. Abbreviate if needed. X + + BreakpointView + + + Form + Formulier + + + + New + Nieuw + + + + Edit + Aanpassen + + + + Copy + Kopiëer + + + + Delete + Verwijderen + + + + Copy all as CSV + Alles kopiëren als CSV + + + + Paste from CSV + Plakken vanuit CSV + + + + Load from Settings + Laad vanuit instellingen + + + + Save to Settings + Instellingen Opslaan + + CDVD @@ -2303,9 +2414,9 @@ Leiderbord Positie: {1} of {2} Voorbewaring wordt niet ondersteund voor deze bestandstype. - - Required memory ({}GB) is the above the maximum allowed ({}GB). - Vereiste geheugen ({}GB) is het bovenstaande maximum toegestane geheugen ({}GB). + + Not enough memory available for precaching ({:.2f} GB required). + Niet genoeg geheugen beschikbaar voor precaching ({:.2f} GB vereist). @@ -2696,12 +2807,12 @@ Leiderbord Positie: {1} of {2} Dial Left - Dial Left + Links Draaien Dial Right - Dial Right + Rechts Draaien @@ -2784,12 +2895,12 @@ Leiderbord Positie: {1} of {2} Twist Left - Twist Left + Links Wringen Twist Right - Twist Right + Rechts Wringen @@ -3246,7 +3357,7 @@ Not Configured/Buttons configured Rename Profile - Rename Profile + Profiel Hernoemen @@ -3334,17 +3445,17 @@ Je kunt deze actie niet ongedaan maken. Rename Input Profile - Rename Input Profile + Invoersprofiel Hernoemen Enter the new name for the input profile: - Enter the new name for the input profile: + Voer de nieuwe naam in voor het invoersprofiel: Failed to rename '%1'. - Failed to rename '%1'. + Verwijderen van '%1' is mislukt. @@ -3460,7 +3571,7 @@ U kunt deze actie niet ongedaan maken. - + Start Start @@ -3470,159 +3581,16 @@ U kunt deze actie niet ongedaan maken. Sluiten - + Download complete. Download voltooid. - + Stop Stop - - CpuWidget - - - Registers - Registers - - - - Functions - Functies - - - - Memory Search - Geheugen doorzoeken - - - - Memory - Geheugen - - - - Breakpoints - Breakpoints - - - - Threads - Threads - - - - Active Call Stack - Actieve Oproepstack - - - - Saved Addresses - Opgeslagen adressen - - - - Globals - Globals - - - - Locals - Locals - - - - Parameters - Parameters - - - - Breakpoint List Context Menu - Breekpunt Lijst Context Menu - - - - - New - Nieuw - - - - Edit - Bewerken - - - - - - Copy - Kopiëer - - - - - Delete - Verwijderen - - - - - - - Copy all as CSV - Alles kopiëren als CSV - - - - - Paste from CSV - Plakken vanuit CSV - - - - Thread List Context Menu - Thread List Context Menu - - - - Go to in Disassembly - Ga naar Disassembly - - - - - Load from Settings - Laad vanuit instellingen - - - - - Save to Settings - Instellingen Opslaan - - - - Go to in Memory View - Ga binnen de Geheugensweergave - - - - Copy Address - Adres Kopiëren - - - - Copy Text - Tekst Kopiëren - - - - Stack List Context Menu - Stack Lijst Context Menu - - DEV9DnsHostDialog @@ -4001,7 +3969,7 @@ Wilt u deze overschrijven? - + Automatically Select Symbols To Clear Automatically Select Symbols To Clear @@ -4017,25 +3985,25 @@ Wilt u deze overschrijven? - + Import From ELF Import From ELF - + Demangle Symbols Demangle Symbols - + Demangle Parameters Demangle Parameters - + Import Default .sym File Import Default .sym File @@ -4066,7 +4034,7 @@ Wilt u deze overschrijven? - + Scan ELF Scan ELF @@ -4102,419 +4070,451 @@ Wilt u deze overschrijven? - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions - - - - - - + + + + + + Checked Checked - + Automatically delete symbols that were generated by any previous analysis runs. Automatically delete symbols that were generated by any previous analysis runs. - + Import symbol tables stored in the game's boot ELF. Import symbol tables stored in the game's boot ELF. - + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. - + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. - + Include parameter lists in demangled function names. Include parameter lists in demangled function names. - + Scan Mode Scan Mode - + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. - + Custom Address Range Custom Address Range - + Unchecked Unchecked - + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). - + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + Path - Path + Pad - + Base Address - Base Address + Basis Adres - + Condition - Condition + Voorwaarde - + Add Symbol File - Add Symbol File + Symboolsbestand Toevoegen + + + + DebugInteface + + + Input Output Processor + Invoer Uitvoer Processor + + + + DebugInterface + + + Emotion Engine + Emotion Engine DebugSettingsWidget - + User Interface + User Interface + + + + Analysis Analysis - + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - + Automatically Analyze Program: Automatically Analyze Program: - + Always Always - - + + If Debugger Is Open If Debugger Is Open - + Never Never - + Generate Symbols For IRX Exports Generate Symbols For IRX Exports - + GS GS - + Draw Dumping Beeldframes Exporteren - + Dump GS Draws GS Beeldframes Exporteren - + Save RT RT Opslaan - + Save Frame Bewaar Frame - + Save Texture Textuur Opslaan - + Save Depth Diepte Opslaan - - Start Draw Number: - Begin Beeldnummer: + + Save Alpha + Save Alpha - - Draw Dump Count: - Beeldframe-aantal: + + Save Info + Save Info - + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + Hardware Dump Directory: Hardware Dump Map: - + Software Dump Directory: Software Dump Map: - - + + Browse... Bladeren... - - + + Open... Openen... - + Trace Logging Trace Logging - + Enable Enable - + EE EE - - + + DMA Control DMA Control - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Cache - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters Counters - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory Memory - - + + Unknown MMIO Unknown MMIO - + IPU IPU - - + + BIOS BIOS - - + + DMA Registers DMA Registers - + GIFTags GIFTags - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Memcards - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) - + Analyze Program Analyze Program - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - + Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables - + Checked Checked - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging Enable Trace Logging - - - - - - - - - - - - - - - - - - - + + + + + + + + + + @@ -4524,323 +4524,545 @@ Wilt u deze overschrijven? - - - + + + + + + + + + + + + Unchecked Unchecked - + Globally enable / disable trace logging. Globally enable / disable trace logging. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. - + EE Memory EE Memory - + Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. - + EE Cache EE Cache - + Log EE cache activity. Log EE cache activity. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Log known MMIO accesses. - + EE Unknown MMIO EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. - + EE DMA Registers EE DMA Registers - - + + Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. Log GIFtag parsing activity. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Masking processing. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. - + EE DMA Controller EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. - + IOP Memcards IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. - + IOP Known MMIO IOP Known MMIO - + IOP Unknown MMIO IOP Unknown MMIO - + IOP DMA Registers IOP DMA Registers - + IOP PAD IOP PAD - + Log PAD activity. Log PAD activity. - + IOP DMA Controller IOP DMA Controller - + IOP Counters IOP Counters - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. + + DebugUserInterfaceSettingsWidget + + + Debugger Window + Debugger Window + + + + + Save Window Geometry + Save Window Geometry + + + + + Show On Startup + Show On Startup + + + + Refresh Interval: + Refresh Interval: + + + + ms + ms + + + + Docking + Docking + + + + Drop Indicator Style: + Drop Indicator Style: + + + + Drop Indicator Style + Drop Indicator Style + + + + + Classic + Classic + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Unchecked + Unchecked + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Checked + Checked + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + + DebuggerEvent + + + %1... + %1... + + + + %1 %2 + %1 %2 + + + + DebuggerEvents + + + Go to in + Go to in + + + + Add to + Add to + + + + DebuggerLayout + + + R5900 + R5900 + + + + R3000 + R3000 + + + + DebuggerView + + + %1 #%2 + %1 #%2 + + + + %1 (%2) + %1 (%2) + + + + Breakpoints + Breakpoints + + + + Disassembly + Disassembly + + + + Functions + Functions + + + + Globals + Globals + + + + Locals + Locals + + + + Memory Search + Memory Search + + + + Memory + Memory + + + + Parameters + Parameters + + + + Registers + Registers + + + + Saved Addresses + Saved Addresses + + + + Stack + Stack + + + + Threads + Threads + + DebuggerWindow @@ -4849,226 +5071,486 @@ Wilt u deze overschrijven? PCSX2 Debugger - - + + + File + File + + + + + Debug + Debug + + + + Windows + Windows + + + + + View + View + + + + Layouts + Layouts + + + + Tools + Tools + + + + System + System + + + + Run Uitvoeren - + Step Into Stap Naar - + F11 F11 - + Step Over Stap Voorbij - + F10 F10 - + Step Out Stap Uit - + Shift+F11 Shift+F11 - + Always On Top Altijd op voorgrond - + Show this window on top Toon dit venster bovenaan - + Analyze Analyze - + + Reset All Layouts + Reset All Layouts + + + + Reset Default Layouts + Reset Default Layouts + + + + Reset Splitter Positions + Reset Splitter Positions + + + + Shut Down + Shut Down + + + + Reset + Reset + + + + Close + Close + + + + Increase Font Size + Increase Font Size + + + + Decrease Font Size + Decrease Font Size + + + + Ctrl+- + Ctrl+- + + + + Reset Font Size + Reset Font Size + + + + Settings + Settings + + + + Game Settings + Game Settings + + + + Are you sure you want to reset all layouts? + Are you sure you want to reset all layouts? + + + + + Confirmation + Confirmation + + + + Are you sure you want to reset the default layouts? + Are you sure you want to reset the default layouts? + + + Pause Onderbreken - DisassemblyWidget + DisassemblyView - + Disassembly - Demonteren + Disassembly - - Copy Address - Adres kopiëren - - - - Copy Instruction Hex - Kopieer Instructie Hex - - - - NOP Instruction(s) - NOP Instructie(s) - - - - Run to Cursor - Loop naar Muiscursor - - - - Follow Branch - Volg filiaal - - - - Go to in Memory View - Ga naar in Geheugen Weergave - - - - Add Function - Functie toevoegen - - - - - Rename Function - Hernoem Functie - - - - Remove Function - Verwijder Functie - - - - + + Assemble Error - Assembleer fout + Assemble Error - + Unable to change assembly while core is running - Kan assemblage niet wijzigen terwijl de core bezig is + Unable to change assembly while core is running - + Assemble Instruction - Assembleer Instructie + Assemble Instruction - - Function name - Functie naam - - - - - Rename Function Error - Hernoem Functie Fout - - - - Function name cannot be nothing. - Functienaam mag niet leeg zijn. - - - - No function / symbol is currently selected. - Er is momenteel geen functie / symbool geselecteerd. - - - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Cannot Go To - + + + Rename Function Error + Rename Function Error + + + + No function / symbol is currently selected. + No function / symbol is currently selected. + + + + + Rename Function + Rename Function + + + + Function name + Function name + + + + Function name cannot be nothing. + Function name cannot be nothing. + + + Restore Function Error - Herstelfunctie Fout + Restore Function Error - + Unable to stub selected address. - Kan het geselecteerde tijdelijke adres niet plaatsen. + Unable to stub selected address. - + + Copy Address + Copy Address + + + + Copy Instruction Hex + Copy Instruction Hex + + + &Copy Instruction Text - &Kopieer Instructietekst + &Copy Instruction Text - + Copy Function Name - Kopieer Functienaam + Copy Function Name - + Restore Instruction(s) - Instructie(s) Terugzetten + Restore Instruction(s) - + Asse&mble new Instruction(s) - Nieuwe instructie(s) sa&menvoegen + Asse&mble new Instruction(s) - + + NOP Instruction(s) + NOP Instruction(s) + + + + Run to Cursor + Run to Cursor + + + &Jump to Cursor - &Spring naar Muiscursor + &Jump to Cursor - + Toggle &Breakpoint - &Breekpunt in-/uitschakelen + Toggle &Breakpoint - + + Follow Branch + Follow Branch + + + &Go to Address - &Ga naar Adres + &Go to Address - + + Go to PC on Pause + Go to PC on Pause + + + + Add Function + Add Function + + + + Remove Function + Remove Function + + + Restore Function - De Functie Herstellen + Restore Function - + Stub (NOP) Function - Stub (NOP) Functie + Stub (NOP) Function - - Show &Opcode - Toon &Opcode + + Show &Instruction Bytes + Show &Instruction Bytes - + %1 NOT VALID ADDRESS - %1 GEEN GELDIG ADRES + %1 NOT VALID ADDRESS + + + + DisassemblyViewColumnTitle + + + %1 %2 %3 %4 + %1 %2 %3 %4 + + + + %1 %2 %3 + %1 %2 %3 + + + + Location + Location + + + + Bytes + Bytes + + + + Instruction + Instruction + + + + DockLayout + + + Unnamed + Unnamed + + + + DockManager + + + No Layouts + No Layouts + + + + Add Another... + Add Another... + + + + Edit Layout + Edit Layout + + + + Reset Layout + Reset Layout + + + + Are you sure you want to reset layout '%1'? + Are you sure you want to reset layout '%1'? + + + + + Confirmation + Confirmation + + + + Delete Layout + Delete Layout + + + + Are you sure you want to delete layout '%1'? + Are you sure you want to delete layout '%1'? + + + + DockMenuBar + + + Layout Locked + Layout Locked + + + + Layout Unlocked + Layout Unlocked + + + + DockTabBar + + + Rename + Rename + + + + Rename Window + Rename Window + + + + New name: + New name: + + + + Invalid Name + Invalid Name + + + + The specified name is too long. + The specified name is too long. + + + + Reset Name + Reset Name + + + + Primary + Primary + + + + Set Target + Set Target + + + + Inherit From Layout + Inherit From Layout + + + + Close + Close @@ -5092,87 +5574,87 @@ Wilt u deze overschrijven? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image Geen Beeldbestand - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Spel: %1 (%2) - + Rich presence inactive or unsupported. Rich presence is inactief of niet ondersteund. - + Game not loaded or no RetroAchievements available. Spel niet geladen of er zijn geen RetroAchievements beschikbaar. - - - - + + + + Error Fout - + Failed to create HTTPDownloader. Kan HTTPDownloader niet aanmaken. - + Downloading %1... %1 aan het downloaden... - + Download failed with HTTP status code %1. Downloaden mislukt met HTTP-statuscode %1. - + Download failed: Data is empty. Download mislukt: Gegevens zijn leeg. - + Failed to write '%1'. Verwijderen van '%1' is mislukt. @@ -5196,7 +5678,7 @@ Wilt u deze overschrijven? - + Enable Cheats Cheats Inschakelen @@ -5217,25 +5699,25 @@ Wilt u deze overschrijven? - + Enable Host Filesystem Host-bestandssysteem Inschakelen - + Enable Fast CDVD Snelle CDVD inschakelen - + Enable CDVD Precaching CDVD-Voorbewaring Inschakelen - + Enable Thread Pinning Thread Pinnen Inschakelen @@ -5246,7 +5728,7 @@ Wilt u deze overschrijven? - + Disabled Uitgeschakeld @@ -5287,7 +5769,7 @@ Wilt u deze overschrijven? - + 100% (Normal Speed) 100% (Normale Snelheid) @@ -5323,222 +5805,262 @@ Wilt u deze overschrijven? Maximale Beeldvertraging: - - + + Use Host VSync Timing Gebruik Host VSync Timing - - + + Sync to Host Refresh Rate Synchroniseren met Host Vernieuwingsfrequentie - + Optimal Frame Pacing Optimale Frame Pacing - - + + Vertical Sync (VSync) Verticale Synchronisatie (VSync) - + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + + Real-Time Clock + Real-Time Clock + + + + + Manually Set Real-Time Clock + Manually Set Real-Time Clock + + + Use Global Setting [%1] Gebruik Globale Instellingen [%1] - + Normal Speed Normale Snelheid - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Stelt de emulatie snelheid van het doel in. Het is niet gegarandeerd dat deze snelheid zal bereikt worden, wanneer deze niet bereikt wordt zal de emulator de zo snel draaien als mogelijk. - - + + User Preference Gebruikersvoorkeuren - + + Checked Aangevinkt - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Hogere waarden kunnen interne framerate in spellen vergroten, maar zullen de CPU-vereisten aanzienlijk verhogen. Lagere waarden zullen de CPU-belasting verminderen, waardoor lichtgewicht spellen de volledige snelheid op zwakkere CPU's kunnen gebruiken. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Maakt de geëmuleerdeEmotion Engine overslaan van cycli. Helpt een klein deel van spellen zoals SOTC. Meestal is het schadelijk voor prestaties'. - - - - - + + + - - + + + + + Unchecked Niet Aangevinkt - + Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. Snelle disc toegang, minder laadtijden. Controleer de HDLoader compatibiliteitslijsten voor bekende spellen die hier problemen mee hebben. - + Automatically loads and applies cheats on game start. Automatisch laden en toepassen van cheats bij het starten van het spel. - + Allows games and homebrew to access files / folders directly on the host computer. Sta spellen en homebrew toe om direct toegang te krijgen tot bestanden / mappen op de host computer. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Doorspoelsnelheid - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Stelt de doorspoel-snelheid in. Deze snelheid zal worden gebruikt wanneer de snel-vooruit sneltoets wordt ingedrukt/ingedrukt. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Slow-Motion Snelheid - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Stelt de langzame bewegingssnelheid in. Deze snelheid zal worden gebruikt wanneer de trage bewegingssneltoets wordt ingedrukt/omgeschakeld. - + EE Cycle Rate EE Cyclustarief - + EE Cycle Skip EE Cyclus Overslaan - + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. Stel de prioriteit in voor specifieke threads in een specifieke volgorde waarbij de systeemplanner wordt genegeerd. Kan CPU's helpen met grote (P) en kleine (E) cores (bijv. Intel 12e of nieuwere generatie CPU's van Intel of andere leveranciers zoals AMD). - + Enable Multithreaded VU1 (MTVU1) Multithreaded VU1 (MTVU) Inschakelen - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Over het algemeen een versnelling op CPUs met 4 of meer kernen. Veilig voor de meeste spellen, maar een paar zijn niet compatibel en kunnen vastlopen. - + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Laad de disc image in RAM voordat u de virtuele machine start. Kan infrequente stottering op systemen met harde schijven met lange ontwakingstijden, maar PC opstarttijden aanzienlijk verhogen. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Stelt de wachtrijgrootte van VSync in op 0, waarbij elk frame wordt voltooid en gepresenteerd door de GS voordat de input wordt opgevraagd en het volgende frame begint. Met deze instelling kan invoervertraging worden verminderd ten koste van meetbaar hogere CPU en GPU eisen. - + Maximum Frame Latency Maximale Beeldvertraging - + 2 Frames 2 Beelden - + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. Stelt het maximum aantal frames in dat in de wachtrij kan worden gezet tot het GS, voordat de CPU thread zal wachten tot een van hen voltooid zal zijn voordat u verder gaat. Hogere waarden kunnen helpen bij het vereffenen van onregelmatige frame tijden, maar voegen extra invoervertraging toe. - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Versnelt emulatie, zodat de gasten verversingskoers overeenkomt met de host. Dit leidt tot de best mogelijke animaties ten koste van een mogelijke verhoging van de emulatiesnelheid met minder dan 1 procent. Schalen naar Host Verversingsfrequentie zal niet van kracht worden als de console's verversingspercentage te ver verwijderd is van de host'van de verversingskoers. Gebruikers met variabele verversingssnelheid moeten deze optie uitschakelen. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Schakel deze optie in om overeen te komen met PCSX2's verversingssnelheid met uw huidige monitor of scherm. VSync wordt automatisch uitgeschakeld wanneer het niet mogelijk is (bijv. draait op niet-100% snelheid). - + When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. Wanneer u synchroniseert met de host verversingskoers, schakelt deze optie's PCSX2'de interne frame timing uit en gebruikt in plaats daarvan de host. Kan resulteren in soepeler frame pacing, <strong>maar ten koste van verhoogde input latency</strong>. - + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. + + + + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. + + + + Current date and time + Current date and time + + + + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. + + + Use Global Setting [%1%] Gebruik Globale Instellingen [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Onbeperkt - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Aangepast - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Aangepast [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Aangepaste Snelheid - + Enter Custom Speed Voer Aangepaste Snelheid In @@ -5546,12 +6068,12 @@ Wilt u deze overschrijven? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -5616,16 +6138,21 @@ Wilt u deze overschrijven? Invalid tertiary operator. Invalid tertiary operator. + + + Invalid expression (Too many constants?) + Invalid expression (Too many constants?) + FileOperations - + Failed to show file Kon bestand niet weergeven - + Failed to show file in file explorer. The file was: %1 @@ -5634,30 +6161,30 @@ The file was: %1 Het bestand was: %1 - + Show in Folder Windows action to show a file in Windows Explorer Toon in Map - + Show in Finder macOS action to show a file in Finder Weergeven in Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file Configuratiemap Openen - + Failed to open URL Kan URL niet openen - + Failed to open URL. The URL was: %1 @@ -5749,342 +6276,337 @@ De URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Kon geen CD/DVD-ROM apparaten vinden. Zorg ervoor dat u een schijf verbonden hebt en voldoende machtigingen heeft om deze te openen. - + Use Global Setting Gebruik Globale Instellingen - + Automatic binding failed, no devices are available. Automatische koppeling mislukt, er zijn geen apparaten beschikbaar. - + Game title copied to clipboard. Speltitel gekopieerd naar klembord. - + Game serial copied to clipboard. Spelcode gekopieerd naar klembord. - + Game CRC copied to clipboard. Spel CRC gekopieerd naar klembord. - + Game type copied to clipboard. Speltype gekopieerd naar klembord. - + Game region copied to clipboard. Spelgebied gekopieerd naar klembord. - + Game compatibility copied to clipboard. Spelcompatibiliteit gekopieerd naar klembord. - + Game path copied to clipboard. Spelpad gekopieerd naar klembord. - + Controller settings reset to default. Controller-instellingen herstellen naar standaard. - + No input profiles available. Geen invoerprofielen beschikbaar. - + Create New... Maak nieuwe... - + Enter the name of the input profile you wish to create. Voer de naam in van het invoerprofiel dat u wilt maken. - + Are you sure you want to restore the default settings? Any preferences will be lost. Weet u zeker dat u de standaardinstellingen wilt herstellen? Alle voorkeuren zullen verloren gaan. - + Settings reset to defaults. Instellingen teruggezet naar standaard waarden. - + No save present in this slot. Geen save aanwezig in deze slot. - + No save states found. Geen save states gevonden. - + Failed to delete save state. Kan de save state niet verwijderen. - + Failed to copy text to clipboard. Kopiëren van tekst naar klembord mislukt. - + This game has no achievements. Dit spel heeft geen achievements. - + This game has no leaderboards. Deze game heeft geen scorebord. - + Reset System Systeem Herstarten - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-modus zal niet worden ingeschakeld totdat het systeem is herstart. Wilt u het systeem nu herstarten? - + Launch a game from images scanned from your game directories. Start een spel uit afbeeldingen gescand uit je game mappen. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Onbekend - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - - Uses a light coloured theme instead of the default dark theme. - Gebruikt een licht gekleurd thema in plaats van het standaard donkere thema. - - - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Schakelt tussen volledig scherm en venster wanneer dubbel wordt geklikt. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Verbergt de muisaanwijzer/cursor wanneer de emulator in de volledige schermmodus is. - + Determines how large the on-screen messages and monitor are. Bepaalt hoe groot de schermberichten zijn en hoe groot de monitor is. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Toont op het scherm berichten wanneer gebeurtenissen plaatsvinden zoals het opslaan van spelstaten die worden gemaakt/geladen, schermafbeelding gemaakt, enz. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Verandert de BIOS-image die wordt gebruikt om toekomstige sessies te starten. - + Automatic Automatisch - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Standaard - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6093,1982 +6615,2072 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Schakelt automatisch over naar de volledige schermmodus wanneer een spel wordt gestart. - + On-Screen Display Weergave op het scherm - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Toont de resolutie van het spel in de rechterbovenhoek van het scherm. - + BIOS Configuration BIOS instellingen - + BIOS Selection BIOS-selectie - + Options and Patches Opties en patches - + Skips the intro screen, and bypasses region checks. Overslaat het intro scherm en omzeilt regionale veiligheden (PAL/NTSC). - + Speed Control Snelheidsbeheer - + Normal Speed Normale Snelheid - + Sets the speed when running without fast forwarding. Stelt de snelheid in wanneer uitgevoerd zonder de snelle vooruit modus te gaan. - + Fast Forward Speed Snelle Doorspoelsnelheid - + Sets the speed when using the fast forward hotkey. Stelt de snelheid in bij het gebruik van de snelle vooruitsneltoets. - + Slow Motion Speed Trage Bewegingssnelheid - + Sets the speed when using the slow motion hotkey. Stelt de snelheid in bij het gebruik van de langzame bewegingssneltoets. - + System Settings Systeemsinstellingen - + EE Cycle Rate EE Cyclustarief - + Underclocks or overclocks the emulated Emotion Engine CPU. Onderbreekt of overklokt de geëmuleerde Emotion Engine CPU. - + EE Cycle Skipping EE Cyclus Overslaan - + Enable MTVU (Multi-Threaded VU1) MTVU (Multi-threaded VU1) Inschakelen - + Enable Instant VU1 Instant VU1 Inschakelen - + Enable Cheats Cheats Inschakelen - + Enables loading cheats from pnach files. Maakt het laden van cheats in pnach-bestanden (patches) mogelijk. - + Enable Host Filesystem Host-bestandssysteem Inschakelen - + Enables access to files from the host: namespace in the virtual machine. Maakt toegang tot bestanden mogelijk van de host: namespace in de virtuele machine. - + Enable Fast CDVD Snelle CDVD Inschakelen - + Fast disc access, less loading times. Not recommended. Versnelde schijf toegang, lagere laadtijden. Niet aanbevolen. - + Frame Pacing/Latency Control Beeldtijdsvariatie/Vertragingsbediening - + Maximum Frame Latency Maximale Beeldsvertraging - + Sets the number of frames which can be queued. Stelt het aantal frames in die in de wachtrij kunnen worden geplaatst. - + Optimal Frame Pacing Optimale Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchroniseer EE en GS threads na elke frame. Laagste invoerlatentie, maar verhoogt de systeemvereisten. - + Speeds up emulation so that the guest refresh rate matches the host. Versnelt emulatie, zodat de gasten verversingskoers overeenkomt met de host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selecteert de API voor het renderen van de geëmuleerde GS. - + Synchronizes frame presentation with host refresh. Synchroniseert beeldspresentatie met host vernieuwing dus de snelheid van je scherm zelf in Hertz/Monitor FPS. - + Display Scherm - + Aspect Ratio Beeldverhouding - + Selects the aspect ratio to display the game content at. Selecteer de beeldverhouding om de spelinhoud weer te geven. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selecteert de beeldverhouding voor weergave wanneer een FMV/cut-scene wordt gedetecteerd als afspelen. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selecteert het algoritme dat wordt gebruikt voor het converteren van de met elkaar verbonden PS2'naar progressieve output voor weergave. - + Screenshot Size Grootte Schermafbeelding - + Determines the resolution at which screenshots will be saved. Bepaalt de resolutie waarmee screenshots worden opgeslagen. - + Screenshot Format Bestandstype Schermafbeelding - + Selects the format which will be used to save screenshots. Selecteert het bestandstype dat wordt gebruikt voor het opslaan van screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + + Appearance + Appearance + + + + Selects the color style to be used for Big Picture Mode. + Selects the color style to be used for Big Picture Mode. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + + Integration + Integration + + + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pint geëmuleerde threads aan CPU-kernen om mogelijks de prestatie/tijd tussen beelden per second te verbeteren. - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Gebruik de software-renderer om punten en sprites te tekenen die gebruik maken van de textuur CLUT. - + + GPU Target CLUT + GPU Target CLUT + + + + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + Skip Draw Start Tekenen Overslaan Begin - + Object range to skip drawing. Objectbereik om tekening over te slaan. - + Skip Draw End Tekenen Overslaan Einde - + Auto Flush (Hardware) Automatisch Leegmaken (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversie - + Disable Depth Conversion Diepte Conversie Uitschakelen - + Disable Safe Features Schakel Veilige Functies Uit - + This option disables multiple safe features. Deze optie schakelt meerdere veilige functies uit. - + This option disables game-specific render fixes. Deze optie schakelt game-specifieke renderfixes uit. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploadt GS-gegevens bij het renderen van een nieuw frame om sommige effecten nauwkeurig te reproduceren. - + Disable Partial Invalidation Gedeeltelijke Ongeldigverklaring Uitschakelen - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Verwijdert items in de textuur cache wanneer er sprake is van overlapping, in plaats van alleen de overlappende gebieden. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Stelt de textuurcache in staat om het binnenste gedeelte van een vorige framebuffer opnieuw te gebruiken als invoertextuur. - + Read Targets When Closing Lees Doelen Bij Het Sluiten - + Flushes all targets in the texture cache back to local memory when shutting down. Hiermee wist u alle objecten in de textuur cache terug naar het lokale geheugen wanneer u afsluit. - + Estimate Texture Region Geschatte Textuurgebied - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Pogingen om de textuur grootte te verkleinen wanneer spellen het niet zelf instellen (bijvoorbeeld Snowblind games). - + GPU Palette Conversion GPU Kleurenpalette Conversie - + Upscaling Fixes Opschaling correcties - + Adjusts vertices relative to upscaling. Past de hoekpunten aan in relatie bij de opschaling van interne resolutie. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Pas sprite-coördinaten aan. - + Bilinear Upscale Bilineare Opschaling - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Texturen vloeien weg omdat ze bilinear gefilterd zijn tijdens het opschalen. Bijv. Brave zonschittering. - + Adjusts target texture offsets. Aanpassen van texture-compensaties. - + Align Sprite Uitlijnen Sprite - + Fixes issues with upscaling (vertical lines) in some games. Lost problemen op met opschalen (verticale lijnen) in sommige spellen. - + Merge Sprite Samenvoegen Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Vervangt meerdere na-verwerking sprites door een grotere sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Verlaagt de GS precisie om verschillen tussen pixels te voorkomen bij het upscalen. Corrigeert de tekst zoals op Wild Arms spellen. - + Unscaled Palette Texture Draws Niet-geschaalde Kleurpalette Texture-fragmenten - + Can fix some broken effects which rely on pixel perfect precision. Kan sommige defecte effecten corrigeren die afhankelijk zijn van pixel perfecte precisie. - + Texture Replacement Textuur Vervanging - + Load Textures Texturen Laden - + Loads replacement textures where available and user-provided. Laad vervangende texturen, waar beschikbaar en door de gebruiker geleverd. - + Asynchronous Texture Loading Asynchrone Textuur Laden - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Laad vervangende texturen op een arbeidersthread, verminderd microstotter bij het inschakelen van vervangingen. - + Precache Replacements Voorladen Van Vervangingen - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Voorlaad alle vervangende texturen naar het geheugen. Niet nodig met asynchrone lading. - + Replacements Directory Vervangingsmap - + Folders Folders - + Texture Dumping Texturen Ophalen - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Bevat mipmaps bij het dumpen van textures. - + Dump FMV Textures Dump FMV/Cut-scene Texturen - + Allows texture dumping when FMVs are active. You should not enable this. Staat texturedumping toe wanneer FMV's actief zijn. U moet dit niet activeren. - + Post-Processing Nabewerking - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Stelt het compressie-algoritme in voor GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons + + + Slot {} Slot {} - - 1.25x Native (~450px) - 1.25x Native (~450px) + + {0} Slot {1} + {0} Slot {1} - - 1.5x Native (~540px) - 1.5x Native (~540px) + + Dark + Dark - - 1.75x Native (~630px) - 1.75x Native (~630px) + + Light + Light - + + Grey Matter + Grey Matter + + + + Untouched Lagoon + Untouched Lagoon + + + + Baby Pastel + Baby Pastel + + + + Pizza Time! + Pizza Time! + + + + PCSX2 Blue + PCSX2 Blue + + + + Scarlet Devil + Scarlet Devil + + + + Violet Angel + Violet Angel + + + + Cobalt Sky + Cobalt Sky + + + + AMOLED + AMOLED + + + + Enabled + Enabled + + + 2x Native (~720px/HD) 2x Native (~720px/HD) - - 2.5x Native (~900px/HD+) - 2.5x Native (~900px/HD+) - - - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - - 3.5x Native (~1260px) - 3.5x Native (~1260px) - - - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + Aggressive Aggressive - + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About Over ons - + Toggle Fullscreen Ga naar Fullscreen - + Navigate Navigatie - + Load Global State Globale Speltoestand Laden - + Change Page Pagina Wijzigen - + Return To Game Terug Gaan Naar Het Spel - + Select State Selecteer Spelstaat - + Select Game Selecteer Spel - + Change View Weergave Wijzigen - + Launch Options Startopties - + Create Save State Backups Spelstaatsreservekopieën Opslaan - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Geheugenkaart Aanmaken - + Configuration Configuratie - + Start Game Start Spel - + Launch a game from a file, disc, or starts the console without any disc inserted. Start een spel van een bestand, schijf of start de console zonder enige schijf in een (virtuele) lade. - + Changes settings for the application. Wijzigt de instellingen van de toepassing. - + Return to desktop mode, or exit the application. Ga terug naar bureaublad-modus of sluit de applicatie af. - + Back Terug - + Return to the previous menu. Terug naar het vorige menu. - + Exit PCSX2 PCSX2 Afsluiten - + Completely exits the application, returning you to your desktop. Sluit de applicatie volledig af en stuurt u terug naar uw bureaublad. - + Desktop Mode Desktop Modus - + Exits Big Picture mode, returning to the desktop interface. Verlaat de Big Picture-modus, keert terug naar de bureaublad-modus. - + Resets all configuration to defaults (including bindings). Reset alle configuraties naar standaardwaarden (inclusief sneltoetsen). - + Replaces these settings with a previously saved input profile. Vervangt deze instellingen door een eerder opgeslagen invoersprofiel. - + Stores the current settings to an input profile. Opslaat de huidige instellingen naar een invoersprofiel. - + Input Sources Ingangsbronnen - + The SDL input source supports most controllers. De SDL-invoerbron ondersteunt de meeste controllers. - + Provides vibration and LED control support over Bluetooth. Biedt trillingen- en LED-ondersteuning mee met Bluetooth. - + Allow SDL to use raw access to input devices. Sta SDL toe ruwe toegang tot invoerapparaten te gebruiken. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. De XInput bron biedt ondersteuning voor XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Maakt drie extra controller slots mogelijk. Niet ondersteund in alle spellen. - + Attempts to map the selected port to a chosen controller. Probeert de geselecteerde poort te koppelen aan een gekozen controller. - + Determines how much pressure is simulated when macro is active. Bepaalt hoeveel druk wordt gesimuleerd wanneer macro actief is. - + Determines the pressure required to activate the macro. Bepaalt de druk die nodig is om de macro's te activeren. - + Toggle every %d frames Elke %d frames in-/uitschakelen - + Clears all bindings for this USB controller. Verwijdert alle sneltoetsverbindingen voor deze USB-regelaar. - + Data Save Locations Opslaglocaties Voor Gegevens - + Show Advanced Settings Toon Geavanceerde Instellingen - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Het veranderen van deze opties kan ervoor zorgen dat spellen niet functioneren. Wijzig op eigen risico, het PCSX2-team biedt geen ondersteuning voor configuraties met deze instelling. - + Logging Logboekregistratie - + System Console Systeem Console - + Writes log messages to the system console (console window/standard output). Schrijft logberichten naar de systeemconsole (console-venster/standaard uitvoer). - + File Logging Logboek Van Diagnostische Bestanden - + Writes log messages to emulog.txt. Schrijft log-berichten naar emulog.txt. - + Verbose Logging Breedsprakig/Uitgebreid Loggen - + Writes dev log messages to log sinks. Schrijft ontwikkelaarslog-berichten om verzamelingen te loggen. - + Log Timestamps Tijdstempels loggen - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. Voor Tales of Destiny. - + Preload TLB Hack Voorladen TLB Hack - + Needed for some games with complex FMV rendering. Nodig voor wat spellen met complexe FMV-rendering. - + Skip MPEG Hack Sla MPEG Hack Over - + Skips videos/FMVs in games to avoid game hanging/freezes. Slaat video's/FMV's over in spellen om ophanging/bevriezingen te voorkomen. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Bekend om de volgende spellen te beïnvloeden: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Voor SOCOM 2 HUD en Spy Hunter Bezig met Laden moment. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Volledige VU0 Synchronisatie - + Forces tight VU0 sync on every COP2 instruction. Forceert strakke VU0 sync bij elke COP2 instructie. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). Om te controleren op mogelijke float-overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Gebruik nauwkeurige timing voor VU XGKicks (langzamer). - + Load State Spelstaat Laden - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Maakt de geëmuleerde Emotion Engine overslaan van cycli. Helpt een klein deel van spellen zoals SOTC. Meestal is het schadelijk voor prestaties. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Over het algemeen een versnelling op CPUs met 4 of meer kernen. Veilig voor de meeste spellen, maar een paar zijn niet compatibel en kunnen vastlopen. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Voert onmiddellijk VU1 uit. Biedt een bescheiden snelheidsverbetering in de meeste spellen. Veilig voor de meeste spellen, maar een paar spellen kunnen grafische fouten tentoonstellen. - + Disable the support of depth buffers in the texture cache. Schakel de ondersteuning van de diepte-buffer in de texturecache uit. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Voorladen Framegegevens - + Texture Inside RT Textuur Binnen RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Wanneer ingeschakeld, converteert GPU kleurmap-textures, anders zal de CPU dit doen. Het is een ruil tussen GPU en CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps vervangbare texturen naar schijf. Zal de prestatie verminderen. - + Applies a shader which replicates the visual effects of different styles of television set. Past een shader toe die de visuele effecten van verschillende vormen van (beeldbuis-) televisie herhaalt. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Overslaan het weergeven van frames die niets veranderen in 25/30fps spellen. Kan de snelheid verbeteren, maar de toetseninvoersvertraging/maak het beeldstempo nog erger. - + Enables API-level validation of graphics commands. Maakt validatie op API-niveau van grafische commando's mogelijk. - + Use Software Renderer For FMVs Gebruik Software Renderer voor FMVs/Cut-scenes - + To avoid TLB miss on Goemon. Om te voorkomen dat TLB mist op Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Algemenete Tijdshack. Bekend om de volgende spellen te beïnvloeden: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Goed voor cache emulatieproblemen. Bekend om de volgende spellen te beïnvloeden: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Bekend om de volgende spellen te beïnvloeden: Bleach Blade Battlers, Growlanser II en III, Wizardry. - + Emulate GIF FIFO Emuleer GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct maar langzamer. Bekend om de volgende spellen te beïnvloeden: FIFA Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emuleer VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simuleer VIF1 FIFO vooruit. Bekend om de volgende spellen te beïnvloeden: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Vermijd constante recompilatie in sommige spellen. Bekend om de volgende spellen te beïnvloeden: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Voor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Achterna lopen. Om problemen te voorkomen bij het lezen of schrijven van VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Forceer Blit Interne FPS-detectie - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8077,2076 +8689,2116 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers van een door de gebruiker gespecificeerde URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Gebruik een alternatieve methode om interne FPS te berekenen om onjuiste metingen in sommige spellen te voorkomen. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Covers downloaden - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Indien ingeschakeld en ingelogd, zal PCSX2 scannen naar achievements bij het opstarten. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Alle geluiden dempen - + Prevents the emulator from producing any audible sound. Voorkomt dat de emulator elk hoorbaar geluid produceert. - + Backend Settings Backend Instellingen - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. De audio backend bepaalt hoe frames van de emulator naar de host worden verstuurd. - + Expansion Expansie - + Determines how audio is expanded from stereo to surround for supported games. Bepaalt hoe audio wordt uitgebreid van stereo naar surround voor ondersteunde spellen. - + Synchronization Synchronisatie - + Buffer Size Buffer Grootte - + Determines the amount of audio buffered before being pulled by the host API. Bepaalt de hoeveelheid audio-bufferingen voordat deze worden getrokken door de host API. - + Output Latency Uitvoersvertraging - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Bepaalt hoeveel vertraging er is tussen de audio die wordt opgepakt door de host API, en de luidsprekers. - + Minimal Output Latency Minimale Uitvoersvertraging - + When enabled, the minimum supported output latency will be used for the host API. Wanneer ingeschakeld, zal de minimale ondersteunende uitvoersvertraging worden gebruikt voor de host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Toont pop-upberichten bij het starten, indienen of mislukken van een scorebordsuitdaging. - + When enabled, each session will behave as if no achievements have been unlocked. Wanneer ingeschakeld, zal elke sessie zich voordoen alsof er geen spelprestaties zijn ontgrendeld. - + Account Account - + Logs out of RetroAchievements. Uitloggen van RetroAchievements. - + Logs in to RetroAchievements. Inloggen bij RetroAchievements. - + Current Game Huidig spel - + An error occurred while deleting empty game settings: {} Er is een fout opgetreden bij het verwijderen van lege spel-instellingen: {} - + An error occurred while saving game settings: {} Er is een fout opgetreden tijdens het opslaan van spel-instellingen: {} - + {} is not a valid disc image. {} is geen geldige schijfsimage. - + Automatic mapping completed for {}. Automatische snelknoptoewijzing mislukt voor {}. - + Automatic mapping failed for {}. Automatische snelknoptoewijzing mislukt voor {}. - + Game settings initialized with global settings for '{}'. Spelinstellingen geïnitialiseerd met algemene instellingen voor '{}'. - + Game settings have been cleared for '{}'. Spelinstellingen zijn gewist voor '{}'. - + + Uses {} as confirm when using a controller + Uses {} as confirm when using a controller + + + {} (Current) {} (Huidig) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Laden '{}' is mislukt. - + Input profile '{}' loaded. Invoersprofiel '{}' geladen. - + Input profile '{}' saved. Invoersprofiel '{}' opgeslagen. - + Failed to save input profile '{}'. Opslaan invoersprofiel '{}' is mislukt. - + Port {} Controller Type Virtueel Controller Type - + Select Macro {} Binds Selecteer Macro {} Toewijzigingen - + Port {} Device Poort {} Apparaat - + Port {} Subtype Poort {} Subtype - + {} unlabelled patch codes will automatically activate. {} patch codes zonder text-labelaanduiding zullen automatisch worden geactiveerd. - + {} unlabelled patch codes found but not enabled. {} patch codes zonder text-labelaanduiding gevonden maar niet ingeschakeld. - + This Session: {} Deze sessie: {} - + All Time: {} Gehele Tijd: {} - + Save Slot {0} Spelstaat Slot {0} - + Saved {} {} Opgeslagen - + {} does not exist. {} bestaat niet. - + {} deleted. {} verwijderd. - + Failed to delete {}. Verwijderen van {} is mislukt. - + File: {} Bestand: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Tijd Gespeeld: {} - + Last Played: {} Laatst Gespeeld: {} - + Size: {:.2f} MB Grootte: {:.2f} MB - + Left: Links: - + Top: Boven: - + Right: Rechts: - + Bottom: Onder: - + Summary Overzicht - + Interface Settings Interface Instellingen - + BIOS Settings BIOS Instellingen - + Emulation Settings Emulatie Instellingen - + Graphics Settings Grafische Instellingen - + Audio Settings Audio Instellingen - + Memory Card Settings Geheugenkaart Instellingen - + Controller Settings Controller Instellingen - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Snelheid - + 60% Speed 60% Snelheid - + 75% Speed 75% Snelheid - + 100% Speed (Default) 100% Snelheid (Standaard) - + 130% Speed 130% Snelheid - + 180% Speed 180% Snelheid - + 300% Speed 300% Snelheid - + Normal (Default) Normaal (Standaard) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Uitgeschakeld - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatisch (Standaard) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Uit - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Bovenste Veld Eerst, Zaagtand) - + Weave (Bottom Field First, Sawtooth) Weave (Onderste Veld Eerst, Zaagtand) - + Bob (Top Field First) Bob (Bovenste Veld Eerst) - + Bob (Bottom Field First) Bob (Onderste Veld Eerst) - + Blend (Top Field First, Half FPS) Blend (Bovenste Veld Eerst, Halve FPS) - + Blend (Bottom Field First, Half FPS) Blend (Onderste Veld Eerst, Halve FPS) - + Adaptive (Top Field First) Adaptive (Bovenste Veld Eerst) - + Adaptive (Bottom Field First) Adaptive (Onderste Veld Eerst) - + Native (PS2) Oorspronkelijk (PS2) - + Nearest Dichtsbezijnde - + Bilinear (Forced) Bilineair (Geforceerd) - + Bilinear (PS2) Bilineair (PS2) - + Bilinear (Forced excluding sprite) Bilineair (Geforceerd Uitgesloten Van Sprite) - + Off (None) Uitgeschakeld (Geen) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Geforceerd) - + Scaled Geschaald - + Unscaled (Default) Niet-geschaald (Standaard) - + Minimum Minimaal - + Basic (Recommended) Basis (Aanbevolen) - + Medium Medium - + High Hoog - + Full (Slow) Volledig (Traag) - + Maximum (Very Slow) Maximum (Zeer Traag) - + Off (Default) Uit (Standaard) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Gedeeltelijk - + Full (Hash Cache) Volledige (Hash-cache) - + Force Disabled Geforceerd Uitschakelen - + Force Enabled Geforceerd Inschakelen - + Accurate (Recommended) Nauwkeurig (Aanbevolen) - + Disable Readbacks (Synchronize GS Thread) Readbacks Uitschakelen (Synchroniseren GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + + Theme + Theme + + + Pause On Controller Disconnection Pause On Controller Disconnection - + Use Save State Selector Use Save State Selector - + + Swap OK/Cancel in Big Picture Mode + Swap OK/Cancel in Big Picture Mode + + + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - - Align To Native - Align To Native - - - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - - Use Light Theme - Use Light Theme - - - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + + Use Legacy Nintendo Layout in Big Picture Mode + Use Legacy Nintendo Layout in Big Picture Mode + + + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Test Unofficial Achievements - + + Notification Sound + Notification Sound + + + + Select Notification Sound + Select Notification Sound + + + + Unlock Sound + Unlock Sound + + + + Select Unlock Sound + Select Unlock Sound + + + + Leaderboard Submit Sound + Leaderboard Submit Sound + + + + Select Leaderboard Submit Sound + Select Leaderboard Submit Sound + + + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -10169,77 +10821,77 @@ Do you want to load this save and continue? Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. Upscale multiplier set to {}x. - + Saving screenshot to '{}'. Saving screenshot to '{}'. - + Saved screenshot to '{}'. Saved screenshot to '{}'. - + Failed to save screenshot to '{}'. Failed to save screenshot to '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Host GPU device encountered an error and was recovered. This may have broken rendering. - + CAS is not available, your graphics driver does not support the required functionality. CAS is not available, your graphics driver does not support the required functionality. - + with no compression with no compression - + with LZMA compression with LZMA compression - + with Zstandard compression with Zstandard compression - + Saving {0} GS dump {1} to '{2}' Saving {0} GS dump {1} to '{2}' - + single frame single frame - + multi-frame multi-frame - + Failed to render/download screenshot. Failed to render/download screenshot. - + Saved GS dump to '{}'. Saved GS dump to '{}'. @@ -10249,22 +10901,22 @@ Do you want to load this save and continue? Hash cache has used {:.2f} MB of VRAM, disabling. - + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - + Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. This Vulkan driver crashes PCSX2 on some GPUs. To use the Vulkan renderer, you should remove this app package. @@ -10273,7 +10925,7 @@ This Vulkan driver crashes PCSX2 on some GPUs. To use the Vulkan renderer, you should remove this app package. - + The Vulkan renderer was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. @@ -10293,14 +10945,14 @@ To use the Vulkan renderer, you should remove this app package. - Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. - The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. @@ -10364,7 +11016,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} @@ -10374,7 +11026,7 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. @@ -10432,22 +11084,22 @@ Please see our official documentation for more information. Reload Cheats - + Show Cheats For All CRCs Show Cheats For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. @@ -10756,113 +11408,263 @@ graphical quality, but this will increase system requirements. GameList - + PS2 Disc PS2 Disc - + PS1 Disc PS1 Disc - + ELF ELF - + + Invalid + Invalid + + + + NTSC-B + NTSC-B + + + + NTSC-C + NTSC-C + + + + NTSC-HK + NTSC-HK + + + + NTSC-J + NTSC-J + + + + NTSC-K + NTSC-K + + + + NTSC-T + NTSC-T + + + + NTSC-U + NTSC-U + + + Other Other - + + PAL-A + PAL-A + + + + PAL-AF + PAL-AF + + + + PAL-AU + PAL-AU + + + + PAL-BE + PAL-BE + + + + PAL-E + PAL-E + + + + PAL-F + PAL-F + + + + PAL-FI + PAL-FI + + + + PAL-G + PAL-G + + + + PAL-GR + PAL-GR + + + + PAL-I + PAL-I + + + + PAL-IN + PAL-IN + + + + PAL-M + PAL-M + + + + PAL-NL + PAL-NL + + + + PAL-NO + PAL-NO + + + + PAL-P + PAL-P + + + + PAL-PL + PAL-PL + + + + PAL-R + PAL-R + + + + PAL-S + PAL-S + + + + PAL-SC + PAL-SC + + + + PAL-SW + PAL-SW + + + + PAL-SWI + PAL-SWI + + + + PAL-UK + PAL-UK + + + Unknown Unknown - + Nothing Nothing - + Intro Intro - + Menu Menu - + In-Game In-Game - + Playable Playable - + Perfect Perfect - + Scanning directory {} (recursively)... Scanning directory {} (recursively)... - + Scanning directory {}... Scanning directory {}... - + Scanning {}... Scanning {}... - + Never Never - + Today Today - + Yesterday Yesterday - + {}h {}m {}h {}m - + {}h {}m {}s {}h {}m {}s - + {}m {}s {}m {}s - + {}s {}s - - + + %n hours %n hours @@ -10870,8 +11672,8 @@ graphical quality, but this will increase system requirements. - - + + %n minutes %n minutes @@ -10879,7 +11681,7 @@ graphical quality, but this will increase system requirements. - + Downloading cover for {0} [{1}]... Downloading cover for {0} [{1}]... @@ -10887,52 +11689,52 @@ graphical quality, but this will increase system requirements. GameListModel - + Type Type - + Code Code - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Region Region - + Compatibility Compatibility @@ -11154,22 +11956,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -11188,7 +11990,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Restore Restore @@ -11234,354 +12036,354 @@ Scanning recursively takes more time, but will identify files in subdirectories. PS2 Disc - + PS1 Disc PS1 Disc - + ELF (PS2 Executable) ELF (PS2 Executable) - + Region: Region: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brazil) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (China) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japan) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Korea) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (US) - + Other Other - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australia) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (South Africa) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Austria) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgium) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europe/Australia) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (France) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finland) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Germany) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Greece) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Italy) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (India) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europe/Australia) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Netherlands) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norway) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Poland) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Russia) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Spain) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Scandinavia) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Sweden) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Switzerland) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (United Kingdom) - + Compatibility: Compatibility: - + Input Profile: Input Profile: - + Shared Refers to the shared settings profile. Shared - + Disc Path: Disc Path: - + Browse... Browse... - + Clear Clear - + Verify Verify - + Search on Redump.org... Search on Redump.org... - + %0%1 First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat %0%1 - + %0%1 First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages %0%1 - + Select Disc Path Select Disc Path - + Game is not a CD/DVD. Game is not a CD/DVD. - + Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. - + # # - + Mode Mode - - + + Start Start - - + + Sectors Sectors - - + + Size Size - - + + MD5 MD5 - - + + Status Status - - - - - + + + + + %1 %1 - - + + <not computed> <not computed> - + Error Error - + Cannot verify image while a game is running. Cannot verify image while a game is running. - + One or more tracks is missing. One or more tracks is missing. - + Verified as %1 [%2] (Version %3). Verified as %1 [%2] (Version %3). - + Verified as %1 [%2]. Verified as %1 [%2]. - GlobalVariableTreeWidget + GlobalVariableTreeView - + unknown function unknown function @@ -11636,6 +12438,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Widescreen (16:9) Widescreen (16:9) + + + + Native/Full (10:7) + Native/Full (10:7) + FMV Aspect Ratio Override: @@ -11644,25 +12452,25 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + - - - - + + + + Off (Default) Off (Default) - - - + + + - - - + + + Automatic (Default) Automatic (Default) @@ -11721,15 +12529,15 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - + + + None None - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -11748,8 +12556,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -11795,19 +12603,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + Show Overscan Show Overscan - + Anti-Blur Anti-Blur @@ -11818,7 +12626,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -11828,18 +12636,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Screenshot Size: - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution - + PNG PNG @@ -11866,7 +12674,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Off Off @@ -11891,7 +12699,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -11938,7 +12746,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -11954,7 +12762,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -11979,18 +12787,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Maximum (Very Slow) - + Texture Preloading: Texture Preloading: - + Partial Partial - - + + Full (Hash Cache) Full (Hash Cache) @@ -12006,31 +12814,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Disable Depth Conversion - + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - - + + Spin GPU During Readbacks Spin GPU During Readbacks - - + + Spin CPU During Readbacks Spin CPU During Readbacks @@ -12042,15 +12850,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -12060,12 +12868,12 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Hardware Fixes - + Force Disabled Force Disabled - + Force Enabled Force Enabled @@ -12078,8 +12886,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (Disabled) @@ -12136,18 +12944,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Disable Safe Features - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT @@ -12215,44 +13023,44 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Special (Texture - Aggressive) - + Round Sprite: Round Sprite: - + Half Half - + Full Full - + Texture Offsets: Texture Offsets: - + X: X: - + Y: Y: - - + + Merge Sprite Merge Sprite - - + + Align Sprite Align Sprite @@ -12338,122 +13146,111 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Disable Partial Source Invalidation - + Read Targets When Closing Read Targets When Closing - + Estimate Texture Region Estimate Texture Region - + Disable Render Fixes Disable Render Fixes - - Align To Native - Align To Native - - - - + + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Bilinear Dirty Upscale: Bilinear Dirty Upscale: - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Texture Replacement Texture Replacement - + Search Directory Search Directory - - + + Browse... Browse... - - + + Open... Open... - - + + Reset Reset - + PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. - + Options Options - - + + Dump Textures Dump Textures - - + + Dump Mipmaps Dump Mipmaps - - + + Dump FMV Textures Dump FMV Textures - - + + Load Textures Load Textures - - - - Native (10:7) - Native (10:7) - Apply Widescreen Patches @@ -12465,438 +13262,442 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Apply No-Interlacing Patches - + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + Native Scaling Native Scaling - + Normal Normal - + Aggressive Aggressive - - + + Force Even Sprite Position Force Even Sprite Position - - + + Precache Textures Precache Textures - + Post-Processing Post-Processing - + Sharpening/Anti-Aliasing Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: - - - - + + + + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Sharpness: Sharpness: - - + + FXAA FXAA - + Filters Filters - + TV Shader: TV Shader: - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - + + Shade Boost Shade Boost - + Brightness: Brightness: - + Contrast: Contrast: - + Saturation Saturation - + OSD OSD - + On-Screen Display On-Screen Display - + OSD Scale: OSD Scale: - - + + Show Indicators Show Indicators - - + + Show Resolution Show Resolution - - + + Show Inputs Show Inputs - - + + Show GPU Usage Show GPU Usage - - + + Show Settings Show Settings - - + + Show FPS Show FPS - - + + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - + + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - + + Show Statistics Show Statistics - - + + Asynchronous Texture Loading Asynchronous Texture Loading - + Saturation: Saturation: - - + + Show CPU Usage Show CPU Usage - - + + Warn About Unsafe Settings Warn About Unsafe Settings - + Recording Recording - + Video Dumping Directory Video Dumping Directory - + Capture Setup Capture Setup - + OSD Messages Position: OSD Messages Position: - - + + Left (Default) Left (Default) - + OSD Performance Position: OSD Performance Position: - - + + Right (Default) Right (Default) - - + + Show Frame Times Show Frame Times - - + + Show PCSX2 Version Show PCSX2 Version - - + + Show Hardware Info Show Hardware Info - - + + Show Input Recording Status Show Input Recording Status - - + + Show Video Capture Status Show Video Capture Status - - + + Show VPS Show VPS - + capture capture - + Container: Container: - - + + Codec: Codec: - - + + Extra Arguments Extra Arguments - + Capture Audio Capture Audio - + Format: Format: - + Resolution: Resolution: - + x x - + Auto Auto - + Capture Video Capture Video - + Advanced Advanced here refers to the advanced graphics options. Advanced - + Advanced Options Advanced Options - + Hardware Download Mode: Hardware Download Mode: - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + GS Dump Compression: GS Dump Compression: - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - - Skip Presenting Duplicate Frames - Overslaan Van Dubbele Beelden - - - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12905,56 +13706,56 @@ Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - + Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: - + Disallowed Disallowed - + Allowed Allowed - + Debugging Options Debugging Options - + Override Texture Barriers: Override Texture Barriers: - + Use Debug Device Use Debug Device - - + + Show Speed Percentages Show Speed Percentages - + Disable Framebuffer Fetch Disable Framebuffer Fetch @@ -13021,1152 +13822,1131 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - - - - - - - - - - - - - + + + + + + + + + + + + + + - - - - - - - - - - + + + + + + + + + + - + - - - - - - - + + + + + + + - - - - - - - - - - - - - - + + + + + + + + + + + + Unchecked Unchecked - + Enable Widescreen Patches Enable Widescreen Patches - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Schakelt interlacing-offset uit, wat vervaging in sommige situaties kan verminderen. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Schakelt bilineaire post-processingsfilter in. Maakt het algehele beeld gladder zoals het op het scherm wordt weergegeven. Corrigeert de positionering tussen pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Schakelt PCRTC-offsets in die het scherm positioneren zoals het spel verzoekt. Handig voor sommige spellen zoals WipEout Fusion vanwege het schudeffect van het scherm, maar kan het beeld wazig maken. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Schakelt de optie in om het overscan-gebied te tonen bij spellen die meer tekenen dan het veilige gebied van het scherm. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + This option disables game-specific render fixes. Deze optie schakelt game-specifieke renderfixes uit. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Normaal gesproken behandelt de textuurcache gedeeltelijke ongeldigverklaringen. Helaas is dit erg kostbaar qua CPU-berekeningen. Deze aanpassing vervangt de gedeeltelijke ongeldigverklaring door een volledige verwijdering van de textuur om de CPU-belasting te verminderen. Het helpt bij spellen die de Snowblind-engine gebruiken. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Converteert het 4-bits en 8-bits framebuffer op de CPU in plaats van de GPU. Helpt bij Harry Potter- en Stuntmanspellen. Heeft een grote invloed op de prestaties. - - + + Disabled Uitgeschakeld - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. + + + + 90% + 90% + + + + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. + + + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Stelt de textuurcache in staat om het binnenste gedeelte van een vorige framebuffer opnieuw te gebruiken als invoertextuur. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Maakt alle doelen in de textuurcache leeg terug naar het lokale geheugen bij het afsluiten. Kan voorkomen dat visuals verloren gaan bij het opslaan van de status of het wisselen van renderers, maar kan ook grafische corruptie veroorzaken. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Video Format Video Format - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - + Automatic Resolution Automatic Resolution - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Audio Bitrate Audio Bitrate - + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - 1.25x Native (~450px) - 1.25x Native (~450px) + + + (Default) + (Default) - - 1.5x Native (~540px) - 1.5x Native (~540px) - - - - 1.75x Native (~630px) - 1.75x Native (~630px) - - - + 2x Native (~720px/HD) 2x Native (~720px/HD) - - 2.5x Native (~900px/HD+) - 2.5x Native (~900px/HD+) - - - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - - 3.5x Native (~1260px) - 3.5x Native (~1260px) - - - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Voegt padding toe aan het weergavegebied om ervoor te zorgen dat de verhouding tussen pixels op de host en pixels in de console een geheel getal is. Dit kan leiden tot een scherper beeld in sommige 2D-spellen. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - - Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - - - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + 50% 50% - - Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - Selecteert de kwaliteit waarmee schermafbeeldingen worden gecomprimeerd. Hogere waarden behouden meer detail voor JPEG en verminderen de bestandsgrootte voor PNG. - - - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Randloos Volledig Scherm - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - - + + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - - + + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Natief (PS2) (Standaard) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploadt hele texturen tegelijk in plaats van kleine stukjes, vermijdt redundante uploads wanneer mogelijk. Verbetert de prestaties in de meeste spellen, maar kan een kleine selectie langzamer maken. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Het inschakelen van deze optie geeft je de mogelijkheid om de renderer en upscaling-fixes voor je spellen aan te passen. Echter, ALS je dit HEBT INGESCHAKELD, WORDEN AUTOMATISCHE INSTELLINGEN UITGESCHAKELD en kun je automatische instellingen opnieuw inschakelen door deze optie uit te schakelen. - + 2 threads 2 threads - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Dwingt een primitieve flush af wanneer een framebuffer ook een invoertextuur is. Dit lost enkele verwerkingseffecten op, zoals de schaduwen in de Jak-serie en radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Deze optie schakelt meerdere veilige functies uit. Het schakelt nauwkeurige Unscale Point en Line rendering uit, wat kan helpen bij Xenosaga-spellen. Het schakelt nauwkeurige GS Memory Clearing uit om door de CPU te worden gedaan, en laat alleen de GPU het afhandelen, wat Kingdom Hearts-spellen kan helpen. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Vervangt post-processing van meerdere plaveisel-sprites door een enkele dikke sprite. Vermindert verschillende upscaling-lijnen. - + Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Verzadiging, contrast en helderheid kunnen worden aangepast. De standaardwaarde voor helderheid, verzadiging en contrast is ingesteld op 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness + - 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - - Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Slaat het synchroniseren met de GS-thread en host-GPU voor GS-downloads over. Kan leiden tot een grote snelheidsboost op tragere systemen, ten koste van veel gebroken grafische effecten. Als games kapot zijn en je hebt deze optie ingeschakeld, schakel deze dan eerst uit. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14174,7 +14954,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -14183,190 +14963,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - + + + - - - - - - - - - + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + Toggle On-Screen Display Toggle On-Screen Display - + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Toggle Hardware Mipmapping Toggle Hardware Mipmapping - + Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Automatic Automatic - + Off Off - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... @@ -14508,7 +15288,8 @@ Swap chain: see Microsoft's Terminology Portal. - + + Save States Save States @@ -14534,116 +15315,121 @@ Swap chain: see Microsoft's Terminology Portal. + Load Backup State From Selected Slot + Load Backup State From Selected Slot + + + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -14651,78 +15437,63 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Recording Input - + {} Replaying {} Replaying - - Input Recording Active: {} - Input Recording Active: {} - - - - Frame: {}/{} ({}) - Frame: {}/{} ({}) - - - - Undo Count: {} - Undo Count: {} - - - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - + Close Menu Close Menu - - + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -14771,24 +15542,24 @@ Swap chain: see Microsoft's Terminology Portal. Clear Bindings - + Bindings for %1 %2 Bindings for %1 %2 - + Close Close - - + + Push Button/Axis... [%1] Push Button/Axis... [%1] - - + + %1% %1% @@ -14796,7 +15567,7 @@ Swap chain: see Microsoft's Terminology Portal. InputBindingWidget - + Left click to assign a new button @@ -14807,19 +15578,19 @@ Left click to assign a new button Shift + left click for additional bindings - + Right click to clear binding Right click to clear binding - + No bindings registered No bindings registered - + %n bindings %n bindings @@ -14827,8 +15598,8 @@ Right click to clear binding - - + + Push Button/Axis... [%1] Push Button/Axis... [%1] @@ -14836,40 +15607,55 @@ Right click to clear binding InputRecording - + Started new input recording Started new input recording - + Savestate load failed for input recording Savestate load failed for input recording - + Savestate load failed for input recording, unsupported version? Savestate load failed for input recording, unsupported version? - + Replaying input recording Replaying input recording - + Input recording stopped Input recording stopped - + Unable to stop input recording Unable to stop input recording - + Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now... Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now... + + + Input Recording Active: {} + Input Recording Active: {} + + + + Frame: {}/{} ({}) + Frame: {}/{} ({}) + + + + Undo Count: {} + Undo Count: {} + InputRecordingControls @@ -15042,17 +15828,17 @@ Right click to clear binding InputVibrationBindingWidget - + Error Error - + No devices with vibration motors were detected. No devices with vibration motors were detected. - + Select vibration motor for %1. Select vibration motor for %1. @@ -15065,321 +15851,397 @@ Right click to clear binding Behaviour - - + + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - - + + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Enable Discord Presence Enable Discord Presence - - + + + Enable Mouse Lock + Enable Mouse Lock + + + + Pause On Controller Disconnection Pause On Controller Disconnection - + Game Display Game Display - - + + Start Fullscreen Start Fullscreen - - + + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - - + + Render To Separate Window Render To Separate Window - - + + Hide Main Window When Running Hide Main Window When Running - - + + Disable Window Resizing Disable Window Resizing - - + + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + Preferences Preferences - + Language: Language: - + Theme: Theme: - + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... - + Native Native - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Gray) [Dark] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blue) [Dark] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grayish Green/-Blue ) [Light] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Pink) [Light] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brown-ish/Creamy White) [Light] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (White/Blue) [Light] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Red/Purple) [Dark] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blue/Purple) [Dark] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blue) [Dark] - + + AMOLED (Black) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + AMOLED (Black) [Dark] + + + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Black/Red) [Dark] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Black/Blue) [Dark] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] - + Custom.qss [Drop in PCSX2 Folder] "Custom.qss" must be kept as-is. Custom.qss [Drop in PCSX2 Folder] - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Controleert automatisch op updates voor het programma bij het opstarten. Updates kunnen worden uitgesteld of volledig worden overgeslagen. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Voorkomt dat de screensaver activeert en de host in slaapstand gaat terwijl de emulatie draait. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Bepaalt of er een prompt wordt weergegeven om het afsluiten van de virtuele machine te bevestigen wanneer de sneltoets wordt ingedrukt. - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> + + + Allows switching in and out of fullscreen mode by double-clicking the game window. Staat het in- en uitschakelen van de volledige schermmodus toe door dubbel te klikken op het spelvenster. - + Prevents the main window from being resized. Voorkomt dat het hoofdvenster wordt aangepast in grootte. - - - - - - - + + + - + + + + + + Unchecked Niet aangevinkt - + Fusion [Light/Dark] Fusie [Licht/Donker] - + Pauses the emulator when a game is started. Pauzeert de emulator wanneer een spel wordt gestart. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauzeert de emulator wanneer je het venster minimaliseert of naar een andere applicatie overschakelt, en hervat wanneer je terugkeert. - + Automatically switches to fullscreen mode when a game is started. Schakelt automatisch over naar de volledige schermmodus wanneer een spel wordt gestart. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Verbergt de muisaanwijzer/cursor wanneer de emulator in de volledige schermmodus is. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Rendert het spel naar een apart venster, in plaats van het hoofdvenster. Als dit niet is aangevinkt, wordt het spel weergegeven boven de lijst met spellen. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Verbergt het hoofdvenster (met de spellenlijst) wanneer een spel draait, vereist dat Render To Separate Window is ingeschakeld. - + Shows the game you are currently playing as part of your profile in Discord. Toont het spel dat je momenteel speelt als onderdeel van je profiel in Discord. - + System Language [Default] Systeem Taal [Default] + + LayoutEditorDialog + + + Name + Name + + + + Target + Target + + + + Initial State + Initial State + + + + New Layout + New Layout + + + + Edit Layout + Edit Layout + + + + Create Default "%1" Layout + Create Default "%1" Layout + + + + Create Blank Layout + Create Blank Layout + + + + Clone Current Layout + Clone Current Layout + + + + Name is empty. + Name is empty. + + + + Name too long. + Name too long. + + + + A layout with that name already exists. + A layout with that name already exists. + + LogWindow @@ -15468,37 +16330,37 @@ Right click to clear binding MAC_APPLICATION_MENU - + Services Services - + Hide %1 Hide %1 - + Hide Others Hide Others - + Show All Show All - + Preferences... Voorkeuren... - + Quit %1 Quit %1 - + About %1 About %1 @@ -15516,18 +16378,18 @@ Right click to clear binding &System - - + + Change Disc Change Disc - + Load State Load State - + S&ettings S&ettings @@ -15537,164 +16399,164 @@ Right click to clear binding &Help - + &Debug &Debug - + &View &View - + &Window Size &Window Size - + &Tools &Tools - + Toolbar Toolbar - + Start &File... Start &File... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan Voor Nieuwe Spellen - + &Rescan All Games &Opnieuw scannen van Games Scannen - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + &Post-Processing Settings... &Post-Processing Settings... - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File @@ -15720,404 +16582,415 @@ Right click to clear binding Setti&ngs - + &Switch Renderer &Switch Renderer - + &Input Recording &Input Recording - + Start D&isc... Start D&isc... - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + &Emulation &Emulation - + Controllers In Toolbar Controllers - + Achie&vements Achie&vements - + &Fullscreen &Fullscreen - + + PCSX2 &Wiki... + PCSX2 &Wiki... + + + + D&ocumentation... + D&ocumentation... + + + &Interface &Interface - + Add Game &Directory... Add Game &Directory... - + Settings In Toolbar Settings - + &From File... &From File... - + From &Device... From &Device... - + From &Game List... From &Game List... - + &Remove Disc &Remove Disc - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Show Titl&es (Grid View) Show Titl&es (Grid View) - + &Open Data Directory... &Open Data Directory... - + &Toggle Software Rendering &Toggle Software Rendering - + &Open Debugger &Open Debugger - + &Reload Cheats/Patches &Reload Cheats/Patches - + E&nable System Console E&nable System Console - + Enable &Debug Console Enable &Debug Console - + Enable &Log Window Enable &Log Window - + Enable &Verbose Logging Enable &Verbose Logging - + Enable EE Console &Logging Enable EE Console &Logging - + Enable &IOP Console Logging Enable &IOP Console Logging - + Save Single Frame &GS Dump Save Single Frame &GS Dump - + &New This section refers to the Input Recording submenu. &New - + &Play This section refers to the Input Recording submenu. &Play - + &Stop This section refers to the Input Recording submenu. &Stop - + &Controller Logs &Controller Logs - + &Input Recording Logs &Input Recording Logs - + Enable &CDVD Read Logging Enable &CDVD Read Logging - + Save CDVD &Block Dump Save CDVD &Block Dump - + &Enable Log Timestamps &Enable Log Timestamps - + Start Big Picture &Mode Start Big Picture &Mode - + &Cover Downloader... &Cover Downloader... - + &Show Advanced Settings &Show Advanced Settings - + &Recording Viewer &Recording Viewer - + &Video Capture &Video Capture - + &Edit Cheats... &Edit Cheats... - + Edit &Patches... Edit &Patches... - + &Status Bar &Status Bar - - + + Game &List Game &List - + Loc&k Toolbar Loc&k Toolbar - + &Verbose Status &Verbose Status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Input Recording Logs Input Recording Logs - + Enable &File Logging Enable &File Logging - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings Show Advanced Settings - + + Video Capture Video Capture - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16130,297 +17003,309 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + + + Record On Boot + Record On Boot + + + + Did you want to start recording on boot? + Did you want to start recording on boot? + + + + %1 Files (*.%2) %1 Files (*.%2) - + + Did you want to cancel recording on boot? + Did you want to cancel recording on boot? + + + + Recording will start in a moment + Recording will start in a moment + + + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - - Theme Change - Theme Change - - - - Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - - - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16429,12 +17314,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -16447,89 +17332,89 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + + Load Backup Slot %1 (%2) + Load Backup Slot %1 (%2) + + + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - - Undo Load State - Undo Load State - - - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16538,83 +17423,88 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset - + Missing Font File Missing Font File - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - + Downloading Files Downloading Files + + + Audio Files (*.wav) + Audio Files (*.wav) + MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -16631,13 +17521,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: @@ -16654,9 +17544,11 @@ Close any other instances of PCSX2, or restart your computer. Force ejecting all Memory Cards. Reinserting in 1 second. - - The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. - The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + + The virtual console hasn't saved to your memory card in a long time. +Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card in a long time. +Savestates should not be used in place of in-game saves. @@ -16787,10 +17679,10 @@ Close any other instances of PCSX2, or restart your computer. MemoryCardCreateDialog - - - - + + + + Create Memory Card Create Memory Card @@ -16871,22 +17763,22 @@ Close any other instances of PCSX2, or restart your computer. NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). - + Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. - + Failed to create the Memory Card, because another card with the name '%1' already exists. Failed to create the Memory Card, because another card with the name '%1' already exists. - + Failed to create the Memory Card, the log may contain more information. Failed to create the Memory Card, the log may contain more information. - + Memory Card '%1' created. Memory Card '%1' created. @@ -16894,12 +17786,12 @@ Close any other instances of PCSX2, or restart your computer. MemoryCardListWidget - + Yes Yes - + No No @@ -16964,25 +17856,25 @@ Close any other instances of PCSX2, or restart your computer. - + Create Create - + Rename Rename - + Convert Convert - + Delete Delete @@ -17019,36 +17911,37 @@ Close any other instances of PCSX2, or restart your computer. - + + Error Error - - + + Delete Memory Card Delete Memory Card - - - - + + + + Rename Memory Card Rename Memory Card - + New Card Name New Card Name - + New name is invalid, it must end with .ps2 New name is invalid, it must end with .ps2 - + New name is invalid, a card with this name already exists. New name is invalid, a card with this name already exists. @@ -17063,7 +17956,7 @@ Close any other instances of PCSX2, or restart your computer. This Memory Card cannot be recognized or is not a valid file type. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17072,58 +17965,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Failed to delete the Memory Card. The log may have more information. - + Failed to rename Memory Card. The log may contain more information. Failed to rename Memory Card. The log may contain more information. - + + Cannot convert an unformatted memory card. + Cannot convert an unformatted memory card. + + + Use for Slot %1 Use for Slot %1 - + Both slots must have a card selected to swap. Both slots must have a card selected to swap. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown Unknown - + PS2 (Folder) PS2 (Folder) @@ -17131,325 +18029,308 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] - MemorySearchWidget + MemorySearchView - + Value Value - + Type Type - + 1 Byte (8 bits) 1 Byte (8 bits) - + 2 Bytes (16 bits) 2 Bytes (16 bits) - + 4 Bytes (32 bits) 4 Bytes (32 bits) - + 8 Bytes (64 bits) 8 Bytes (64 bits) - + Float Float - + Double Double - + String String - - Array of byte - Array of byte + + Byte Array + Byte Array - + Hex Hex - + Search Search - + Filter Search Filter Search - - + + Equals Equals - - + + Not Equals Not Equals - - + + Greater Than Greater Than - - + + Greater Than Or Equal Greater Than Or Equal - - + + Less Than Less Than - - + + Less Than Or Equal Less Than Or Equal - + + + Unknown Initial Value + Unknown Initial Value + + + Comparison Comparison - + Start Start - + End End - - Search Results List Context Menu - Search Results List Context Menu - - - + Copy Address Copy Address - - Go to in Disassembly - Go to in Disassembly - - - - Add to Saved Memory Addresses - Add to Saved Memory Addresses - - - + Remove Result Remove Result - - - - - - + + + + + + + Debugger Debugger - + Invalid start address Invalid start address - + Invalid end address Invalid end address - + Start address can't be equal to or greater than the end address Start address can't be equal to or greater than the end address - + Invalid search value Invalid search value - + Value is larger than type Value is larger than type - + + This search comparison can only be used with filter searches. This search comparison can only be used with filter searches. - + %0 results found %0 results found - + Searching... Searching... - + Increased Increased - + Increased By Increased By - + Decreased Decreased - + Decreased By Decreased By - + Changed Changed - + Changed By Changed By - + Not Changed Not Changed - MemoryViewWidget + MemoryView - + Memory Memory - + Copy Address Copy Address - - Go to in Disassembly - Go to in Disassembly - - - + Go to address Go to address - + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - - Add to Saved Memory Addresses - Add to Saved Memory Addresses - - - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste - + Go To In Memory View Go To In Memory View - + Cannot Go To Cannot Go To @@ -17752,6 +18633,24 @@ This action cannot be reversed, and you will lose any saves on the card.Address is not aligned. + + NoLayoutsWidget + + + Form + Form + + + + There are no layouts. + There are no layouts. + + + + Create Default Layouts + Create Default Layouts + + Pad @@ -18124,7 +19023,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitar - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. @@ -18289,12 +19188,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -18303,7 +19202,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18312,7 +19211,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18321,7 +19220,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -18329,12 +19228,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -18342,7 +19241,7 @@ Ejecting {3} and replacing it with {2}. PermissionsDialogCamera - + PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. @@ -18350,7 +19249,7 @@ Ejecting {3} and replacing it with {2}. PermissionsDialogMicrophone - + PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. @@ -18422,47 +19321,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -18496,106 +19395,112 @@ Ejecting {3} and replacing it with {2}. - RegisterWidget + RegisterView - + Register View Register View - - - View as hex - View as hex + + + Show as Float + Show as Float - - - View as float - View as float - - - + Copy Top Half Copy Top Half - + Copy Bottom Half Copy Bottom Half - + Copy Segment Copy Segment - + Copy Value Copy Value - + Change Top Half Change Top Half - + Change Bottom Half Change Bottom Half - + Change Segment Change Segment - + Change Value Change Value - - Go to in Disassembly - Go to in Disassembly - - - - Go to in Memory View - Go to in Memory View - - - + Change %1 Changing the value in a CPU register (e.g. "Change t0") Change %1 - - + + Invalid register value Invalid register value - + Invalid hexadecimal register value. Invalid hexadecimal register value. - + Invalid floating-point register value. Invalid floating-point register value. - + Invalid target address Invalid target address + + + This register holds an invalid address. + This register holds an invalid address. + + + + SDLInputSource + + + SDL3 Migration + SDL3 Migration + + + + As part of our upgrade to SDL3, we've had to migrate your binds +Your controller did not match the Xbox layout and may need rebinding +Please verify your controller settings and amend if required + As part of our upgrade to SDL3, we've had to migrate your binds +Your controller did not match the Xbox layout and may need rebinding +Please verify your controller settings and amend if required + SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18607,43 +19512,91 @@ If you have any unsaved progress on this save state, you can download the compat SavedAddressesModel - + MEMORY ADDRESS MEMORY ADDRESS - + LABEL LABEL - + DESCRIPTION DESCRIPTION + + SavedAddressesView + + + Saved Addresses + Saved Addresses + + + + New + New + + + + Copy Address + Copy Address + + + + Copy Text + Copy Text + + + + Copy all as CSV + Copy all as CSV + + + + Paste from CSV + Paste from CSV + + + + Load from Settings + Load from Settings + + + + Save to Settings + Save to Settings + + + + Delete + Delete + + SettingWidgetBinder - - - + + + Reset Reset - - + + Default: Default: - + Confirm Folder Confirm Folder - + The chosen directory does not currently exist: %1 @@ -18656,38 +19609,55 @@ Do you want to create this directory? Do you want to create this directory? - + + + Error Error - + Folder path cannot be empty. Folder path cannot be empty. - + Select folder for %1 Select folder for %1 + + + File cannot be found. + File cannot be found. + + + + File path cannot be empty. + File path cannot be empty. + + + + Select File + Select File + SettingsDialog - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Use Global Setting [Enabled] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Use Global Setting [Disabled] - - + + Use Global Setting [%1] Use Global Setting [%1] @@ -19221,42 +20191,60 @@ Scanning recursively takes more time, but will identify files in subdirectories. StackModel - + ENTRY Warning: short space limit. Abbreviate if needed. ENTRY - + LABEL Warning: short space limit. Abbreviate if needed. LABEL - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + INSTRUCTION Warning: short space limit. Abbreviate if needed. INSTRUCTION - + STACK POINTER Warning: short space limit. Abbreviate if needed. STACK POINTER - + SIZE Warning: short space limit. Abbreviate if needed. SIZE + + StackView + + + Stack + Stack + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + SymbolTreeModel @@ -19314,291 +20302,309 @@ Scanning recursively takes more time, but will identify files in subdirectories. - SymbolTreeWidget + SymbolTreeView - - Form - Form + + Symbol Tree + Symbol Tree - + Refresh Refresh - + Filter Filter - + + + - + - - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - - Go to in Disassembly - Go to in Disassembly - - - - Go to in Memory View - Go to in Memory View - - - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - - Reset children - Reset children + + Reset Children + Reset Children - - Change type temporarily - Change type temporarily + + Change Type Temporarily + Change Type Temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. + + TextureReplacement + + + Texture replacement directory {} will not work on case sensitive filesystems. +Rename it to {} to remove this warning. + Texture replacement directory {} will not work on case sensitive filesystems. +Rename it to {} to remove this warning. + + ThreadModel - - + + INVALID INVALID - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. ENTRY - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITY - + STATE Warning: short space limit. Abbreviate if needed. STATE - + WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE - + BAD Refers to a Thread State in the Debugger. BAD - + RUN Refers to a Thread State in the Debugger. RUN - + READY Refers to a Thread State in the Debugger. READY - + WAIT Refers to a Thread State in the Debugger. WAIT - + SUSPEND Refers to a Thread State in the Debugger. SUSPEND - + WAIT SUSPEND Refers to a Thread State in the Debugger. WAIT SUSPEND - + DORMANT Refers to a Thread State in the Debugger. DORMANT - + NONE Refers to a Thread Wait State in the Debugger. NONE - + WAKEUP REQUEST Refers to a Thread Wait State in the Debugger. WAKEUP REQUEST - + SEMAPHORE Refers to a Thread Wait State in the Debugger. SEMAPHORE - + SLEEP Refers to a Thread Wait State in the Debugger. SLEEP - + DELAY Refers to a Thread Wait State in the Debugger. DELAY - + EVENTFLAG Refers to a Thread Wait State in the Debugger. EVENTFLAG - + MBOX Refers to a Thread Wait State in the Debugger. MBOX - + VPOOL Refers to a Thread Wait State in the Debugger. VPOOL - + FIXPOOL Refers to a Thread Wait State in the Debugger. FIXPOOL + + ThreadView + + + Threads + Threads + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + USB @@ -20725,8 +21731,10 @@ Scanning recursively takes more time, but will identify files in subdirectories. - Apply a multiplier to the turntable - Apply a multiplier to the turntable + Apply a sensitivity multiplier to turntable rotation. +Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. + Apply a sensitivity multiplier to turntable rotation. +Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. @@ -21808,42 +22816,37 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - - Failed to save save state: {}. - Failed to save save state: {}. - - - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21860,272 +22863,295 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - - Failed to save save state to slot {}. - Failed to save save state to slot {}. - - - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - - There is no save state in slot {}. - There is no save state in slot {}. - - - - Failed to load state from slot {} (Memory card is busy) - Failed to load state from slot {} (Memory card is busy) - - - - Loading state from slot {}... - Loading state from slot {}... - - - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + + Debug device is enabled. This will massively reduce performance. + Debug device is enabled. This will massively reduce performance. + + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + + Failed to save state: {}. + Failed to save state: {}. + + + + Failed to save state to slot {}. + Failed to save state to slot {}. + + + + There is no saved {} in slot {}. + There is no saved {} in slot {}. + + + + + + backup state + backup state + + + + Failed to load {} from slot {} (Memory card is busy) + Failed to load {} from slot {} (Memory card is busy) + + + + + state + state + + + + Loading {} from slot {}... + Loading {} from slot {}... + + + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk.