diff --git a/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts b/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts
index d45d8068b7..002f6fa675 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts
@@ -9,18 +9,18 @@
Over PCSX2
-
+ SCM VersionSCM= Source Code ManagementSCM versie
-
+ <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html><html><head/><body><p>PCSX2 is een gratis en open-source PlayStation 2 (PS2) emulator. Het doel ervan is om de PS2'hardware te emuleren, met behulp van een combinatie van MIPS CPU Interpreters, Aanbevolen en en een virtuele machine die de hardware-toestand en het PS2-systeemgeheugen beheert. Dit stelt je in staat om PS2 spellen te spelen op je PC, met veel extra functies en voordelen.</p></body></html>
-
+ <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html><html><head/><body><p>PlayStation 2 en PS2 zijn geregistreerde handelsmerken van Sony Interactive Entertainment. Deze aanvraag is op geen enkele manier geassocieerd met Sony Interactive Entertainment.</p></body></html>
@@ -50,12 +50,12 @@
Licenties van derden
-
+ View DocumentDocument bekijken
-
+ File not found: %1Bestand is niet gevonden: %1
@@ -95,27 +95,27 @@
Gereed...
-
+ <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.<strong>Je Retro prestaties login token is niet langer geldig.</strong> Je moet opnieuw je referenties invoeren om je prestaties te kunnen volgen. Jouw wachtwoord wordt niet opgeslagen in PCSX2, er wordt een toegangstoken gegenereerd en gebruikt.
-
+ &Login&Aanmelden
-
+ Logging in...Aanmelden...
-
+ Login ErrorFout bij inloggen
-
+ Login failed.
Error: %1
@@ -126,17 +126,17 @@ Fout: %1
Controleer uw gebruikersnaam en wachtwoord en probeer het opnieuw.
-
+ Login failed.Aanmelden mislukt.
-
+ Enable AchievementsAchievements inschakelen
-
+ Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.
Do you want to enable tracking now?
@@ -145,12 +145,12 @@ Do you want to enable tracking now?
Wilt u het volgen nu inschakelen?
-
+ Enable Hardcore ModeSchakel Hardcore-modus in
-
+ Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.
However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.
@@ -163,12 +163,12 @@ Echter, hardcore modus voorkomt ook het gebruik van spelstaten, cheats en vertra
Wilt u hardcore modus inschakelen?
-
+ Reset SystemSysteem Herstarten
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore-modus zal niet worden ingeschakeld totdat het systeem is gereset. Wilt u het systeem nu herstarten?
@@ -176,183 +176,239 @@ Wilt u hardcore modus inschakelen?
AchievementSettingsWidget
-
-
+
+ Enable AchievementsPrestaties ingeschakeld
-
-
+
+ Enable Hardcore ModeHardcore modus inschakelen
-
-
+
+ Test Unofficial AchievementsTest Onofficiele Achievements
-
-
+
+ Enable Sound EffectsGeluidseffecten inschakelen
-
+ NotificationsMeldingen
-
-
+
+ 5 seconds5 seconden
-
+ AccountAccount
-
-
+
+ Login...Login...
-
+ View Profile...Profiel bekijken...
-
+ SettingsInstellingen
-
-
+
+ Enable Spectator ModeSchakel Kijkersmodus in
-
-
+
+ Enable Encore ModeSchakel Herhalingsmodus in
-
-
+
+ Show Achievement NotificationsToon Prestatiemeldingen
-
-
+
+ Show Leaderboard NotificationsToon Scorebord meldingen
-
-
+
+ Enable In-Game OverlaysSchakel In-Spel Overlays in
-
+
+ Sound Effects
+ Geluidseffecten
+
+
+
+
+
+ Browse...
+ Bladeren...
+
+
+
+
+
+ Reset
+ Resetten
+
+
+
+ Achievement Unlock Sound
+ Achievement Unlock Sound
+
+
+
+
+
+ Preview
+ Voorvertoning
+
+
+
+ Notification Sound
+ Meldingsgeluid
+
+
+
+ Leaderboard Submit Sound
+ Leaderboard Submit Sound
+
+
+ Username:
Login token generated at:Gebruikersnaam:
Aanmeldingstoken gegenereerd op:
-
+ Game InfoGame informatie
-
+ <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html><html><head/><body><p align="justify">PCSX2 maakt gebruik van RetroAchievements als een prestatiesdatabase en voor het bijhouden van de vooruitgang. Om prestaties te gebruiken, meld u aan voor een account bij <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">De prestatielijst in-game bekijken. Druk op de sneltoets voor <span style=" font-weight:600;">Open Pause Menu</span> en selecteer <span style=" font-weight:600;">Prestaties</span> uit het menu.</p></body></html>
-
-
-
-
-
+
+
+
+
+ UncheckedUitgeschakeld
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Wanneer ingeschakeld, zal PCSX2 ervan uitgaan dat alle prestaties vergrendeld zijn en geen ontgrendelmeldingen naar de server sturen.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.Wanneer ingeschakeld, zal PCSX2 prestaties weergeven uit niet-officiële sets. Houd er rekening mee dat deze prestaties niet worden bijgehouden door RetroAchievements, dus ze ontgrendelen elke keer.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Uitdaging" modus voor prestaties, inclusief het volgen van het scorebord. Schakelt het opslaan van staat, cheats en vertragingfuncties.
-
-
-
-
+
+
+
+ CheckedIngeschakeld
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Speelt geluidseffecten af voor evenementen zoals prestatie-ontgrendelingen en het scorebord.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Toont pictogrammen in de rechterbenedenhoek van het scherm wanneer een uitdagings/voorbereid prestatie actief is.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.Wanneer ingeschakeld en ingelogd, zal PCSX2 bij het opstarten scannen naar prestaties.
-
+ Displays popup messages on events such as achievement unlocks and game completion.Toont pop-upberichten bij gebeurtenissen zoals het ontgrendelen van prestaties en het voltooien van het spel.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Toont pop-upberichten bij het starten, indienen of mislukken van een scoreborduitdaging.
-
+
+ Custom Sound Effect
+ Custom Sound Effect
+
+
+
+ Any
+ Any
+
+
+
+ Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard.
+ Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard.
+
+
+ When enabled, each session will behave as if no achievements have been unlocked.Wanneer ingeschakeld, zal elke sessie zich voordoen alsof er geen prestaties zijn ontgrendeld.
-
+ Reset SystemSysteem Herstarten
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore modus zal niet worden ingeschakeld totdat het systeem is herstart. Wilt u het systeem nu herstarten?
-
-
+
+ %n seconds%n seconden
@@ -360,19 +416,19 @@ Aanmeldingstoken gegenereerd op:
-
+ Username: %1
Login token generated on %2.Gebruikersnaam: %1
Aanmeldingstoken gegenereerd op %2.
-
+ LogoutUitloggen
-
+ Not Logged In.Niet ingelogd.
@@ -380,33 +436,33 @@ Aanmeldingstoken gegenereerd op %2.
Achievements
-
+ Hardcore mode will be enabled on system reset.Hardcore modus zal worden ingeschakeld bij een systeem reset.
-
-
+
+ {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.{0} kan niet worden uitgevoerd wanneer de hardcore modus actief is. Wil je de hardcore modus uitschakelen? {0} zal worden geannuleerd als je voor Nee kiest.
-
+ Hardcore mode is now enabled.Hardcore modus is nu ingeschakeld.
-
+ {} (Hardcore Mode){} (Hardcore Mode)
-
+ {0}, {1}.{0}, {1}.
-
+ You have unlocked {} of %n achievementsAchievement popup
@@ -415,7 +471,7 @@ Aanmeldingstoken gegenereerd op %2.
-
+ and earned {} of %n pointsAchievement popup
@@ -424,22 +480,22 @@ Aanmeldingstoken gegenereerd op %2.
-
+ {} (Unofficial){} (Onofficieel)
-
+ Mastered {}Voltooid {} in Hardcore Modus
-
+ {0}, {1}{0}, {1}
-
+ %n achievementsMastery popup
@@ -448,7 +504,7 @@ Aanmeldingstoken gegenereerd op %2.
-
+ %n pointsMastery popup
@@ -457,267 +513,267 @@ Aanmeldingstoken gegenereerd op %2.
-
+ Leaderboard attempt started.Scorebord poging gestart.
-
+ Leaderboard attempt failed.Scorebord poging mislukt.
-
+ Your Time: {}{}Je tijd: {} {}
-
+ Your Score: {}{}Je score: {}{}
-
+ Your Value: {}{}Je waarde: {}{}
-
+ (Submitting) (Aan het indienen)
-
+ Achievements DisconnectedPrestaties Verbroken
-
+ An unlock request could not be completed. We will keep retrying to submit this request.Een ontgrendelverzoek kon niet worden voltooid. We zullen blijven proberen om dit verzoek in te dienen.
-
+ Achievements ReconnectedPrestaties Hersteld
-
+ All pending unlock requests have completed.Alle openstaande ontgrendel verzoeken zijn voltooid.
-
+ Hardcore mode is now disabled.Hardcore modus is nu uitgeschakeld.
-
+ Score: {0} pts (softcore: {1} pts)
Unread messages: {2}Score: {0} ({1} softcore)
Ongelezen berichten: {2}
-
-
+
+ Confirm Hardcore ModeBevestig Hardcore Modus
-
+ Active Challenge AchievementsPrestaties voor Actieve Uitdagingen
-
+ (Hardcore Mode) (Hardcore Modus)
-
+ You have unlocked all achievements and earned {} points!Je hebt alle prestaties ontgrendeld en {} punten verdiend!
-
-
+
+ Leaderboard Download FailedDownload Klassement Mislukt
-
+ Your Time: {0} (Best: {1})Je Tijd: {0} (Beste: {1})
-
+ Your Score: {0} (Best: {1})Je Score{0} (Beste: {1})
-
+ Your Value: {0} (Best: {1})Je Score{0} (Beste: {1})
-
+ {0}
Leaderboard Position: {1} of {2}{0}
Leiderbord Positie: {1} of {2}
-
+ Server error in {0}:
{1}Serverfout in {0}:
{1}
-
+ YesJa
-
+ NoNee
-
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.Je hebt {0} van de {1} prestaties ontgrendeld en {2} van de {3} mogelijke punten verdiend.
-
+ UnknownOnbekend
-
+ LockedVergrendeld
-
+ UnlockedOntgrendeld
-
+ UnsupportedNiet ondersteund
-
+ UnofficialOnofficieel
-
+ Recently UnlockedOnlangs ontgrendeld
-
+ Active ChallengesActieve Uitdagingen
-
+ Almost ThereBijna Voltooid
-
+ {} points{} punten
-
+ {} point{} punt
-
+ XXX pointsXXX punten
-
+ Unlocked: {}Ontgrendeld: {}
-
+ This game has {} leaderboards.Dit spel heeft {} scoreborden.
-
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.Het indienen van scores is uitgeschakeld omdat de hardcore-modus uit staat. Scoreborden zijn alleen-lezen.
-
+ Show BestToon De Beste
-
+ Show NearbyToon Vlakbij
-
+ RankRang
-
+ NameNaam
-
+ TimeTijd
-
+ ScoreScore
-
+ ValueWaarde
-
+ Date SubmittedDatum Ingediend
-
+ Downloading leaderboard data, please wait...Scorebord gegevens worden gedownload, even geduld alstublieft...
-
-
+
+ Loading...Laden...
-
-
+
+ This game has no achievements.Dit spel heeft geen verdienbare prestaties.
-
+ Failed to read executable from disc. Achievements disabled.Kan uitvoerbaar bestand niet lezen van disc. Verdienbare prestaties uitgeschakeld.
@@ -1300,22 +1356,22 @@ Leiderbord Positie: {1} of {2}
Compression Level:
- Compression Level:
+ Compressie Niveau:Compression Method:
- Compression Method:
+ Compressie Methode:Uncompressed
- Uncompressed
+ OngecomprimeerdDeflate64
- Deflate64
+ Deflate64
@@ -1388,12 +1444,12 @@ Leiderbord Positie: {1} of {2}
Analyze
- Analyze
+ AnalyseerClose
- Close
+ Sluiten
@@ -2080,176 +2136,231 @@ Leiderbord Positie: {1} of {2}
BreakpointDialog
-
+ Create / Modify BreakpointCreëer / wijzig Breekpunt
-
+ TypeSoort
-
+ ExecuteUitvoeren
-
-
+
+ MemoryGeheugen
-
+ AddressAdres
-
+ 00
-
+
+ Description
+ Beschrijving
+
+
+ ReadLezen
-
+ WriteSchrijven
-
+ ChangeWijzigen
-
+ SizeGrootte
-
+ 11
-
+ ConditionVoorwaarde
-
+ LogLogboek
-
+ EnableInschakelen
-
-
+
+ Invalid AddressOngeldig adres
-
-
+
+ Invalid Condition
- Invalid Condition
+ Ongeldige Voorwaarde
-
+ Invalid Size
- Invalid Size
+ Ongeldige GrootteBreakpointModel
-
+ ExecuteUitvoeren
-
-
+
+ ----
-
+
+ EnabledIngeschakeld
-
+
+ DisabledUitgeschakeld
-
+ ReadLezen
-
+ Write(C)(C) = changes, as in "look for changes".Schrijven(C)
-
+ WriteSchrijven
-
+ TYPEWarning: limited space available. Abbreviate if needed.TYPE
-
+ OFFSETWarning: limited space available. Abbreviate if needed.OPWEGING
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.GROOTTE / LABEL
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUCTIE
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.VOORWAARDE
-
+ HITSWarning: limited space available. Abbreviate if needed.HITS
-
+ XWarning: limited space available. Abbreviate if needed.X
+
+ BreakpointView
+
+
+ Form
+ Formulier
+
+
+
+ New
+ Nieuw
+
+
+
+ Edit
+ Aanpassen
+
+
+
+ Copy
+ Kopiëer
+
+
+
+ Delete
+ Verwijderen
+
+
+
+ Copy all as CSV
+ Alles kopiëren als CSV
+
+
+
+ Paste from CSV
+ Plakken vanuit CSV
+
+
+
+ Load from Settings
+ Laad vanuit instellingen
+
+
+
+ Save to Settings
+ Instellingen Opslaan
+
+ CDVD
@@ -2303,9 +2414,9 @@ Leiderbord Positie: {1} of {2}
Voorbewaring wordt niet ondersteund voor deze bestandstype.
-
- Required memory ({}GB) is the above the maximum allowed ({}GB).
- Vereiste geheugen ({}GB) is het bovenstaande maximum toegestane geheugen ({}GB).
+
+ Not enough memory available for precaching ({:.2f} GB required).
+ Niet genoeg geheugen beschikbaar voor precaching ({:.2f} GB vereist).
@@ -2696,12 +2807,12 @@ Leiderbord Positie: {1} of {2}
Dial Left
- Dial Left
+ Links DraaienDial Right
- Dial Right
+ Rechts Draaien
@@ -2784,12 +2895,12 @@ Leiderbord Positie: {1} of {2}
Twist Left
- Twist Left
+ Links WringenTwist Right
- Twist Right
+ Rechts Wringen
@@ -3246,7 +3357,7 @@ Not Configured/Buttons configured
Rename Profile
- Rename Profile
+ Profiel Hernoemen
@@ -3334,17 +3445,17 @@ Je kunt deze actie niet ongedaan maken.
Rename Input Profile
- Rename Input Profile
+ Invoersprofiel HernoemenEnter the new name for the input profile:
- Enter the new name for the input profile:
+ Voer de nieuwe naam in voor het invoersprofiel:Failed to rename '%1'.
- Failed to rename '%1'.
+ Verwijderen van '%1' is mislukt.
@@ -3460,7 +3571,7 @@ U kunt deze actie niet ongedaan maken.
-
+ StartStart
@@ -3470,159 +3581,16 @@ U kunt deze actie niet ongedaan maken.
Sluiten
-
+ Download complete.Download voltooid.
-
+ StopStop
-
- CpuWidget
-
-
- Registers
- Registers
-
-
-
- Functions
- Functies
-
-
-
- Memory Search
- Geheugen doorzoeken
-
-
-
- Memory
- Geheugen
-
-
-
- Breakpoints
- Breakpoints
-
-
-
- Threads
- Threads
-
-
-
- Active Call Stack
- Actieve Oproepstack
-
-
-
- Saved Addresses
- Opgeslagen adressen
-
-
-
- Globals
- Globals
-
-
-
- Locals
- Locals
-
-
-
- Parameters
- Parameters
-
-
-
- Breakpoint List Context Menu
- Breekpunt Lijst Context Menu
-
-
-
-
- New
- Nieuw
-
-
-
- Edit
- Bewerken
-
-
-
-
-
- Copy
- Kopiëer
-
-
-
-
- Delete
- Verwijderen
-
-
-
-
-
-
- Copy all as CSV
- Alles kopiëren als CSV
-
-
-
-
- Paste from CSV
- Plakken vanuit CSV
-
-
-
- Thread List Context Menu
- Thread List Context Menu
-
-
-
- Go to in Disassembly
- Ga naar Disassembly
-
-
-
-
- Load from Settings
- Laad vanuit instellingen
-
-
-
-
- Save to Settings
- Instellingen Opslaan
-
-
-
- Go to in Memory View
- Ga binnen de Geheugensweergave
-
-
-
- Copy Address
- Adres Kopiëren
-
-
-
- Copy Text
- Tekst Kopiëren
-
-
-
- Stack List Context Menu
- Stack Lijst Context Menu
-
- DEV9DnsHostDialog
@@ -4001,7 +3969,7 @@ Wilt u deze overschrijven?
-
+ Automatically Select Symbols To ClearAutomatically Select Symbols To Clear
@@ -4017,25 +3985,25 @@ Wilt u deze overschrijven?
-
+ Import From ELFImport From ELF
-
+ Demangle SymbolsDemangle Symbols
-
+ Demangle ParametersDemangle Parameters
-
+ Import Default .sym FileImport Default .sym File
@@ -4066,7 +4034,7 @@ Wilt u deze overschrijven?
-
+ Scan ELFScan ELF
@@ -4102,419 +4070,451 @@ Wilt u deze overschrijven?
-
+ Gray Out Symbols For Overwritten FunctionsGray Out Symbols For Overwritten Functions
-
-
-
-
-
-
+
+
+
+
+
+ CheckedChecked
-
+ Automatically delete symbols that were generated by any previous analysis runs.Automatically delete symbols that were generated by any previous analysis runs.
-
+ Import symbol tables stored in the game's boot ELF.Import symbol tables stored in the game's boot ELF.
-
+ Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.
-
+ Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.
-
+ Include parameter lists in demangled function names.Include parameter lists in demangled function names.
-
+ Scan ModeScan Mode
-
+ Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.
-
+ Custom Address RangeCustom Address Range
-
+ UncheckedUnchecked
-
+ Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).
-
+ Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.
-
+ <i>No symbol sources in database.</i><i>No symbol sources in database.</i>
-
+ <i>Start this game to modify the symbol sources list.</i><i>Start this game to modify the symbol sources list.</i>
-
+ Path
- Path
+ Pad
-
+ Base Address
- Base Address
+ Basis Adres
-
+ Condition
- Condition
+ Voorwaarde
-
+ Add Symbol File
- Add Symbol File
+ Symboolsbestand Toevoegen
+
+
+
+ DebugInteface
+
+
+ Input Output Processor
+ Invoer Uitvoer Processor
+
+
+
+ DebugInterface
+
+
+ Emotion Engine
+ Emotion EngineDebugSettingsWidget
-
+ User Interface
+ User Interface
+
+
+
+ AnalysisAnalysis
-
+ These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.
-
+ Automatically Analyze Program:Automatically Analyze Program:
-
+ AlwaysAlways
-
-
+
+ If Debugger Is OpenIf Debugger Is Open
-
+ NeverNever
-
+ Generate Symbols For IRX ExportsGenerate Symbols For IRX Exports
-
+ GSGS
-
+ Draw DumpingBeeldframes Exporteren
-
+ Dump GS DrawsGS Beeldframes Exporteren
-
+ Save RTRT Opslaan
-
+ Save FrameBewaar Frame
-
+ Save TextureTextuur Opslaan
-
+ Save DepthDiepte Opslaan
-
- Start Draw Number:
- Begin Beeldnummer:
+
+ Save Alpha
+ Save Alpha
-
- Draw Dump Count:
- Beeldframe-aantal:
+
+ Save Info
+ Save Info
-
+
+ Save Draw Start:
+ Save Draw Start:
+
+
+
+ Save Draw Count:
+ Save Draw Count:
+
+
+
+ Save Frame Start:
+ Save Frame Start:
+
+
+
+ Save Frame Count:
+ Save Frame Count:
+
+
+ Hardware Dump Directory:Hardware Dump Map:
-
+ Software Dump Directory:Software Dump Map:
-
-
+
+ Browse...Bladeren...
-
-
+
+ Open...Openen...
-
+ Trace LoggingTrace Logging
-
+ EnableEnable
-
+ EEEE
-
-
+
+ DMA ControlDMA Control
-
+ SPR / MFIFOSPR / MFIFO
-
+ VIFVIF
-
+ COP1 (FPU)COP1 (FPU)
-
+ MSKPATH3MSKPATH3
-
+ CacheCache
-
+ GIFGIF
-
+ R5900R5900
-
+ COP0COP0
-
-
+
+ HW Regs (MMIO)HW Regs (MMIO)
-
-
+
+ CountersCounters
-
+ SIFSIF
-
+ COP2 (VU0 Macro)COP2 (VU0 Macro)
-
+ VIFCodesVIFCodes
-
+ MemoryMemory
-
-
+
+ Unknown MMIOUnknown MMIO
-
+ IPUIPU
-
-
+
+ BIOSBIOS
-
-
+
+ DMA RegistersDMA Registers
-
+ GIFTagsGIFTags
-
+ IOPIOP
-
+ CDVDCDVD
-
+ R3000AR3000A
-
+ MemcardsMemcards
-
+ PadPad
-
+ MDECMDEC
-
+ COP2 (GPU)COP2 (GPU)
-
+ Analyze ProgramAnalyze Program
-
+ Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.
-
+ Generate Symbols for IRX Export TablesGenerate Symbols for IRX Export Tables
-
+ CheckedChecked
-
+ Hook IRX module loading/unloading and generate symbols for exported functions on the fly.Hook IRX module loading/unloading and generate symbols for exported functions on the fly.
-
+ Enable Trace LoggingEnable Trace Logging
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
@@ -4524,323 +4524,545 @@ Wilt u deze overschrijven?
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+ UncheckedUnchecked
-
+ Globally enable / disable trace logging.Globally enable / disable trace logging.
-
+ EE BIOSEE BIOS
-
+ Log SYSCALL and DECI2 activity.Log SYSCALL and DECI2 activity.
-
+ EE MemoryEE Memory
-
+ Log memory access to unknown or unmapped EE memory.Log memory access to unknown or unmapped EE memory.
-
+ EE R5900EE R5900
-
+ Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.
-
+ EE COP0EE COP0
-
+ Log COP0 (MMU, CPU status, etc) instructions.Log COP0 (MMU, CPU status, etc) instructions.
-
+ EE COP1EE COP1
-
+ Log COP1 (FPU) instructions.Log COP1 (FPU) instructions.
-
+ EE COP2EE COP2
-
+ Log COP2 (VU0 Macro mode) instructions.Log COP2 (VU0 Macro mode) instructions.
-
+ EE CacheEE Cache
-
+ Log EE cache activity.Log EE cache activity.
-
+ EE Known MMIOEE Known MMIO
-
-
+
+ Log known MMIO accesses.Log known MMIO accesses.
-
+ EE Unknown MMIOEE Unknown MMIO
-
-
+
+ Log unknown or unimplemented MMIO accesses.Log unknown or unimplemented MMIO accesses.
-
+ EE DMA RegistersEE DMA Registers
-
-
+
+ Log DMA-related MMIO accesses.Log DMA-related MMIO accesses.
-
+ EE IPUEE IPU
-
+ Log IPU activity; MMIO, decoding operations, DMA status, etc.Log IPU activity; MMIO, decoding operations, DMA status, etc.
-
+ EE GIF TagsEE GIF Tags
-
+ Log GIFtag parsing activity.Log GIFtag parsing activity.
-
+ EE VIF CodesEE VIF Codes
-
+ Log VIFcode processing; command, tag style, interrupts.Log VIFcode processing; command, tag style, interrupts.
-
+ EE MSKPATH3EE MSKPATH3
-
+ Log Path3 Masking processing.Log Path3 Masking processing.
-
+ EE MFIFOEE MFIFO
-
+ Log Scratchpad MFIFO activity.Log Scratchpad MFIFO activity.
-
+ EE DMA ControllerEE DMA Controller
-
-
+
+ Log DMA transfer activity. Stalls, bus right arbitration, etc.Log DMA transfer activity. Stalls, bus right arbitration, etc.
-
+ EE CountersEE Counters
-
+ Log all EE counters events and some counter register activity.Log all EE counters events and some counter register activity.
-
+ EE VIFEE VIF
-
+ Log various VIF and VIFcode processing data.Log various VIF and VIFcode processing data.
-
+ EE GIFEE GIF
-
+ Log various GIF and GIFtag parsing data.Log various GIF and GIFtag parsing data.
-
+ IOP BIOSIOP BIOS
-
+ Log SYSCALL and IRX activity.Log SYSCALL and IRX activity.
-
+ IOP MemcardsIOP Memcards
-
+ Log memory card activity. Reads, Writes, erases, etc.Log memory card activity. Reads, Writes, erases, etc.
-
+ IOP R3000AIOP R3000A
-
+ Log R3000A core instructions (excluding COPs).Log R3000A core instructions (excluding COPs).
-
+ IOP COP2IOP COP2
-
+ Log IOP GPU co-processor instructions.Log IOP GPU co-processor instructions.
-
+ IOP Known MMIOIOP Known MMIO
-
+ IOP Unknown MMIOIOP Unknown MMIO
-
+ IOP DMA RegistersIOP DMA Registers
-
+ IOP PADIOP PAD
-
+ Log PAD activity.Log PAD activity.
-
+ IOP DMA ControllerIOP DMA Controller
-
+ IOP CountersIOP Counters
-
+ Log all IOP counters events and some counter register activity.Log all IOP counters events and some counter register activity.
-
+ IOP CDVDIOP CDVD
-
+ Log CDVD hardware activity.Log CDVD hardware activity.
-
+ IOP MDECIOP MDEC
-
+ Log Motion (FMV) Decoder hardware unit activity.Log Motion (FMV) Decoder hardware unit activity.
-
+ EE SIFEE SIF
-
+ Log SIF (EE <-> IOP) activity.Log SIF (EE <-> IOP) activity.
+
+ DebugUserInterfaceSettingsWidget
+
+
+ Debugger Window
+ Debugger Window
+
+
+
+
+ Save Window Geometry
+ Save Window Geometry
+
+
+
+
+ Show On Startup
+ Show On Startup
+
+
+
+ Refresh Interval:
+ Refresh Interval:
+
+
+
+ ms
+ ms
+
+
+
+ Docking
+ Docking
+
+
+
+ Drop Indicator Style:
+ Drop Indicator Style:
+
+
+
+ Drop Indicator Style
+ Drop Indicator Style
+
+
+
+
+ Classic
+ Classic
+
+
+
+ Segmented
+ Segmented
+
+
+
+ Minimalistic
+ Minimalistic
+
+
+
+ Refresh Interval
+ Refresh Interval
+
+
+
+ 1000ms
+ 1000ms
+
+
+
+ The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine.
+ The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine.
+
+
+
+ Unchecked
+ Unchecked
+
+
+
+ Open the debugger window automatically when PCSX2 starts.
+ Open the debugger window automatically when PCSX2 starts.
+
+
+
+ Checked
+ Checked
+
+
+
+ Save the position and size of the debugger window when it is closed so that it can be restored later.
+ Save the position and size of the debugger window when it is closed so that it can be restored later.
+
+
+
+ Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect.
+ Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect.
+
+
+
+ DebuggerEvent
+
+
+ %1...
+ %1...
+
+
+
+ %1 %2
+ %1 %2
+
+
+
+ DebuggerEvents
+
+
+ Go to in
+ Go to in
+
+
+
+ Add to
+ Add to
+
+
+
+ DebuggerLayout
+
+
+ R5900
+ R5900
+
+
+
+ R3000
+ R3000
+
+
+
+ DebuggerView
+
+
+ %1 #%2
+ %1 #%2
+
+
+
+ %1 (%2)
+ %1 (%2)
+
+
+
+ Breakpoints
+ Breakpoints
+
+
+
+ Disassembly
+ Disassembly
+
+
+
+ Functions
+ Functions
+
+
+
+ Globals
+ Globals
+
+
+
+ Locals
+ Locals
+
+
+
+ Memory Search
+ Memory Search
+
+
+
+ Memory
+ Memory
+
+
+
+ Parameters
+ Parameters
+
+
+
+ Registers
+ Registers
+
+
+
+ Saved Addresses
+ Saved Addresses
+
+
+
+ Stack
+ Stack
+
+
+
+ Threads
+ Threads
+
+ DebuggerWindow
@@ -4849,226 +5071,486 @@ Wilt u deze overschrijven?
PCSX2 Debugger
-
-
+
+
+ File
+ File
+
+
+
+
+ Debug
+ Debug
+
+
+
+ Windows
+ Windows
+
+
+
+
+ View
+ View
+
+
+
+ Layouts
+ Layouts
+
+
+
+ Tools
+ Tools
+
+
+
+ System
+ System
+
+
+
+ RunUitvoeren
-
+ Step IntoStap Naar
-
+ F11F11
-
+ Step OverStap Voorbij
-
+ F10F10
-
+ Step OutStap Uit
-
+ Shift+F11Shift+F11
-
+ Always On TopAltijd op voorgrond
-
+ Show this window on topToon dit venster bovenaan
-
+ AnalyzeAnalyze
-
+
+ Reset All Layouts
+ Reset All Layouts
+
+
+
+ Reset Default Layouts
+ Reset Default Layouts
+
+
+
+ Reset Splitter Positions
+ Reset Splitter Positions
+
+
+
+ Shut Down
+ Shut Down
+
+
+
+ Reset
+ Reset
+
+
+
+ Close
+ Close
+
+
+
+ Increase Font Size
+ Increase Font Size
+
+
+
+ Decrease Font Size
+ Decrease Font Size
+
+
+
+ Ctrl+-
+ Ctrl+-
+
+
+
+ Reset Font Size
+ Reset Font Size
+
+
+
+ Settings
+ Settings
+
+
+
+ Game Settings
+ Game Settings
+
+
+
+ Are you sure you want to reset all layouts?
+ Are you sure you want to reset all layouts?
+
+
+
+
+ Confirmation
+ Confirmation
+
+
+
+ Are you sure you want to reset the default layouts?
+ Are you sure you want to reset the default layouts?
+
+
+ PauseOnderbreken
- DisassemblyWidget
+ DisassemblyView
-
+ Disassembly
- Demonteren
+ Disassembly
-
- Copy Address
- Adres kopiëren
-
-
-
- Copy Instruction Hex
- Kopieer Instructie Hex
-
-
-
- NOP Instruction(s)
- NOP Instructie(s)
-
-
-
- Run to Cursor
- Loop naar Muiscursor
-
-
-
- Follow Branch
- Volg filiaal
-
-
-
- Go to in Memory View
- Ga naar in Geheugen Weergave
-
-
-
- Add Function
- Functie toevoegen
-
-
-
-
- Rename Function
- Hernoem Functie
-
-
-
- Remove Function
- Verwijder Functie
-
-
-
-
+
+ Assemble Error
- Assembleer fout
+ Assemble Error
-
+ Unable to change assembly while core is running
- Kan assemblage niet wijzigen terwijl de core bezig is
+ Unable to change assembly while core is running
-
+ Assemble Instruction
- Assembleer Instructie
+ Assemble Instruction
-
- Function name
- Functie naam
-
-
-
-
- Rename Function Error
- Hernoem Functie Fout
-
-
-
- Function name cannot be nothing.
- Functienaam mag niet leeg zijn.
-
-
-
- No function / symbol is currently selected.
- Er is momenteel geen functie / symbool geselecteerd.
-
-
-
+ Go To In DisassemblyGo To In Disassembly
-
+ Cannot Go ToCannot Go To
-
+
+
+ Rename Function Error
+ Rename Function Error
+
+
+
+ No function / symbol is currently selected.
+ No function / symbol is currently selected.
+
+
+
+
+ Rename Function
+ Rename Function
+
+
+
+ Function name
+ Function name
+
+
+
+ Function name cannot be nothing.
+ Function name cannot be nothing.
+
+
+ Restore Function Error
- Herstelfunctie Fout
+ Restore Function Error
-
+ Unable to stub selected address.
- Kan het geselecteerde tijdelijke adres niet plaatsen.
+ Unable to stub selected address.
-
+
+ Copy Address
+ Copy Address
+
+
+
+ Copy Instruction Hex
+ Copy Instruction Hex
+
+
+ &Copy Instruction Text
- &Kopieer Instructietekst
+ &Copy Instruction Text
-
+ Copy Function Name
- Kopieer Functienaam
+ Copy Function Name
-
+ Restore Instruction(s)
- Instructie(s) Terugzetten
+ Restore Instruction(s)
-
+ Asse&mble new Instruction(s)
- Nieuwe instructie(s) sa&menvoegen
+ Asse&mble new Instruction(s)
-
+
+ NOP Instruction(s)
+ NOP Instruction(s)
+
+
+
+ Run to Cursor
+ Run to Cursor
+
+
+ &Jump to Cursor
- &Spring naar Muiscursor
+ &Jump to Cursor
-
+ Toggle &Breakpoint
- &Breekpunt in-/uitschakelen
+ Toggle &Breakpoint
-
+
+ Follow Branch
+ Follow Branch
+
+
+ &Go to Address
- &Ga naar Adres
+ &Go to Address
-
+
+ Go to PC on Pause
+ Go to PC on Pause
+
+
+
+ Add Function
+ Add Function
+
+
+
+ Remove Function
+ Remove Function
+
+
+ Restore Function
- De Functie Herstellen
+ Restore Function
-
+ Stub (NOP) Function
- Stub (NOP) Functie
+ Stub (NOP) Function
-
- Show &Opcode
- Toon &Opcode
+
+ Show &Instruction Bytes
+ Show &Instruction Bytes
-
+ %1 NOT VALID ADDRESS
- %1 GEEN GELDIG ADRES
+ %1 NOT VALID ADDRESS
+
+
+
+ DisassemblyViewColumnTitle
+
+
+ %1 %2 %3 %4
+ %1 %2 %3 %4
+
+
+
+ %1 %2 %3
+ %1 %2 %3
+
+
+
+ Location
+ Location
+
+
+
+ Bytes
+ Bytes
+
+
+
+ Instruction
+ Instruction
+
+
+
+ DockLayout
+
+
+ Unnamed
+ Unnamed
+
+
+
+ DockManager
+
+
+ No Layouts
+ No Layouts
+
+
+
+ Add Another...
+ Add Another...
+
+
+
+ Edit Layout
+ Edit Layout
+
+
+
+ Reset Layout
+ Reset Layout
+
+
+
+ Are you sure you want to reset layout '%1'?
+ Are you sure you want to reset layout '%1'?
+
+
+
+
+ Confirmation
+ Confirmation
+
+
+
+ Delete Layout
+ Delete Layout
+
+
+
+ Are you sure you want to delete layout '%1'?
+ Are you sure you want to delete layout '%1'?
+
+
+
+ DockMenuBar
+
+
+ Layout Locked
+ Layout Locked
+
+
+
+ Layout Unlocked
+ Layout Unlocked
+
+
+
+ DockTabBar
+
+
+ Rename
+ Rename
+
+
+
+ Rename Window
+ Rename Window
+
+
+
+ New name:
+ New name:
+
+
+
+ Invalid Name
+ Invalid Name
+
+
+
+ The specified name is too long.
+ The specified name is too long.
+
+
+
+ Reset Name
+ Reset Name
+
+
+
+ Primary
+ Primary
+
+
+
+ Set Target
+ Set Target
+
+
+
+ Inherit From Layout
+ Inherit From Layout
+
+
+
+ Close
+ Close
@@ -5092,87 +5574,87 @@ Wilt u deze overschrijven?
EmuThread
-
+ Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6%Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6%
-
+ Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5%Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5%
-
+ No ImageGeen Beeldbestand
-
+ %1x%2%1x%2
-
+ FPS: %1FPS: %1
-
+ VPS: %1 VPS: %1
-
+ Speed: %1% Speed: %1%
-
+ Game: %1 (%2)
Spel: %1 (%2)
-
+ Rich presence inactive or unsupported.Rich presence is inactief of niet ondersteund.
-
+ Game not loaded or no RetroAchievements available.Spel niet geladen of er zijn geen RetroAchievements beschikbaar.
-
-
-
-
+
+
+
+ ErrorFout
-
+ Failed to create HTTPDownloader.Kan HTTPDownloader niet aanmaken.
-
+ Downloading %1...%1 aan het downloaden...
-
+ Download failed with HTTP status code %1.Downloaden mislukt met HTTP-statuscode %1.
-
+ Download failed: Data is empty.Download mislukt: Gegevens zijn leeg.
-
+ Failed to write '%1'.Verwijderen van '%1' is mislukt.
@@ -5196,7 +5678,7 @@ Wilt u deze overschrijven?
-
+ Enable CheatsCheats Inschakelen
@@ -5217,25 +5699,25 @@ Wilt u deze overschrijven?
-
+ Enable Host FilesystemHost-bestandssysteem Inschakelen
-
+ Enable Fast CDVDSnelle CDVD inschakelen
-
+ Enable CDVD PrecachingCDVD-Voorbewaring Inschakelen
-
+ Enable Thread PinningThread Pinnen Inschakelen
@@ -5246,7 +5728,7 @@ Wilt u deze overschrijven?
-
+ DisabledUitgeschakeld
@@ -5287,7 +5769,7 @@ Wilt u deze overschrijven?
-
+ 100% (Normal Speed)100% (Normale Snelheid)
@@ -5323,222 +5805,262 @@ Wilt u deze overschrijven?
Maximale Beeldvertraging:
-
-
+
+ Use Host VSync TimingGebruik Host VSync Timing
-
-
+
+ Sync to Host Refresh RateSynchroniseren met Host Vernieuwingsfrequentie
-
+ Optimal Frame PacingOptimale Frame Pacing
-
-
+
+ Vertical Sync (VSync)Verticale Synchronisatie (VSync)
-
+
+
+ Skip Presenting Duplicate Frames
+ Skip Presenting Duplicate Frames
+
+
+
+
+ Real-Time Clock
+ Real-Time Clock
+
+
+
+
+ Manually Set Real-Time Clock
+ Manually Set Real-Time Clock
+
+
+ Use Global Setting [%1]Gebruik Globale Instellingen [%1]
-
+ Normal SpeedNormale Snelheid
-
+ Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.Stelt de emulatie snelheid van het doel in. Het is niet gegarandeerd dat deze snelheid zal bereikt worden, wanneer deze niet bereikt wordt zal de emulator de zo snel draaien als mogelijk.
-
-
+
+ User PreferenceGebruikersvoorkeuren
-
+
+ CheckedAangevinkt
-
+ Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.Hogere waarden kunnen interne framerate in spellen vergroten, maar zullen de CPU-vereisten aanzienlijk verhogen. Lagere waarden zullen de CPU-belasting verminderen, waardoor lichtgewicht spellen de volledige snelheid op zwakkere CPU's kunnen gebruiken.
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists.Maakt de geëmuleerdeEmotion Engine overslaan van cycli. Helpt een klein deel van spellen zoals SOTC. Meestal is het schadelijk voor prestaties'.
-
-
-
-
-
+
+
+
-
-
+
+
+
+
+ UncheckedNiet Aangevinkt
-
+ Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.Snelle disc toegang, minder laadtijden. Controleer de HDLoader compatibiliteitslijsten voor bekende spellen die hier problemen mee hebben.
-
+ Automatically loads and applies cheats on game start.Automatisch laden en toepassen van cheats bij het starten van het spel.
-
+ Allows games and homebrew to access files / folders directly on the host computer.Sta spellen en homebrew toe om direct toegang te krijgen tot bestanden / mappen op de host computer.
-
+ Fast-Forward SpeedThe "User Preference" string will appear after the text "Recommended Value:"Doorspoelsnelheid
-
+ 100%100%
-
+ Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.Stelt de doorspoel-snelheid in. Deze snelheid zal worden gebruikt wanneer de snel-vooruit sneltoets wordt ingedrukt/ingedrukt.
-
+ Slow-Motion SpeedThe "User Preference" string will appear after the text "Recommended Value:"Slow-Motion Snelheid
-
+ Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.Stelt de langzame bewegingssnelheid in. Deze snelheid zal worden gebruikt wanneer de trage bewegingssneltoets wordt ingedrukt/omgeschakeld.
-
+ EE Cycle RateEE Cyclustarief
-
+ EE Cycle SkipEE Cyclus Overslaan
-
+ Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.Stel de prioriteit in voor specifieke threads in een specifieke volgorde waarbij de systeemplanner wordt genegeerd. Kan CPU's helpen met grote (P) en kleine (E) cores (bijv. Intel 12e of nieuwere generatie CPU's van Intel of andere leveranciers zoals AMD).
-
+ Enable Multithreaded VU1 (MTVU1)Multithreaded VU1 (MTVU) Inschakelen
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Over het algemeen een versnelling op CPUs met 4 of meer kernen. Veilig voor de meeste spellen, maar een paar zijn niet compatibel en kunnen vastlopen.
-
+ Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.Laad de disc image in RAM voordat u de virtuele machine start. Kan infrequente stottering op systemen met harde schijven met lange ontwakingstijden, maar PC opstarttijden aanzienlijk verhogen.
-
+ Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.Stelt de wachtrijgrootte van VSync in op 0, waarbij elk frame wordt voltooid en gepresenteerd door de GS voordat de input wordt opgevraagd en het volgende frame begint. Met deze instelling kan invoervertraging worden verminderd ten koste van meetbaar hogere CPU en GPU eisen.
-
+ Maximum Frame LatencyMaximale Beeldvertraging
-
+ 2 Frames2 Beelden
-
+ Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.Stelt het maximum aantal frames in dat in de wachtrij kan worden gezet tot het GS, voordat de CPU thread zal wachten tot een van hen voltooid zal zijn voordat u verder gaat. Hogere waarden kunnen helpen bij het vereffenen van onregelmatige frame tijden, maar voegen extra invoervertraging toe.
-
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.Versnelt emulatie, zodat de gasten verversingskoers overeenkomt met de host. Dit leidt tot de best mogelijke animaties ten koste van een mogelijke verhoging van de emulatiesnelheid met minder dan 1 procent. Schalen naar Host Verversingsfrequentie zal niet van kracht worden als de console's verversingspercentage te ver verwijderd is van de host'van de verversingskoers. Gebruikers met variabele verversingssnelheid moeten deze optie uitschakelen.
-
+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Schakel deze optie in om overeen te komen met PCSX2's verversingssnelheid met uw huidige monitor of scherm. VSync wordt automatisch uitgeschakeld wanneer het niet mogelijk is (bijv. draait op niet-100% snelheid).
-
+ When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>.Wanneer u synchroniseert met de host verversingskoers, schakelt deze optie's PCSX2'de interne frame timing uit en gebruikt in plaats daarvan de host. Kan resulteren in soepeler frame pacing, <strong>maar ten koste van verhoogde input latency</strong>.
-
+
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games.
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games.
+
+
+
+ Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock.
+ Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock.
+
+
+
+ Current date and time
+ Current date and time
+
+
+
+ Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date.
+ Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date.
+
+
+ Use Global Setting [%1%]Gebruik Globale Instellingen [%1%]
-
+ %1% [%2 FPS (NTSC) / %3 FPS (PAL)]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]
-
+ UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Onbeperkt
-
+ CustomEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Aangepast
-
-
+
+ Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Aangepast [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]
-
+ Custom SpeedAangepaste Snelheid
-
+ Enter Custom SpeedVoer Aangepaste Snelheid In
@@ -5546,12 +6068,12 @@ Wilt u deze overschrijven?
ExpressionParser
-
+ Invalid memory access size %d.Invalid memory access size %d.
-
+ Invalid memory access (unaligned).Invalid memory access (unaligned).
@@ -5616,16 +6138,21 @@ Wilt u deze overschrijven?
Invalid tertiary operator.Invalid tertiary operator.
+
+
+ Invalid expression (Too many constants?)
+ Invalid expression (Too many constants?)
+ FileOperations
-
+ Failed to show fileKon bestand niet weergeven
-
+ Failed to show file in file explorer.
The file was: %1
@@ -5634,30 +6161,30 @@ The file was: %1
Het bestand was: %1
-
+ Show in FolderWindows action to show a file in Windows ExplorerToon in Map
-
+ Show in FindermacOS action to show a file in FinderWeergeven in Finder
-
+ Open Containing DirectoryOpens the system file manager to the directory containing a selected fileConfiguratiemap Openen
-
+ Failed to open URLKan URL niet openen
-
+ Failed to open URL.
The URL was: %1
@@ -5749,342 +6276,337 @@ De URL was: %1
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Kon geen CD/DVD-ROM apparaten vinden. Zorg ervoor dat u een schijf verbonden hebt en voldoende machtigingen heeft om deze te openen.
-
+ Use Global SettingGebruik Globale Instellingen
-
+ Automatic binding failed, no devices are available.Automatische koppeling mislukt, er zijn geen apparaten beschikbaar.
-
+ Game title copied to clipboard.Speltitel gekopieerd naar klembord.
-
+ Game serial copied to clipboard.Spelcode gekopieerd naar klembord.
-
+ Game CRC copied to clipboard.Spel CRC gekopieerd naar klembord.
-
+ Game type copied to clipboard.Speltype gekopieerd naar klembord.
-
+ Game region copied to clipboard.Spelgebied gekopieerd naar klembord.
-
+ Game compatibility copied to clipboard.Spelcompatibiliteit gekopieerd naar klembord.
-
+ Game path copied to clipboard.Spelpad gekopieerd naar klembord.
-
+ Controller settings reset to default.Controller-instellingen herstellen naar standaard.
-
+ No input profiles available.Geen invoerprofielen beschikbaar.
-
+ Create New...Maak nieuwe...
-
+ Enter the name of the input profile you wish to create.Voer de naam in van het invoerprofiel dat u wilt maken.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Weet u zeker dat u de standaardinstellingen wilt herstellen? Alle voorkeuren zullen verloren gaan.
-
+ Settings reset to defaults.Instellingen teruggezet naar standaard waarden.
-
+ No save present in this slot.Geen save aanwezig in deze slot.
-
+ No save states found.Geen save states gevonden.
-
+ Failed to delete save state.Kan de save state niet verwijderen.
-
+ Failed to copy text to clipboard.Kopiëren van tekst naar klembord mislukt.
-
+ This game has no achievements.Dit spel heeft geen achievements.
-
+ This game has no leaderboards.Deze game heeft geen scorebord.
-
+ Reset SystemSysteem Herstarten
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore-modus zal niet worden ingeschakeld totdat het systeem is herstart. Wilt u het systeem nu herstarten?
-
+ Launch a game from images scanned from your game directories.Start een spel uit afbeeldingen gescand uit je game mappen.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Start the console without any disc inserted.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ UnknownOnbekend
-
+ OKOK
-
+ Select DeviceSelect Device
-
+ DetailsDetails
-
+ OptionsOptions
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Clears all settings set for this game.
-
+ BehaviourBehaviour
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
- Uses a light coloured theme instead of the default dark theme.
- Gebruikt een licht gekleurd thema in plaats van het standaard donkere thema.
-
-
-
+ Game DisplayGame Display
-
+ Switches between full screen and windowed when the window is double-clicked.Schakelt tussen volledig scherm en venster wanneer dubbel wordt geklikt.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Verbergt de muisaanwijzer/cursor wanneer de emulator in de volledige schermmodus is.
-
+ Determines how large the on-screen messages and monitor are.Bepaalt hoe groot de schermberichten zijn en hoe groot de monitor is.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Toont op het scherm berichten wanneer gebeurtenissen plaatsvinden zoals het opslaan van spelstaten die worden gemaakt/geladen, schermafbeelding gemaakt, enz.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Verandert de BIOS-image die wordt gebruikt om toekomstige sessies te starten.
-
+ AutomaticAutomatisch
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultStandaard
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -6093,1982 +6615,2072 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Automatically switches to fullscreen mode when a game is started.Schakelt automatisch over naar de volledige schermmodus wanneer een spel wordt gestart.
-
+ On-Screen DisplayWeergave op het scherm
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.Toont de resolutie van het spel in de rechterbovenhoek van het scherm.
-
+ BIOS ConfigurationBIOS instellingen
-
+ BIOS SelectionBIOS-selectie
-
+ Options and PatchesOpties en patches
-
+ Skips the intro screen, and bypasses region checks.Overslaat het intro scherm en omzeilt regionale veiligheden (PAL/NTSC).
-
+ Speed ControlSnelheidsbeheer
-
+ Normal SpeedNormale Snelheid
-
+ Sets the speed when running without fast forwarding.Stelt de snelheid in wanneer uitgevoerd zonder de snelle vooruit modus te gaan.
-
+ Fast Forward SpeedSnelle Doorspoelsnelheid
-
+ Sets the speed when using the fast forward hotkey.Stelt de snelheid in bij het gebruik van de snelle vooruitsneltoets.
-
+ Slow Motion SpeedTrage Bewegingssnelheid
-
+ Sets the speed when using the slow motion hotkey.Stelt de snelheid in bij het gebruik van de langzame bewegingssneltoets.
-
+ System SettingsSysteemsinstellingen
-
+ EE Cycle RateEE Cyclustarief
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Onderbreekt of overklokt de geëmuleerde Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cyclus Overslaan
-
+ Enable MTVU (Multi-Threaded VU1)MTVU (Multi-threaded VU1) Inschakelen
-
+ Enable Instant VU1Instant VU1 Inschakelen
-
+ Enable CheatsCheats Inschakelen
-
+ Enables loading cheats from pnach files.Maakt het laden van cheats in pnach-bestanden (patches) mogelijk.
-
+ Enable Host FilesystemHost-bestandssysteem Inschakelen
-
+ Enables access to files from the host: namespace in the virtual machine.Maakt toegang tot bestanden mogelijk van de host: namespace in de virtuele machine.
-
+ Enable Fast CDVDSnelle CDVD Inschakelen
-
+ Fast disc access, less loading times. Not recommended.Versnelde schijf toegang, lagere laadtijden. Niet aanbevolen.
-
+ Frame Pacing/Latency ControlBeeldtijdsvariatie/Vertragingsbediening
-
+ Maximum Frame LatencyMaximale Beeldsvertraging
-
+ Sets the number of frames which can be queued.Stelt het aantal frames in die in de wachtrij kunnen worden geplaatst.
-
+ Optimal Frame PacingOptimale Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchroniseer EE en GS threads na elke frame. Laagste invoerlatentie, maar verhoogt de systeemvereisten.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Versnelt emulatie, zodat de gasten verversingskoers overeenkomt met de host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selecteert de API voor het renderen van de geëmuleerde GS.
-
+ Synchronizes frame presentation with host refresh.Synchroniseert beeldspresentatie met host vernieuwing dus de snelheid van je scherm zelf in Hertz/Monitor FPS.
-
+ DisplayScherm
-
+ Aspect RatioBeeldverhouding
-
+ Selects the aspect ratio to display the game content at.Selecteer de beeldverhouding om de spelinhoud weer te geven.
-
+ FMV Aspect Ratio OverrideFMV Aspect Ratio Override
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selecteert de beeldverhouding voor weergave wanneer een FMV/cut-scene wordt gedetecteerd als afspelen.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selecteert het algoritme dat wordt gebruikt voor het converteren van de met elkaar verbonden PS2'naar progressieve output voor weergave.
-
+ Screenshot SizeGrootte Schermafbeelding
-
+ Determines the resolution at which screenshots will be saved.Bepaalt de resolutie waarmee screenshots worden opgeslagen.
-
+ Screenshot FormatBestandstype Schermafbeelding
-
+ Selects the format which will be used to save screenshots.Selecteert het bestandstype dat wordt gebruikt voor het opslaan van screenshots.
-
+ Screenshot QualityScreenshot Quality
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropCrop
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+ %dpx%dpx
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRendering
-
+ Internal ResolutionInternal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Bilinear FilteringBilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ The selected input profile will be used for this game.The selected input profile will be used for this game.
-
+ SharedShared
-
+ Input ProfileInput Profile
-
+
+ Appearance
+ Appearance
+
+
+
+ Selects the color style to be used for Big Picture Mode.
+ Selects the color style to be used for Big Picture Mode.
+
+
+ Show a save state selector UI when switching slots instead of showing a notification bubble.Show a save state selector UI when switching slots instead of showing a notification bubble.
-
+
+ Integration
+ Integration
+
+
+ Shows the current PCSX2 version on the top-right corner of the display.Shows the current PCSX2 version on the top-right corner of the display.
-
+ Shows the currently active input recording status.Shows the currently active input recording status.
-
+ Shows the currently active video capture status.Shows the currently active video capture status.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Shows the current system hardware information on the OSD.Shows the current system hardware information on the OSD.
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pint geëmuleerde threads aan CPU-kernen om mogelijks de prestatie/tijd tussen beelden per second te verbeteren.
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Hardware FixesHardware Fixes
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Gebruik de software-renderer om punten en sprites te tekenen die gebruik maken van de textuur CLUT.
-
+
+ GPU Target CLUT
+ GPU Target CLUT
+
+
+
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
+
+
+ Skip Draw StartTekenen Overslaan Begin
-
+ Object range to skip drawing.Objectbereik om tekening over te slaan.
-
+ Skip Draw EndTekenen Overslaan Einde
-
+ Auto Flush (Hardware)Automatisch Leegmaken (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversie
-
+ Disable Depth ConversionDiepte Conversie Uitschakelen
-
+ Disable Safe FeaturesSchakel Veilige Functies Uit
-
+ This option disables multiple safe features.Deze optie schakelt meerdere veilige functies uit.
-
+ This option disables game-specific render fixes.Deze optie schakelt game-specifieke renderfixes uit.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploadt GS-gegevens bij het renderen van een nieuw frame om sommige effecten nauwkeurig te reproduceren.
-
+ Disable Partial InvalidationGedeeltelijke Ongeldigverklaring Uitschakelen
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Verwijdert items in de textuur cache wanneer er sprake is van overlapping, in plaats van alleen de overlappende gebieden.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Stelt de textuurcache in staat om het binnenste gedeelte van een vorige framebuffer opnieuw te gebruiken als invoertextuur.
-
+ Read Targets When ClosingLees Doelen Bij Het Sluiten
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Hiermee wist u alle objecten in de textuur cache terug naar het lokale geheugen wanneer u afsluit.
-
+ Estimate Texture RegionGeschatte Textuurgebied
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Pogingen om de textuur grootte te verkleinen wanneer spellen het niet zelf instellen (bijvoorbeeld Snowblind games).
-
+ GPU Palette ConversionGPU Kleurenpalette Conversie
-
+ Upscaling FixesOpschaling correcties
-
+ Adjusts vertices relative to upscaling.Past de hoekpunten aan in relatie bij de opschaling van interne resolutie.
-
+ Native ScalingNative Scaling
-
+ Attempt to do rescaling at native resolution.Attempt to do rescaling at native resolution.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Pas sprite-coördinaten aan.
-
+ Bilinear UpscaleBilineare Opschaling
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Texturen vloeien weg omdat ze bilinear gefilterd zijn tijdens het opschalen. Bijv. Brave zonschittering.
-
+ Adjusts target texture offsets.Aanpassen van texture-compensaties.
-
+ Align SpriteUitlijnen Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Lost problemen op met opschalen (verticale lijnen) in sommige spellen.
-
+ Merge SpriteSamenvoegen Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Vervangt meerdere na-verwerking sprites door een grotere sprite.
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Verlaagt de GS precisie om verschillen tussen pixels te voorkomen bij het upscalen. Corrigeert de tekst zoals op Wild Arms spellen.
-
+ Unscaled Palette Texture DrawsNiet-geschaalde Kleurpalette Texture-fragmenten
-
+ Can fix some broken effects which rely on pixel perfect precision.Kan sommige defecte effecten corrigeren die afhankelijk zijn van pixel perfecte precisie.
-
+ Texture ReplacementTextuur Vervanging
-
+ Load TexturesTexturen Laden
-
+ Loads replacement textures where available and user-provided.Laad vervangende texturen, waar beschikbaar en door de gebruiker geleverd.
-
+ Asynchronous Texture LoadingAsynchrone Textuur Laden
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Laad vervangende texturen op een arbeidersthread, verminderd microstotter bij het inschakelen van vervangingen.
-
+ Precache ReplacementsVoorladen Van Vervangingen
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Voorlaad alle vervangende texturen naar het geheugen. Niet nodig met asynchrone lading.
-
+ Replacements DirectoryVervangingsmap
-
+ FoldersFolders
-
+ Texture DumpingTexturen Ophalen
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Bevat mipmaps bij het dumpen van textures.
-
+ Dump FMV TexturesDump FMV/Cut-scene Texturen
-
+ Allows texture dumping when FMVs are active. You should not enable this.Staat texturedumping toe wanneer FMV's actief zijn. U moet dit niet activeren.
-
+ Post-ProcessingNabewerking
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFilters
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
+ AdvancedAdvanced
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Extended Upscaling MultipliersExtended Upscaling Multipliers
-
+ Displays additional, very high upscaling multipliers dependent on GPU capability.Displays additional, very high upscaling multipliers dependent on GPU capability.
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Stelt het compressie-algoritme in voor GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ %d ms%d ms
-
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
+ Enable/Disable the Player LED on DualSense controllers.Enable/Disable the Player LED on DualSense controllers.
-
+ TriggerTrigger
-
+ Toggles the macro when the button is pressed, instead of held.Toggles the macro when the button is pressed, instead of held.
-
+ SavestateSavestate
-
+ Compression MethodCompression Method
-
+ Sets the compression algorithm for savestate.Sets the compression algorithm for savestate.
-
+ Compression LevelCompression Level
-
+ Sets the compression level for savestate.Sets the compression level for savestate.
-
+ Version: %sVersion: %s
-
+ {:%H:%M}{:%H:%M}
-
+
+ Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons
+ Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons
+
+
+ Slot {}Slot {}
-
- 1.25x Native (~450px)
- 1.25x Native (~450px)
+
+ {0} Slot {1}
+ {0} Slot {1}
-
- 1.5x Native (~540px)
- 1.5x Native (~540px)
+
+ Dark
+ Dark
-
- 1.75x Native (~630px)
- 1.75x Native (~630px)
+
+ Light
+ Light
-
+
+ Grey Matter
+ Grey Matter
+
+
+
+ Untouched Lagoon
+ Untouched Lagoon
+
+
+
+ Baby Pastel
+ Baby Pastel
+
+
+
+ Pizza Time!
+ Pizza Time!
+
+
+
+ PCSX2 Blue
+ PCSX2 Blue
+
+
+
+ Scarlet Devil
+ Scarlet Devil
+
+
+
+ Violet Angel
+ Violet Angel
+
+
+
+ Cobalt Sky
+ Cobalt Sky
+
+
+
+ AMOLED
+ AMOLED
+
+
+
+ Enabled
+ Enabled
+
+
+ 2x Native (~720px/HD)2x Native (~720px/HD)
-
- 2.5x Native (~900px/HD+)
- 2.5x Native (~900px/HD+)
-
-
-
+ 3x Native (~1080px/FHD)3x Native (~1080px/FHD)
-
- 3.5x Native (~1260px)
- 3.5x Native (~1260px)
-
-
-
+ 4x Native (~1440px/QHD)4x Native (~1440px/QHD)
-
+ 5x Native (~1800px/QHD+)5x Native (~1800px/QHD+)
-
+ 6x Native (~2160px/4K UHD)6x Native (~2160px/4K UHD)
-
+ 7x Native (~2520px)7x Native (~2520px)
-
+ 8x Native (~2880px/5K UHD)8x Native (~2880px/5K UHD)
-
+ 9x Native (~3240px)9x Native (~3240px)
-
+ 10x Native (~3600px/6K UHD)10x Native (~3600px/6K UHD)
-
+ 11x Native (~3960px)11x Native (~3960px)
-
+ 12x Native (~4320px/8K UHD)12x Native (~4320px/8K UHD)
-
+ WebPWebP
-
+
+ Align to Native
+ Align to Native
+
+
+
+ Align to Native - with Texture Offset
+ Align to Native - with Texture Offset
+
+
+ AggressiveAggressive
-
+
+ Enabled (Exact Match)
+ Enabled (Exact Match)
+
+
+
+ Enabled (Check Inside Target)
+ Enabled (Check Inside Target)
+
+
+ Deflate64Deflate64
-
+ ZstandardZstandard
-
+ LZMA2LZMA2
-
+ Low (Fast)Low (Fast)
-
+ Medium (Recommended)Medium (Recommended)
-
+ Very High (Slow, Not Recommended)Very High (Slow, Not Recommended)
-
+ Change SelectionChange Selection
-
+ SelectSelect
-
+ Parent DirectoryParent Directory
-
+ Enter ValueEnter Value
-
+ AboutOver ons
-
+ Toggle FullscreenGa naar Fullscreen
-
+ NavigateNavigatie
-
+ Load Global StateGlobale Speltoestand Laden
-
+ Change PagePagina Wijzigen
-
+ Return To GameTerug Gaan Naar Het Spel
-
+ Select StateSelecteer Spelstaat
-
+ Select GameSelecteer Spel
-
+ Change ViewWeergave Wijzigen
-
+ Launch OptionsStartopties
-
+ Create Save State BackupsSpelstaatsreservekopieën Opslaan
-
+ Show PCSX2 VersionShow PCSX2 Version
-
+ Show Input Recording StatusShow Input Recording Status
-
+ Show Video Capture StatusShow Video Capture Status
-
+ Show Frame TimesShow Frame Times
-
+ Show Hardware InfoShow Hardware Info
-
+ Create Memory CardGeheugenkaart Aanmaken
-
+ ConfigurationConfiguratie
-
+ Start GameStart Spel
-
+ Launch a game from a file, disc, or starts the console without any disc inserted.Start een spel van een bestand, schijf of start de console zonder enige schijf in een (virtuele) lade.
-
+ Changes settings for the application.Wijzigt de instellingen van de toepassing.
-
+ Return to desktop mode, or exit the application.Ga terug naar bureaublad-modus of sluit de applicatie af.
-
+ BackTerug
-
+ Return to the previous menu.Terug naar het vorige menu.
-
+ Exit PCSX2PCSX2 Afsluiten
-
+ Completely exits the application, returning you to your desktop.Sluit de applicatie volledig af en stuurt u terug naar uw bureaublad.
-
+ Desktop ModeDesktop Modus
-
+ Exits Big Picture mode, returning to the desktop interface.Verlaat de Big Picture-modus, keert terug naar de bureaublad-modus.
-
+ Resets all configuration to defaults (including bindings).Reset alle configuraties naar standaardwaarden (inclusief sneltoetsen).
-
+ Replaces these settings with a previously saved input profile.Vervangt deze instellingen door een eerder opgeslagen invoersprofiel.
-
+ Stores the current settings to an input profile.Opslaat de huidige instellingen naar een invoersprofiel.
-
+ Input SourcesIngangsbronnen
-
+ The SDL input source supports most controllers.De SDL-invoerbron ondersteunt de meeste controllers.
-
+ Provides vibration and LED control support over Bluetooth.Biedt trillingen- en LED-ondersteuning mee met Bluetooth.
-
+ Allow SDL to use raw access to input devices.Sta SDL toe ruwe toegang tot invoerapparaten te gebruiken.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.De XInput bron biedt ondersteuning voor XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Maakt drie extra controller slots mogelijk. Niet ondersteund in alle spellen.
-
+ Attempts to map the selected port to a chosen controller.Probeert de geselecteerde poort te koppelen aan een gekozen controller.
-
+ Determines how much pressure is simulated when macro is active.Bepaalt hoeveel druk wordt gesimuleerd wanneer macro actief is.
-
+ Determines the pressure required to activate the macro.Bepaalt de druk die nodig is om de macro's te activeren.
-
+ Toggle every %d framesElke %d frames in-/uitschakelen
-
+ Clears all bindings for this USB controller.Verwijdert alle sneltoetsverbindingen voor deze USB-regelaar.
-
+ Data Save LocationsOpslaglocaties Voor Gegevens
-
+ Show Advanced SettingsToon Geavanceerde Instellingen
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Het veranderen van deze opties kan ervoor zorgen dat spellen niet functioneren. Wijzig op eigen risico, het PCSX2-team biedt geen ondersteuning voor configuraties met deze instelling.
-
+ LoggingLogboekregistratie
-
+ System ConsoleSysteem Console
-
+ Writes log messages to the system console (console window/standard output).Schrijft logberichten naar de systeemconsole (console-venster/standaard uitvoer).
-
+ File LoggingLogboek Van Diagnostische Bestanden
-
+ Writes log messages to emulog.txt.Schrijft log-berichten naar emulog.txt.
-
+ Verbose LoggingBreedsprakig/Uitgebreid Loggen
-
+ Writes dev log messages to log sinks.Schrijft ontwikkelaarslog-berichten om verzamelingen te loggen.
-
+ Log TimestampsTijdstempels loggen
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+ Division Rounding ModeDivision Rounding Mode
-
+ Determines how the results of floating-point division is rounded. Some games need specific settings.Determines how the results of floating-point division is rounded. Some games need specific settings.
-
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGraphics
-
+ Use Debug DeviceUse Debug Device
-
+ SettingsSettings
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.Voor Tales of Destiny.
-
+ Preload TLB HackVoorladen TLB Hack
-
+ Needed for some games with complex FMV rendering.Nodig voor wat spellen met complexe FMV-rendering.
-
+ Skip MPEG HackSla MPEG Hack Over
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Slaat video's/FMV's over in spellen om ophanging/bevriezingen te voorkomen.
-
+ OPH Flag HackOPH Flag Hack
-
+ EE Timing HackEE Timing Hack
-
+ Instant DMA HackInstant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Bekend om de volgende spellen te beïnvloeden: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.Voor SOCOM 2 HUD en Spy Hunter Bezig met Laden moment.
-
+ VU Add HackVU Add Hack
-
+ Full VU0 SynchronizationVolledige VU0 Synchronisatie
-
+ Forces tight VU0 sync on every COP2 instruction.Forceert strakke VU0 sync bij elke COP2 instructie.
-
+ VU Overflow HackVU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).Om te controleren op mogelijke float-overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Gebruik nauwkeurige timing voor VU XGKicks (langzamer).
-
+ Load StateSpelstaat Laden
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Maakt de geëmuleerde Emotion Engine overslaan van cycli. Helpt een klein deel van spellen zoals SOTC. Meestal is het schadelijk voor prestaties.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Over het algemeen een versnelling op CPUs met 4 of meer kernen. Veilig voor de meeste spellen, maar een paar zijn niet compatibel en kunnen vastlopen.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Voert onmiddellijk VU1 uit. Biedt een bescheiden snelheidsverbetering in de meeste spellen. Veilig voor de meeste spellen, maar een paar spellen kunnen grafische fouten tentoonstellen.
-
+ Disable the support of depth buffers in the texture cache.Schakel de ondersteuning van de diepte-buffer in de texturecache uit.
-
+ Disable Render FixesDisable Render Fixes
-
+ Preload Frame DataVoorladen Framegegevens
-
+ Texture Inside RTTextuur Binnen RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Wanneer ingeschakeld, converteert GPU kleurmap-textures, anders zal de CPU dit doen. Het is een ruil tussen GPU en CPU.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Texture Offset XTexture Offset X
-
+ Texture Offset YTexture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps vervangbare texturen naar schijf. Zal de prestatie verminderen.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Past een shader toe die de visuele effecten van verschillende vormen van (beeldbuis-) televisie herhaalt.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Overslaan het weergeven van frames die niets veranderen in 25/30fps spellen. Kan de snelheid verbeteren, maar de toetseninvoersvertraging/maak het beeldstempo nog erger.
-
+ Enables API-level validation of graphics commands.Maakt validatie op API-niveau van grafische commando's mogelijk.
-
+ Use Software Renderer For FMVsGebruik Software Renderer voor FMVs/Cut-scenes
-
+ To avoid TLB miss on Goemon.Om te voorkomen dat TLB mist op Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Algemenete Tijdshack. Bekend om de volgende spellen te beïnvloeden: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Goed voor cache emulatieproblemen. Bekend om de volgende spellen te beïnvloeden: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Bekend om de volgende spellen te beïnvloeden: Bleach Blade Battlers, Growlanser II en III, Wizardry.
-
+ Emulate GIF FIFOEmuleer GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Correct maar langzamer. Bekend om de volgende spellen te beïnvloeden: FIFA Street 2.
-
+ DMA Busy HackDMA Busy Hack
-
+ Delay VIF1 StallsDelay VIF1 Stalls
-
+ Emulate VIF FIFOEmuleer VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simuleer VIF1 FIFO vooruit. Bekend om de volgende spellen te beïnvloeden: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Vermijd constante recompilatie in sommige spellen. Bekend om de volgende spellen te beïnvloeden: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.Voor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Achterna lopen. Om problemen te voorkomen bij het lezen of schrijven van VU registers.
-
+ VU XGKick SyncVU XGKick Sync
-
+ Force Blit Internal FPS DetectionForceer Blit Interne FPS-detectie
-
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -8077,2076 +8689,2116 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility: Compatibility:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers van een door de gebruiker gespecificeerde URL template.
-
+ OperationsOperations
-
+ Selects where anisotropic filtering is utilized when rendering textures.Selects where anisotropic filtering is utilized when rendering textures.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Gebruik een alternatieve methode om interne FPS te berekenen om onjuiste metingen in sommige spellen te voorkomen.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversCovers downloaden
-
+ About PCSX2About PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.Indien ingeschakeld en ingelogd, zal PCSX2 scannen naar achievements bij het opstarten.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+ ErrorError
-
+ Pauses the emulator when a controller with bindings is disconnected.Pauses the emulator when a controller with bindings is disconnected.
-
+ Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffixCreates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix
-
+ Enable CDVD PrecachingEnable CDVD Precaching
-
+ Loads the disc image into RAM before starting the virtual machine.Loads the disc image into RAM before starting the virtual machine.
-
+ Vertical Sync (VSync)Vertical Sync (VSync)
-
+ Sync to Host Refresh RateSync to Host Refresh Rate
-
+ Use Host VSync TimingUse Host VSync Timing
-
+ Disables PCSX2's internal frame timing, and uses host vsync instead.Disables PCSX2's internal frame timing, and uses host vsync instead.
-
+ Disable Mailbox PresentationDisable Mailbox Presentation
-
+ Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.
-
+ Audio ControlAudio Control
-
+ Controls the volume of the audio played on the host.Controls the volume of the audio played on the host.
-
+ Fast Forward VolumeFast Forward Volume
-
+ Controls the volume of the audio played on the host when fast forwarding.Controls the volume of the audio played on the host when fast forwarding.
-
+ Mute All SoundAlle geluiden dempen
-
+ Prevents the emulator from producing any audible sound.Voorkomt dat de emulator elk hoorbaar geluid produceert.
-
+ Backend SettingsBackend Instellingen
-
+ Audio BackendAudio Backend
-
+ The audio backend determines how frames produced by the emulator are submitted to the host.De audio backend bepaalt hoe frames van de emulator naar de host worden verstuurd.
-
+ ExpansionExpansie
-
+ Determines how audio is expanded from stereo to surround for supported games.Bepaalt hoe audio wordt uitgebreid van stereo naar surround voor ondersteunde spellen.
-
+ SynchronizationSynchronisatie
-
+ Buffer SizeBuffer Grootte
-
+ Determines the amount of audio buffered before being pulled by the host API.Bepaalt de hoeveelheid audio-bufferingen voordat deze worden getrokken door de host API.
-
+ Output LatencyUitvoersvertraging
-
+ Determines how much latency there is between the audio being picked up by the host API, and played through speakers.Bepaalt hoeveel vertraging er is tussen de audio die wordt opgepakt door de host API, en de luidsprekers.
-
+ Minimal Output LatencyMinimale Uitvoersvertraging
-
+ When enabled, the minimum supported output latency will be used for the host API.Wanneer ingeschakeld, zal de minimale ondersteunende uitvoersvertraging worden gebruikt voor de host API.
-
+ Thread PinningThread Pinning
-
+ Force Even Sprite PositionForce Even Sprite Position
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Toont pop-upberichten bij het starten, indienen of mislukken van een scorebordsuitdaging.
-
+ When enabled, each session will behave as if no achievements have been unlocked.Wanneer ingeschakeld, zal elke sessie zich voordoen alsof er geen spelprestaties zijn ontgrendeld.
-
+ AccountAccount
-
+ Logs out of RetroAchievements.Uitloggen van RetroAchievements.
-
+ Logs in to RetroAchievements.Inloggen bij RetroAchievements.
-
+ Current GameHuidig spel
-
+ An error occurred while deleting empty game settings:
{}Er is een fout opgetreden bij het verwijderen van lege spel-instellingen:
{}
-
+ An error occurred while saving game settings:
{}Er is een fout opgetreden tijdens het opslaan van spel-instellingen:
{}
-
+ {} is not a valid disc image.{} is geen geldige schijfsimage.
-
+ Automatic mapping completed for {}.Automatische snelknoptoewijzing mislukt voor {}.
-
+ Automatic mapping failed for {}.Automatische snelknoptoewijzing mislukt voor {}.
-
+ Game settings initialized with global settings for '{}'.Spelinstellingen geïnitialiseerd met algemene instellingen voor '{}'.
-
+ Game settings have been cleared for '{}'.Spelinstellingen zijn gewist voor '{}'.
-
+
+ Uses {} as confirm when using a controller
+ Uses {} as confirm when using a controller
+
+
+ {} (Current){} (Huidig)
-
+ {} (Folder){} (Folder)
-
+ Failed to load '{}'.Laden '{}' is mislukt.
-
+ Input profile '{}' loaded.Invoersprofiel '{}' geladen.
-
+ Input profile '{}' saved.Invoersprofiel '{}' opgeslagen.
-
+ Failed to save input profile '{}'.Opslaan invoersprofiel '{}' is mislukt.
-
+ Port {} Controller TypeVirtueel Controller Type
-
+ Select Macro {} BindsSelecteer Macro {} Toewijzigingen
-
+ Port {} DevicePoort {} Apparaat
-
+ Port {} SubtypePoort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} patch codes zonder text-labelaanduiding zullen automatisch worden geactiveerd.
-
+ {} unlabelled patch codes found but not enabled.{} patch codes zonder text-labelaanduiding gevonden maar niet ingeschakeld.
-
+ This Session: {}Deze sessie: {}
-
+ All Time: {}Gehele Tijd: {}
-
+ Save Slot {0}Spelstaat Slot {0}
-
+ Saved {}{} Opgeslagen
-
+ {} does not exist.{} bestaat niet.
-
+ {} deleted.{} verwijderd.
-
+ Failed to delete {}.Verwijderen van {} is mislukt.
-
+ File: {}Bestand: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Tijd Gespeeld: {}
-
+ Last Played: {}Laatst Gespeeld: {}
-
+ Size: {:.2f} MBGrootte: {:.2f} MB
-
+ Left: Links:
-
+ Top: Boven:
-
+ Right: Rechts:
-
+ Bottom: Onder:
-
+ SummaryOverzicht
-
+ Interface SettingsInterface Instellingen
-
+ BIOS SettingsBIOS Instellingen
-
+ Emulation SettingsEmulatie Instellingen
-
+ Graphics SettingsGrafische Instellingen
-
+ Audio SettingsAudio Instellingen
-
+ Memory Card SettingsGeheugenkaart Instellingen
-
+ Controller SettingsController Instellingen
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder SettingsFolder Settings
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Snelheid
-
+ 60% Speed60% Snelheid
-
+ 75% Speed75% Snelheid
-
+ 100% Speed (Default)100% Snelheid (Standaard)
-
+ 130% Speed130% Snelheid
-
+ 180% Speed180% Snelheid
-
+ 300% Speed300% Snelheid
-
+ Normal (Default)Normaal (Standaard)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledUitgeschakeld
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNone
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)Automatisch (Standaard)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffUit
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Bovenste Veld Eerst, Zaagtand)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Onderste Veld Eerst, Zaagtand)
-
+ Bob (Top Field First)Bob (Bovenste Veld Eerst)
-
+ Bob (Bottom Field First)Bob (Onderste Veld Eerst)
-
+ Blend (Top Field First, Half FPS)Blend (Bovenste Veld Eerst, Halve FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Onderste Veld Eerst, Halve FPS)
-
+ Adaptive (Top Field First)Adaptive (Bovenste Veld Eerst)
-
+ Adaptive (Bottom Field First)Adaptive (Onderste Veld Eerst)
-
+ Native (PS2)Oorspronkelijk (PS2)
-
+ NearestDichtsbezijnde
-
+ Bilinear (Forced)Bilineair (Geforceerd)
-
+ Bilinear (PS2)Bilineair (PS2)
-
+ Bilinear (Forced excluding sprite)Bilineair (Geforceerd Uitgesloten Van Sprite)
-
+ Off (None)Uitgeschakeld (Geen)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Geforceerd)
-
+ ScaledGeschaald
-
+ Unscaled (Default)Niet-geschaald (Standaard)
-
+ MinimumMinimaal
-
+ Basic (Recommended)Basis (Aanbevolen)
-
+ MediumMedium
-
+ HighHoog
-
+ Full (Slow)Volledig (Traag)
-
+ Maximum (Very Slow)Maximum (Zeer Traag)
-
+ Off (Default)Uit (Standaard)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialGedeeltelijk
-
+ Full (Hash Cache)Volledige (Hash-cache)
-
+ Force DisabledGeforceerd Uitschakelen
-
+ Force EnabledGeforceerd Inschakelen
-
+ Accurate (Recommended)Nauwkeurig (Aanbevolen)
-
+ Disable Readbacks (Synchronize GS Thread)Readbacks Uitschakelen (Synchroniseren GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+ Load/Save StateLoad/Save State
-
+ WARNING: Memory Card BusyWARNING: Memory Card Busy
-
+ Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.
-
+
+ Theme
+ Theme
+
+
+ Pause On Controller DisconnectionPause On Controller Disconnection
-
+ Use Save State SelectorUse Save State Selector
-
+
+ Swap OK/Cancel in Big Picture Mode
+ Swap OK/Cancel in Big Picture Mode
+
+
+ SDL DualSense Player LEDSDL DualSense Player LED
-
+ Press To TogglePress To Toggle
-
+ DeadzoneDeadzone
-
+ Full BootFull Boot
-
+ Achievement NotificationsAchievement Notifications
-
+ Leaderboard NotificationsLeaderboard Notifications
-
+ Enable In-Game OverlaysEnable In-Game Overlays
-
+ Encore ModeEncore Mode
-
+ Spectator ModeSpectator Mode
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+ Removes the current card from the slot.Removes the current card from the slot.
-
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames{} Frames
-
+ No DeinterlacingNo Deinterlacing
-
+ Force 32bitForce 32bit
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
- Align To Native
- Align To Native
-
-
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
+ NegativeNegative
-
+ PositivePositive
-
+ Chop/Zero (Default)Chop/Zero (Default)
-
+ Game GridGame Grid
-
+ Game ListGame List
-
+ Game List SettingsGame List Settings
-
+ TypeType
-
+ SerialSerial
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart File
-
+ Start BIOSStart BIOS
-
+ Start DiscStart Disc
-
+ ExitExit
-
+ Set Input BindingSet Input Binding
-
+ RegionRegion
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
+ Copy SettingsCopy Settings
-
+ Clear SettingsClear Settings
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
- Use Light Theme
- Use Light Theme
-
-
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
+ CreateCreate
-
+ CancelCancel
-
+ Load ProfileLoad Profile
-
+ Save ProfileSave Profile
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsButtons
-
+ FrequencyFrequency
-
+
+ Use Legacy Nintendo Layout in Big Picture Mode
+ Use Legacy Nintendo Layout in Big Picture Mode
+
+
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}USB Port {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Settings
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsAchievements
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
+ Delete StateDelete State
-
+ Default BootDefault Boot
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ CloseClose
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
+ Hardcore ModeHardcore Mode
-
+ Sound EffectsSound Effects
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
+
+ Notification Sound
+ Notification Sound
+
+
+
+ Select Notification Sound
+ Select Notification Sound
+
+
+
+ Unlock Sound
+ Unlock Sound
+
+
+
+ Select Unlock Sound
+ Select Unlock Sound
+
+
+
+ Leaderboard Submit Sound
+ Leaderboard Submit Sound
+
+
+
+ Select Leaderboard Submit Sound
+ Select Leaderboard Submit Sound
+
+
+ Username: {}Username: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
+ Game: {0} ({1})Game: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -10169,77 +10821,77 @@ Do you want to load this save and continue?
Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.
-
+ Failed to change window after update. The log may contain more information.Failed to change window after update. The log may contain more information.
-
+ Upscale multiplier set to {}x.Upscale multiplier set to {}x.
-
+ Saving screenshot to '{}'.Saving screenshot to '{}'.
-
+ Saved screenshot to '{}'.Saved screenshot to '{}'.
-
+ Failed to save screenshot to '{}'.Failed to save screenshot to '{}'.
-
+ Host GPU device encountered an error and was recovered. This may have broken rendering.Host GPU device encountered an error and was recovered. This may have broken rendering.
-
+ CAS is not available, your graphics driver does not support the required functionality.CAS is not available, your graphics driver does not support the required functionality.
-
+ with no compressionwith no compression
-
+ with LZMA compressionwith LZMA compression
-
+ with Zstandard compressionwith Zstandard compression
-
+ Saving {0} GS dump {1} to '{2}'Saving {0} GS dump {1} to '{2}'
-
+ single framesingle frame
-
+ multi-framemulti-frame
-
+ Failed to render/download screenshot.Failed to render/download screenshot.
-
+ Saved GS dump to '{}'.Saved GS dump to '{}'.
@@ -10249,22 +10901,22 @@ Do you want to load this save and continue?
Hash cache has used {:.2f} MB of VRAM, disabling.
-
+ Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.
-
+ Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.
-
+ Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.
-
+ Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.
@@ -10273,7 +10925,7 @@ This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.
-
+ The Vulkan renderer was automatically selected, but no compatible devices were found.
You should update all graphics drivers in your system, including any integrated GPUs
to use the Vulkan renderer.
@@ -10293,14 +10945,14 @@ To use the Vulkan renderer, you should remove this app package.
- Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.
- Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.
+ Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.
+ Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.
- The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
+ The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.
- The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
+ The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.
@@ -10364,7 +11016,7 @@ Please see our official documentation for more information.
GSDeviceOGL
-
+ OpenGL renderer is not supported. Only OpenGL {}.{}
was foundOpenGL renderer is not supported. Only OpenGL {}.{}
@@ -10374,7 +11026,7 @@ Please see our official documentation for more information.GSDeviceVK
-
+ Your GPU does not support the required Vulkan features.Your GPU does not support the required Vulkan features.
@@ -10432,22 +11084,22 @@ Please see our official documentation for more information.
Reload Cheats
-
+ Show Cheats For All CRCsShow Cheats For All CRCs
-
+ CheckedChecked
-
+ Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
-
+ %1 unlabelled patch codes will automatically activate.%1 unlabelled patch codes will automatically activate.
@@ -10756,113 +11408,263 @@ graphical quality, but this will increase system requirements.
GameList
-
+ PS2 DiscPS2 Disc
-
+ PS1 DiscPS1 Disc
-
+ ELFELF
-
+
+ Invalid
+ Invalid
+
+
+
+ NTSC-B
+ NTSC-B
+
+
+
+ NTSC-C
+ NTSC-C
+
+
+
+ NTSC-HK
+ NTSC-HK
+
+
+
+ NTSC-J
+ NTSC-J
+
+
+
+ NTSC-K
+ NTSC-K
+
+
+
+ NTSC-T
+ NTSC-T
+
+
+
+ NTSC-U
+ NTSC-U
+
+
+ OtherOther
-
+
+ PAL-A
+ PAL-A
+
+
+
+ PAL-AF
+ PAL-AF
+
+
+
+ PAL-AU
+ PAL-AU
+
+
+
+ PAL-BE
+ PAL-BE
+
+
+
+ PAL-E
+ PAL-E
+
+
+
+ PAL-F
+ PAL-F
+
+
+
+ PAL-FI
+ PAL-FI
+
+
+
+ PAL-G
+ PAL-G
+
+
+
+ PAL-GR
+ PAL-GR
+
+
+
+ PAL-I
+ PAL-I
+
+
+
+ PAL-IN
+ PAL-IN
+
+
+
+ PAL-M
+ PAL-M
+
+
+
+ PAL-NL
+ PAL-NL
+
+
+
+ PAL-NO
+ PAL-NO
+
+
+
+ PAL-P
+ PAL-P
+
+
+
+ PAL-PL
+ PAL-PL
+
+
+
+ PAL-R
+ PAL-R
+
+
+
+ PAL-S
+ PAL-S
+
+
+
+ PAL-SC
+ PAL-SC
+
+
+
+ PAL-SW
+ PAL-SW
+
+
+
+ PAL-SWI
+ PAL-SWI
+
+
+
+ PAL-UK
+ PAL-UK
+
+
+ UnknownUnknown
-
+ NothingNothing
-
+ IntroIntro
-
+ MenuMenu
-
+ In-GameIn-Game
-
+ PlayablePlayable
-
+ PerfectPerfect
-
+ Scanning directory {} (recursively)...Scanning directory {} (recursively)...
-
+ Scanning directory {}...Scanning directory {}...
-
+ Scanning {}...Scanning {}...
-
+ NeverNever
-
+ TodayToday
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
-
+
+ %n hours%n hours
@@ -10870,8 +11672,8 @@ graphical quality, but this will increase system requirements.
-
-
+
+ %n minutes%n minutes
@@ -10879,7 +11681,7 @@ graphical quality, but this will increase system requirements.
-
+ Downloading cover for {0} [{1}]...Downloading cover for {0} [{1}]...
@@ -10887,52 +11689,52 @@ graphical quality, but this will increase system requirements.
GameListModel
-
+ TypeType
-
+ CodeCode
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ RegionRegion
-
+ CompatibilityCompatibility
@@ -11154,22 +11956,22 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Reload Patches
-
+ Show Patches For All CRCsShow Patches For All CRCs
-
+ CheckedChecked
-
+ Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
-
+ There are no patches available for this game.There are no patches available for this game.
@@ -11188,7 +11990,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ RestoreRestore
@@ -11234,354 +12036,354 @@ Scanning recursively takes more time, but will identify files in subdirectories.
PS2 Disc
-
+ PS1 DiscPS1 Disc
-
+ ELF (PS2 Executable)ELF (PS2 Executable)
-
+ Region:Region:
-
+ NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-B (Brazil)
-
+ NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-C (China)
-
+ NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-HK (Hong Kong)
-
+ NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-J (Japan)
-
+ NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-K (Korea)
-
+ NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-T (Taiwan)
-
+ NTSC-U (US)Leave the code as-is, translate the country's name.NTSC-U (US)
-
+ OtherOther
-
+ PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-A (Australia)
-
+ PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AF (South Africa)
-
+ PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-AU (Austria)
-
+ PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-BE (Belgium)
-
+ PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-E (Europe/Australia)
-
+ PAL-F (France)Leave the code as-is, translate the country's name.PAL-F (France)
-
+ PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-FI (Finland)
-
+ PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-G (Germany)
-
+ PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-GR (Greece)
-
+ PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-I (Italy)
-
+ PAL-IN (India)Leave the code as-is, translate the country's name.PAL-IN (India)
-
+ PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-M (Europe/Australia)
-
+ PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NL (Netherlands)
-
+ PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-NO (Norway)
-
+ PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-P (Portugal)
-
+ PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-PL (Poland)
-
+ PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-R (Russia)
-
+ PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-S (Spain)
-
+ PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SC (Scandinavia)
-
+ PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SW (Sweden)
-
+ PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-SWI (Switzerland)
-
+ PAL-UK (United Kingdom)Leave the code as-is, translate the country's name.PAL-UK (United Kingdom)
-
+ Compatibility:Compatibility:
-
+ Input Profile:Input Profile:
-
+ SharedRefers to the shared settings profile.Shared
-
+ Disc Path:Disc Path:
-
+ Browse...Browse...
-
+ ClearClear
-
+ VerifyVerify
-
+ Search on Redump.org...Search on Redump.org...
-
+ %0%1First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat%0%1
-
+ %0%1First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages %0%1
-
+ Select Disc PathSelect Disc Path
-
+ Game is not a CD/DVD.Game is not a CD/DVD.
-
+ Track list unavailable while virtual machine is running.Track list unavailable while virtual machine is running.
-
+ ##
-
+ ModeMode
-
-
+
+ StartStart
-
-
+
+ SectorsSectors
-
-
+
+ SizeSize
-
-
+
+ MD5MD5
-
-
+
+ StatusStatus
-
-
-
-
-
+
+
+
+
+ %1%1
-
-
+
+ <not computed><not computed>
-
+ ErrorError
-
+ Cannot verify image while a game is running.Cannot verify image while a game is running.
-
+ One or more tracks is missing.One or more tracks is missing.
-
+ Verified as %1 [%2] (Version %3).Verified as %1 [%2] (Version %3).
-
+ Verified as %1 [%2].Verified as %1 [%2].
- GlobalVariableTreeWidget
+ GlobalVariableTreeView
-
+ unknown functionunknown function
@@ -11636,6 +12438,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Widescreen (16:9)Widescreen (16:9)
+
+
+
+ Native/Full (10:7)
+ Native/Full (10:7)
+ FMV Aspect Ratio Override:
@@ -11644,25 +12452,25 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+
-
-
-
-
+
+
+
+ Off (Default)Off (Default)
-
-
-
+
+
+
-
-
-
+
+
+ Automatic (Default)Automatic (Default)
@@ -11721,15 +12529,15 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
+
+
+ NoneNone
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
@@ -11748,8 +12556,8 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
+
+ %Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
@@ -11795,19 +12603,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsScreen Offsets
-
+ Show OverscanShow Overscan
-
+ Anti-BlurAnti-Blur
@@ -11818,7 +12626,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetDisable Interlace Offset
@@ -11828,18 +12636,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Screenshot Size:
-
+ Screen ResolutionScreen Resolution
-
+ Internal ResolutionInternal Resolution
-
+ PNGPNG
@@ -11866,7 +12674,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ OffOff
@@ -11891,7 +12699,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Bilinear (PS2)
@@ -11938,7 +12746,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Unscaled (Default)
@@ -11954,7 +12762,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Basic (Recommended)
@@ -11979,18 +12787,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Maximum (Very Slow)
-
+ Texture Preloading:Texture Preloading:
-
+ PartialPartial
-
-
+
+ Full (Hash Cache)Full (Hash Cache)
@@ -12006,31 +12814,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth ConversionDisable Depth Conversion
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
-
+
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
-
+
+ Spin CPU During ReadbacksSpin CPU During Readbacks
@@ -12042,15 +12850,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ MipmappingMipmapping
-
-
+
+ Auto FlushAuto Flush
@@ -12060,12 +12868,12 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Hardware Fixes
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
@@ -12078,8 +12886,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (Disabled)
@@ -12136,18 +12944,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
@@ -12215,44 +13023,44 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Special (Texture - Aggressive)
-
+ Round Sprite:Round Sprite:
-
+ HalfHalf
-
+ FullFull
-
+ Texture Offsets:Texture Offsets:
-
+ X:X:
-
+ Y:Y:
-
-
+
+ Merge SpriteMerge Sprite
-
-
+
+ Align SpriteAlign Sprite
@@ -12338,122 +13146,111 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
-
- Align To Native
- Align To Native
-
-
-
-
+
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Bilinear Dirty Upscale:Bilinear Dirty Upscale:
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Texture ReplacementTexture Replacement
-
+ Search DirectorySearch Directory
-
-
+
+ Browse...Browse...
-
-
+
+ Open...Open...
-
-
+
+ ResetReset
-
+ PCSX2 will dump and load texture replacements from this directory.PCSX2 will dump and load texture replacements from this directory.
-
+ OptionsOptions
-
-
+
+ Dump TexturesDump Textures
-
-
+
+ Dump MipmapsDump Mipmaps
-
-
+
+ Dump FMV TexturesDump FMV Textures
-
-
+
+ Load TexturesLoad Textures
-
-
-
- Native (10:7)
- Native (10:7)
- Apply Widescreen Patches
@@ -12465,438 +13262,442 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Apply No-Interlacing Patches
-
+
+ Align to Native
+ Align to Native
+
+
+
+ Align to Native - with Texture Offset
+ Align to Native - with Texture Offset
+
+
+ Native ScalingNative Scaling
-
+ NormalNormal
-
+ AggressiveAggressive
-
-
+
+ Force Even Sprite PositionForce Even Sprite Position
-
-
+
+ Precache TexturesPrecache Textures
-
+ Post-ProcessingPost-Processing
-
+ Sharpening/Anti-AliasingSharpening/Anti-Aliasing
-
+ Contrast Adaptive Sharpening:You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening:
-
-
-
-
+
+
+
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Sharpness:Sharpness:
-
-
+
+ FXAAFXAA
-
+ FiltersFilters
-
+ TV Shader:TV Shader:
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT
-
+ 4xRGSS downsampling (4x Rotated Grid SuperSampling)4xRGSS downsampling (4x Rotated Grid SuperSampling)
-
+ NxAGSS downsampling (Nx Automatic Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)
-
-
+
+ Shade BoostShade Boost
-
+ Brightness:Brightness:
-
+ Contrast:Contrast:
-
+ SaturationSaturation
-
+ OSDOSD
-
+ On-Screen DisplayOn-Screen Display
-
+ OSD Scale:OSD Scale:
-
-
+
+ Show IndicatorsShow Indicators
-
-
+
+ Show ResolutionShow Resolution
-
-
+
+ Show InputsShow Inputs
-
-
+
+ Show GPU UsageShow GPU Usage
-
-
+
+ Show SettingsShow Settings
-
-
+
+ Show FPSShow FPS
-
-
+
+ Disable Mailbox PresentationMailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes.Disable Mailbox Presentation
-
-
+
+ Extended Upscaling MultipliersExtended Upscaling Multipliers
-
+ Disable Shader CacheDisable Shader Cache
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
-
+
+ Show StatisticsShow Statistics
-
-
+
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Saturation:Saturation:
-
-
+
+ Show CPU UsageShow CPU Usage
-
-
+
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ RecordingRecording
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Capture SetupCapture Setup
-
+ OSD Messages Position:OSD Messages Position:
-
-
+
+ Left (Default)Left (Default)
-
+ OSD Performance Position:OSD Performance Position:
-
-
+
+ Right (Default)Right (Default)
-
-
+
+ Show Frame TimesShow Frame Times
-
-
+
+ Show PCSX2 VersionShow PCSX2 Version
-
-
+
+ Show Hardware InfoShow Hardware Info
-
-
+
+ Show Input Recording StatusShow Input Recording Status
-
-
+
+ Show Video Capture StatusShow Video Capture Status
-
-
+
+ Show VPSShow VPS
-
+ capturecapture
-
+ Container:Container:
-
-
+
+ Codec:Codec:
-
-
+
+ Extra ArgumentsExtra Arguments
-
+ Capture AudioCapture Audio
-
+ Format:Format:
-
+ Resolution:Resolution:
-
+ xx
-
+ AutoAuto
-
+ Capture VideoCapture Video
-
+ AdvancedAdvanced here refers to the advanced graphics options.Advanced
-
+ Advanced OptionsAdvanced Options
-
+ Hardware Download Mode:Hardware Download Mode:
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ GS Dump Compression:GS Dump Compression:
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
-
+
+ Zstandard (zst)Zstandard (zst)
-
-
- Skip Presenting Duplicate Frames
- Overslaan Van Dubbele Beelden
-
-
-
-
+
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -12905,56 +13706,56 @@ Swap chain: see Microsoft's Terminology Portal.Use Blit Swap Chain
-
-
+
+ Bitrate:Bitrate:
-
-
+
+ kbpsUnit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps
-
+ Allow Exclusive Fullscreen:Allow Exclusive Fullscreen:
-
+ DisallowedDisallowed
-
+ AllowedAllowed
-
+ Debugging OptionsDebugging Options
-
+ Override Texture Barriers:Override Texture Barriers:
-
+ Use Debug DeviceUse Debug Device
-
-
+
+ Show Speed PercentagesShow Speed Percentages
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
@@ -13021,1152 +13822,1131 @@ Swap chain: see Microsoft's Terminology Portal.
16x
-
-
-
-
+
+
+
+ Use Global Setting [%1]Use Global Setting [%1]
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
-
+
-
-
-
-
-
-
-
+
+
+
+
+
+
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+ UncheckedUnchecked
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies widescreen patches on game start. Can cause issues.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.
-
+ Disables interlacing offset which may reduce blurring in some situations.Schakelt interlacing-offset uit, wat vervaging in sommige situaties kan verminderen.
-
+ Bilinear FilteringBilinear Filtering
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Schakelt bilineaire post-processingsfilter in. Maakt het algehele beeld gladder zoals het op het scherm wordt weergegeven. Corrigeert de positionering tussen pixels.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Schakelt PCRTC-offsets in die het scherm positioneren zoals het spel verzoekt. Handig voor sommige spellen zoals WipEout Fusion vanwege het schudeffect van het scherm, maar kan het beeld wazig maken.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Schakelt de optie in om het overscan-gebied te tonen bij spellen die meer tekenen dan het veilige gebied van het scherm.
-
+ FMV Aspect Ratio OverrideFMV Aspect Ratio Override
-
+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
-
+ This option disables game-specific render fixes.Deze optie schakelt game-specifieke renderfixes uit.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.Normaal gesproken behandelt de textuurcache gedeeltelijke ongeldigverklaringen. Helaas is dit erg kostbaar qua CPU-berekeningen. Deze aanpassing vervangt de gedeeltelijke ongeldigverklaring door een volledige verwijdering van de textuur om de CPU-belasting te verminderen. Het helpt bij spellen die de Snowblind-engine gebruiken.
-
+ Framebuffer ConversionFramebuffer Conversion
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Converteert het 4-bits en 8-bits framebuffer op de CPU in plaats van de GPU. Helpt bij Harry Potter- en Stuntmanspellen. Heeft een grote invloed op de prestaties.
-
-
+
+ DisabledUitgeschakeld
-
+ Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.
-
+
+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches.
+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches.
+
+
+
+ 90%
+ 90%
+
+
+
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG.
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG.
+
+
+ Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.
-
+ Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.
-
+ Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.
-
+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.
-
+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.
-
+ Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Stelt de textuurcache in staat om het binnenste gedeelte van een vorige framebuffer opnieuw te gebruiken als invoertextuur.
-
+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Maakt alle doelen in de textuurcache leeg terug naar het lokale geheugen bij het afsluiten. Kan voorkomen dat visuals verloren gaan bij het opslaan van de status of het wisselen van renderers, maar kan ook grafische corruptie veroorzaken.
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ Scales the size of the onscreen OSD from 50% to 500%.Scales the size of the onscreen OSD from 50% to 500%.
-
+ OSD Messages PositionOSD Messages Position
-
+ OSD Statistics PositionOSD Statistics Position
-
+ Shows a variety of on-screen performance data points as selected by the user.Shows a variety of on-screen performance data points as selected by the user.
-
+ Shows the vsync rate of the emulator in the top-right corner of the display.Shows the vsync rate of the emulator in the top-right corner of the display.
-
+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
-
+ Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
+ Displays a graph showing the average frametimes.Displays a graph showing the average frametimes.
-
+ Shows the current system hardware information on the OSD.Shows the current system hardware information on the OSD.
-
+ Video CodecVideo Codec
-
+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Video FormatVideo Format
-
+ Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b>Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b>
-
+ Video BitrateVideo Bitrate
-
+ 6000 kbps6000 kbps
-
+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
-
+ Automatic ResolutionAutomatic Resolution
-
+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
-
+ Enable Extra Video ArgumentsEnable Extra Video Arguments
-
+ Allows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.
-
+ Extra Video ArgumentsExtra Video Arguments
-
+ Audio CodecAudio Codec
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Audio BitrateAudio Bitrate
-
+ Enable Extra Audio ArgumentsEnable Extra Audio Arguments
-
+ Allows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.
-
+ Extra Audio ArgumentsExtra Audio Arguments
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
-
- 1.25x Native (~450px)
- 1.25x Native (~450px)
+
+
+ (Default)
+ (Default)
-
- 1.5x Native (~540px)
- 1.5x Native (~540px)
-
-
-
- 1.75x Native (~630px)
- 1.75x Native (~630px)
-
-
-
+ 2x Native (~720px/HD)2x Native (~720px/HD)
-
- 2.5x Native (~900px/HD+)
- 2.5x Native (~900px/HD+)
-
-
-
+ 3x Native (~1080px/FHD)3x Native (~1080px/FHD)
-
- 3.5x Native (~1260px)
- 3.5x Native (~1260px)
-
-
-
+ 4x Native (~1440px/QHD)4x Native (~1440px/QHD)
-
+ 5x Native (~1800px/QHD+)5x Native (~1800px/QHD+)
-
+ 6x Native (~2160px/4K UHD)6x Native (~2160px/4K UHD)
-
+ 7x Native (~2520px)7x Native (~2520px)
-
+ 8x Native (~2880px/5K UHD)8x Native (~2880px/5K UHD)
-
+ 9x Native (~3240px)9x Native (~3240px)
-
+ 10x Native (~3600px/6K UHD)10x Native (~3600px/6K UHD)
-
+ 11x Native (~3960px)11x Native (~3960px)
-
+ 12x Native (~4320px/8K UHD)12x Native (~4320px/8K UHD)
-
+ 13x Native (~4680px)13x Native (~4680px)
-
+ 14x Native (~5040px)14x Native (~5040px)
-
+ 15x Native (~5400px)15x Native (~5400px)
-
+ 16x Native (~5760px)16x Native (~5760px)
-
+ 17x Native (~6120px)17x Native (~6120px)
-
+ 18x Native (~6480px/12K UHD)18x Native (~6480px/12K UHD)
-
+ 19x Native (~6840px)19x Native (~6840px)
-
+ 20x Native (~7200px)20x Native (~7200px)
-
+ 21x Native (~7560px)21x Native (~7560px)
-
+ 22x Native (~7920px)22x Native (~7920px)
-
+ 23x Native (~8280px)23x Native (~8280px)
-
+ 24x Native (~8640px/16K UHD)24x Native (~8640px/16K UHD)
-
+ 25x Native (~9000px)25x Native (~9000px)
-
-
+
+ %1x Native%1x Native
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+ CheckedChecked
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ Integer ScalingInteger Scaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Voegt padding toe aan het weergavegebied om ervoor te zorgen dat de verhouding tussen pixels op de host en pixels in de console een geheel getal is. Dit kan leiden tot een scherper beeld in sommige 2D-spellen.
-
+ Aspect RatioAspect Ratio
-
+ Auto Standard (4:3/3:2 Progressive)Auto Standard (4:3/3:2 Progressive)
-
- Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
- Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
-
-
-
+ DeinterlacingDeinterlacing
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
-
+ Screenshot QualityScreenshot Quality
-
-
+ 50%50%
-
- Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.
- Selecteert de kwaliteit waarmee schermafbeeldingen worden gecomprimeerd. Hogere waarden behouden meer detail voor JPEG en verminderen de bestandsgrootte voor PNG.
-
-
-
-
+
+ 100%100%
-
+ Vertical StretchVertical Stretch
-
+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Stretches (< 100%) or squashes (> 100%) the vertical component of the display.
-
+ Fullscreen ModeFullscreen Mode
-
-
-
+
+
+ Borderless FullscreenRandloos Volledig Scherm
-
+ Chooses the fullscreen resolution and frequency.Chooses the fullscreen resolution and frequency.
-
-
+
+ LeftLeft
-
-
-
-
+
+
+
+ 0px0px
-
+ Changes the number of pixels cropped from the left side of the display.Changes the number of pixels cropped from the left side of the display.
-
+ TopTop
-
+ Changes the number of pixels cropped from the top of the display.Changes the number of pixels cropped from the top of the display.
-
-
+
+ RightRight
-
+ Changes the number of pixels cropped from the right side of the display.Changes the number of pixels cropped from the right side of the display.
-
+ BottomBottom
-
+ Changes the number of pixels cropped from the bottom of the display.Changes the number of pixels cropped from the bottom of the display.
-
-
+
+ Native (PS2) (Default)Natief (PS2) (Standaard)
-
+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
-
+ Texture FilteringTexture Filtering
-
+ Trilinear FilteringTrilinear Filtering
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ Reduces texture aliasing at extreme viewing angles.Reduces texture aliasing at extreme viewing angles.
-
+ DitheringDithering
-
+ Blending AccuracyBlending Accuracy
-
+ Texture PreloadingTexture Preloading
-
+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Uploadt hele texturen tegelijk in plaats van kleine stukjes, vermijdt redundante uploads wanneer mogelijk. Verbetert de prestaties in de meeste spellen, maar kan een kleine selectie langzamer maken.
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Het inschakelen van deze optie geeft je de mogelijkheid om de renderer en upscaling-fixes voor je spellen aan te passen. Echter, ALS je dit HEBT INGESCHAKELD, WORDEN AUTOMATISCHE INSTELLINGEN UITGESCHAKELD en kun je automatische instellingen opnieuw inschakelen door deze optie uit te schakelen.
-
+ 2 threads2 threads
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Dwingt een primitieve flush af wanneer een framebuffer ook een invoertextuur is. Dit lost enkele verwerkingseffecten op, zoals de schaduwen in de Jak-serie en radiosity in GTA:SA.
-
+ Enables mipmapping, which some games require to render correctly.Enables mipmapping, which some games require to render correctly.
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
-
+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
-
+ GPU Target CLUTGPU Target CLUT
-
+ Skipdraw Range StartSkipdraw Range Start
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
-
+ Skipdraw Range EndSkipdraw Range End
-
+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.Deze optie schakelt meerdere veilige functies uit. Het schakelt nauwkeurige Unscale Point en Line rendering uit, wat kan helpen bij Xenosaga-spellen. Het schakelt nauwkeurige GS Memory Clearing uit om door de CPU te worden gedaan, en laat alleen de GPU het afhandelen, wat Kingdom Hearts-spellen kan helpen.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Might fix some misaligned fog, bloom, or blend effect.Might fix some misaligned fog, bloom, or blend effect.
-
+ Round SpriteRound Sprite
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
-
+ Texture Offsets XTexture Offsets X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.
-
+ Texture Offsets YTexture Offsets Y
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Vervangt post-processing van meerdere plaveisel-sprites door een enkele dikke sprite. Vermindert verschillende upscaling-lijnen.
-
+ Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening
-
+ SharpnessSharpness
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Verzadiging, contrast en helderheid kunnen worden aangepast. De standaardwaarde voor helderheid, verzadiging en contrast is ingesteld op 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
-
+ BrightnessBrightness
+
- 5050
-
+ ContrastContrast
-
+ TV ShaderTV Shader
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ OSD ScaleOSD Scale
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.Shows the internal frame rate of the game in the top-right corner of the display.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ Shows host's CPU utilization.Shows host's CPU utilization.
-
+ Shows host's GPU utilization.Shows host's GPU utilization.
-
+ Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows the current PCSX2 version on the top-right corner of the display.Shows the current PCSX2 version on the top-right corner of the display.
-
+ Shows the currently active video capture status.Shows the currently active video capture status.
-
+ Shows the currently active input recording status.Shows the currently active input recording status.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
-
+
+ Leave It BlankLeave It Blank
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Sets the audio bitrate to be used.
-
+ 160 kbps160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionGS Dump Compression
-
+ Change the compression algorithm used when creating a GS dump.Change the compression algorithm used when creating a GS dump.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.
-
- Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
- Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
-
-
-
+ Displays additional, very high upscaling multipliers dependent on GPU capability.Displays additional, very high upscaling multipliers dependent on GPU capability.
-
+ Enable Debug DeviceEnable Debug Device
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ GS Download ModeGS Download Mode
-
+ AccurateAccurate
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Slaat het synchroniseren met de GS-thread en host-GPU voor GS-downloads over. Kan leiden tot een grote snelheidsboost op tragere systemen, ten koste van veel gebroken grafische effecten. Als games kapot zijn en je hebt deze optie ingeschakeld, schakel deze dan eerst uit.
-
-
-
-
-
+
+
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Default
-
+ Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.
@@ -14174,7 +14954,7 @@ Swap chain: see Microsoft's Terminology Portal.
GraphicsSettingsWidget::GraphicsSettingsWidget
-
+ DefaultThis string refers to a default pixel formatDefault
@@ -14183,190 +14963,190 @@ Swap chain: see Microsoft's Terminology Portal.
Hotkeys
-
-
-
-
+
+
+
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+ GraphicsGraphics
-
+ Save ScreenshotSave Screenshot
-
+ Toggle Video CaptureToggle Video Capture
-
+ Save Single Frame GS DumpSave Single Frame GS Dump
-
+ Save Multi Frame GS DumpSave Multi Frame GS Dump
-
+ Toggle Software RenderingToggle Software Rendering
-
+ Increase Upscale MultiplierIncrease Upscale Multiplier
-
+ Decrease Upscale MultiplierDecrease Upscale Multiplier
-
+ Toggle On-Screen DisplayToggle On-Screen Display
-
+ Cycle Aspect RatioCycle Aspect Ratio
-
+ Aspect ratio set to '{}'.Aspect ratio set to '{}'.
-
+ Toggle Hardware MipmappingToggle Hardware Mipmapping
-
+ Hardware mipmapping is now enabled.Hardware mipmapping is now enabled.
-
+ Hardware mipmapping is now disabled.Hardware mipmapping is now disabled.
-
+ Cycle Deinterlace ModeCycle Deinterlace Mode
-
+ AutomaticAutomatic
-
+ OffOff
-
+ Weave (Top Field First)Weave (Top Field First)
-
+ Weave (Bottom Field First)Weave (Bottom Field First)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First)Blend (Top Field First)
-
+ Blend (Bottom Field First)Blend (Bottom Field First)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Deinterlace mode set to '{}'.Deinterlace mode set to '{}'.
-
+ Toggle Texture DumpingToggle Texture Dumping
-
+ Texture dumping is now enabled.Texture dumping is now enabled.
-
+ Texture dumping is now disabled.Texture dumping is now disabled.
-
+ Toggle Texture ReplacementsToggle Texture Replacements
-
+ Texture replacements are now enabled.Texture replacements are now enabled.
-
+ Texture replacements are now disabled.Texture replacements are now disabled.
-
+ Reload Texture ReplacementsReload Texture Replacements
-
+ Texture replacements are not enabled.Texture replacements are not enabled.
-
+ Reloading texture replacements...Reloading texture replacements...
@@ -14508,7 +15288,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
+
+ Save StatesSave States
@@ -14534,116 +15315,121 @@ Swap chain: see Microsoft's Terminology Portal.
+ Load Backup State From Selected Slot
+ Load Backup State From Selected Slot
+
+
+ Save State and Select Next SlotSave State and Select Next Slot
-
+ Select Next Slot and Save StateSelect Next Slot and Save State
-
+ Save State To Slot 1Save State To Slot 1
-
+ Load State From Slot 1Load State From Slot 1
-
+ Save State To Slot 2Save State To Slot 2
-
+ Load State From Slot 2Load State From Slot 2
-
+ Save State To Slot 3Save State To Slot 3
-
+ Load State From Slot 3Load State From Slot 3
-
+ Save State To Slot 4Save State To Slot 4
-
+ Load State From Slot 4Load State From Slot 4
-
+ Save State To Slot 5Save State To Slot 5
-
+ Load State From Slot 5Load State From Slot 5
-
+ Save State To Slot 6Save State To Slot 6
-
+ Load State From Slot 6Load State From Slot 6
-
+ Save State To Slot 7Save State To Slot 7
-
+ Load State From Slot 7Load State From Slot 7
-
+ Save State To Slot 8Save State To Slot 8
-
+ Load State From Slot 8Load State From Slot 8
-
+ Save State To Slot 9Save State To Slot 9
-
+ Load State From Slot 9Load State From Slot 9
-
+ Save State To Slot 10Save State To Slot 10
-
+ Load State From Slot 10Load State From Slot 10
-
+ Save slot {0} selected ({1}).Save slot {0} selected ({1}).
@@ -14651,78 +15437,63 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ {} Recording Input{} Recording Input
-
+ {} Replaying{} Replaying
-
- Input Recording Active: {}
- Input Recording Active: {}
-
-
-
- Frame: {}/{} ({})
- Frame: {}/{} ({})
-
-
-
- Undo Count: {}
- Undo Count: {}
-
-
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.
-
+ LoadLoad
-
+ SaveSave
-
+ Select PreviousSelect Previous
-
+ Select NextSelect Next
-
+ Close MenuClose Menu
-
-
+
+ Save Slot {0}Save Slot {0}
-
+ No save present in this slot.No save present in this slot.
-
+ no save yetno save yet
@@ -14771,24 +15542,24 @@ Swap chain: see Microsoft's Terminology Portal.
Clear Bindings
-
+ Bindings for %1 %2Bindings for %1 %2
-
+ CloseClose
-
-
+
+ Push Button/Axis... [%1]Push Button/Axis... [%1]
-
-
+
+ %1%%1%
@@ -14796,7 +15567,7 @@ Swap chain: see Microsoft's Terminology Portal.
InputBindingWidget
-
+
Left click to assign a new button
@@ -14807,19 +15578,19 @@ Left click to assign a new button
Shift + left click for additional bindings
-
+
Right click to clear binding
Right click to clear binding
-
+ No bindings registeredNo bindings registered
-
+ %n bindings%n bindings
@@ -14827,8 +15598,8 @@ Right click to clear binding
-
-
+
+ Push Button/Axis... [%1]Push Button/Axis... [%1]
@@ -14836,40 +15607,55 @@ Right click to clear binding
InputRecording
-
+ Started new input recordingStarted new input recording
-
+ Savestate load failed for input recordingSavestate load failed for input recording
-
+ Savestate load failed for input recording, unsupported version?Savestate load failed for input recording, unsupported version?
-
+ Replaying input recordingReplaying input recording
-
+ Input recording stoppedInput recording stopped
-
+ Unable to stop input recordingUnable to stop input recording
-
+ Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...
+
+
+ Input Recording Active: {}
+ Input Recording Active: {}
+
+
+
+ Frame: {}/{} ({})
+ Frame: {}/{} ({})
+
+
+
+ Undo Count: {}
+ Undo Count: {}
+ InputRecordingControls
@@ -15042,17 +15828,17 @@ Right click to clear binding
InputVibrationBindingWidget
-
+ ErrorError
-
+ No devices with vibration motors were detected.No devices with vibration motors were detected.
-
+ Select vibration motor for %1.Select vibration motor for %1.
@@ -15065,321 +15851,397 @@ Right click to clear binding
Behaviour
-
-
+
+ Pause On Focus LossPause On Focus Loss
-
+ Inhibit ScreensaverInhibit Screensaver
-
-
+
+ Pause On StartPause On Start
-
+ Confirm ShutdownConfirm Shutdown
-
+ Enable Discord PresenceEnable Discord Presence
-
-
+
+
+ Enable Mouse Lock
+ Enable Mouse Lock
+
+
+
+ Pause On Controller DisconnectionPause On Controller Disconnection
-
+ Game DisplayGame Display
-
-
+
+ Start FullscreenStart Fullscreen
-
-
+
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
-
+
+ Render To Separate WindowRender To Separate Window
-
-
+
+ Hide Main Window When RunningHide Main Window When Running
-
-
+
+ Disable Window ResizingDisable Window Resizing
-
-
+
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ PreferencesPreferences
-
+ Language:Language:
-
+ Theme:Theme:
-
+ Automatic UpdaterAutomatic Updater
-
+ Update Channel:Update Channel:
-
+ Current Version:Current Version:
-
-
+
+ Enable Automatic Update CheckEnable Automatic Update Check
-
+ Check for Updates...Check for Updates...
-
+ NativeNative
-
+ Classic WindowsIgnore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Classic Windows
-
+ Dark Fusion (Gray) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Dark Fusion (Gray) [Dark]
-
+ Dark Fusion (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Dark Fusion (Blue) [Dark]
-
+ Grey Matter (Gray) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Grey Matter (Gray) [Dark]
-
+ Untouched Lagoon (Grayish Green/-Blue ) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Untouched Lagoon (Grayish Green/-Blue ) [Light]
-
+ Baby Pastel (Pink) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Baby Pastel (Pink) [Light]
-
+ Pizza Time! (Brown-ish/Creamy White) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Pizza Time! (Brown-ish/Creamy White) [Light]
-
+ PCSX2 (White/Blue) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.PCSX2 (White/Blue) [Light]
-
+ Scarlet Devil (Red/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Scarlet Devil (Red/Purple) [Dark]
-
+ Violet Angel (Blue/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Violet Angel (Blue/Purple) [Dark]
-
+ Cobalt Sky (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Cobalt Sky (Blue) [Dark]
-
+
+ AMOLED (Black) [Dark]
+ Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
+ AMOLED (Black) [Dark]
+
+
+ Ruby (Black/Red) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Ruby (Black/Red) [Dark]
-
+ Sapphire (Black/Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Sapphire (Black/Blue) [Dark]
-
+ Emerald (Black/Green) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Emerald (Black/Green) [Dark]
-
+ Custom.qss [Drop in PCSX2 Folder]"Custom.qss" must be kept as-is.Custom.qss [Drop in PCSX2 Folder]
-
-
-
-
+
+
+
+ CheckedChecked
-
+ Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.Controleert automatisch op updates voor het programma bij het opstarten. Updates kunnen worden uitgesteld of volledig worden overgeslagen.
-
+ %1 (%2)Variable %1 shows the version number and variable %2 shows a timestamp.%1 (%2)
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Voorkomt dat de screensaver activeert en de host in slaapstand gaat terwijl de emulatie draait.
-
+ Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.Bepaalt of er een prompt wordt weergegeven om het afsluiten van de virtuele machine te bevestigen wanneer de sneltoets wordt ingedrukt.
-
+ Pauses the emulator when a controller with bindings is disconnected.Pauses the emulator when a controller with bindings is disconnected.
-
+
+ Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b>
+ Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b>
+
+
+ Allows switching in and out of fullscreen mode by double-clicking the game window.Staat het in- en uitschakelen van de volledige schermmodus toe door dubbel te klikken op het spelvenster.
-
+ Prevents the main window from being resized.Voorkomt dat het hoofdvenster wordt aangepast in grootte.
-
-
-
-
-
-
-
+
+
+
-
+
+
+
+
+
+ UncheckedNiet aangevinkt
-
+ Fusion [Light/Dark]Fusie [Licht/Donker]
-
+ Pauses the emulator when a game is started.Pauzeert de emulator wanneer een spel wordt gestart.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauzeert de emulator wanneer je het venster minimaliseert of naar een andere applicatie overschakelt, en hervat wanneer je terugkeert.
-
+ Automatically switches to fullscreen mode when a game is started.Schakelt automatisch over naar de volledige schermmodus wanneer een spel wordt gestart.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Verbergt de muisaanwijzer/cursor wanneer de emulator in de volledige schermmodus is.
-
+ Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.Rendert het spel naar een apart venster, in plaats van het hoofdvenster. Als dit niet is aangevinkt, wordt het spel weergegeven boven de lijst met spellen.
-
+ Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.Verbergt het hoofdvenster (met de spellenlijst) wanneer een spel draait, vereist dat Render To Separate Window is ingeschakeld.
-
+ Shows the game you are currently playing as part of your profile in Discord.Toont het spel dat je momenteel speelt als onderdeel van je profiel in Discord.
-
+ System Language [Default]Systeem Taal [Default]
+
+ LayoutEditorDialog
+
+
+ Name
+ Name
+
+
+
+ Target
+ Target
+
+
+
+ Initial State
+ Initial State
+
+
+
+ New Layout
+ New Layout
+
+
+
+ Edit Layout
+ Edit Layout
+
+
+
+ Create Default "%1" Layout
+ Create Default "%1" Layout
+
+
+
+ Create Blank Layout
+ Create Blank Layout
+
+
+
+ Clone Current Layout
+ Clone Current Layout
+
+
+
+ Name is empty.
+ Name is empty.
+
+
+
+ Name too long.
+ Name too long.
+
+
+
+ A layout with that name already exists.
+ A layout with that name already exists.
+
+ LogWindow
@@ -15468,37 +16330,37 @@ Right click to clear binding
MAC_APPLICATION_MENU
-
+ ServicesServices
-
+ Hide %1Hide %1
-
+ Hide OthersHide Others
-
+ Show AllShow All
-
+ Preferences...Voorkeuren...
-
+ Quit %1Quit %1
-
+ About %1About %1
@@ -15516,18 +16378,18 @@ Right click to clear binding
&System
-
-
+
+ Change DiscChange Disc
-
+ Load StateLoad State
-
+ S&ettingsS&ettings
@@ -15537,164 +16399,164 @@ Right click to clear binding
&Help
-
+ &Debug&Debug
-
+ &View&View
-
+ &Window Size&Window Size
-
+ &Tools&Tools
-
+ ToolbarToolbar
-
+ Start &File...Start &File...
-
+ Start &BIOSStart &BIOS
-
+ &Scan For New Games&Scan Voor Nieuwe Spellen
-
+ &Rescan All Games&Opnieuw scannen van Games Scannen
-
+ Shut &DownShut &Down
-
+ Shut Down &Without SavingShut Down &Without Saving
-
+ &Reset&Reset
-
+ &Pause&Pause
-
+ E&xitE&xit
-
+ &BIOS&BIOS
-
+ &Controllers&Controllers
-
+ &Hotkeys&Hotkeys
-
+ &Graphics&Graphics
-
+ &Post-Processing Settings...&Post-Processing Settings...
-
+ Resolution ScaleResolution Scale
-
+ &GitHub Repository...&GitHub Repository...
-
+ Support &Forums...Support &Forums...
-
+ &Discord Server...&Discord Server...
-
+ Check for &Updates...Check for &Updates...
-
+ About &Qt...About &Qt...
-
+ &About PCSX2...&About PCSX2...
-
+ FullscreenIn ToolbarFullscreen
-
+ Change Disc...In ToolbarChange Disc...
-
+ &Audio&Audio
-
+ Global StateGlobal State
-
+ &Screenshot&Screenshot
-
+ Start FileIn ToolbarStart File
@@ -15720,404 +16582,415 @@ Right click to clear binding
Setti&ngs
-
+ &Switch Renderer&Switch Renderer
-
+ &Input Recording&Input Recording
-
+ Start D&isc...Start D&isc...
-
+ Start DiscIn ToolbarStart Disc
-
+ Start BIOSIn ToolbarStart BIOS
-
+ Shut DownIn ToolbarShut Down
-
+ ResetIn ToolbarReset
-
+ PauseIn ToolbarPause
-
+ Load StateIn ToolbarLoad State
-
+ Save StateIn ToolbarSave State
-
+ &Emulation&Emulation
-
+ ControllersIn ToolbarControllers
-
+ Achie&vementsAchie&vements
-
+ &Fullscreen&Fullscreen
-
+
+ PCSX2 &Wiki...
+ PCSX2 &Wiki...
+
+
+
+ D&ocumentation...
+ D&ocumentation...
+
+
+ &Interface&Interface
-
+ Add Game &Directory...Add Game &Directory...
-
+ SettingsIn ToolbarSettings
-
+ &From File...&From File...
-
+ From &Device...From &Device...
-
+ From &Game List...From &Game List...
-
+ &Remove Disc&Remove Disc
-
+ ScreenshotIn ToolbarScreenshot
-
+ &Memory Cards&Memory Cards
-
+ &Network && HDD&Network && HDD
-
+ &Folders&Folders
-
+ &Toolbar&Toolbar
-
+ Show Titl&es (Grid View)Show Titl&es (Grid View)
-
+ &Open Data Directory...&Open Data Directory...
-
+ &Toggle Software Rendering&Toggle Software Rendering
-
+ &Open Debugger&Open Debugger
-
+ &Reload Cheats/Patches&Reload Cheats/Patches
-
+ E&nable System ConsoleE&nable System Console
-
+ Enable &Debug ConsoleEnable &Debug Console
-
+ Enable &Log WindowEnable &Log Window
-
+ Enable &Verbose LoggingEnable &Verbose Logging
-
+ Enable EE Console &LoggingEnable EE Console &Logging
-
+ Enable &IOP Console LoggingEnable &IOP Console Logging
-
+ Save Single Frame &GS DumpSave Single Frame &GS Dump
-
+ &NewThis section refers to the Input Recording submenu.&New
-
+ &PlayThis section refers to the Input Recording submenu.&Play
-
+ &StopThis section refers to the Input Recording submenu.&Stop
-
+ &Controller Logs&Controller Logs
-
+ &Input Recording Logs&Input Recording Logs
-
+ Enable &CDVD Read LoggingEnable &CDVD Read Logging
-
+ Save CDVD &Block DumpSave CDVD &Block Dump
-
+ &Enable Log Timestamps&Enable Log Timestamps
-
+ Start Big Picture &ModeStart Big Picture &Mode
-
+ &Cover Downloader...&Cover Downloader...
-
+ &Show Advanced Settings&Show Advanced Settings
-
+ &Recording Viewer&Recording Viewer
-
+ &Video Capture&Video Capture
-
+ &Edit Cheats...&Edit Cheats...
-
+ Edit &Patches...Edit &Patches...
-
+ &Status Bar&Status Bar
-
-
+
+ Game &ListGame &List
-
+ Loc&k ToolbarLoc&k Toolbar
-
+ &Verbose Status&Verbose Status
-
+ System &DisplayThis grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.System &Display
-
+ Game &PropertiesGame &Properties
-
+ Game &GridGame &Grid
-
+ Zoom &In (Grid View)Zoom &In (Grid View)
-
+ Ctrl++Ctrl++
-
+ Zoom &Out (Grid View)Zoom &Out (Grid View)
-
+ Ctrl+-Ctrl+-
-
+ Refresh &Covers (Grid View)Refresh &Covers (Grid View)
-
+ Open Memory Card Directory...Open Memory Card Directory...
-
+ Input Recording LogsInput Recording Logs
-
+ Enable &File LoggingEnable &File Logging
-
+ Start Big Picture ModeStart Big Picture Mode
-
-
+
+ Big PictureIn ToolbarBig Picture
-
+ Show Advanced SettingsShow Advanced Settings
-
+
+ Video CaptureVideo Capture
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -16130,297 +17003,309 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+
+
+ Record On Boot
+ Record On Boot
+
+
+
+ Did you want to start recording on boot?
+ Did you want to start recording on boot?
+
+
+
+ %1 Files (*.%2)%1 Files (*.%2)
-
+
+ Did you want to cancel recording on boot?
+ Did you want to cancel recording on boot?
+
+
+
+ Recording will start in a moment
+ Recording will start in a moment
+
+
+ WARNING: Memory Card BusyWARNING: Memory Card Busy
-
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorError
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Properties...
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From ListExclude From List
-
+ Reset Play TimeReset Play Time
-
+ Check Wiki PageCheck Wiki Page
-
+ Default BootDefault Boot
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileStart File
-
+ Start DiscStart Disc
-
+ Select Disc ImageSelect Disc Image
-
+ Updater ErrorUpdater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
- Theme Change
- Theme Change
-
-
-
- Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?
- Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?
-
-
-
+ Input Recording FailedInput Recording Failed
-
+ Failed to create file: {}Failed to create file: {}
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ Input Playback FailedInput Playback Failed
-
+ Failed to open file: {}Failed to open file: {}
-
+ PausedPaused
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesGame Properties
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageSelect Cover Image
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetConfirm Reset
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)All Cover Image Types (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -16429,12 +17314,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -16447,89 +17332,89 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State FileSelect Save State File
-
+
+ Load Backup Slot %1 (%2)
+ Load Backup Slot %1 (%2)
+
+
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Delete Save States...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b>WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b>
-
+ Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)
-
- Undo Load State
- Undo Load State
-
-
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesDelete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -16538,83 +17423,88 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...Save To File...
-
+ EmptyEmpty
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscSwap Disc
-
+ ResetReset
-
+ Missing Font FileMissing Font File
-
+ The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>
-
+ Downloading FilesDownloading Files
+
+
+ Audio Files (*.wav)
+ Audio Files (*.wav)
+ MemoryCard
-
-
+
+ Memory Card Creation FailedMemory Card Creation Failed
-
+ Could not create the memory card:
{}Could not create the memory card:
{}
-
+ Memory Card Read FailedMemory Card Read Failed
-
+ Unable to access memory card:
{}
@@ -16631,13 +17521,13 @@ Close any other instances of PCSX2, or restart your computer.
-
-
+
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
-
+ Failed to create memory card. The error was:
{}Failed to create memory card. The error was:
@@ -16654,9 +17544,11 @@ Close any other instances of PCSX2, or restart your computer.
Force ejecting all Memory Cards. Reinserting in 1 second.
-
- The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves.
- The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves.
+
+ The virtual console hasn't saved to your memory card in a long time.
+Savestates should not be used in place of in-game saves.
+ The virtual console hasn't saved to your memory card in a long time.
+Savestates should not be used in place of in-game saves.
@@ -16787,10 +17679,10 @@ Close any other instances of PCSX2, or restart your computer.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardCreate Memory Card
@@ -16871,22 +17763,22 @@ Close any other instances of PCSX2, or restart your computer.
NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, because another card with the name '%1' already exists.
-
+ Failed to create the Memory Card, the log may contain more information.Failed to create the Memory Card, the log may contain more information.
-
+ Memory Card '%1' created.Memory Card '%1' created.
@@ -16894,12 +17786,12 @@ Close any other instances of PCSX2, or restart your computer.
MemoryCardListWidget
-
+ YesYes
-
+ NoNo
@@ -16964,25 +17856,25 @@ Close any other instances of PCSX2, or restart your computer.
-
+ CreateCreate
-
+ RenameRename
-
+ ConvertConvert
-
+ DeleteDelete
@@ -17019,36 +17911,37 @@ Close any other instances of PCSX2, or restart your computer.
-
+
+ ErrorError
-
-
+
+ Delete Memory CardDelete Memory Card
-
-
-
-
+
+
+
+ Rename Memory CardRename Memory Card
-
+ New Card NameNew Card Name
-
+ New name is invalid, it must end with .ps2New name is invalid, it must end with .ps2
-
+ New name is invalid, a card with this name already exists.New name is invalid, a card with this name already exists.
@@ -17063,7 +17956,7 @@ Close any other instances of PCSX2, or restart your computer.
This Memory Card cannot be recognized or is not a valid file type.
-
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -17072,58 +17965,63 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Failed to delete the Memory Card. The log may have more information.
-
+ Failed to rename Memory Card. The log may contain more information.Failed to rename Memory Card. The log may contain more information.
-
+
+ Cannot convert an unformatted memory card.
+ Cannot convert an unformatted memory card.
+
+
+ Use for Slot %1Use for Slot %1
-
+ Both slots must have a card selected to swap.Both slots must have a card selected to swap.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ UnknownUnknown
-
+ PS2 (Folder)PS2 (Folder)
@@ -17131,325 +18029,308 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]
- MemorySearchWidget
+ MemorySearchView
-
+ ValueValue
-
+ TypeType
-
+ 1 Byte (8 bits)1 Byte (8 bits)
-
+ 2 Bytes (16 bits)2 Bytes (16 bits)
-
+ 4 Bytes (32 bits)4 Bytes (32 bits)
-
+ 8 Bytes (64 bits)8 Bytes (64 bits)
-
+ FloatFloat
-
+ DoubleDouble
-
+ StringString
-
- Array of byte
- Array of byte
+
+ Byte Array
+ Byte Array
-
+ HexHex
-
+ SearchSearch
-
+ Filter SearchFilter Search
-
-
+
+ EqualsEquals
-
-
+
+ Not EqualsNot Equals
-
-
+
+ Greater ThanGreater Than
-
-
+
+ Greater Than Or EqualGreater Than Or Equal
-
-
+
+ Less ThanLess Than
-
-
+
+ Less Than Or EqualLess Than Or Equal
-
+
+
+ Unknown Initial Value
+ Unknown Initial Value
+
+
+ ComparisonComparison
-
+ StartStart
-
+ EndEnd
-
- Search Results List Context Menu
- Search Results List Context Menu
-
-
-
+ Copy AddressCopy Address
-
- Go to in Disassembly
- Go to in Disassembly
-
-
-
- Add to Saved Memory Addresses
- Add to Saved Memory Addresses
-
-
-
+ Remove ResultRemove Result
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start addressInvalid start address
-
+ Invalid end addressInvalid end address
-
+ Start address can't be equal to or greater than the end addressStart address can't be equal to or greater than the end address
-
+ Invalid search valueInvalid search value
-
+ Value is larger than typeValue is larger than type
-
+
+ This search comparison can only be used with filter searches.This search comparison can only be used with filter searches.
-
+ %0 results found%0 results found
-
+ Searching...Searching...
-
+ IncreasedIncreased
-
+ Increased ByIncreased By
-
+ DecreasedDecreased
-
+ Decreased ByDecreased By
-
+ ChangedChanged
-
+ Changed ByChanged By
-
+ Not ChangedNot Changed
- MemoryViewWidget
+ MemoryView
-
+ MemoryMemory
-
+ Copy AddressCopy Address
-
- Go to in Disassembly
- Go to in Disassembly
-
-
-
+ Go to addressGo to address
-
+ Show as Little EndianShow as Little Endian
-
+ Show as 1 byteShow as 1 byte
-
+ Show as 2 bytesShow as 2 bytes
-
+ Show as 4 bytesShow as 4 bytes
-
+ Show as 8 bytesShow as 8 bytes
-
- Add to Saved Memory Addresses
- Add to Saved Memory Addresses
-
-
-
+ Copy ByteCopy Byte
-
+ Copy SegmentCopy Segment
-
+ Copy CharacterCopy Character
-
+ PastePaste
-
+ Go To In Memory ViewGo To In Memory View
-
+ Cannot Go ToCannot Go To
@@ -17752,6 +18633,24 @@ This action cannot be reversed, and you will lose any saves on the card.Address is not aligned.
+
+ NoLayoutsWidget
+
+
+ Form
+ Form
+
+
+
+ There are no layouts.
+ There are no layouts.
+
+
+
+ Create Default Layouts
+ Create Default Layouts
+
+ Pad
@@ -18124,7 +19023,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitar
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
@@ -18289,12 +19188,12 @@ Ejecting {3} and replacing it with {2}.Patch
-
+ Failed to open {}. Built-in game patches are not available.Failed to open {}. Built-in game patches are not available.
-
+ %n GameDB patches are active.OSD Message
@@ -18303,7 +19202,7 @@ Ejecting {3} and replacing it with {2}.
-
+ %n game patches are active.OSD Message
@@ -18312,7 +19211,7 @@ Ejecting {3} and replacing it with {2}.
-
+ %n cheat patches are active.OSD Message
@@ -18321,7 +19220,7 @@ Ejecting {3} and replacing it with {2}.
-
+ No cheats or patches (widescreen, compatibility or others) are found / enabled.No cheats or patches (widescreen, compatibility or others) are found / enabled.
@@ -18329,12 +19228,12 @@ Ejecting {3} and replacing it with {2}.
Pcsx2Config
-
+ Disabled (Noisy)Disabled (Noisy)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
@@ -18342,7 +19241,7 @@ Ejecting {3} and replacing it with {2}.
PermissionsDialogCamera
-
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.
@@ -18350,7 +19249,7 @@ Ejecting {3} and replacing it with {2}.
PermissionsDialogMicrophone
-
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.
@@ -18422,47 +19321,47 @@ Ejecting {3} and replacing it with {2}.
QtHost
-
+ RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.
-
-
+
+ ErrorError
-
+ An error occurred while deleting empty game settings:
{}An error occurred while deleting empty game settings:
{}
-
+ An error occurred while saving game settings:
{}An error occurred while saving game settings:
{}
-
+ Controller {} connected.Controller {} connected.
-
+ System paused because controller {} was disconnected.System paused because controller {} was disconnected.
-
+ Controller {} disconnected.Controller {} disconnected.
-
+ CancelCancel
@@ -18496,106 +19395,112 @@ Ejecting {3} and replacing it with {2}.
- RegisterWidget
+ RegisterView
-
+ Register ViewRegister View
-
-
- View as hex
- View as hex
+
+
+ Show as Float
+ Show as Float
-
-
- View as float
- View as float
-
-
-
+ Copy Top HalfCopy Top Half
-
+ Copy Bottom HalfCopy Bottom Half
-
+ Copy SegmentCopy Segment
-
+ Copy ValueCopy Value
-
+ Change Top HalfChange Top Half
-
+ Change Bottom HalfChange Bottom Half
-
+ Change SegmentChange Segment
-
+ Change ValueChange Value
-
- Go to in Disassembly
- Go to in Disassembly
-
-
-
- Go to in Memory View
- Go to in Memory View
-
-
-
+ Change %1Changing the value in a CPU register (e.g. "Change t0")Change %1
-
-
+
+ Invalid register valueInvalid register value
-
+ Invalid hexadecimal register value.Invalid hexadecimal register value.
-
+ Invalid floating-point register value.Invalid floating-point register value.
-
+ Invalid target addressInvalid target address
+
+
+ This register holds an invalid address.
+ This register holds an invalid address.
+
+
+
+ SDLInputSource
+
+
+ SDL3 Migration
+ SDL3 Migration
+
+
+
+ As part of our upgrade to SDL3, we've had to migrate your binds
+Your controller did not match the Xbox layout and may need rebinding
+Please verify your controller settings and amend if required
+ As part of our upgrade to SDL3, we've had to migrate your binds
+Your controller did not match the Xbox layout and may need rebinding
+Please verify your controller settings and amend if required
+ SaveState
-
+ This save state is outdated and is no longer compatible with the current version of PCSX2.
If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.
@@ -18607,43 +19512,91 @@ If you have any unsaved progress on this save state, you can download the compat
SavedAddressesModel
-
+ MEMORY ADDRESSMEMORY ADDRESS
-
+ LABELLABEL
-
+ DESCRIPTIONDESCRIPTION
+
+ SavedAddressesView
+
+
+ Saved Addresses
+ Saved Addresses
+
+
+
+ New
+ New
+
+
+
+ Copy Address
+ Copy Address
+
+
+
+ Copy Text
+ Copy Text
+
+
+
+ Copy all as CSV
+ Copy all as CSV
+
+
+
+ Paste from CSV
+ Paste from CSV
+
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+ Delete
+ Delete
+
+ SettingWidgetBinder
-
-
-
+
+
+ ResetReset
-
-
+
+ Default: Default:
-
+ Confirm FolderConfirm Folder
-
+ The chosen directory does not currently exist:
%1
@@ -18656,38 +19609,55 @@ Do you want to create this directory?
Do you want to create this directory?
-
+
+
+ ErrorError
-
+ Folder path cannot be empty.Folder path cannot be empty.
-
+ Select folder for %1Select folder for %1
+
+
+ File cannot be found.
+ File cannot be found.
+
+
+
+ File path cannot be empty.
+ File path cannot be empty.
+
+
+
+ Select File
+ Select File
+ SettingsDialog
-
+ Use Global Setting [Enabled]THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.Use Global Setting [Enabled]
-
+ Use Global Setting [Disabled]THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.Use Global Setting [Disabled]
-
-
+
+ Use Global Setting [%1]Use Global Setting [%1]
@@ -19221,42 +20191,60 @@ Scanning recursively takes more time, but will identify files in subdirectories.
StackModel
-
+ ENTRYWarning: short space limit. Abbreviate if needed.ENTRY
-
+ LABELWarning: short space limit. Abbreviate if needed.LABEL
-
+ PCWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PC
-
+ INSTRUCTIONWarning: short space limit. Abbreviate if needed.INSTRUCTION
-
+ STACK POINTERWarning: short space limit. Abbreviate if needed.STACK POINTER
-
+ SIZEWarning: short space limit. Abbreviate if needed.SIZE
+
+ StackView
+
+
+ Stack
+ Stack
+
+
+
+ Copy
+ Copy
+
+
+
+ Copy all as CSV
+ Copy all as CSV
+
+ SymbolTreeModel
@@ -19314,291 +20302,309 @@ Scanning recursively takes more time, but will identify files in subdirectories.
- SymbolTreeWidget
+ SymbolTreeView
-
- Form
- Form
+
+ Symbol Tree
+ Symbol Tree
-
+ RefreshRefresh
-
+ FilterFilter
-
+ ++
-
+ --
-
+ (unknown source file)(unknown source file)
-
+ (unknown section)(unknown section)
-
+ (unknown module)(unknown module)
-
+ Copy NameCopy Name
-
+ Copy Mangled NameCopy Mangled Name
-
+ Copy LocationCopy Location
-
-
+
+ Rename SymbolRename Symbol
-
- Go to in Disassembly
- Go to in Disassembly
-
-
-
- Go to in Memory View
- Go to in Memory View
-
-
-
+ Show Size ColumnShow Size Column
-
+ Group by ModuleGroup by Module
-
+ Group by SectionGroup by Section
-
+ Group by Source FileGroup by Source File
-
+ Sort by if type is knownSort by if type is known
-
- Reset children
- Reset children
+
+ Reset Children
+ Reset Children
-
- Change type temporarily
- Change type temporarily
+
+ Change Type Temporarily
+ Change Type Temporarily
-
+ Confirm DeletionConfirm Deletion
-
+ Delete '%1'?Delete '%1'?
-
+ Name:Name:
-
+ Change Type ToChange Type To
-
+ Type:Type:
-
-
+
+ Cannot Change TypeCannot Change Type
-
+ That node cannot have a type.That node cannot have a type.
+
+ TextureReplacement
+
+
+ Texture replacement directory {} will not work on case sensitive filesystems.
+Rename it to {} to remove this warning.
+ Texture replacement directory {} will not work on case sensitive filesystems.
+Rename it to {} to remove this warning.
+
+ ThreadModel
-
-
+
+ INVALIDINVALID
-
+ IDWarning: short space limit. Abbreviate if needed.ID
-
+ PCWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PC
-
+ ENTRYWarning: short space limit. Abbreviate if needed.ENTRY
-
+ PRIORITYWarning: short space limit. Abbreviate if needed.PRIORITY
-
+ STATEWarning: short space limit. Abbreviate if needed.STATE
-
+ WAIT TYPEWarning: short space limit. Abbreviate if needed.WAIT TYPE
-
+ BADRefers to a Thread State in the Debugger.BAD
-
+ RUNRefers to a Thread State in the Debugger.RUN
-
+ READYRefers to a Thread State in the Debugger.READY
-
+ WAITRefers to a Thread State in the Debugger.WAIT
-
+ SUSPENDRefers to a Thread State in the Debugger.SUSPEND
-
+ WAIT SUSPENDRefers to a Thread State in the Debugger.WAIT SUSPEND
-
+ DORMANTRefers to a Thread State in the Debugger.DORMANT
-
+ NONERefers to a Thread Wait State in the Debugger.NONE
-
+ WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.WAKEUP REQUEST
-
+ SEMAPHORERefers to a Thread Wait State in the Debugger.SEMAPHORE
-
+ SLEEPRefers to a Thread Wait State in the Debugger.SLEEP
-
+ DELAYRefers to a Thread Wait State in the Debugger.DELAY
-
+ EVENTFLAGRefers to a Thread Wait State in the Debugger.EVENTFLAG
-
+ MBOXRefers to a Thread Wait State in the Debugger.MBOX
-
+ VPOOLRefers to a Thread Wait State in the Debugger.VPOOL
-
+ FIXPOOLRefers to a Thread Wait State in the Debugger.FIXPOOL
+
+ ThreadView
+
+
+ Threads
+ Threads
+
+
+
+ Copy
+ Copy
+
+
+
+ Copy all as CSV
+ Copy all as CSV
+
+ USB
@@ -20725,8 +21731,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
- Apply a multiplier to the turntable
- Apply a multiplier to the turntable
+ Apply a sensitivity multiplier to turntable rotation.
+Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier.
+ Apply a sensitivity multiplier to turntable rotation.
+Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier.
@@ -21808,42 +22816,37 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
- Failed to save save state: {}.
- Failed to save save state: {}.
-
-
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameUnknown Game
-
+ CDVD precaching was cancelled.CDVD precaching was cancelled.
-
+ CDVD precaching failed: {}CDVD precaching failed: {}
-
+ ErrorError
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -21860,272 +22863,295 @@ Once dumped, this BIOS image should be placed in the bios folder within the data
Please consult the FAQs and Guides for further instructions.
-
+ Resuming stateResuming state
-
+ Boot and DebugBoot and Debug
-
+ Failed to load save stateFailed to load save state
-
+ State saved to slot {}.State saved to slot {}.
-
- Failed to save save state to slot {}.
- Failed to save save state to slot {}.
-
-
-
-
+
+ Loading stateLoading state
-
+ Failed to load state (Memory card is busy)Failed to load state (Memory card is busy)
-
- There is no save state in slot {}.
- There is no save state in slot {}.
-
-
-
- Failed to load state from slot {} (Memory card is busy)
- Failed to load state from slot {} (Memory card is busy)
-
-
-
- Loading state from slot {}...
- Loading state from slot {}...
-
-
-
+ Failed to save state (Memory card is busy)Failed to save state (Memory card is busy)
-
+ Failed to save state to slot {} (Memory card is busy)Failed to save state to slot {} (Memory card is busy)
-
+ Saving state to slot {}...Saving state to slot {}...
-
+ Frame advancingFrame advancing
-
+ Disc removed.Disc removed.
-
+ Disc changed to '{}'.Disc changed to '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to open new disc image '{}'. Reverting to old image.
Error was: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is disabled. This may break rendering in some games.Mipmapping is disabled. This may break rendering in some games.
-
+
+ Debug device is enabled. This will massively reduce performance.
+ Debug device is enabled. This will massively reduce performance.
+
+
+ Renderer is not set to Automatic. This may cause performance problems and graphical issues.Renderer is not set to Automatic. This may cause performance problems and graphical issues.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ No Game RunningNo Game Running
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+
+ Failed to save state: {}.
+ Failed to save state: {}.
+
+
+
+ Failed to save state to slot {}.
+ Failed to save state to slot {}.
+
+
+
+ There is no saved {} in slot {}.
+ There is no saved {} in slot {}.
+
+
+
+
+
+ backup state
+ backup state
+
+
+
+ Failed to load {} from slot {} (Memory card is busy)
+ Failed to load {} from slot {} (Memory card is busy)
+
+
+
+
+ state
+ state
+
+
+
+ Loading {} from slot {}...
+ Loading {} from slot {}...
+
+
+ Blending Accuracy is below Basic, this may break effects in some games.Blending Accuracy is below Basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ 128MB RAM is enabled. Compatibility with some games may be affected.128MB RAM is enabled. Compatibility with some games may be affected.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Fastmem is not enabled, this will reduce performance.Fastmem is not enabled, this will reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
-
+ Texture dumping is enabled, this will continually dump textures to disk.Texture dumping is enabled, this will continually dump textures to disk.