GameDB: Rename fastTextureInvalidation

Attempt 2 renames fastTextureInvalidation to disablePartialInvalidation for more consistency with the new GUI name.
This commit is contained in:
BuildTools 2022-03-18 13:06:26 +00:00 committed by refractionpcsx2
parent 02012b5491
commit 901664ba44
6 changed files with 15 additions and 15 deletions

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@ -44,7 +44,7 @@ allowed_gs_hw_fixes = [
"disableDepthSupport",
"wrapGSMem",
"preloadFrameData",
"fastTextureInvalidation",
"disablePartialInvalidation",
"textureInsideRT",
"alignSprite",
"mergeSprite",

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@ -924,7 +924,7 @@ SCAJ-20162:
roundSprite: 1 # Fix minimap and field menu.
preloadFrameData: 1 # Fixes corrupt textures especially on water.
trilinearFiltering: 2 # Remove blurriness in font and models.
fastTextureInvalidation: 1 # Prevents UI and subtitles from disappearing.
disablePartialInvalidation: 1 # Prevents UI and subtitles from disappearing.
SCAJ-20163:
name: "Tales of the Abyss"
region: "NTSC-Unk"
@ -3646,7 +3646,7 @@ SCES-54552:
roundSprite: 1 # Fix minimap and field menu.
preloadFrameData: 1 # Fixes corrupt textures especially on water.
trilinearFiltering: 2 # Remove blurriness in font and models.
fastTextureInvalidation: 1 # Prevents UI and subtitles from disappearing.
disablePartialInvalidation: 1 # Prevents UI and subtitles from disappearing.
patches:
CBB4B383:
content: |-
@ -5136,7 +5136,7 @@ SCPS-15102:
roundSprite: 1 # Fix minimap and field menu.
preloadFrameData: 1 # Fixes corrupt textures especially on water.
trilinearFiltering: 2 # Remove blurriness in font and models.
fastTextureInvalidation: 1 # Prevents UI and subtitles from disappearing.
disablePartialInvalidation: 1 # Prevents UI and subtitles from disappearing.
SCPS-15103:
name: "Gunparade Orchestra - Shiro no Shou - Aomori Penguin Densetsu [Limited Edition]"
region: "NTSC-J"
@ -5252,7 +5252,7 @@ SCPS-17013:
roundSprite: 1 # Fix minimap and field menu.
preloadFrameData: 1 # Fixes corrupt textures especially on water.
trilinearFiltering: 2 # Remove blurriness in font and models.
fastTextureInvalidation: 1 # Prevents UI and subtitles from disappearing.
disablePartialInvalidation: 1 # Prevents UI and subtitles from disappearing.
patches:
CDEE4B19:
content: |-
@ -7231,7 +7231,7 @@ SCUS-97490:
roundSprite: 1 # Fix minimap and field menu.
preloadFrameData: 1 # Fixes corrupt textures especially on water.
trilinearFiltering: 2 # Remove blurriness in font and models.
fastTextureInvalidation: 1 # Prevents UI and subtitles from disappearing.
disablePartialInvalidation: 1 # Prevents UI and subtitles from disappearing.
patches:
0643F90C:
content: |-
@ -7466,7 +7466,7 @@ SCUS-97572:
roundSprite: 1 # Fix minimap and field menu.
preloadFrameData: 1 # Fixes corrupt textures especially on water.
trilinearFiltering: 2 # Remove blurriness in font and models.
fastTextureInvalidation: 1 # Prevents UI and subtitles from disappearing.
disablePartialInvalidation: 1 # Prevents UI and subtitles from disappearing.
SCUS-97579:
name: "ATV Off-Road Fury 4 [Demo]"
region: "NTSC-U"
@ -13869,7 +13869,7 @@ SLES-52882:
region: "PAL-M5"
compat: 4
gsHWFixes:
fastTextureInvalidation: 1 # Improves performance.
disablePartialInvalidation: 1 # Improves performance.
halfPixelOffset: 2 # Fixes misaligned bloom effects.
texturePreloading: 1 # Performs much better with partial preload.
SLES-52884:
@ -19854,7 +19854,7 @@ SLES-55569:
name: "Silent Hill - Shattered Memories"
region: "PAL-M5"
gsHWFixes:
fastTextureInvalidation: 1 # Fixes missing graphics.
disablePartialInvalidation: 1 # Fixes missing graphics.
SLES-55571:
name: "Ghostbusters"
region: "PAL-M6"
@ -39739,7 +39739,7 @@ SLUS-21099:
region: "NTSC-U"
compat: 4
gsHWFixes:
fastTextureInvalidation: 1 # Improves performance.
disablePartialInvalidation: 1 # Improves performance.
halfPixelOffset: 2 # Fixes misaligned bloom effects.
texturePreloading: 1 # Performs much better with partial preload.
SLUS-21100:
@ -43342,7 +43342,7 @@ SLUS-21899:
region: "NTSC-U"
compat: 5
gsHWFixes:
fastTextureInvalidation: 1 # Fixes missing graphics.
disablePartialInvalidation: 1 # Fixes missing graphics.
SLUS-21900:
name: "Scooby-Doo! First Frights"
region: "NTSC-U"

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@ -144,7 +144,7 @@ The clamp modes are also numerically based.
* autoFlush [`0` or `1`] {Off or On} Default: Off (`0`)
* disableDepthSupport [`0` or `1`] {Off or On} Default: Off (`0`)
* fastTextureInvalidation [`0` or `1`] {Off or On} Default: Off (`0`)
* disablePartialInvalidation [`0` or `1`] {Off or On} Default: Off (`0`)
* cpuFramebufferConversion [`0` or `1`] {Off or On} Default: Off (`0`)
* wrapGSMem [`0` or `1`] {Off or On} Default: Off (`0`)
* preloadFrameData [`0` or `1`] {Off or On} Default: Off (`0`)

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@ -271,7 +271,7 @@ static const char* s_gs_hw_fix_names[] = {
"disableDepthSupport",
"wrapGSMem",
"preloadFrameData",
"fastTextureInvalidation",
"disablePartialInvalidation",
"textureInsideRT",
"alignSprite",
"mergeSprite",
@ -367,7 +367,7 @@ u32 GameDatabaseSchema::GameEntry::applyGSHardwareFixes(Pcsx2Config::GSOptions&
config.PreloadFrameWithGSData = (value > 0);
break;
case GSHWFixId::FastTextureInvalidation:
case GSHWFixId::DisablePartialInvalidation:
config.UserHacks_DisablePartialInvalidation = (value > 0);
break;

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@ -65,7 +65,7 @@ namespace GameDatabaseSchema
DisableDepthSupport,
WrapGSMem,
PreloadFrameData,
FastTextureInvalidation,
DisablePartialInvalidation,
TextureInsideRT,
AlignSprite,
MergeSprite,