diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index 024ff3e649..c8f4383c94 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -2993,6 +2993,7 @@ SCES-50295: compat: 5 gsHWFixes: mipmap: 2 # Fixes mipmapping. + partialTargetInvalidation: 1 # Fixes textures. trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. SCES-50300: @@ -5745,6 +5746,7 @@ SCPS-15004: region: "NTSC-J" gsHWFixes: mipmap: 2 # Fixes mipmapping. + partialTargetInvalidation: 1 # Fixes textures. trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. SCPS-15005: @@ -6477,6 +6479,7 @@ SCPS-19203: region: "NTSC-J" gsHWFixes: mipmap: 2 # Fixes mipmapping. + partialTargetInvalidation: 1 # Fixes textures. trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. SCPS-19204: @@ -7307,6 +7310,7 @@ SCUS-97111: compat: 5 gsHWFixes: mipmap: 2 # Fixes mipmapping. + partialTargetInvalidation: 1 # Fixes textures. trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. SCUS-97112: @@ -7477,6 +7481,7 @@ SCUS-97152: region: "NTSC-U" gsHWFixes: mipmap: 2 # Fixes mipmapping. + partialTargetInvalidation: 1 # Fixes textures. trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. SCUS-97153: @@ -37040,6 +37045,9 @@ SLPS-20284: SLPS-20285: name: "Slotter Up Core" region: "NTSC-J" +SLPS-20286: + name: "Slotter Up Core 2 Gouda Minami no Teiou" + region: "NTSC-J" SLPS-20287: name: "Yakiniku Bugyou Bonfire!" region: "NTSC-J"