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Savestate: Make selector dismissible by opening pause menu
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58a26dbca4
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@ -15,6 +15,7 @@
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#include "ImGui/FullscreenUI.h"
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#include "ImGui/ImGuiFullscreen.h"
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#include "ImGui/ImGuiManager.h"
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#include "ImGui/ImGuiOverlays.h"
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#include "Input/InputManager.h"
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#include "MTGS.h"
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#include "Patch.h"
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@ -716,6 +717,12 @@ void FullscreenUI::OpenPauseMenu()
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if (!VMManager::HasValidVM())
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return;
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if (SaveStateSelectorUI::IsOpen())
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{
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SaveStateSelectorUI::Close();
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return;
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}
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MTGS::RunOnGSThread([]() {
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if (!ImGuiManager::InitializeFullscreenUI() || s_current_main_window != MainWindowType::None)
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return;
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@ -752,6 +752,7 @@ namespace SaveStateSelectorUI
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static void RefreshHotkeyLegend();
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static void Draw();
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static void ShowSlotOSDMessage();
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bool IsOpen();
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static constexpr const char* DATE_TIME_FORMAT = TRANSLATE_NOOP("ImGuiOverlays", "Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.");
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@ -800,6 +801,10 @@ void SaveStateSelectorUI::Open(float open_time /* = DEFAULT_OPEN_TIME */)
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RefreshHotkeyLegend();
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}
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bool SaveStateSelectorUI::IsOpen(){
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return s_open;
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}
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void SaveStateSelectorUI::Close()
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{
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s_open = false;
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@ -12,13 +12,14 @@ namespace ImGuiManager
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namespace SaveStateSelectorUI
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{
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static constexpr float DEFAULT_OPEN_TIME = 7.5f;
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static constexpr float DEFAULT_OPEN_TIME = 5.0f;
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void Open(float open_time = DEFAULT_OPEN_TIME);
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void RefreshList(const std::string& serial, u32 crc);
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void DestroyTextures();
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void Clear();
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void Close();
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bool IsOpen();
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void SelectNextSlot(bool open_selector);
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void SelectPreviousSlot(bool open_selector);
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