diff --git a/pcsx2/GS/GS.cpp b/pcsx2/GS/GS.cpp index db6c6abaa0..52c19b9eca 100644 --- a/pcsx2/GS/GS.cpp +++ b/pcsx2/GS/GS.cpp @@ -438,9 +438,9 @@ void GSvsync(u32 field, bool registers_written) // Update this here because we need to check if the pending draw affects the current frame, so our regs need to be updated. g_gs_renderer->PCRTCDisplays.SetVideoMode(g_gs_renderer->GetVideoMode()); g_gs_renderer->PCRTCDisplays.EnableDisplays(g_gs_renderer->m_regs->PMODE, g_gs_renderer->m_regs->SMODE2, g_gs_renderer->isReallyInterlaced()); - g_gs_renderer->PCRTCDisplays.CheckSameSource(); g_gs_renderer->PCRTCDisplays.SetRects(0, g_gs_renderer->m_regs->DISP[0].DISPLAY, g_gs_renderer->m_regs->DISP[0].DISPFB); g_gs_renderer->PCRTCDisplays.SetRects(1, g_gs_renderer->m_regs->DISP[1].DISPLAY, g_gs_renderer->m_regs->DISP[1].DISPFB); + g_gs_renderer->PCRTCDisplays.CheckSameSource(); g_gs_renderer->PCRTCDisplays.CalculateDisplayOffset(g_gs_renderer->m_scanmask_used); g_gs_renderer->PCRTCDisplays.CalculateFramebufferOffset(g_gs_renderer->m_scanmask_used, g_gs_renderer->m_regs->DISP[0].DISPFB, g_gs_renderer->m_regs->DISP[1].DISPFB);