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FSUI: Don't move IMGUI cursor unnecessarily in DrawGameGrid()
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@ -6224,13 +6224,23 @@ void FullscreenUI::DrawGameGrid(const ImVec2& heading_size)
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SmallString draw_title;
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u32 grid_x = 0;
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ImGui::SetCursorPos(ImVec2(start_x, 0.0f));
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for (const GameList::Entry* entry : s_game_list_sorted_entries)
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{
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ImGuiWindow* window = ImGui::GetCurrentWindow();
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if (window->SkipItems)
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continue;
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if (grid_x == grid_count_x)
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{
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grid_x = 0;
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ImGui::SetCursorPosX(start_x);
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ImGui::SetCursorPosY(ImGui::GetCursorPosY() + item_spacing);
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}
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else
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{
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ImGui::SameLine(start_x + static_cast<float>(grid_x) * (item_width + item_spacing));
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}
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const ImGuiID id = window->GetID(entry->path.c_str(), entry->path.c_str() + entry->path.length());
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const ImVec2 pos(window->DC.CursorPos);
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ImRect bb(pos, pos + item_size);
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@ -6283,16 +6293,6 @@ void FullscreenUI::DrawGameGrid(const ImVec2& heading_size)
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}
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grid_x++;
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if (grid_x == grid_count_x)
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{
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grid_x = 0;
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ImGui::SetCursorPosX(start_x);
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ImGui::SetCursorPosY(ImGui::GetCursorPosY() + item_spacing);
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}
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else
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{
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ImGui::SameLine(start_x + static_cast<float>(grid_x) * (item_width + item_spacing));
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}
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}
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EndMenuButtons();
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