From f2dd92b5f86d06641004b077c130d932f1404064 Mon Sep 17 00:00:00 2001 From: Alessandro Vetere Date: Wed, 3 Jun 2020 16:18:54 +0200 Subject: [PATCH] GSRendererHW: SwSpriteRender, fix FBMSK. --- plugins/GSdx/Renderers/HW/GSRendererHW.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/plugins/GSdx/Renderers/HW/GSRendererHW.cpp b/plugins/GSdx/Renderers/HW/GSRendererHW.cpp index f041c68b6d..4944ee4f51 100644 --- a/plugins/GSdx/Renderers/HW/GSRendererHW.cpp +++ b/plugins/GSdx/Renderers/HW/GSRendererHW.cpp @@ -809,7 +809,7 @@ void GSRendererHW::SwSpriteRender() GSVector4i a_mask = GSVector4i::xff000000().u8to16(); // 0x00FF00000000000000FF000000000000 bool fb_mask_enabled = m_context->FRAME.FBMSK != 0x0; - GSVector4i fb_mask = GSVector4i(m_context->FRAME.FBMSK).xxxx(); // 0x????????????????MMMMMMMMMMMMMMMM + GSVector4i fb_mask = GSVector4i(m_context->FRAME.FBMSK).u8to16(); // 0x00AA00BB00GG00RR00AA00BB00GG00RR uint8 tex0_tcc = m_context->TEX0.TCC; uint8 alpha_b = m_context->ALPHA.B;