Qt: Add option to reset play time for games

This commit is contained in:
Connor McLaughlin 2022-11-23 01:03:36 +10:00 committed by refractionpcsx2
parent bd22d29d58
commit f66797c5cf
6 changed files with 53 additions and 9 deletions

View File

@ -1294,6 +1294,9 @@ void MainWindow::onGameListEntryContextMenuRequested(const QPoint& point)
connect(menu.addAction(tr("Exclude From List")), &QAction::triggered,
[this, entry]() { getSettingsDialog()->getGameListSettingsWidget()->addExcludedPath(entry->path); });
connect(menu.addAction(tr("Reset Play Time")), &QAction::triggered,
[this, entry]() { clearGameListEntryPlayTime(entry); });
menu.addSeparator();
if (!s_vm_valid)
@ -2374,6 +2377,19 @@ void MainWindow::setGameListEntryCoverImage(const GameList::Entry* entry)
m_game_list_widget->refreshGridCovers();
}
void MainWindow::clearGameListEntryPlayTime(const GameList::Entry* entry)
{
if (QMessageBox::question(this, tr("Confirm Reset"),
tr("Are you sure you want to reset the play time for '%1'?\n\nThis action cannot be undone.")
.arg(QString::fromStdString(entry->title))) != QMessageBox::Yes)
{
return;
}
GameList::ClearPlayedTimeForSerial(entry->serial);
m_game_list_widget->refresh(false);
}
std::optional<bool> MainWindow::promptForResumeState(const QString& save_state_path)
{
if (save_state_path.isEmpty())

View File

@ -231,6 +231,7 @@ private:
void startGameListEntry(const GameList::Entry* entry, std::optional<s32> save_slot = std::nullopt,
std::optional<bool> fast_boot = std::nullopt);
void setGameListEntryCoverImage(const GameList::Entry* entry);
void clearGameListEntryPlayTime(const GameList::Entry* entry);
std::optional<bool> promptForResumeState(const QString& save_state_path);
void loadSaveStateSlot(s32 slot);

View File

@ -5142,12 +5142,13 @@ void FullscreenUI::HandleGameListOptions(const GameList::Entry* entry)
{ICON_FA_COMPACT_DISC " Default Boot", false},
{ICON_FA_LIGHTBULB " Fast Boot", false},
{ICON_FA_MAGIC " Slow Boot", false},
{ICON_FA_FOLDER_MINUS " Reset Play Time", false},
{ICON_FA_WINDOW_CLOSE " Close Menu", false},
};
const bool has_resume_state = VMManager::HasSaveStateInSlot(entry->serial.c_str(), entry->crc, -1);
OpenChoiceDialog(entry->title.c_str(), false, std::move(options),
[has_resume_state, entry_path = entry->path](s32 index, const std::string& title, bool checked) {
[has_resume_state, entry_path = entry->path, entry_serial = entry->serial](s32 index, const std::string& title, bool checked) {
switch (index)
{
case 0: // Open Game Properties
@ -5168,6 +5169,9 @@ void FullscreenUI::HandleGameListOptions(const GameList::Entry* entry)
case 5: // Slow Boot
DoStartPath(entry_path, std::nullopt, false);
break;
case 6: // Reset Play Time
GameList::ClearPlayedTimeForSerial(entry_serial);
break;
default:
break;
}

View File

@ -883,8 +883,8 @@ GameList::PlayedTimeEntry GameList::UpdatePlayedTimeFile(const std::string& path
continue;
// found it!
line_entry.last_played_time = last_time;
line_entry.total_played_time += add_time;
line_entry.last_played_time = (last_time != 0) ? last_time : 0;
line_entry.total_played_time = (last_time != 0) ? (line_entry.total_played_time + add_time) : 0;
std::string new_line(MakePlayedTimeLine(serial, line_entry));
if (FileSystem::FSeek64(fp.get(), line_pos, SEEK_SET) != 0 ||
@ -897,12 +897,15 @@ GameList::PlayedTimeEntry GameList::UpdatePlayedTimeFile(const std::string& path
return line_entry;
}
// new entry.
std::string new_line(MakePlayedTimeLine(serial, new_entry));
if (FileSystem::FSeek64(fp.get(), 0, SEEK_END) != 0 ||
std::fwrite(new_line.data(), new_line.length(), 1, fp.get()) != 1)
if (last_time != 0)
{
Console.Error("Failed to write '%s'.", path.c_str());
// new entry.
std::string new_line(MakePlayedTimeLine(serial, new_entry));
if (FileSystem::FSeek64(fp.get(), 0, SEEK_END) != 0 ||
std::fwrite(new_line.data(), new_line.length(), 1, fp.get()) != 1)
{
Console.Error("Failed to write '%s'.", path.c_str());
}
}
return new_entry;
@ -928,6 +931,25 @@ void GameList::AddPlayedTimeForSerial(const std::string& serial, std::time_t las
}
}
void GameList::ClearPlayedTimeForSerial(const std::string& serial)
{
if (serial.empty())
return;
UpdatePlayedTimeFile(GetPlayedTimeFile(), serial, 0, 0);
std::unique_lock<std::recursive_mutex> lock(s_mutex);
for (GameList::Entry& entry : s_entries)
{
if (entry.serial != serial)
continue;
entry.last_played_time = 0;
entry.total_played_time = 0;
}
}
std::time_t GameList::GetCachedPlayedTimeForSerial(const std::string& serial)
{
if (serial.empty())

View File

@ -124,6 +124,7 @@ namespace GameList
/// Add played time for the specified serial.
void AddPlayedTimeForSerial(const std::string& serial, std::time_t last_time, std::time_t add_time);
void ClearPlayedTimeForSerial(const std::string& serial);
/// Returns the total time played for a game. Requires the game to be scanned in the list.
std::time_t GetCachedPlayedTimeForSerial(const std::string& serial);

View File

@ -1817,7 +1817,7 @@ void ImGuiFullscreen::DrawChoiceDialog()
const float width = LayoutScale(600.0f);
const float title_height = g_large_font->FontSize + ImGui::GetStyle().FramePadding.y * 2.0f + ImGui::GetStyle().WindowPadding.y * 2.0f;
const float height = std::min(
LayoutScale(400.0f), title_height + LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY + (LAYOUT_MENU_BUTTON_Y_PADDING * 2.0f)) *
LayoutScale(450.0f), title_height + LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY + (LAYOUT_MENU_BUTTON_Y_PADDING * 2.0f)) *
static_cast<float>(s_choice_dialog_options.size()));
ImGui::SetNextWindowSize(ImVec2(width, height));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));