diff --git a/bin/resources/shaders/dx11/tfx.fx b/bin/resources/shaders/dx11/tfx.fx index d5469358a5..6620c9d6fd 100644 --- a/bin/resources/shaders/dx11/tfx.fx +++ b/bin/resources/shaders/dx11/tfx.fx @@ -1375,10 +1375,7 @@ PS_OUTPUT ps_main(PS_INPUT input) uint4 denorm_c = uint4(C); uint2 denorm_TA = uint2(float2(TA.xy) * 255.0f + 0.5f); C.rb = (float2)float((denorm_c.r >> 3) | (((denorm_c.g >> 3) & 0x7u) << 5)); - if (denorm_c.a & 0x80u) - C.ga = (float2)float((denorm_c.g >> 6) | ((denorm_c.b >> 3) << 2) | (denorm_TA.y & 0x80u)); - else - C.ga = (float2)float((denorm_c.g >> 6) | ((denorm_c.b >> 3) << 2) | (denorm_TA.x & 0x80u)); + C.ga = (float2)float((denorm_c.g >> 6) | ((denorm_c.b >> 3) << 2) | (denorm_TA.x & 0x80u)); } else if (PS_SHUFFLE_ACROSS) { diff --git a/bin/resources/shaders/opengl/tfx_fs.glsl b/bin/resources/shaders/opengl/tfx_fs.glsl index 1eb539549f..5772bdf7df 100644 --- a/bin/resources/shaders/opengl/tfx_fs.glsl +++ b/bin/resources/shaders/opengl/tfx_fs.glsl @@ -1323,10 +1323,7 @@ void ps_main() uvec2 denorm_TA = uvec2(vec2(TA.xy) * 255.0f + 0.5f); C.rb = vec2(float((denorm_c.r >> 3) | (((denorm_c.g >> 3) & 0x7u) << 5))); - if (bool(denorm_c.a & 0x80u)) - C.ga = vec2(float((denorm_c.g >> 6) | ((denorm_c.b >> 3) << 2) | (denorm_TA.y & 0x80u))); - else - C.ga = vec2(float((denorm_c.g >> 6) | ((denorm_c.b >> 3) << 2) | (denorm_TA.x & 0x80u))); + C.ga = vec2(float((denorm_c.g >> 6) | ((denorm_c.b >> 3) << 2) | (denorm_TA.x & 0x80u))); #elif PS_SHUFFLE_ACROSS #if(PS_PROCESS_BA == SHUFFLE_READWRITE && PS_PROCESS_RG == SHUFFLE_READWRITE) C.br = C.rb; diff --git a/pcsx2/GS/Renderers/Metal/tfx.metal b/pcsx2/GS/Renderers/Metal/tfx.metal index 9851a15e27..91f3ca8570 100644 --- a/pcsx2/GS/Renderers/Metal/tfx.metal +++ b/pcsx2/GS/Renderers/Metal/tfx.metal @@ -1431,10 +1431,7 @@ struct PSMain uint2 denorm_TA = uint2(cb.ta * 255.5f); C.rb = (denorm_c.r >> 3) | (((denorm_c.g >> 3) & 0x7) << 5); - if (denorm_c.a & 0x80) - C.ga = (denorm_c.g >> 6) | ((denorm_c.b >> 3) << 2) | (denorm_TA.y & 0x80); - else - C.ga = (denorm_c.g >> 6) | ((denorm_c.b >> 3) << 2) | (denorm_TA.x & 0x80); + C.ga = (denorm_c.g >> 6) | ((denorm_c.b >> 3) << 2) | (denorm_TA.x & 0x80); } else if (PS_SHUFFLE_ACROSS) { diff --git a/pcsx2/ShaderCacheVersion.h b/pcsx2/ShaderCacheVersion.h index 8f063a32f4..c38e3a590d 100644 --- a/pcsx2/ShaderCacheVersion.h +++ b/pcsx2/ShaderCacheVersion.h @@ -3,4 +3,4 @@ /// Version number for GS and other shaders. Increment whenever any of the contents of the /// shaders change, to invalidate the cache. -static constexpr u32 SHADER_CACHE_VERSION = 89; // Last changed in PR 14188 +static constexpr u32 SHADER_CACHE_VERSION = 90; // Last changed in PR 14349