Commit Graph

82 Commits

Author SHA1 Message Date
Gregory Hainaut
ba5b367ae8 drop support of Visual Studio 2010
* Severals PR uses C++11 features
* 2015 will soon be released
* Win 10 will soon be released

Time to upgrade
2015-06-04 08:55:22 +02:00
Avi Halachmi (:avih)
c14a4f274f GameIndex.dbf: sort entries 2015-02-01 20:18:59 +02:00
uyjulian
f3a50a01a7 cmake: Use previous macros in CMakeLists.txt files
Gregory: add a c lib for zzogl-pg-cg replayer
2014-09-05 20:16:23 +02:00
Ryan Houdek
3d37a6ce27 Removes the usage of __LINUX__ define
This is defined and set it a ton of different places.
It's checked in a whole lot more
Instead just use __linux__ like a real project should
2014-08-03 13:20:36 -05:00
Gregory Hainaut
37b1d3ae42 codeblock: remove build file => linux is cmake only
They are completely out-dated. And nobody have time to update them.
2014-04-11 09:18:31 +02:00
Gregory Hainaut
390245806a cmake: sed /PROJECT_SOURCE_DIR/CMAKE_SOURCE_DIR/
The former depends on the project command. Whereas the latter is the true absolute path
of the project
2014-03-30 16:36:02 +02:00
gigaherz
888f0a27da Remove vs2008 project files, since they have become outdated, and complicated to maintain.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5902 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-15 18:24:06 +00:00
gigaherz
01daa0b6fd Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5822 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-24 15:30:34 +00:00
gigaherz
4173080028 Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name.
Also fixed some project references to the right filenames.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5764 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-27 16:53:36 +00:00
gigaherz
74378ce378 Created vs2013 files based on the vs2012 code, and fixed a small incompatibility between vs2013 and pthreads.
Removed some missing headers from the vs2010 and vs2012 project files that were causing vs to always claim the projects were out of date.
Also removed some other entries for c/cpp files that were disabled but also missing (I did not search exhaustively).


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5763 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-27 16:44:32 +00:00
gigaherz
31f685c490 [VS2012] For some reason when I made the conversion I totally forgot to copy these, and I didn't notice that until yesterday.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5403 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-05 18:04:09 +00:00
gigaherz
a21c85266c Make PCSX2 compile with Visual Studio 2012 (3/3): Upgrade the project files and fix a few project names. Update the .sln to point to the right project files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5384 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 19:54:12 +00:00
gigaherz
027b7a8b98 Make PCSX2 compile with Visual Studio 2012 (2/3): Copy project files and solution from their vs2010 originals. Not updated yet!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5383 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 19:45:56 +00:00
avihal
31956dcb87 GSdx: CRC hacks: "Aggressive" mode (and related stuff).
- Added "Aggressive-CRC" checkbox at the HW hacks section of the config dialog.
- The following hacks are now activated only in aggressive mode:
  - God of War 2: disable water effect/lines, disable global haze.
  - FFX, FFX2, SSX3 (the full crc hack from r5214).
  - Shadow of the Colossus: disable (over)bloom.
- Reverted the Valkyrie Profile 2 hack to pre- r5214.
- Some CRC fixes by comments on r5214.
- Regression fix of dynamic crc hack (INITIAL_MODE = 0 didn't compile)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5221 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-23 06:38:37 +00:00
avihal
f889dcd62f GSdx: Dyna crc hack: adds version info (for r5125).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5216 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-19 08:20:30 +00:00
avihal
253c0078d3 GSdx: Dynamic CRC hack: now supports CRC
.
Allows to have a single dynaCRC DLL for several games, differentiated by their CRCs by using the new utility IsCRC(0x12345678, 0x87654321, ...).
Note: With old GSdx (and updated new DynaCrcHack.c), IsCRC always returns false.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5215 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-19 08:04:12 +00:00
gregory.hainaut
72d47d547e copyright:
* update missing copyright on
 + plugins/GSdx/config.h
 + pcsx2/MTVU.h
 + plugins/zzogl-pg/opengl/ZZHacks.h
 + plugins/spu2-x/src/DplIIdecoder.cpp
* put a copyright for trivial script file
 + pcsx2/gui/Resources/rebuild.sh
 + tools/bin2app.sh
 + plugins/zzogl-pg/opengl/shaders.sh
* remove autotool from zzogl
* apply the patch for issue 1257. Thanks very much Micove for the hard work.




git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5154 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-12 06:30:35 +00:00
avihal
b4a0af9769 GSdx: New: Dynamic CRC Hacks system (disabled by default).
See tools/dynacrchack/DynaCrcHack.c for full instructions.

For development of CRC hacks (and just for the fun of creating such a system), Allows GSdx to load and use CRC hack logic from an external DLL, and reload it, at runtime, whenever this DLL changes (but act normally if this DLL isn't found).

This external DLL is compiled from a single C source file (a sample is provided, containing the current MGS3 CRC hack logic). There's also a system to automatically compile this C file into the DLL whenever the C file is modified, thus creating a system of instant [save C file] -> [GSdx switches to the new logic].

It's actually a pretty cool system, and might have other usages where it's useful, for the sake of tests/development/tweaking, to modify code logic during runtime. The overhead of such system compared to pre-compiled code is very low (e.g., in the case of CRC hacks which are called thousands of times/sec, I couldn't notice any difference in performance).

Compilation of the C file is currently done using TCC (Tiny C Compiler - http://bellard.org/tcc/ - extremely fast, light and powerful). TCC itself needs to be downloaded separately (~250K download, no install required). The system currently supports Windows only.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4914 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-07 18:38:27 +00:00
gregory.hainaut@gmail.com
83b3ac85d3 cmake:
* use the standard 3 step flow: cmake, make, make install
* Remove L10N_PORTABLE option, superseeded by PACKAGE_MODE
* Extend PACKAGE_MODE to select the install directory (FHS or local bin)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4805 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-14 09:02:37 +00:00
sudonim1
22c1b30ed6 Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
Please set up auto-props in your svn client.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4488 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 05:06:49 +00:00
ramapcsx2
4adb41f3d9 Whops..
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4365 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 01:31:32 +00:00
ramapcsx2
697f78afe6 Made 2 spamming logs go to DbgCon and fixed a few compiler warnings.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4364 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 01:18:56 +00:00
gabest11
4cd3e3a552 - fixed VS2010 project files and added configuration for AVX
- ConfigIcon_Appearance.h seems to be missing

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4270 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-28 08:21:05 +00:00
sudonim1
67caeae57e GSDumpGUI: Clean up GS plugin loading. Try all parent directories before giving up. Attempt at human readable plugin loading errors (fails badly).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4210 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-14 21:07:37 +00:00
feal87@gmail.com
d707844613 Removed the PostBuild from the project to allow easier autobuilding.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4209 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-14 19:59:09 +00:00
feal87@gmail.com
e089cee4b9 GSDumpGui: Little things i forgot.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4168 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-29 09:36:58 +00:00
feal87@gmail.com
5df7a65727 Resolved tree mess by passing entire class through tcp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4167 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-29 08:41:15 +00:00
sudonim1
3064551c09 GSDumpGUI: Forgot a file
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4165 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-28 18:32:12 +00:00
sudonim1
22a70739db GSDumpGUI: went a bit mad on changing type width and signs after finding a signedness bug, and (more importantly for now), handled (kind of) split GIF primitives without crashing (hopefully)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4164 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-28 18:31:45 +00:00
sudonim1
3d0b2979bd GSDumpGUI: temporary fix for debugger crash until we implement the real solution
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4163 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-28 16:43:15 +00:00
sudonim1
e758b6e10a GSDumpGUI: minor change to debugging info
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4151 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-26 14:12:31 +00:00
feal87@gmail.com
100b3f2aea Fixed dump not working correctly.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4150 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-26 13:16:02 +00:00
sudonim1
8053998ebc GSDumpGUI: compiles again, made changes for future reconstitution of GIF primitives and packets
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4149 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-26 12:22:37 +00:00
feal87@gmail.com
56a066c394 Require ToString();
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4148 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-26 11:39:27 +00:00
sudonim1
050354ff0c GSDumpGUI: Did a bunch of stuff I don't even remember. Disclaimer: I don't know C#.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4147 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-26 01:00:11 +00:00
feal87@gmail.com
e89c3cb8cc Forgot a little thing
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4146 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-25 20:54:04 +00:00
feal87@gmail.com
1b90cfe7cd git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4145 96395faa-99c1-11dd-bbfe-3dabce05a288 2010-12-25 20:53:14 +00:00
feal87@gmail.com
1e2d305302 Removed useless IF. TEX0 is always plain format.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4144 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-25 20:24:44 +00:00
feal87@gmail.com
ef55d3af7e Other clearing up and TEX0 implemented.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4143 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-25 20:08:25 +00:00
feal87@gmail.com
a3902c57cc Cleared up a bit the code and added the FOG handler.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4142 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-25 17:18:13 +00:00
feal87@gmail.com
bd7ff7de67 Started doing Register detection for the packets. (Still missing A+D and FOG)
Happy Christmas to everyone. ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4141 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-25 11:12:41 +00:00
feal87@gmail.com
e51768f8c7 Added Register detection. (Now missing "last" step to decode the real data passed to each register based on the modes)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4138 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-24 19:14:33 +00:00
feal87@gmail.com
4798a1c8e6 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4137 96395faa-99c1-11dd-bbfe-3dabce05a288 2010-12-24 17:41:28 +00:00
feal87@gmail.com
67291f2fa1 Little fixes. Time to read some manual...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4136 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-24 17:32:28 +00:00
feal87@gmail.com
8b1134a2e5 Little temporary fix for the gif parser. More work to do later on
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4135 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-24 11:47:24 +00:00
feal87@gmail.com
33bed6a5d5 Possibly fixed the problem of gsdx not rendering correctly when stepping into.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4134 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-24 08:52:32 +00:00
feal87@gmail.com
1b5b9b055f While waiting for understanding better how to make Gsdx more sane...
1) Added some basic GIF parser to detect some basic information about the packets. (Still no registers, had little time. :P)
2) Little fixes to allow better navigation.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4133 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-24 08:45:54 +00:00
ramapcsx2
056844fe1c Really fix last bug :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4129 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-22 20:04:12 +00:00
feal87@gmail.com
38d320335f Thanks Rama for the debug.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4128 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-22 19:54:06 +00:00
feal87@gmail.com
685a6a0d52 Forgot little thing. :(
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4127 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-22 19:47:49 +00:00