SternXD
0a49e52fce
3rdparty: Update ImGui to v1.92.6
v2.7.134
2026-02-22 13:10:31 +01:00
lightningterror
76a0cf525c
GS/HW: Add missing multidraw fb copy check for date barrier.
v2.7.133
2026-02-20 05:06:11 +01:00
refractionpcsx2
b7fa45ee76
GS: Improve anti blur handling
v2.7.132
2026-02-19 14:17:47 +01:00
oltolm
b8ab8b69bd
microVU: clean up some for loops
v2.7.131
2026-02-19 14:17:30 +01:00
oltolm
647b2b1cbd
dev9: remove unnecessary cast
2026-02-19 14:17:30 +01:00
oltolm
b97f652e3f
GS/HW: return iterator from RemoveFromHashCache
2026-02-19 14:17:30 +01:00
oltolm
3eb2a2693f
Misc: simplify for loop
2026-02-19 14:17:30 +01:00
oltolm
18fecfbd07
Misc: clean up some for loops
2026-02-19 14:17:30 +01:00
oltolm
e8ba3653ee
DX12: change type of "level" to u32
2026-02-19 14:17:30 +01:00
TJnotJT
848a9fd551
GS: Fix unused lambda capture warnings.
v2.7.130
2026-02-19 14:14:16 +01:00
PCSX2 Bot
0cb16dee70
[ci skip] Qt: Update Base Translation.
2026-02-19 01:11:50 +01:00
TJnotJT
24090772cd
GS/HW: Add option for dumping HW config data.
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Dumps HW config per draw.
Helps debugging/optimizing HW pipeline changes.
v2.7.129
2026-02-18 22:25:54 +01:00
crashGG
62c40f1f01
GS/HW: Resolving data range errors in int() when using depth.
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Use uint instead of int when applicable in shaders when using depth.
v2.7.128
2026-02-18 01:34:03 +01:00
SternXD
e5c580a1d4
USB: Implement EyeToy camera support on macOS
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Signed-off-by: SternXD <[email protected] >
v2.7.127
2026-02-16 16:41:40 -05:00
PCSX2 Bot
ad4bab8f68
[ci skip] PAD: Update to latest controller database.
2026-02-16 17:36:46 +01:00
PCSX2 Bot
c16c1b76ed
[ci skip] Qt: Update Base Translation.
2026-02-16 01:05:41 +01:00
Ty Lamontagne
763d005f06
UI: Add -turbo and -unlimited cli options to the shortcut dialog
v2.7.126
2026-02-15 18:23:11 -05:00
Ty
b26b0996e3
QT: Add -turbo and -unlimited commandline parameters
2026-02-15 18:23:11 -05:00
refractionpcsx2
23b931c5c6
GS/HW: Modify the conditions for updating GPU CLUT to be as optimal as possible
v2.7.125
2026-02-15 23:23:10 +01:00
refractionpcsx2
31f621681d
GS: Update draw count to be unsigned 64bit
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I have no idea why this was ever signed int.
This doesn't update the draw settings from the UI, honestly there's no real need for it to get that high when dumping.
2026-02-15 23:23:10 +01:00
refractionpcsx2
581e21a5f7
GS/HW: Only update GPU CLUT on target change or draw update
2026-02-15 23:23:10 +01:00
Ty
aa04e57df5
GS: Fix missing GSVector4i constructor in GSVector4i::hsub32
v2.7.124
2026-02-15 16:58:24 -05:00
SternXD
99a8afac8d
Achievements: Fix Active Challenges bucket with subsets
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Signed-off-by: SternXD <[email protected] >
v2.7.123
2026-02-15 21:17:40 +01:00
refractionpcsx2
16fde28c39
GS: Only copy Y offset for anti-blur, not the dimensions
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Mobile Suit Gundam Climax uses the same display twice but only 419 high for one of them.
v2.7.122
2026-02-15 20:14:41 +01:00
refractionpcsx2
ed515782f9
GS: Don't try to anti-blur if both displays are alternating
2026-02-15 20:14:41 +01:00
JordanTheToaster
fa85ef3f92
GS: Remove OpenGL/CL compat check
v2.7.121
2026-02-15 03:44:48 +01:00
TJnotJT
12136217c4
GS/HW: Use bounding octagon for overlap detection.
v2.7.120
2026-02-14 21:51:23 +01:00
TJnotJT
0e5445d2a7
GS/HW: Simplify overlap heuristics, remove axis-aligned tristrip check.
2026-02-14 21:51:23 +01:00
TJnotJT
e83a343bab
GS/HW: Save tristrips in draw list computation to avoid recomputing.
2026-02-14 21:51:23 +01:00
TJnotJT
d5aeb9e20a
GS/HW: Clean up drawlist computation.
2026-02-14 21:51:23 +01:00
TJnotJT
d9128872fd
GS/HW: Paste together tristrips that share common end points.
2026-02-14 21:51:23 +01:00
TJnotJT
6e129a69d2
GS/HW: Detect tri strips with 2 triangles in drawlist.
2026-02-14 21:51:23 +01:00
chaoticgd
6e2d17073a
CMake: Remove dead link
v2.7.119
2026-02-14 10:02:54 -05:00
PCSX2 Bot
f622726bb1
[ci skip] Qt: Update Base Translation.
2026-02-13 01:51:51 +01:00
Ziemas
a39a0fd268
SPU: Move the isa selection for reverb resampling
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Collect them all in SPU2::InternalReset.
v2.7.118
2026-02-12 12:12:07 -05:00
Ziemas
f14e061438
SPU: Multi-isa mixer
2026-02-12 12:12:07 -05:00
Ziemas
0356b8a73e
SPU: Convert V_Core::Mix to free function
2026-02-12 12:12:07 -05:00
Ziemas
1d9b7c0387
SPU: Remove old comment
2026-02-12 12:12:07 -05:00
Ziemas
2164078b2d
SPU: Moved mixer definitions to top of file
2026-02-12 12:12:07 -05:00
chaoticgd
aeb1d500df
Patch: Show correct place value when mixing labelled/unlabelled patches
v2.7.117
2026-02-12 10:46:26 -05:00
RedDevilus
e44a388455
Qt: Cleanup comments + replace lambda
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Remove the less useful comments and revise others + change the lambda (it had for loops and visibility checks and the brackets [ ](){ ... } ) and move the logic function into the named function of ensureMinimumOneColumnVisible()
v2.7.116
2026-02-12 10:39:53 -05:00
RedDevilus
74044cdbce
Qt: Add helper function for older config
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Remove unused variable and reset scope to older variant.
Add helper function that checks if it was already broken to reset it automatically to the default columns.
Also add to initialise check from the ini-side so it checks in both ways to ensure it works properly. There is another fallback that it will atleast set the Title Column to be available if all others were unchecked so you can reset and change however you want.
2026-02-12 10:39:53 -05:00
RedDevilus
3f6ec596f0
Qt: Prevent empty Gamelist header + reset option
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There is an issue when an user right-clicks on the columns such as Title or the others; and they uncheck every single option it will make everything disappear visually for the user.
Barring the user to have access to order, disable or even add columns such as File Title which isn't part of the default. Another consequence is that it will hide ALL games until they reset or go to the PCSX2.ini and delete the headerstate entry which isn't user-friendly.
Drag and drop columns still work and a bit less spam in look-up when not needed as small optimisation.
2026-02-12 10:39:53 -05:00
chaoticgd
1831d11671
Qt: Refactor SettingWidgetBinder::BindWidgetToDateTimeSetting
v2.7.115
2026-02-12 10:37:31 -05:00
chaoticgd
362e89d668
Qt: Run clang-format on all the source files in the pcsx2-qt directory
2026-02-12 10:37:31 -05:00
lightningterror
936836e096
GS/DX11: Expand caching constant buffer updates.
v2.7.114
2026-02-11 23:15:34 +01:00
TJnotJT
0e9de44c72
GS: Add some GSVector4i methods.
v2.7.113
2026-02-10 23:03:19 +01:00
PCSX2 Bot
d3841591a5
[ci skip] Qt: Update Base Translation.
2026-02-10 01:08:03 +01:00
Guilherme Costa
7f13863bb8
GameDB: localized titles for "Buzz! The Big Quiz" and "Buzz! The Sports Quiz"
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added "name-en" for translated Buzz games (Big, Mega and Sports quiz)
v2.7.112
2026-02-09 16:12:54 -05:00
lightningterror
dab29f8443
GS/VK : Remove skip barrier optimization.
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Was already disabled on AMD and seems to be causing issues on intel as well so might not be worth keeping.
v2.7.107
2026-02-09 18:11:36 +01:00