Commit Graph
2593 Commits
Author SHA1 Message Date
TJnotJT 7b0c39a20d GS/GL: Remove ROV support.
Buggy on multiple systems, even with various barrier hacks.
2026-06-03 03:26:24 +02:00
TJnotJT bbcd5ec25e GS/HW: ROV support. 2026-06-03 03:26:24 +02:00
PCSX2 Bot d7002433a2 [ci skip] PAD: Update to latest controller database. 2026-06-01 23:54:08 +02:00
KamFretoZ 7d47dab728 Translation: Add Azərbaycanca 2026-05-31 15:02:29 -04:00
TJnotJTandTellowKrinkle a44fe80caa GS/HW: Refactor shader copy and texture formats.
Make it easier to add new depth formats, and code cleanup.

Co-authored-by: TellowKrinkle
2026-05-31 18:43:01 +02:00
Heitof db16fa4403 GameDB: Remove Radio Helicopter II patches 2026-05-27 23:52:23 +02:00
TheLastRar 1bc08722fd GS/DX: Disable IEEE strict maths 2026-05-27 23:49:43 +02:00
wxvu 3a0a9f6705 GameDB: Various fixes for Armored Core series
GameDB: Various fixes for Armored Core series
2026-05-27 23:43:08 +02:00
lightningterror 0783ec1b9c GameDB: Add Tex in RT for Blood Will Tell/Dororo.
Fixes broken shuffles that replaced the shuffle hackfix.
2026-05-23 11:14:46 +02:00
TJnotJT a19b3747ea GS/HW: Add AA1 triangle corner caps and edge extrapolation. 2026-05-20 01:02:00 +02:00
lightningterror 30440099c2 GS/GLSL: Make sure color output is disabled for depth only writes or testing and fix afail typo. 2026-05-19 13:03:35 +02:00
PCSX2 Bot 4f1dab7b5f [ci skip] PAD: Update to latest controller database. 2026-05-18 23:08:41 +02:00
JordanTheToaster 85ea218b5d GameDB: The Draw Buffaning 2026-05-17 00:18:55 +02:00
TJnotJT 4ef84fa51c GS/HW: Fix flat shaded color in AA1 shader. 2026-05-12 14:46:49 +02:00
PCSX2 Bot 2b02a5dc78 [ci skip] PAD: Update to latest controller database. 2026-05-11 13:30:19 -04:00
descawed dead00eb62 GameDB: Enable Instant DMA Hack for SLPM-74405 to fix hang 2026-05-10 19:07:21 +02:00
Immersion95 ff9176f83e GameDB: fixes wrong title for SLPM-65496 - Hyper Street Fighter II - The Anniversary Edition 2026-05-09 13:46:48 +02:00
JordanTheToaster b704c6caaa GameDB: Pump It Up Exceed Fixes 2026-05-08 18:56:51 +02:00
TheLastRar 26563dbae2 GS/HW: Clamp large UVs in shader anisotropic filtering 2026-05-06 11:59:32 +02:00
PCSX2 Bot 76842401ee [ci skip] PAD: Update to latest controller database. 2026-05-04 23:33:20 +02:00
TheLastRar 6891511a1d GS/HW: Reject malformed UVs in shader anisotropic filtering 2026-04-29 00:14:51 +02:00
PCSX2 Bot abb218c5cf [ci skip] PAD: Update to latest controller database. 2026-04-27 18:30:02 +02:00
lightningterror f7ef43b155 GS/HW: Match TEXA behavior on shuffles between renderers. 2026-04-26 21:07:44 +02:00
Pyra Drake 6c41c125d8 GameDB: Fixes for SLES-52674 & SLES-52563
The two 2005 releases, like their 2004 versions, have a cross-save feature allowing you to manage team in TCM and play matches in FIFA. This has been made available via memcardFilters for FolderMC users.
The name for SLES-52674 has also been changed from its German name to its English name as it is PAL-M5.
2026-04-26 20:52:51 +02:00
JordanTheToaster de848fe468 GameDB: Various fixes 2026-04-23 22:01:58 +02:00
TheLastRarandTellowKrinkle ce2a859ad1 GS/HW: Use shader anisotropic filtering
Metal port by @TellowKrinkle

Co-Authored-By: TellowKrinkle <[email protected]>
2026-04-23 18:19:57 +02:00
TJnotJT d0ee5b859a GS/VK: Fix flat specifier in VK shader. 2026-04-21 23:28:00 +02:00
lightningterror 20bbb99516 GS/HW: Fix shader compile errors and warnings from AA1 on GL. 2026-04-21 02:20:13 +02:00
PCSX2 Bot 38bcdf65e3 [ci skip] PAD: Update to latest controller database. 2026-04-20 19:09:41 +02:00
TJnotJT 2ae8f1f23f GS/HW: Support HW AA1 for lines/triangles.
Credits: concept by TellowKrinkle.
2026-04-20 11:16:27 +02:00
Pyra Drake 1249846e87 GameDB: Fix name of SLES-54961
It was of low quality.
2026-04-17 20:51:36 +02:00
KamFretoZ fa9c99a948 Redump: Update Database 2026-04-17 19:46:48 +02:00
JordanTheToaster 177318b353 GameDB: Various fixes 2026-04-15 16:36:21 +02:00
PCSX2 Bot 2ca5ec169f [ci skip] PAD: Update to latest controller database. 2026-04-13 18:24:26 +02:00
SternXDandfffathur f28adb9c30 Resources: Fix gradient on RetroAchievements icon
This logo (svg version) was originally done by @fffathur before he had a GitHub account. He recently touched up the file to fix some issues with the gradients and make it match the original much better.

Co-authored-by: fffathur <[email protected]>
2026-04-13 17:22:03 +02:00
TellowKrinkle 33a5c4d83e FSUI: Switch emoji font to COLRv0 Twemoji 17.0.2 2026-04-12 19:45:32 +02:00
TellowKrinkle c1aa19c306 GS: Clean up feedback shader flags
No more checking 3 different flags to decide one thing
2026-04-08 10:42:36 +02:00
TellowKrinkle 95b50e7f81 GS: Clean trailing whitespace from shaders 2026-04-08 10:42:36 +02:00
PCSX2 Bot c648313edb [ci skip] PAD: Update to latest controller database. 2026-04-06 18:20:37 +02:00
JordanTheToaster 7561f7ef70 GameDB: Silent Hill Shattered Memories fixes 2026-03-31 23:42:34 +02:00
PCSX2 Bot 2c7c8e19e2 [ci skip] PAD: Update to latest controller database. 2026-03-30 12:21:27 -04:00
Heit0fff f4b16a8762 GameDB: NCAA Final Four 2004 - disable mVU Flag Hack 2026-03-27 17:07:32 -04:00
chaoticgd 724155ba91 Docs: Fix cubeb license 2026-03-26 16:04:49 -04:00
PCSX2 Bot e14b4475ff [ci skip] PAD: Update to latest controller database. 2026-03-23 21:30:01 +01:00
JordanTheToaster 6aadbc18a9 GameDB: Various fixes 2026-03-20 12:54:00 +01:00
TJnotJT 93212882d0 GS/HW: Depth feedback loops and accurate AFAIL. (#13631)
Add support for depth feedback loops either via texture barriers or copies.
DX12 and OpenGL do depth feedback by creating a temporary color texture to hold Z and using multiple color outputs.
Use the depth feedback for accurate AFAIL (enabled via INI setting).
2026-03-18 02:12:12 +01:00
JordanTheToaster bc80ea92a3 GameDB: Lots of Z fighting fixes 2026-03-17 16:13:08 +01:00
PCSX2 Bot e0c5e861be [ci skip] PAD: Update to latest controller database. 2026-03-16 17:33:30 +01:00
JordanTheToaster bc624524cf GameDB:Paddington Bear half right fix 2026-03-13 09:43:13 +01:00
Mrlinkwii 6113f9bcb4 GameDB : fix Xenosaga entries 2026-03-11 12:44:47 +01:00