TJnotJT
7b0c39a20d
GS/GL: Remove ROV support.
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Buggy on multiple systems, even with various barrier hacks.
2026-06-03 03:26:24 +02:00
TJnotJT
bbcd5ec25e
GS/HW: ROV support.
2026-06-03 03:26:24 +02:00
PCSX2 Bot
d7002433a2
[ci skip] PAD: Update to latest controller database.
2026-06-01 23:54:08 +02:00
KamFretoZ
7d47dab728
Translation: Add Azərbaycanca
2026-05-31 15:02:29 -04:00
TJnotJT and TellowKrinkle
a44fe80caa
GS/HW: Refactor shader copy and texture formats.
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Make it easier to add new depth formats, and code cleanup.
Co-authored-by: TellowKrinkle
2026-05-31 18:43:01 +02:00
Heitof
db16fa4403
GameDB: Remove Radio Helicopter II patches
2026-05-27 23:52:23 +02:00
TheLastRar
1bc08722fd
GS/DX: Disable IEEE strict maths
2026-05-27 23:49:43 +02:00
wxvu
3a0a9f6705
GameDB: Various fixes for Armored Core series
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GameDB: Various fixes for Armored Core series
2026-05-27 23:43:08 +02:00
lightningterror
0783ec1b9c
GameDB: Add Tex in RT for Blood Will Tell/Dororo.
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Fixes broken shuffles that replaced the shuffle hackfix.
2026-05-23 11:14:46 +02:00
TJnotJT
a19b3747ea
GS/HW: Add AA1 triangle corner caps and edge extrapolation.
2026-05-20 01:02:00 +02:00
lightningterror
30440099c2
GS/GLSL: Make sure color output is disabled for depth only writes or testing and fix afail typo.
2026-05-19 13:03:35 +02:00
PCSX2 Bot
4f1dab7b5f
[ci skip] PAD: Update to latest controller database.
2026-05-18 23:08:41 +02:00
JordanTheToaster
85ea218b5d
GameDB: The Draw Buffaning
2026-05-17 00:18:55 +02:00
TJnotJT
4ef84fa51c
GS/HW: Fix flat shaded color in AA1 shader.
2026-05-12 14:46:49 +02:00
PCSX2 Bot
2b02a5dc78
[ci skip] PAD: Update to latest controller database.
2026-05-11 13:30:19 -04:00
descawed
dead00eb62
GameDB: Enable Instant DMA Hack for SLPM-74405 to fix hang
2026-05-10 19:07:21 +02:00
Immersion95
ff9176f83e
GameDB: fixes wrong title for SLPM-65496 - Hyper Street Fighter II - The Anniversary Edition
2026-05-09 13:46:48 +02:00
JordanTheToaster
b704c6caaa
GameDB: Pump It Up Exceed Fixes
2026-05-08 18:56:51 +02:00
TheLastRar
26563dbae2
GS/HW: Clamp large UVs in shader anisotropic filtering
2026-05-06 11:59:32 +02:00
PCSX2 Bot
76842401ee
[ci skip] PAD: Update to latest controller database.
2026-05-04 23:33:20 +02:00
TheLastRar
6891511a1d
GS/HW: Reject malformed UVs in shader anisotropic filtering
2026-04-29 00:14:51 +02:00
PCSX2 Bot
abb218c5cf
[ci skip] PAD: Update to latest controller database.
2026-04-27 18:30:02 +02:00
lightningterror
f7ef43b155
GS/HW: Match TEXA behavior on shuffles between renderers.
2026-04-26 21:07:44 +02:00
Pyra Drake
6c41c125d8
GameDB: Fixes for SLES-52674 & SLES-52563
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The two 2005 releases, like their 2004 versions, have a cross-save feature allowing you to manage team in TCM and play matches in FIFA. This has been made available via memcardFilters for FolderMC users.
The name for SLES-52674 has also been changed from its German name to its English name as it is PAL-M5.
2026-04-26 20:52:51 +02:00
JordanTheToaster
de848fe468
GameDB: Various fixes
2026-04-23 22:01:58 +02:00
TheLastRar and TellowKrinkle
ce2a859ad1
GS/HW: Use shader anisotropic filtering
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Metal port by @TellowKrinkle
Co-Authored-By: TellowKrinkle <[email protected] >
2026-04-23 18:19:57 +02:00
TJnotJT
d0ee5b859a
GS/VK: Fix flat specifier in VK shader.
2026-04-21 23:28:00 +02:00
lightningterror
20bbb99516
GS/HW: Fix shader compile errors and warnings from AA1 on GL.
2026-04-21 02:20:13 +02:00
PCSX2 Bot
38bcdf65e3
[ci skip] PAD: Update to latest controller database.
2026-04-20 19:09:41 +02:00
TJnotJT
2ae8f1f23f
GS/HW: Support HW AA1 for lines/triangles.
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Credits: concept by TellowKrinkle.
2026-04-20 11:16:27 +02:00
Pyra Drake
1249846e87
GameDB: Fix name of SLES-54961
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It was of low quality.
2026-04-17 20:51:36 +02:00
KamFretoZ
fa9c99a948
Redump: Update Database
2026-04-17 19:46:48 +02:00
JordanTheToaster
177318b353
GameDB: Various fixes
2026-04-15 16:36:21 +02:00
PCSX2 Bot
2ca5ec169f
[ci skip] PAD: Update to latest controller database.
2026-04-13 18:24:26 +02:00
SternXD and fffathur
f28adb9c30
Resources: Fix gradient on RetroAchievements icon
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This logo (svg version) was originally done by @fffathur before he had a GitHub account. He recently touched up the file to fix some issues with the gradients and make it match the original much better.
Co-authored-by: fffathur <[email protected] >
2026-04-13 17:22:03 +02:00
TellowKrinkle
33a5c4d83e
FSUI: Switch emoji font to COLRv0 Twemoji 17.0.2
2026-04-12 19:45:32 +02:00
TellowKrinkle
c1aa19c306
GS: Clean up feedback shader flags
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No more checking 3 different flags to decide one thing
2026-04-08 10:42:36 +02:00
TellowKrinkle
95b50e7f81
GS: Clean trailing whitespace from shaders
2026-04-08 10:42:36 +02:00
PCSX2 Bot
c648313edb
[ci skip] PAD: Update to latest controller database.
2026-04-06 18:20:37 +02:00
JordanTheToaster
7561f7ef70
GameDB: Silent Hill Shattered Memories fixes
2026-03-31 23:42:34 +02:00
PCSX2 Bot
2c7c8e19e2
[ci skip] PAD: Update to latest controller database.
2026-03-30 12:21:27 -04:00
Heit0fff
f4b16a8762
GameDB: NCAA Final Four 2004 - disable mVU Flag Hack
2026-03-27 17:07:32 -04:00
chaoticgd
724155ba91
Docs: Fix cubeb license
2026-03-26 16:04:49 -04:00
PCSX2 Bot
e14b4475ff
[ci skip] PAD: Update to latest controller database.
2026-03-23 21:30:01 +01:00
JordanTheToaster
6aadbc18a9
GameDB: Various fixes
2026-03-20 12:54:00 +01:00
TJnotJT
93212882d0
GS/HW: Depth feedback loops and accurate AFAIL. ( #13631 )
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Add support for depth feedback loops either via texture barriers or copies.
DX12 and OpenGL do depth feedback by creating a temporary color texture to hold Z and using multiple color outputs.
Use the depth feedback for accurate AFAIL (enabled via INI setting).
2026-03-18 02:12:12 +01:00
JordanTheToaster
bc80ea92a3
GameDB: Lots of Z fighting fixes
2026-03-17 16:13:08 +01:00
PCSX2 Bot
e0c5e861be
[ci skip] PAD: Update to latest controller database.
2026-03-16 17:33:30 +01:00
JordanTheToaster
bc624524cf
GameDB:Paddington Bear half right fix
2026-03-13 09:43:13 +01:00
Mrlinkwii
6113f9bcb4
GameDB : fix Xenosaga entries
2026-03-11 12:44:47 +01:00