true $(OutDir)shaders_cpp\ $(BakeShadersInCpp) BAKE_SHADERS_IN_CPP;%(PreprocessorDefinitions) %(AdditionalIncludeDirectories);$(ShaderCppDir) "python" "$(SolutionDir)\tools\shader_to_cpp.py" "%(Identity)" "$(ShaderCppDir)%(VarName).cpp" "%(VarName)" $(ShaderCppDir)%(VarName).cpp