true
$(OutDir)shaders_cpp\
$(BakeShadersInCpp)
BAKE_SHADERS_IN_CPP;%(PreprocessorDefinitions)
%(AdditionalIncludeDirectories);$(ShaderCppDir)
"python" "$(SolutionDir)\tools\shader_to_cpp.py" "%(Identity)" "$(ShaderCppDir)%(VarName).cpp" "%(VarName)"
$(ShaderCppDir)%(VarName).cpp