pcsx2/bin
Immersion95 77a7b18b29 GameDB: Add patches for remaining KOF series
Fix for Depth precision.
Game fills upper 16bits of depth with 0xFFFF.
This results in a really high 32 bit value which is then converted to float because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.

PAL : KOF2002+KOF2003
NTSC-J : NGBC+KOF2002+KOF2003
2022-05-05 09:45:43 +01:00
..
docs GameDB: upscaling fixes and documentation updates 2022-04-16 19:40:26 +01:00
resources GameDB: Add patches for remaining KOF series 2022-05-05 09:45:43 +01:00
shaders GS/OpenGL: Get rid of interface blocks for convert shaders 2021-12-26 13:21:51 +00:00
PCSX2_keys.ini.default GlobalCommands: Remove FreezeGS 2021-12-12 03:27:43 +00:00
portable.ini Langs: Change the Arabic name properly, update relevant files (thanks for the heads up Gregory :) ) 2014-02-07 20:34:36 +00:00