pcsx2/common/include/Utilities/EventSource.h
arcum42 6d9fb042cd Hurrah for gcc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2477 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 16:55:39 +00:00

144 lines
4.3 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <list>
#include "Threading.h"
// --------------------------------------------------------------------------------------
// EventSource< template EvtType >
// --------------------------------------------------------------------------------------
template< typename ListenerType >
class EventSource
{
public:
typedef typename ListenerType::EvtParams EvtParams;
typedef typename std::list< ListenerType* > ListenerList;
typedef typename ListenerList::iterator ListenerIterator;
protected:
typedef typename ListenerList::const_iterator ConstIterator;
ListenerList m_listeners;
// This is a cached copy of the listener list used to handle standard dispatching, which
// allows for self-modification of the EventSource's listener list by the listeners.
// Translation: The dispatcher uses this copy instead, to avoid iterator invalidation.
ListenerList m_cache_copy;
bool m_cache_valid;
Threading::Mutex m_listeners_lock;
public:
EventSource()
{
m_cache_valid = false;
}
virtual ~EventSource() throw() {}
virtual ListenerIterator Add( ListenerType& listener );
virtual void Remove( ListenerType& listener );
virtual void Remove( const ListenerIterator& listenerHandle );
void Add( ListenerType* listener )
{
if( listener == NULL ) return;
Add( *listener );
}
void Remove( ListenerType* listener )
{
if( listener == NULL ) return;
Remove( *listener );
}
void Dispatch( const EvtParams& params );
protected:
virtual ListenerIterator _AddFast_without_lock( ListenerType& listener );
virtual void _DispatchRaw( ListenerIterator iter, const ListenerIterator& iend, const EvtParams& params );
};
// --------------------------------------------------------------------------------------
// EventListenerBinding< typename EvtType >
// --------------------------------------------------------------------------------------
// Encapsulated event listener binding, provides the "benefits" of object unwinding.
//
template< typename ListenerType >
class EventListenerBinding
{
public:
typedef typename EventSource<ListenerType>::EventSourceType EventSourceType;
typedef typename EventSource<ListenerType>::ListenerIterator ListenerIterator;
protected:
EventSourceType& m_source;
const ListenerType m_listener;
ListenerIterator m_iter;
bool m_attached;
public:
EventListenerBinding( EventSourceType& source, ListenerType& listener, bool autoAttach=true )
: m_source( source )
, m_listener( listener )
{
m_attached = false;
// If you want to assert on null pointers, you'll need to do the check yourself. There's
// too many cases where silently ignoring null pointers is the desired behavior.
//if( !pxAssertDev( listener.OnEvent != NULL, "NULL listener callback function." ) ) return;
if( autoAttach ) Attach();
}
virtual ~EventListenerBinding() throw()
{
Detach();
}
void Detach()
{
if( !m_attached ) return;
m_source.Remove( m_iter );
m_attached = false;
}
void Attach()
{
if( m_attached || (m_listener.OnEvent == NULL) ) return;
m_iter = m_source.Add( m_listener );
m_attached = true;
}
};
// --------------------------------------------------------------------------------------
// IEventDispatcher
// --------------------------------------------------------------------------------------
// This class is used as a base interface for EventListeners. It allows the listeners to do
// customized dispatching of several event types into "user friendly" function overrides.
//
template< typename EvtParams >
class IEventDispatcher
{
protected:
IEventDispatcher() {}
public:
virtual ~IEventDispatcher() throw() {}
virtual void DispatchEvent( const EvtParams& params )=0;
};