PCSX2 - The Playstation 2 Emulator
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Gregory Hainaut a52f598369 spu2x:zzogl: disable TLS
builds an Utilies_NO_TLS.a archive of the common Utilities code. It replaces native TLS by a slower reimplementation

Rational: number of TLS slot is very limited by the GLIBc on linux. I hope it doesn't impact performance.
* Zzogl don't requires TLS AFAIK
* spu2x will likely use it for assertions only.

TLS exhaustion creates issue to dlopen plugins
    issue #384 : https://github.com/PCSX2/pcsx2/issues/384

But also for profiled build (-fprofile-generate)
    http://forums.pcsx2.net/Thread-WORKAROUND-build-with-fprofile-generate

If someone have a better idea, please raise your hand!
2014-12-08 22:26:46 +01:00
3rdparty fixed a small compiling error in release mode 2014-12-02 00:16:35 +01:00
bin gsdx-ogl: don't declare a sampler variable 2014-11-20 22:07:44 +01:00
cmake cmake: clean sdl management 2014-12-07 21:06:21 +01:00
common spu2x:zzogl: disable TLS 2014-12-08 22:26:46 +01:00
debian-packager debian: only support SSE2 for the default build 2014-11-11 20:56:45 +01:00
fps2bios Avoid leaking romdir file handle 2014-07-23 11:42:05 -04:00
linux_various gsdx-ogl: support latest fxaa version 2014-11-10 10:39:55 +01:00
locales Update th_TH po 2014-09-21 00:37:32 +07:00
nsis These are also not needed anymore. 2014-07-16 12:46:01 +02:00
pcsx2 pcsx2: move tlb info from warning to COP0_LOG 2014-12-07 12:20:59 +01:00
plugins spu2x:zzogl: disable TLS 2014-12-08 22:26:46 +01:00
tools cmake: Use previous macros in CMakeLists.txt files 2014-09-05 20:16:23 +02:00
.gitignore git ignore: linux profiled data 2014-11-11 20:56:45 +01:00
build.cmd Added usage example and GNU License comments. 2014-08-04 13:14:32 -03:00
build.sh More robust detection of arch64(or any distrib using same path for wxwidget) 2014-11-11 15:55:31 +01:00
clean_msvc.cmd Minor fixes to selecting isos and changing cdvd source types. 2010-04-27 16:20:49 +00:00
CMakeLists.txt Do commits 2bc2047 and f287754 the right way ... 2014-09-16 19:11:11 +02:00
CONTRIBUTING.md stupid space 2014-07-09 15:46:46 +02:00
COPYING.GPLv2 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.GPLv3 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv2.1 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv3 copyright again: 2012-04-18 14:09:18 +00:00
old_plugins_2013.sln Separate old plugins from the main project files (Windows). 2014-09-06 00:52:23 +02:00
pcsx2_suite_2010.sln Separate old plugins from the main project files (Windows). 2014-09-06 00:52:23 +02:00
pcsx2_suite_2012.sln Separate old plugins from the main project files (Windows). 2014-09-06 00:52:23 +02:00
pcsx2_suite_2013.sln 3rdparty/opencl 2014-12-02 00:16:34 +01:00
README.md Fix a typo in README 2014-07-31 00:48:24 -04:00
rebuild.sh copyright again: 2012-04-18 14:09:18 +00:00

PCSX2 is an open source Playstation 2 emulator. Its purpose is to mimic the the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory.

Project Details

The PCSX2 project has been running for more than ten years. Once able to run only a few public domain demos, recent versions enable many games to work at full speed, including popular titles such as Final Fantasy X or Devil May Cry 3. Visit the PCSX2 homepage to check the latest compatibility status of games (with more than 2000 titles tested), or ask your doubts in the Official forums.

The latest officially released version is 1.2.1 (SVN r5875). Installers and binaries for both Windows and Linux are available from our homepage.

KOF 2002 Final Fantasy XII Odin Sphere

System Requirements

Minimum

  • Windows/Linux OS
  • CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)
  • GPU: Any that supports Pixel Shader model 2.0, except Nvidia FX series (broken SM2.0, too slow anyway)
  • 512MB RAM (note Vista needs at least 2GB to run reliably)
  • Windows Vista / Windows 7 (32bit or 64bit) with the latest DirectX
  • CPU: Intel Core 2 Duo @ 3.2ghz or better
  • GPU: 8800gt or better (for Direct3D10 support)
  • RAM: 1GB on Linux/Windows XP, 2GB or more on Vista

Note: Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately owned Playstation 2 console to use the emulator.

Note: PCSX2 mainly takes advantage of 2 CPU cores. As of r4865 PCSX2 can now take advantage of a 3rd core using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, however on GS limited games (or on dual core CPUs) it may be a slowdown.

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