From a482d77521f4ecaf3482cef548b0af53293c8e34 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 28 Dec 2025 19:05:18 -0500 Subject: [PATCH] update release notes --- docs/release-notes.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/docs/release-notes.md b/docs/release-notes.md index 1e66c94d..8c00b0de 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -6,7 +6,11 @@ * Fixed `player_add` and `list_items` console commands not including some newer juice items. * For mod authors: - * Map tilesheet paths can now start with `../` to reference an asset under the `Content` folder that's not in `Content/Maps`. + * Added [input API to send button presses to the game](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Input#Send_input) (thanks to martiandweller!). + * Added `PatchMode.Mask` option when editing textures, which lets you apply a transparency mask to the target texture (thanks to PinkSerenity!). + * Added support for map tilesheet paths starting with `../` to reference an asset under the `Content` folder that's not in `Content/Maps` (thanks to Spiderbuttons!). + * Improved performance when propagating localized assets in some cases (thanks to SinZ!). + * Fixed farmhouse map edits sometimes removing the spouse room (thanks to SinZ!). * For the web UI: * Improved mod compatibility list: