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64 lines
2.5 KiB
C#
64 lines
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using Mono.Cecil;
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using StardewModdingAPI.Toolkit.Utilities;
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namespace StardewModdingAPI.Framework.ModLoading;
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/// <summary>Metadata for mapping assemblies to the current <see cref="Platform"/>.</summary>
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internal class PlatformAssemblyMap : IDisposable
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{
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/*********
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** Accessors
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*********/
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/****
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** Data
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****/
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/// <summary>The target game platform.</summary>
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public readonly Platform TargetPlatform;
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/// <summary>The short assembly names to remove as assembly reference, and replace with the <see cref="Targets"/>. These should be short names (like "Stardew Valley").</summary>
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public readonly HashSet<string> RemoveNames;
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/****
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** Metadata
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****/
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/// <summary>The assemblies to target. Equivalent types should be rewritten to use these assemblies.</summary>
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public readonly IReadOnlyList<Assembly> Targets;
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/// <summary>An assembly => reference cache.</summary>
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public readonly IDictionary<Assembly, AssemblyNameReference> TargetReferences;
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/// <summary>An assembly => module cache.</summary>
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public readonly IDictionary<Assembly, ModuleDefinition> TargetModules;
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/*********
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** Public methods
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*********/
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/// <summary>Construct an instance.</summary>
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/// <param name="targetPlatform">The target game platform.</param>
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/// <param name="removeAssemblyNames">The assembly short names to remove (like <c>Stardew Valley</c>).</param>
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/// <param name="targetAssemblies">The assemblies to target.</param>
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public PlatformAssemblyMap(Platform targetPlatform, HashSet<string> removeAssemblyNames, IReadOnlyList<Assembly> targetAssemblies)
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{
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// save data
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this.TargetPlatform = targetPlatform;
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this.RemoveNames = removeAssemblyNames;
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// cache assembly metadata
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this.Targets = targetAssemblies;
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this.TargetReferences = this.Targets.ToDictionary(assembly => assembly, assembly => AssemblyNameReference.Parse(assembly.FullName));
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this.TargetModules = this.Targets.ToDictionary(assembly => assembly, assembly => ModuleDefinition.ReadModule(assembly.Modules.Single().FullyQualifiedName, new ReaderParameters { InMemory = true }));
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}
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/// <summary>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</summary>
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public void Dispose()
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{
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foreach (ModuleDefinition module in this.TargetModules.Values)
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module.Dispose();
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}
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}
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