Files
SMAPI/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs
T

52 lines
1.6 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Linq;
using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player;
/// <summary>A command which edits the player's current stamina.</summary>
[SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Loaded using reflection")]
internal class SetStaminaCommand : ConsoleCommand
{
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public SetStaminaCommand()
: base(
name: "player_setstamina",
description:
"""
Sets the player's stamina.
Usage: player_setstamina [value]
- value: an integer amount.
"""
)
{ }
/// <summary>Handle the command.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
/// <param name="command">The command name.</param>
/// <param name="args">The command arguments.</param>
public override void Handle(IMonitor monitor, string command, ArgumentParser args)
{
// validate
if (!args.Any())
{
monitor.Log($"You currently have {Game1.player.Stamina} stamina. Specify a value to change it.", LogLevel.Info);
return;
}
// handle
string amountStr = args[0];
if (int.TryParse(amountStr, out int amount))
{
Game1.player.Stamina = amount;
monitor.Log($"OK, you now have {Game1.player.Stamina} stamina.", LogLevel.Info);
}
else
this.LogArgumentNotInt(monitor);
}
}