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28 lines
1.1 KiB
XML
28 lines
1.1 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<AssemblyName>ErrorHandler</AssemblyName>
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<RootNamespace>StardewModdingAPI.Mods.ErrorHandler</RootNamespace>
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<TargetFramework>net6.0</TargetFramework>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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</PropertyGroup>
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<Import Project="..\..\build\common.targets" />
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<ItemGroup>
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<ProjectReference Include="..\SMAPI\SMAPI.csproj" Private="False" />
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<Reference Include="..\..\build\0Harmony.dll" Private="False" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
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<Reference Include="Stardew Valley" HintPath="$(GamePath)\Stardew Valley.dll" Private="False" />
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<Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" />
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<Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="False" />
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</ItemGroup>
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<ItemGroup>
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<None Update="i18n\*.json" CopyToOutputDirectory="PreserveNewest" />
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<None Update="manifest.json" CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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</Project>
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