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* perf(release): reuse verified native audio prebuilds across releases Every release rebuilds the five native audio prebuilds even when nothing that affects those binaries changed. The build is short; the wait is not. For v0.26.3 the Linux x64 prebuild queued 74 minutes to execute for 50 seconds, and the collection step queued again after it — and `publish` depends on that collection, so the whole release sits behind it. Fingerprint the audio build inputs and reuse an artifact from an earlier successful official main release when the fingerprint matches. The key covers the audio package, the dependency lock, the package manager pin and the contents of the producing workflow and this helper, so the Node pin and the prebuildify target arguments are part of it. The package version is excluded deliberately: no part of the native build reads it, and including it would make reuse impossible between releases. Reuse means executing bytes an earlier run produced, so provenance is checked rather than assumed: exact fingerprint name, unexpired, same repository for both run and head run, and a completed successful release.yml run on main from workflow_dispatch or schedule. The pinned download-artifact already verifies the artifact digest. Retention is checked differently at selection and consumption. Selection requires 48 hours of headroom so the artifact outlives the release; consumers require only that it has not expired. Re-applying the margin against a later clock would reject an artifact the release had already committed to, after the native matrix was skipped and with no fallback. Lookup, trial download and payload validation are all non-fatal, and the reuse ID is published only once a trial download has validated; an empty ID runs the full matrix, which is today's behaviour. The publisher does not trust that decision: it recomputes the fingerprint from its own checkout, re-verifies the source run, and validates the payload again, fatally — by then the matrix was skipped, so a bad artifact must stop the release. This does not depend on ECS_RELEASE_HOST_RUNNER_ENABLED and takes effect with the switch unset. The collector needed three fixes to be a trustworthy producer. Its `rm -rf -- "$GITHUB_WORKSPACE/packages/audio-capture/prebuilds"` resolved through whatever `packages` was on a persistent host: with a leftover symlink it deleted an external tree and exited 0, and the following download wrote through the same symlink. It now wipes through a shared preflight that canonicalises the workspace and refuses paths resolving outside it. It also ran `node` with no Node contract, inheriting Node from the hosted image by accident. And its release-only label pinned `x64` while the runners holding that label are ARM64, which never matches and queues until timeout. Contract tests pin the wiring, each confirmed to fail against an injected regression. Design doc in both languages. * fix(release): move the release build and SDK build off the hosted queue Behind the existing ECS_RELEASE_HOST_RUNNER_ENABLED switch, prepare the version commit and produce the CLI build outputs on an isolated release runner, and split the TypeScript SDK into an isolated producer plus the existing hosted publisher. Eligible Linux downstream jobs join the same pool. With the switch unset every path is exactly today's behaviour. The final npm publication stays on GitHub-hosted runners. npm trusted publishing and provenance require a cloud-hosted runner, so moving the publisher itself would break the release rather than speed it up — only the build work ahead of it can leave the queue. Each migrated job runs one shared preflight before checkout, referenced as a '$/' self-repository action so it resolves at the running commit without a prior checkout. Release-only labels carry no architecture component: the runners holding that label are ARM64, and an "x64" component never matches instead of falling back to hosted. Jobs that genuinely need amd64 — the OSS mirrors and the managed runtime, which execute a hardcoded linux-amd64 ossutil — keep their hosted path, tracked in #15847. The VSCode build routes by matrix.universal so only the dependency-free leg migrates. The SDK publisher consumes the exact tested tarball through a same-run artifact and refuses to overwrite different already-published bytes on retry. Audio prebuild reuse is the base of this branch and is specified separately; the isolated build job is a second consumer of that artifact and is held to the same re-verification contract as the publisher. Rebased onto the audio prebuild reuse branch, so that mechanism and its contract tests are no longer duplicated here. * fix(release): reconcile audio reuse workflow contracts Share the pre-checkout wipe, preserve the workflow size cap, and let fingerprint failures rebuild native audio. Co-authored-by: Qwen-Coder <[email protected]> * fix(ci): use block-style release permissions Co-authored-by: Qwen-Coder <[email protected]> * fix(release): drop x64 from publish's release-host expression The review's unresolved item: collect got the ARM64 label fix but publish kept ["self-hosted", "linux", "x64", "ecs-qwen-release-host"], which can never match the ARM64 machines holding that label, so the OIDC-carrying job would queue forever once ECS_RELEASE_HOST_RUNNER_ENABLED is true. Same expression as the collect fix, same one-word drop. * docs(release): clarify audio reuse rollout and validation Co-authored-by: Qwen-Coder <[email protected]> * docs(release): reserve runner slots on existing ECS hosts * fix(release): quote audio workflow scalar values --------- Co-authored-by: Qwen-Coder <[email protected]> Co-authored-by: zzj <[email protected]>