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* fix(serve): bound command snapshot replay memory Suppress unchanged command snapshots and retain only the latest full skill details so periodic refreshes cannot grow daemon heap indefinitely. Bound replay rings by serialized bytes while preserving ACP live delivery and reconnect IDs, and expose retention diagnostics. * fix(serve): avoid redundant replay seed serialization Size only retained complete command snapshots when seeding replay history, and forward the replay byte limit through the development daemon launcher. Pin snapshot accounting and lifetime eviction counters with independent regression assertions, and document the count/byte retention bounds and conditional command notifications. Co-authored-by: Qwen-Coder <[email protected]> --------- Co-authored-by: Qwen-Coder <[email protected]>