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archived-discord-bot/CompatBot/EventHandlers/UsernameZalgoMonitor.cs

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This file contains ambiguous Unicode characters

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using System.Globalization;
using CompatApiClient.Utils;
using CompatBot.Database;
using HomoglyphConverter;
namespace CompatBot.EventHandlers;
public static class UsernameZalgoMonitor
{
private static readonly HashSet<char> OversizedChars =
[
'꧁', '꧂', '⎝', '⎠', '', '', '⎛', '⎞', '﷽', '⸻', 'ဪ', '꧅', '꧄', '˞',
];
public static async Task OnUserUpdated(DiscordClient c, UserUpdatedEventArgs args)
{
try
{
if (await c.GetMemberAsync(args.UserAfter).ConfigureAwait(false) is DiscordMember m
&& await NeedsRenameAsync(m.DisplayName).ConfigureAwait(false))
{
var suggestedName = await StripZalgoAsync(m.DisplayName, m.Username, m.Id).ConfigureAwait(false);
suggestedName = suggestedName.Sanitize();
await c.ReportAsync("🔣 Potential display name issue",
$"""
User {m.GetMentionWithNickname()} has changed their __username__ and is now shown as **{m.DisplayName.Sanitize()}**
Automatically renamed to: **{suggestedName}**
""",
null,
ReportSeverity.Low);
await DmAndRenameUserAsync(c, m, suggestedName).ConfigureAwait(false);
}
}
catch (Exception e)
{
Config.Log.Error(e);
}
}
public static async Task OnMemberUpdated(DiscordClient c, GuildMemberUpdatedEventArgs args)
{
try
{
//member object most likely will not be updated in client cache at this moment
string? fallback;
if (args.NicknameAfter is string name)
fallback = args.Member.Username;
else
{
name = args.Member.Username;
fallback = null;
}
var member = await args.Guild.GetMemberAsync(args.Member.Id).ConfigureAwait(false) ?? args.Member;
if (await NeedsRenameAsync(name).ConfigureAwait(false))
{
var suggestedName = await StripZalgoAsync(name, fallback, args.Member.Id).ConfigureAwait(false);
suggestedName = suggestedName.Sanitize();
await c.ReportAsync("🔣 Potential display name issue",
$"""
Member {member.GetMentionWithNickname()} has changed their __display name__ and is now shown as **{name.Sanitize()}**
Automatically renamed to: **{suggestedName}**
""",
null,
ReportSeverity.Low);
await DmAndRenameUserAsync(c, member, suggestedName).ConfigureAwait(false);
}
}
catch (Exception e)
{
Config.Log.Error(e);
}
}
public static async Task OnMemberAdded(DiscordClient c, GuildMemberAddedEventArgs args)
{
try
{
var name = args.Member.DisplayName;
if (await NeedsRenameAsync(name).ConfigureAwait(false))
{
var suggestedName = await StripZalgoAsync(name, args.Member.Username, args.Member.Id).ConfigureAwait(false);
suggestedName = suggestedName.Sanitize();
await c.ReportAsync("🔣 Potential display name issue",
$"""
New member joined the server: {args.Member.GetMentionWithNickname()} and is shown as **{name.Sanitize()}**
Automatically renamed to: **{suggestedName}**
""",
null,
ReportSeverity.Low);
await DmAndRenameUserAsync(c, args.Member, suggestedName).ConfigureAwait(false);
}
}
catch (Exception e)
{
Config.Log.Error(e);
}
}
public static async ValueTask<bool> NeedsRenameAsync(string displayName)
{
displayName = displayName.Normalize().TrimEager();
return displayName != await StripZalgoAsync(displayName, null, 0ul).ConfigureAwait(false);
}
private static async ValueTask DmAndRenameUserAsync(DiscordClient client, DiscordMember member, string suggestedName)
{
try
{
var renameTask = member.ModifyAsync(m => m.Nickname = suggestedName);
Config.Log.Info($"Renamed {member} ({member.Id}) to {suggestedName}");
var rulesChannel = await client.GetChannelAsync(Config.BotRulesChannelId).ConfigureAwait(false);
var msg = $"""
Hello, your current _display name_ is breaking {rulesChannel.Mention} #7, so you have been renamed to `{suggestedName}`.
I'm not perfect and can't clean all the junk in names in some cases, so change your nickname at your discretion.
You can change your _display name_ by clicking on the server name at the top left and selecting **Change Nickname**.
""";
var dm = await member.CreateDmChannelAsync().ConfigureAwait(false);
await dm.SendMessageAsync(msg).ConfigureAwait(false);
await renameTask.ConfigureAwait(false);
}
catch (Exception e)
{
Config.Log.Warn(e);
}
}
public static async ValueTask<string> StripZalgoAsync(string displayName, string? userName, ulong userId, NormalizationForm normalizationForm = NormalizationForm.FormD, int level = 5)
{
const int minNicknameLength = 2;
displayName = displayName.Normalize(normalizationForm).TrimEager();
if (displayName is null or {Length: <minNicknameLength} && userName is not null)
displayName = userName.Normalize(normalizationForm).TrimEager();
if (displayName is null or {Length: <minNicknameLength})
return await GenerateRandomNameAsync(userId).ConfigureAwait(false);
var builder = new StringBuilder();
var strippedBuilder = new StringBuilder();
var consecutive = 0;
var total = 0;
var hasNormalCharacterBefore = false;
foreach (var r in displayName.EnumerateRunes())
{
switch (Rune.GetUnicodeCategory(r))
{
case UnicodeCategory.EnclosingMark:
case UnicodeCategory.ModifierSymbol:
case UnicodeCategory.NonSpacingMark:
{
if (consecutive++ < 2
&& total++ < level
&& hasNormalCharacterBefore)
builder.Append(r);
break;
}
case UnicodeCategory.Control:
case UnicodeCategory.Format:
case UnicodeCategory.PrivateUse:
break;
default:
{
if (r.Value is >= 0x16a0 and < 0x1700 // Runic
or >= 0x1_01d0 and < 0x1_0200 // Phaistos Disc
or >= 0x1_0380 and < 0x1_0400 // Ugaritic and Old Persian
or >= 0x1_2000 and < 0x1_3000 // Cuneiform
|| r.Value < 0x1_0000 && OversizedChars.Contains((char)r.Value))
continue;
if (UnicodeStyles.StyledToBasicCharacterMap.TryGetValue(r, out var c))
{
builder.Append(c);
strippedBuilder.Append(c);
}
else
{
builder.Append(r);
strippedBuilder.Append(r);
}
hasNormalCharacterBefore = true;
consecutive = 0;
break;
}
}
}
var result = (total <= level ? builder : strippedBuilder)
.ToString()
.TrimEager()
.Normalize(NormalizationForm.FormC);
if (result is null or {Length: <minNicknameLength})
return await GenerateRandomNameAsync(userId).ConfigureAwait(false);
return result;
}
public static async ValueTask<string> GenerateRandomNameAsync(ulong userId)
{
var hash = userId.GetHashCode();
var rng = new Random(hash);
await using var db = await ThumbnailDb.OpenReadAsync().ConfigureAwait(false);
var count = db.NamePool.Count();
var name = db.NamePool.Skip(rng.Next(count)).First().Name;
return name + Config.RenameNameSuffix;
}
}