Files
archived-discord-bot/CompatBot/Config.cs
13xforever fbad33ea13 implemented some rudimentary psn api client
implemented psn crawling for ps3 game metadata (mostly for thumbnails)
implemented game thumbnails for game embeds
fixed usage of dbcontext
some other bugfixes
2018-08-05 20:54:36 +02:00

111 lines
4.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using DSharpPlus.Entities;
namespace CompatBot
{
internal static class Config
{
public static readonly string CommandPrefix = "!";
public static readonly ulong BotChannelId = 291679908067803136;
public static readonly ulong BotSpamId = 319224795785068545;
public static readonly ulong BotLogId = 436972161572536329;
public static readonly ulong BotRulesChannelId = 311894275015049216;
public static readonly ulong BotAdminId = 267367850706993152;
public static readonly ulong ThumbnailSpamId = 474163354232029197;
public static readonly int ProductCodeLookupHistoryThrottle = 7;
public static readonly int TopLimit = 15;
public static readonly int AttachmentSizeLimit = 8 * 1024 * 1024;
public static readonly int LogSizeLimit = 64 * 1024 * 1024;
public static readonly int MinimumBufferSize = 512;
public static readonly string Token;
public static readonly CancellationTokenSource Cts = new CancellationTokenSource();
public static readonly TimeSpan DefaultTimeout = TimeSpan.FromSeconds(30);
public static class Colors
{
public static readonly DiscordColor Help = DiscordColor.Azure;
public static readonly DiscordColor DownloadLinks = new DiscordColor(0x3b88c3);
public static readonly DiscordColor Maintenance = new DiscordColor(0xffff00);
public static readonly DiscordColor CompatStatusNothing = new DiscordColor(0x455556);
public static readonly DiscordColor CompatStatusLoadable = new DiscordColor(0xe74c3c);
public static readonly DiscordColor CompatStatusIntro = new DiscordColor(0xe08a1e);
public static readonly DiscordColor CompatStatusIngame = new DiscordColor(0xf9b32f);
public static readonly DiscordColor CompatStatusPlayable = new DiscordColor(0x1ebc61);
public static readonly DiscordColor CompatStatusUnknown = new DiscordColor(0x3198ff);
public static readonly DiscordColor LogResultFailed = DiscordColor.Gray;
public static readonly DiscordColor LogAlert = new DiscordColor(0xe74c3c);
public static readonly DiscordColor LogNotice = new DiscordColor(0xf9b32f);
}
public static class Reactions
{
public static readonly DiscordEmoji Success = DiscordEmoji.FromUnicode("👌");
public static readonly DiscordEmoji Failure = DiscordEmoji.FromUnicode("⛔");
public static readonly DiscordEmoji Denied = DiscordEmoji.FromUnicode("👮");
public static readonly DiscordEmoji Starbucks = DiscordEmoji.FromUnicode("☕");
}
public static class Moderation
{
public static readonly int StarbucksThreshold = 5;
public static readonly IReadOnlyList<ulong> Channels = new List<ulong>
{
272875751773306881,
319224795785068545,
}.AsReadOnly();
public static readonly IReadOnlyCollection<string> RoleWhiteList = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase)
{
"Administrator",
"Community Manager",
"Web Developer",
"Moderator",
"Lead Graphics Developer",
"Lead Core Developer",
"Developers",
"Affiliated",
"Contributors",
};
}
static Config()
{
try
{
var envVars = Environment.GetEnvironmentVariables();
foreach (var member in typeof(Config).GetFields(BindingFlags.Public | BindingFlags.Static))
{
if (envVars.Contains(member.Name))
{
if (member.FieldType == typeof(ulong) && ulong.TryParse(envVars[member.Name] as string, out var ulongValue))
member.SetValue(null, ulongValue);
if (member.FieldType == typeof(int) && int.TryParse(envVars[member.Name] as string, out var intValue))
member.SetValue(null, intValue);
if (member.FieldType == typeof(string))
member.SetValue(null, envVars[member.Name] as string);
}
}
var args = Environment.CommandLine.Split(' ', StringSplitOptions.RemoveEmptyEntries);
if (args.Length > 1)
Token = args[1];
}
catch (Exception e)
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("Error initializing settings: " + e.Message);
Console.ResetColor();
}
}
}
}