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archived-glslang/Test/spv.ext.ShaderTileImage.typemismatch.frag
janharaldfredriksen-arm d5a8bab702 Add GLSL_EXT_shader_tile_image
2023-12-11 20:03:15 +00:00

14 lines
338 B
GLSL

#version 320 es
#extension GL_EXT_shader_tile_image : require
layout(non_coherent_color_attachment_readEXT) in;
layout(location=0) tileImageEXT highp iattachmentEXT in_color_i;
layout(location=0) out highp vec4 out_color_f;
void main(void)
{
highp ivec4 read = colorAttachmentReadEXT(in_color_i);
out_color_f = vec4(read);
}