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archived-glslang/Test/spv.ext.ShaderTileImage.wronglayout.frag
janharaldfredriksen-arm d5a8bab702 Add GLSL_EXT_shader_tile_image
2023-12-11 20:03:15 +00:00

14 lines
318 B
GLSL

#version 460
#extension GL_EXT_shader_tile_image : require
precision highp float;
precision mediump int;
layout(binding=0, set=0, input_attachment_index=0) tileImageEXT highp attachmentEXT in_color;
layout(location=0) out highp vec4 out_color;
void main(void)
{
out_color = colorAttachmentReadEXT(in_color);
}