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to reflect the new license. We understand that people may be surprised that we're moving the header entirely to discuss the new license. We checked this carefully with the Foundation's lawyer and we believe this is the correct approach. Essentially, all code in the project is now made available by the LLVM project under our new license, so you will see that the license headers include that license only. Some of our contributors have contributed code under our old license, and accordingly, we have retained a copy of our old license notice in the top-level files in each project and repository. llvm-svn: 351636
258 lines
8.9 KiB
C++
258 lines
8.9 KiB
C++
//===--- CrashRecoveryContext.h - Crash Recovery ----------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SUPPORT_CRASHRECOVERYCONTEXT_H
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#define LLVM_SUPPORT_CRASHRECOVERYCONTEXT_H
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#include "llvm/ADT/STLExtras.h"
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namespace llvm {
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class CrashRecoveryContextCleanup;
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/// Crash recovery helper object.
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///
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/// This class implements support for running operations in a safe context so
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/// that crashes (memory errors, stack overflow, assertion violations) can be
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/// detected and control restored to the crashing thread. Crash detection is
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/// purely "best effort", the exact set of failures which can be recovered from
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/// is platform dependent.
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///
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/// Clients make use of this code by first calling
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/// CrashRecoveryContext::Enable(), and then executing unsafe operations via a
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/// CrashRecoveryContext object. For example:
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///
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/// \code
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/// void actual_work(void *);
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///
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/// void foo() {
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/// CrashRecoveryContext CRC;
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///
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/// if (!CRC.RunSafely(actual_work, 0)) {
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/// ... a crash was detected, report error to user ...
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/// }
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///
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/// ... no crash was detected ...
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/// }
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/// \endcode
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///
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/// To assist recovery the class allows specifying set of actions that will be
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/// executed in any case, whether crash occurs or not. These actions may be used
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/// to reclaim resources in the case of crash.
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class CrashRecoveryContext {
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void *Impl;
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CrashRecoveryContextCleanup *head;
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public:
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CrashRecoveryContext() : Impl(nullptr), head(nullptr) {}
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~CrashRecoveryContext();
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/// Register cleanup handler, which is used when the recovery context is
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/// finished.
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/// The recovery context owns the handler.
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void registerCleanup(CrashRecoveryContextCleanup *cleanup);
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void unregisterCleanup(CrashRecoveryContextCleanup *cleanup);
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/// Enable crash recovery.
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static void Enable();
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/// Disable crash recovery.
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static void Disable();
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/// Return the active context, if the code is currently executing in a
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/// thread which is in a protected context.
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static CrashRecoveryContext *GetCurrent();
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/// Return true if the current thread is recovering from a crash.
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static bool isRecoveringFromCrash();
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/// Execute the provided callback function (with the given arguments) in
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/// a protected context.
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///
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/// \return True if the function completed successfully, and false if the
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/// function crashed (or HandleCrash was called explicitly). Clients should
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/// make as little assumptions as possible about the program state when
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/// RunSafely has returned false.
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bool RunSafely(function_ref<void()> Fn);
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bool RunSafely(void (*Fn)(void*), void *UserData) {
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return RunSafely([&]() { Fn(UserData); });
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}
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/// Execute the provide callback function (with the given arguments) in
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/// a protected context which is run in another thread (optionally with a
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/// requested stack size).
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///
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/// See RunSafely() and llvm_execute_on_thread().
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///
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/// On Darwin, if PRIO_DARWIN_BG is set on the calling thread, it will be
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/// propagated to the new thread as well.
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bool RunSafelyOnThread(function_ref<void()>, unsigned RequestedStackSize = 0);
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bool RunSafelyOnThread(void (*Fn)(void*), void *UserData,
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unsigned RequestedStackSize = 0) {
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return RunSafelyOnThread([&]() { Fn(UserData); }, RequestedStackSize);
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}
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/// Explicitly trigger a crash recovery in the current process, and
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/// return failure from RunSafely(). This function does not return.
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void HandleCrash();
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};
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/// Abstract base class of cleanup handlers.
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///
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/// Derived classes override method recoverResources, which makes actual work on
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/// resource recovery.
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///
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/// Cleanup handlers are stored in a double list, which is owned and managed by
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/// a crash recovery context.
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class CrashRecoveryContextCleanup {
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protected:
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CrashRecoveryContext *context;
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CrashRecoveryContextCleanup(CrashRecoveryContext *context)
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: context(context), cleanupFired(false) {}
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public:
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bool cleanupFired;
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virtual ~CrashRecoveryContextCleanup();
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virtual void recoverResources() = 0;
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CrashRecoveryContext *getContext() const {
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return context;
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}
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private:
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friend class CrashRecoveryContext;
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CrashRecoveryContextCleanup *prev, *next;
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};
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/// Base class of cleanup handler that controls recovery of resources of the
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/// given type.
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///
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/// \tparam Derived Class that uses this class as a base.
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/// \tparam T Type of controlled resource.
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///
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/// This class serves as a base for its template parameter as implied by
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/// Curiously Recurring Template Pattern.
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///
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/// This class factors out creation of a cleanup handler. The latter requires
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/// knowledge of the current recovery context, which is provided by this class.
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template<typename Derived, typename T>
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class CrashRecoveryContextCleanupBase : public CrashRecoveryContextCleanup {
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protected:
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T *resource;
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CrashRecoveryContextCleanupBase(CrashRecoveryContext *context, T *resource)
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: CrashRecoveryContextCleanup(context), resource(resource) {}
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public:
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/// Creates cleanup handler.
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/// \param x Pointer to the resource recovered by this handler.
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/// \return New handler or null if the method was called outside a recovery
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/// context.
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static Derived *create(T *x) {
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if (x) {
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if (CrashRecoveryContext *context = CrashRecoveryContext::GetCurrent())
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return new Derived(context, x);
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}
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return nullptr;
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}
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};
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/// Cleanup handler that reclaims resource by calling destructor on it.
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template <typename T>
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class CrashRecoveryContextDestructorCleanup : public
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CrashRecoveryContextCleanupBase<CrashRecoveryContextDestructorCleanup<T>, T> {
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public:
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CrashRecoveryContextDestructorCleanup(CrashRecoveryContext *context,
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T *resource)
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: CrashRecoveryContextCleanupBase<
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CrashRecoveryContextDestructorCleanup<T>, T>(context, resource) {}
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virtual void recoverResources() {
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this->resource->~T();
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}
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};
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/// Cleanup handler that reclaims resource by calling 'delete' on it.
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template <typename T>
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class CrashRecoveryContextDeleteCleanup : public
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CrashRecoveryContextCleanupBase<CrashRecoveryContextDeleteCleanup<T>, T> {
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public:
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CrashRecoveryContextDeleteCleanup(CrashRecoveryContext *context, T *resource)
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: CrashRecoveryContextCleanupBase<
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CrashRecoveryContextDeleteCleanup<T>, T>(context, resource) {}
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void recoverResources() override { delete this->resource; }
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};
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/// Cleanup handler that reclaims resource by calling its method 'Release'.
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template <typename T>
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class CrashRecoveryContextReleaseRefCleanup : public
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CrashRecoveryContextCleanupBase<CrashRecoveryContextReleaseRefCleanup<T>, T> {
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public:
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CrashRecoveryContextReleaseRefCleanup(CrashRecoveryContext *context,
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T *resource)
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: CrashRecoveryContextCleanupBase<CrashRecoveryContextReleaseRefCleanup<T>,
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T>(context, resource) {}
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void recoverResources() override { this->resource->Release(); }
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};
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/// Helper class for managing resource cleanups.
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///
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/// \tparam T Type of resource been reclaimed.
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/// \tparam Cleanup Class that defines how the resource is reclaimed.
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///
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/// Clients create objects of this type in the code executed in a crash recovery
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/// context to ensure that the resource will be reclaimed even in the case of
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/// crash. For example:
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///
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/// \code
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/// void actual_work(void *) {
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/// ...
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/// std::unique_ptr<Resource> R(new Resource());
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/// CrashRecoveryContextCleanupRegistrar D(R.get());
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/// ...
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/// }
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///
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/// void foo() {
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/// CrashRecoveryContext CRC;
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///
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/// if (!CRC.RunSafely(actual_work, 0)) {
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/// ... a crash was detected, report error to user ...
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/// }
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/// \endcode
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///
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/// If the code of `actual_work` in the example above does not crash, the
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/// destructor of CrashRecoveryContextCleanupRegistrar removes cleanup code from
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/// the current CrashRecoveryContext and the resource is reclaimed by the
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/// destructor of std::unique_ptr. If crash happens, destructors are not called
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/// and the resource is reclaimed by cleanup object registered in the recovery
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/// context by the constructor of CrashRecoveryContextCleanupRegistrar.
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template <typename T, typename Cleanup = CrashRecoveryContextDeleteCleanup<T> >
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class CrashRecoveryContextCleanupRegistrar {
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CrashRecoveryContextCleanup *cleanup;
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public:
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CrashRecoveryContextCleanupRegistrar(T *x)
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: cleanup(Cleanup::create(x)) {
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if (cleanup)
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cleanup->getContext()->registerCleanup(cleanup);
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}
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~CrashRecoveryContextCleanupRegistrar() { unregister(); }
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void unregister() {
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if (cleanup && !cleanup->cleanupFired)
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cleanup->getContext()->unregisterCleanup(cleanup);
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cleanup = nullptr;
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}
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};
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} // end namespace llvm
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#endif // LLVM_SUPPORT_CRASHRECOVERYCONTEXT_H
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