------------------------------------------------------------------------
r268259 | nhaehnle | 2016-05-02 10:37:01 -0700 (Mon, 02 May 2016) | 14 lines
AMDGPU: llvm.SI.fs.constant is a source of divergence
Summary:
This intrinsic is used to get flat-shaded fragment shader inputs. Those are
uniform across a primitive, but a fragment shader wave may process pixels from
multiple primitives (as indicated by the prim_mask), and so that's where
divergence can arise.
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D19747
------------------------------------------------------------------------
git-svn-id: https://llvm.org/svn/llvm-project/llvm/branches/release_38@271769 91177308-0d34-0410-b5e6-96231b3b80d8
Summary:
The analysis of shader inputs was completely wrong. We were passing the
wrong index to AttributeSet::hasAttribute() and the logic for which
inputs where in SGPRs was wrong too.
Reviewers: arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15608
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@256082 91177308-0d34-0410-b5e6-96231b3b80d8
The cost for scalarized operations is computed as N * (scalar operation
cost + 1 extractelement + 1 insertelement). This partially fixes
inflating the cost of scalarized operations since every operation is
scalarized and free. I don't think we want any cost asociated with
scalarization, but for now insertelement is still counted. I'm not sure
if we should pretend that insertelement is also free, or add a way
to compute a custom scalarization cost.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@254438 91177308-0d34-0410-b5e6-96231b3b80d8