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Summary: There are two cases where a block is merged into its predecessor and the MergeBlockIntoPredecessor API is not used. Update the API so it can be reused in the other cases, in order to avoid code duplication. Cleanup motivated by D68659. Reviewers: chandlerc, sanjoy.google, george.burgess.iv Subscribers: llvm-commits Tags: #llvm Differential Revision: https://reviews.llvm.org/D68670 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@375050 91177308-0d34-0410-b5e6-96231b3b80d8
364 lines
16 KiB
C++
364 lines
16 KiB
C++
//===- Transform/Utils/BasicBlockUtils.h - BasicBlock Utils -----*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This family of functions perform manipulations on basic blocks, and
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// instructions contained within basic blocks.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TRANSFORMS_UTILS_BASICBLOCKUTILS_H
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#define LLVM_TRANSFORMS_UTILS_BASICBLOCKUTILS_H
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// FIXME: Move to this file: BasicBlock::removePredecessor, BB::splitBasicBlock
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#include "llvm/ADT/ArrayRef.h"
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#include "llvm/Analysis/DomTreeUpdater.h"
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#include "llvm/IR/BasicBlock.h"
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#include "llvm/IR/CFG.h"
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#include "llvm/IR/InstrTypes.h"
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#include <cassert>
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namespace llvm {
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class BlockFrequencyInfo;
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class BranchProbabilityInfo;
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class DominatorTree;
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class DomTreeUpdater;
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class Function;
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class Instruction;
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class LoopInfo;
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class MDNode;
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class MemoryDependenceResults;
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class MemorySSAUpdater;
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class PostDominatorTree;
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class ReturnInst;
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class TargetLibraryInfo;
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class Value;
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/// Replace contents of every block in \p BBs with single unreachable
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/// instruction. If \p Updates is specified, collect all necessary DT updates
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/// into this vector. If \p KeepOneInputPHIs is true, one-input Phis in
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/// successors of blocks being deleted will be preserved.
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void DetatchDeadBlocks(ArrayRef <BasicBlock *> BBs,
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SmallVectorImpl<DominatorTree::UpdateType> *Updates,
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bool KeepOneInputPHIs = false);
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/// Delete the specified block, which must have no predecessors.
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void DeleteDeadBlock(BasicBlock *BB, DomTreeUpdater *DTU = nullptr,
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bool KeepOneInputPHIs = false);
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/// Delete the specified blocks from \p BB. The set of deleted blocks must have
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/// no predecessors that are not being deleted themselves. \p BBs must have no
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/// duplicating blocks. If there are loops among this set of blocks, all
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/// relevant loop info updates should be done before this function is called.
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/// If \p KeepOneInputPHIs is true, one-input Phis in successors of blocks
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/// being deleted will be preserved.
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void DeleteDeadBlocks(ArrayRef <BasicBlock *> BBs,
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DomTreeUpdater *DTU = nullptr,
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bool KeepOneInputPHIs = false);
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/// Delete all basic blocks from \p F that are not reachable from its entry
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/// node. If \p KeepOneInputPHIs is true, one-input Phis in successors of
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/// blocks being deleted will be preserved.
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bool EliminateUnreachableBlocks(Function &F, DomTreeUpdater *DTU = nullptr,
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bool KeepOneInputPHIs = false);
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/// We know that BB has one predecessor. If there are any single-entry PHI nodes
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/// in it, fold them away. This handles the case when all entries to the PHI
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/// nodes in a block are guaranteed equal, such as when the block has exactly
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/// one predecessor.
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void FoldSingleEntryPHINodes(BasicBlock *BB,
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MemoryDependenceResults *MemDep = nullptr);
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/// Examine each PHI in the given block and delete it if it is dead. Also
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/// recursively delete any operands that become dead as a result. This includes
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/// tracing the def-use list from the PHI to see if it is ultimately unused or
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/// if it reaches an unused cycle. Return true if any PHIs were deleted.
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bool DeleteDeadPHIs(BasicBlock *BB, const TargetLibraryInfo *TLI = nullptr);
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/// Attempts to merge a block into its predecessor, if possible. The return
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/// value indicates success or failure.
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/// By default do not merge blocks if BB's predecessor has multiple successors.
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/// If PredecessorWithTwoSuccessors = true, the blocks can only be merged
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/// if BB's Pred has a branch to BB and to AnotherBB, and BB has a single
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/// successor Sing. In this case the branch will be updated with Sing instead of
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/// BB, and BB will still be merged into its predecessor and removed.
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bool MergeBlockIntoPredecessor(BasicBlock *BB, DomTreeUpdater *DTU = nullptr,
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LoopInfo *LI = nullptr,
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MemorySSAUpdater *MSSAU = nullptr,
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MemoryDependenceResults *MemDep = nullptr,
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bool PredecessorWithTwoSuccessors = false);
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/// Replace all uses of an instruction (specified by BI) with a value, then
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/// remove and delete the original instruction.
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void ReplaceInstWithValue(BasicBlock::InstListType &BIL,
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BasicBlock::iterator &BI, Value *V);
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/// Replace the instruction specified by BI with the instruction specified by I.
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/// Copies DebugLoc from BI to I, if I doesn't already have a DebugLoc. The
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/// original instruction is deleted and BI is updated to point to the new
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/// instruction.
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void ReplaceInstWithInst(BasicBlock::InstListType &BIL,
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BasicBlock::iterator &BI, Instruction *I);
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/// Replace the instruction specified by From with the instruction specified by
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/// To. Copies DebugLoc from BI to I, if I doesn't already have a DebugLoc.
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void ReplaceInstWithInst(Instruction *From, Instruction *To);
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/// Option class for critical edge splitting.
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///
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/// This provides a builder interface for overriding the default options used
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/// during critical edge splitting.
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struct CriticalEdgeSplittingOptions {
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DominatorTree *DT;
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PostDominatorTree *PDT;
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LoopInfo *LI;
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MemorySSAUpdater *MSSAU;
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bool MergeIdenticalEdges = false;
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bool KeepOneInputPHIs = false;
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bool PreserveLCSSA = false;
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bool IgnoreUnreachableDests = false;
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CriticalEdgeSplittingOptions(DominatorTree *DT = nullptr,
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LoopInfo *LI = nullptr,
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MemorySSAUpdater *MSSAU = nullptr,
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PostDominatorTree *PDT = nullptr)
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: DT(DT), PDT(PDT), LI(LI), MSSAU(MSSAU) {}
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CriticalEdgeSplittingOptions &setMergeIdenticalEdges() {
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MergeIdenticalEdges = true;
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return *this;
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}
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CriticalEdgeSplittingOptions &setKeepOneInputPHIs() {
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KeepOneInputPHIs = true;
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return *this;
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}
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CriticalEdgeSplittingOptions &setPreserveLCSSA() {
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PreserveLCSSA = true;
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return *this;
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}
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CriticalEdgeSplittingOptions &setIgnoreUnreachableDests() {
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IgnoreUnreachableDests = true;
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return *this;
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}
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};
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/// If this edge is a critical edge, insert a new node to split the critical
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/// edge. This will update the analyses passed in through the option struct.
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/// This returns the new block if the edge was split, null otherwise.
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///
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/// If MergeIdenticalEdges in the options struct is true (not the default),
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/// *all* edges from TI to the specified successor will be merged into the same
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/// critical edge block. This is most commonly interesting with switch
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/// instructions, which may have many edges to any one destination. This
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/// ensures that all edges to that dest go to one block instead of each going
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/// to a different block, but isn't the standard definition of a "critical
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/// edge".
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///
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/// It is invalid to call this function on a critical edge that starts at an
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/// IndirectBrInst. Splitting these edges will almost always create an invalid
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/// program because the address of the new block won't be the one that is jumped
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/// to.
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BasicBlock *SplitCriticalEdge(Instruction *TI, unsigned SuccNum,
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const CriticalEdgeSplittingOptions &Options =
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CriticalEdgeSplittingOptions());
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inline BasicBlock *
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SplitCriticalEdge(BasicBlock *BB, succ_iterator SI,
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const CriticalEdgeSplittingOptions &Options =
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CriticalEdgeSplittingOptions()) {
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return SplitCriticalEdge(BB->getTerminator(), SI.getSuccessorIndex(),
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Options);
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}
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/// If the edge from *PI to BB is not critical, return false. Otherwise, split
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/// all edges between the two blocks and return true. This updates all of the
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/// same analyses as the other SplitCriticalEdge function. If P is specified, it
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/// updates the analyses described above.
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inline bool SplitCriticalEdge(BasicBlock *Succ, pred_iterator PI,
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const CriticalEdgeSplittingOptions &Options =
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CriticalEdgeSplittingOptions()) {
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bool MadeChange = false;
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Instruction *TI = (*PI)->getTerminator();
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for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i)
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if (TI->getSuccessor(i) == Succ)
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MadeChange |= !!SplitCriticalEdge(TI, i, Options);
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return MadeChange;
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}
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/// If an edge from Src to Dst is critical, split the edge and return true,
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/// otherwise return false. This method requires that there be an edge between
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/// the two blocks. It updates the analyses passed in the options struct
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inline BasicBlock *
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SplitCriticalEdge(BasicBlock *Src, BasicBlock *Dst,
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const CriticalEdgeSplittingOptions &Options =
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CriticalEdgeSplittingOptions()) {
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Instruction *TI = Src->getTerminator();
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unsigned i = 0;
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while (true) {
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assert(i != TI->getNumSuccessors() && "Edge doesn't exist!");
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if (TI->getSuccessor(i) == Dst)
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return SplitCriticalEdge(TI, i, Options);
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++i;
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}
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}
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/// Loop over all of the edges in the CFG, breaking critical edges as they are
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/// found. Returns the number of broken edges.
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unsigned SplitAllCriticalEdges(Function &F,
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const CriticalEdgeSplittingOptions &Options =
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CriticalEdgeSplittingOptions());
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/// Split the edge connecting specified block.
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BasicBlock *SplitEdge(BasicBlock *From, BasicBlock *To,
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DominatorTree *DT = nullptr, LoopInfo *LI = nullptr,
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MemorySSAUpdater *MSSAU = nullptr);
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/// Split the specified block at the specified instruction - everything before
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/// SplitPt stays in Old and everything starting with SplitPt moves to a new
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/// block. The two blocks are joined by an unconditional branch and the loop
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/// info is updated.
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BasicBlock *SplitBlock(BasicBlock *Old, Instruction *SplitPt,
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DominatorTree *DT = nullptr, LoopInfo *LI = nullptr,
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MemorySSAUpdater *MSSAU = nullptr,
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const Twine &BBName = "");
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/// This method introduces at least one new basic block into the function and
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/// moves some of the predecessors of BB to be predecessors of the new block.
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/// The new predecessors are indicated by the Preds array. The new block is
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/// given a suffix of 'Suffix'. Returns new basic block to which predecessors
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/// from Preds are now pointing.
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///
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/// If BB is a landingpad block then additional basicblock might be introduced.
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/// It will have Suffix+".split_lp". See SplitLandingPadPredecessors for more
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/// details on this case.
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///
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/// This currently updates the LLVM IR, DominatorTree, LoopInfo, and LCCSA but
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/// no other analyses. In particular, it does not preserve LoopSimplify
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/// (because it's complicated to handle the case where one of the edges being
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/// split is an exit of a loop with other exits).
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BasicBlock *SplitBlockPredecessors(BasicBlock *BB, ArrayRef<BasicBlock *> Preds,
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const char *Suffix,
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DominatorTree *DT = nullptr,
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LoopInfo *LI = nullptr,
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MemorySSAUpdater *MSSAU = nullptr,
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bool PreserveLCSSA = false);
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/// This method transforms the landing pad, OrigBB, by introducing two new basic
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/// blocks into the function. One of those new basic blocks gets the
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/// predecessors listed in Preds. The other basic block gets the remaining
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/// predecessors of OrigBB. The landingpad instruction OrigBB is clone into both
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/// of the new basic blocks. The new blocks are given the suffixes 'Suffix1' and
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/// 'Suffix2', and are returned in the NewBBs vector.
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///
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/// This currently updates the LLVM IR, DominatorTree, LoopInfo, and LCCSA but
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/// no other analyses. In particular, it does not preserve LoopSimplify
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/// (because it's complicated to handle the case where one of the edges being
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/// split is an exit of a loop with other exits).
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void SplitLandingPadPredecessors(
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BasicBlock *OrigBB, ArrayRef<BasicBlock *> Preds, const char *Suffix,
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const char *Suffix2, SmallVectorImpl<BasicBlock *> &NewBBs,
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DominatorTree *DT = nullptr, LoopInfo *LI = nullptr,
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MemorySSAUpdater *MSSAU = nullptr, bool PreserveLCSSA = false);
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/// This method duplicates the specified return instruction into a predecessor
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/// which ends in an unconditional branch. If the return instruction returns a
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/// value defined by a PHI, propagate the right value into the return. It
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/// returns the new return instruction in the predecessor.
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ReturnInst *FoldReturnIntoUncondBranch(ReturnInst *RI, BasicBlock *BB,
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BasicBlock *Pred,
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DomTreeUpdater *DTU = nullptr);
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/// Split the containing block at the specified instruction - everything before
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/// SplitBefore stays in the old basic block, and the rest of the instructions
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/// in the BB are moved to a new block. The two blocks are connected by a
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/// conditional branch (with value of Cmp being the condition).
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/// Before:
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/// Head
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/// SplitBefore
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/// Tail
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/// After:
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/// Head
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/// if (Cond)
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/// ThenBlock
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/// SplitBefore
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/// Tail
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///
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/// If \p ThenBlock is not specified, a new block will be created for it.
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/// If \p Unreachable is true, the newly created block will end with
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/// UnreachableInst, otherwise it branches to Tail.
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/// Returns the NewBasicBlock's terminator.
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///
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/// Updates DT and LI if given.
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Instruction *SplitBlockAndInsertIfThen(Value *Cond, Instruction *SplitBefore,
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bool Unreachable,
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MDNode *BranchWeights = nullptr,
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DominatorTree *DT = nullptr,
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LoopInfo *LI = nullptr,
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BasicBlock *ThenBlock = nullptr);
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/// SplitBlockAndInsertIfThenElse is similar to SplitBlockAndInsertIfThen,
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/// but also creates the ElseBlock.
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/// Before:
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/// Head
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/// SplitBefore
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/// Tail
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/// After:
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/// Head
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/// if (Cond)
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/// ThenBlock
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/// else
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/// ElseBlock
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/// SplitBefore
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/// Tail
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void SplitBlockAndInsertIfThenElse(Value *Cond, Instruction *SplitBefore,
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Instruction **ThenTerm,
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Instruction **ElseTerm,
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MDNode *BranchWeights = nullptr);
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/// Check whether BB is the merge point of a if-region.
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/// If so, return the boolean condition that determines which entry into
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/// BB will be taken. Also, return by references the block that will be
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/// entered from if the condition is true, and the block that will be
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/// entered if the condition is false.
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///
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/// This does no checking to see if the true/false blocks have large or unsavory
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/// instructions in them.
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Value *GetIfCondition(BasicBlock *BB, BasicBlock *&IfTrue,
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BasicBlock *&IfFalse);
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// Split critical edges where the source of the edge is an indirectbr
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// instruction. This isn't always possible, but we can handle some easy cases.
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// This is useful because MI is unable to split such critical edges,
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// which means it will not be able to sink instructions along those edges.
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// This is especially painful for indirect branches with many successors, where
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// we end up having to prepare all outgoing values in the origin block.
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//
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// Our normal algorithm for splitting critical edges requires us to update
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// the outgoing edges of the edge origin block, but for an indirectbr this
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// is hard, since it would require finding and updating the block addresses
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// the indirect branch uses. But if a block only has a single indirectbr
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// predecessor, with the others being regular branches, we can do it in a
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// different way.
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// Say we have A -> D, B -> D, I -> D where only I -> D is an indirectbr.
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// We can split D into D0 and D1, where D0 contains only the PHIs from D,
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// and D1 is the D block body. We can then duplicate D0 as D0A and D0B, and
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// create the following structure:
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// A -> D0A, B -> D0A, I -> D0B, D0A -> D1, D0B -> D1
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// If BPI and BFI aren't non-null, BPI/BFI will be updated accordingly.
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bool SplitIndirectBrCriticalEdges(Function &F,
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BranchProbabilityInfo *BPI = nullptr,
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BlockFrequencyInfo *BFI = nullptr);
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} // end namespace llvm
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#endif // LLVM_TRANSFORMS_UTILS_BASICBLOCKUTILS_H
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