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archived-llvm/include/llvm/XRay/Graph.h
Chandler Carruth 6b547686c5 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@351636 91177308-0d34-0410-b5e6-96231b3b80d8
2019-01-19 08:50:56 +00:00

494 lines
17 KiB
C++

//===-- Graph.h - XRay Graph Class ------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// A Graph Datatype for XRay.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_XRAY_GRAPH_T_H
#define LLVM_XRAY_GRAPH_T_H
#include <initializer_list>
#include <stdint.h>
#include <type_traits>
#include <utility>
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/DenseSet.h"
#include "llvm/ADT/iterator.h"
#include "llvm/Support/Error.h"
namespace llvm {
namespace xray {
/// A Graph object represents a Directed Graph and is used in XRay to compute
/// and store function call graphs and associated statistical information.
///
/// The graph takes in four template parameters, these are:
/// - VertexAttribute, this is a structure which is stored for each vertex.
/// Must be DefaultConstructible, CopyConstructible, CopyAssignable and
/// Destructible.
/// - EdgeAttribute, this is a structure which is stored for each edge
/// Must be DefaultConstructible, CopyConstructible, CopyAssignable and
/// Destructible.
/// - EdgeAttribute, this is a structure which is stored for each variable
/// - VI, this is a type over which DenseMapInfo is defined and is the type
/// used look up strings, available as VertexIdentifier.
/// - If the built in DenseMapInfo is not defined, provide a specialization
/// class type here.
///
/// Graph is CopyConstructible, CopyAssignable, MoveConstructible and
/// MoveAssignable but is not EqualityComparible or LessThanComparible.
///
/// Usage Example Graph with weighted edges and vertices:
/// Graph<int, int, int> G;
///
/// G[1] = 0;
/// G[2] = 2;
/// G[{1,2}] = 1;
/// G[{2,1}] = -1;
/// for(const auto &v : G.vertices()){
/// // Do something with the vertices in the graph;
/// }
/// for(const auto &e : G.edges()){
/// // Do something with the edges in the graph;
/// }
///
/// Usage Example with StrRef keys.
/// Graph<int, double, StrRef> StrG;
/// char va[] = "Vertex A";
/// char vaa[] = "Vertex A";
/// char vb[] = "Vertex B"; // Vertices are referenced by String Refs.
/// G[va] = 0;
/// G[vb] = 1;
/// G[{va, vb}] = 1.0;
/// cout() << G[vaa] << " " << G[{vaa, vb}]; //prints "0 1.0".
///
template <typename VertexAttribute, typename EdgeAttribute,
typename VI = int32_t>
class Graph {
public:
/// These objects are used to name edges and vertices in the graph.
typedef VI VertexIdentifier;
typedef std::pair<VI, VI> EdgeIdentifier;
/// This type is the value_type of all iterators which range over vertices,
/// Determined by the Vertices DenseMap
using VertexValueType =
detail::DenseMapPair<VertexIdentifier, VertexAttribute>;
/// This type is the value_type of all iterators which range over edges,
/// Determined by the Edges DenseMap.
using EdgeValueType = detail::DenseMapPair<EdgeIdentifier, EdgeAttribute>;
using size_type = std::size_t;
private:
/// The type used for storing the EdgeAttribute for each edge in the graph
using EdgeMapT = DenseMap<EdgeIdentifier, EdgeAttribute>;
/// The type used for storing the VertexAttribute for each vertex in
/// the graph.
using VertexMapT = DenseMap<VertexIdentifier, VertexAttribute>;
/// The type used for storing the edges entering a vertex. Indexed by
/// the VertexIdentifier of the start of the edge. Only used to determine
/// where the incoming edges are, the EdgeIdentifiers are stored in an
/// InnerEdgeMapT.
using NeighborSetT = DenseSet<VertexIdentifier>;
/// The type storing the InnerInvGraphT corresponding to each vertex in
/// the graph (When a vertex has an incoming edge incident to it)
using NeighborLookupT = DenseMap<VertexIdentifier, NeighborSetT>;
private:
/// Stores the map from the start and end vertex of an edge to it's
/// EdgeAttribute
EdgeMapT Edges;
/// Stores the map from VertexIdentifier to VertexAttribute
VertexMapT Vertices;
/// Allows fast lookup for the incoming edge set of any given vertex.
NeighborLookupT InNeighbors;
/// Allows fast lookup for the outgoing edge set of any given vertex.
NeighborLookupT OutNeighbors;
/// An Iterator adapter using an InnerInvGraphT::iterator as a base iterator,
/// and storing the VertexIdentifier the iterator range comes from. The
/// dereference operator is then performed using a pointer to the graph's edge
/// set.
template <bool IsConst, bool IsOut,
typename BaseIt = typename NeighborSetT::const_iterator,
typename T = typename std::conditional<IsConst, const EdgeValueType,
EdgeValueType>::type>
class NeighborEdgeIteratorT
: public iterator_adaptor_base<
NeighborEdgeIteratorT<IsConst, IsOut>, BaseIt,
typename std::iterator_traits<BaseIt>::iterator_category, T> {
using InternalEdgeMapT =
typename std::conditional<IsConst, const EdgeMapT, EdgeMapT>::type;
friend class NeighborEdgeIteratorT<false, IsOut, BaseIt, EdgeValueType>;
friend class NeighborEdgeIteratorT<true, IsOut, BaseIt,
const EdgeValueType>;
InternalEdgeMapT *MP;
VertexIdentifier SI;
public:
template <bool IsConstDest,
typename = typename std::enable_if<IsConstDest && !IsConst>::type>
operator NeighborEdgeIteratorT<IsConstDest, IsOut, BaseIt,
const EdgeValueType>() const {
return NeighborEdgeIteratorT<IsConstDest, IsOut, BaseIt,
const EdgeValueType>(this->I, MP, SI);
}
NeighborEdgeIteratorT() = default;
NeighborEdgeIteratorT(BaseIt _I, InternalEdgeMapT *_MP,
VertexIdentifier _SI)
: iterator_adaptor_base<
NeighborEdgeIteratorT<IsConst, IsOut>, BaseIt,
typename std::iterator_traits<BaseIt>::iterator_category, T>(_I),
MP(_MP), SI(_SI) {}
T &operator*() const {
if (!IsOut)
return *(MP->find({*(this->I), SI}));
else
return *(MP->find({SI, *(this->I)}));
}
};
public:
/// A const iterator type for iterating through the set of edges entering a
/// vertex.
///
/// Has a const EdgeValueType as its value_type
using ConstInEdgeIterator = NeighborEdgeIteratorT<true, false>;
/// An iterator type for iterating through the set of edges leaving a vertex.
///
/// Has an EdgeValueType as its value_type
using InEdgeIterator = NeighborEdgeIteratorT<false, false>;
/// A const iterator type for iterating through the set of edges entering a
/// vertex.
///
/// Has a const EdgeValueType as its value_type
using ConstOutEdgeIterator = NeighborEdgeIteratorT<true, true>;
/// An iterator type for iterating through the set of edges leaving a vertex.
///
/// Has an EdgeValueType as its value_type
using OutEdgeIterator = NeighborEdgeIteratorT<false, true>;
/// A class for ranging over the incoming edges incident to a vertex.
///
/// Like all views in this class it provides methods to get the beginning and
/// past the range iterators for the range, as well as methods to determine
/// the number of elements in the range and whether the range is empty.
template <bool isConst, bool isOut> class InOutEdgeView {
public:
using iterator = NeighborEdgeIteratorT<isConst, isOut>;
using const_iterator = NeighborEdgeIteratorT<true, isOut>;
using GraphT = typename std::conditional<isConst, const Graph, Graph>::type;
using InternalEdgeMapT =
typename std::conditional<isConst, const EdgeMapT, EdgeMapT>::type;
private:
InternalEdgeMapT &M;
const VertexIdentifier A;
const NeighborLookupT &NL;
public:
iterator begin() {
auto It = NL.find(A);
if (It == NL.end())
return iterator();
return iterator(It->second.begin(), &M, A);
}
const_iterator cbegin() const {
auto It = NL.find(A);
if (It == NL.end())
return const_iterator();
return const_iterator(It->second.begin(), &M, A);
}
const_iterator begin() const { return cbegin(); }
iterator end() {
auto It = NL.find(A);
if (It == NL.end())
return iterator();
return iterator(It->second.end(), &M, A);
}
const_iterator cend() const {
auto It = NL.find(A);
if (It == NL.end())
return const_iterator();
return const_iterator(It->second.end(), &M, A);
}
const_iterator end() const { return cend(); }
size_type size() const {
auto I = NL.find(A);
if (I == NL.end())
return 0;
else
return I->second.size();
}
bool empty() const { return NL.count(A) == 0; };
InOutEdgeView(GraphT &G, VertexIdentifier A)
: M(G.Edges), A(A), NL(isOut ? G.OutNeighbors : G.InNeighbors) {}
};
/// A const iterator type for iterating through the whole vertex set of the
/// graph.
///
/// Has a const VertexValueType as its value_type
using ConstVertexIterator = typename VertexMapT::const_iterator;
/// An iterator type for iterating through the whole vertex set of the graph.
///
/// Has a VertexValueType as its value_type
using VertexIterator = typename VertexMapT::iterator;
/// A class for ranging over the vertices in the graph.
///
/// Like all views in this class it provides methods to get the beginning and
/// past the range iterators for the range, as well as methods to determine
/// the number of elements in the range and whether the range is empty.
template <bool isConst> class VertexView {
public:
using iterator = typename std::conditional<isConst, ConstVertexIterator,
VertexIterator>::type;
using const_iterator = ConstVertexIterator;
using GraphT = typename std::conditional<isConst, const Graph, Graph>::type;
private:
GraphT &G;
public:
iterator begin() { return G.Vertices.begin(); }
iterator end() { return G.Vertices.end(); }
const_iterator cbegin() const { return G.Vertices.cbegin(); }
const_iterator cend() const { return G.Vertices.cend(); }
const_iterator begin() const { return G.Vertices.begin(); }
const_iterator end() const { return G.Vertices.end(); }
size_type size() const { return G.Vertices.size(); }
bool empty() const { return G.Vertices.empty(); }
VertexView(GraphT &_G) : G(_G) {}
};
/// A const iterator for iterating through the entire edge set of the graph.
///
/// Has a const EdgeValueType as its value_type
using ConstEdgeIterator = typename EdgeMapT::const_iterator;
/// An iterator for iterating through the entire edge set of the graph.
///
/// Has an EdgeValueType as its value_type
using EdgeIterator = typename EdgeMapT::iterator;
/// A class for ranging over all the edges in the graph.
///
/// Like all views in this class it provides methods to get the beginning and
/// past the range iterators for the range, as well as methods to determine
/// the number of elements in the range and whether the range is empty.
template <bool isConst> class EdgeView {
public:
using iterator = typename std::conditional<isConst, ConstEdgeIterator,
EdgeIterator>::type;
using const_iterator = ConstEdgeIterator;
using GraphT = typename std::conditional<isConst, const Graph, Graph>::type;
private:
GraphT &G;
public:
iterator begin() { return G.Edges.begin(); }
iterator end() { return G.Edges.end(); }
const_iterator cbegin() const { return G.Edges.cbegin(); }
const_iterator cend() const { return G.Edges.cend(); }
const_iterator begin() const { return G.Edges.begin(); }
const_iterator end() const { return G.Edges.end(); }
size_type size() const { return G.Edges.size(); }
bool empty() const { return G.Edges.empty(); }
EdgeView(GraphT &_G) : G(_G) {}
};
public:
// TODO: implement constructor to enable Graph Initialisation.\
// Something like:
// Graph<int, int, int> G(
// {1, 2, 3, 4, 5},
// {{1, 2}, {2, 3}, {3, 4}});
/// Empty the Graph
void clear() {
Edges.clear();
Vertices.clear();
InNeighbors.clear();
OutNeighbors.clear();
}
/// Returns a view object allowing iteration over the vertices of the graph.
/// also allows access to the size of the vertex set.
VertexView<false> vertices() { return VertexView<false>(*this); }
VertexView<true> vertices() const { return VertexView<true>(*this); }
/// Returns a view object allowing iteration over the edges of the graph.
/// also allows access to the size of the edge set.
EdgeView<false> edges() { return EdgeView<false>(*this); }
EdgeView<true> edges() const { return EdgeView<true>(*this); }
/// Returns a view object allowing iteration over the edges which start at
/// a vertex I.
InOutEdgeView<false, true> outEdges(const VertexIdentifier I) {
return InOutEdgeView<false, true>(*this, I);
}
InOutEdgeView<true, true> outEdges(const VertexIdentifier I) const {
return InOutEdgeView<true, true>(*this, I);
}
/// Returns a view object allowing iteration over the edges which point to
/// a vertex I.
InOutEdgeView<false, false> inEdges(const VertexIdentifier I) {
return InOutEdgeView<false, false>(*this, I);
}
InOutEdgeView<true, false> inEdges(const VertexIdentifier I) const {
return InOutEdgeView<true, false>(*this, I);
}
/// Looks up the vertex with identifier I, if it does not exist it default
/// constructs it.
VertexAttribute &operator[](const VertexIdentifier &I) {
return Vertices.FindAndConstruct(I).second;
}
/// Looks up the edge with identifier I, if it does not exist it default
/// constructs it, if it's endpoints do not exist it also default constructs
/// them.
EdgeAttribute &operator[](const EdgeIdentifier &I) {
auto &P = Edges.FindAndConstruct(I);
Vertices.FindAndConstruct(I.first);
Vertices.FindAndConstruct(I.second);
InNeighbors[I.second].insert(I.first);
OutNeighbors[I.first].insert(I.second);
return P.second;
}
/// Looks up a vertex with Identifier I, or an error if it does not exist.
Expected<VertexAttribute &> at(const VertexIdentifier &I) {
auto It = Vertices.find(I);
if (It == Vertices.end())
return make_error<StringError>(
"Vertex Identifier Does Not Exist",
std::make_error_code(std::errc::invalid_argument));
return It->second;
}
Expected<const VertexAttribute &> at(const VertexIdentifier &I) const {
auto It = Vertices.find(I);
if (It == Vertices.end())
return make_error<StringError>(
"Vertex Identifier Does Not Exist",
std::make_error_code(std::errc::invalid_argument));
return It->second;
}
/// Looks up an edge with Identifier I, or an error if it does not exist.
Expected<EdgeAttribute &> at(const EdgeIdentifier &I) {
auto It = Edges.find(I);
if (It == Edges.end())
return make_error<StringError>(
"Edge Identifier Does Not Exist",
std::make_error_code(std::errc::invalid_argument));
return It->second;
}
Expected<const EdgeAttribute &> at(const EdgeIdentifier &I) const {
auto It = Edges.find(I);
if (It == Edges.end())
return make_error<StringError>(
"Edge Identifier Does Not Exist",
std::make_error_code(std::errc::invalid_argument));
return It->second;
}
/// Looks for a vertex with identifier I, returns 1 if one exists, and
/// 0 otherwise
size_type count(const VertexIdentifier &I) const {
return Vertices.count(I);
}
/// Looks for an edge with Identifier I, returns 1 if one exists and 0
/// otherwise
size_type count(const EdgeIdentifier &I) const { return Edges.count(I); }
/// Inserts a vertex into the graph with Identifier Val.first, and
/// Attribute Val.second.
std::pair<VertexIterator, bool>
insert(const std::pair<VertexIdentifier, VertexAttribute> &Val) {
return Vertices.insert(Val);
}
std::pair<VertexIterator, bool>
insert(std::pair<VertexIdentifier, VertexAttribute> &&Val) {
return Vertices.insert(std::move(Val));
}
/// Inserts an edge into the graph with Identifier Val.first, and
/// Attribute Val.second. If the key is already in the map, it returns false
/// and doesn't update the value.
std::pair<EdgeIterator, bool>
insert(const std::pair<EdgeIdentifier, EdgeAttribute> &Val) {
const auto &p = Edges.insert(Val);
if (p.second) {
const auto &EI = Val.first;
Vertices.FindAndConstruct(EI.first);
Vertices.FindAndConstruct(EI.second);
InNeighbors[EI.second].insert(EI.first);
OutNeighbors[EI.first].insert(EI.second);
};
return p;
}
/// Inserts an edge into the graph with Identifier Val.first, and
/// Attribute Val.second. If the key is already in the map, it returns false
/// and doesn't update the value.
std::pair<EdgeIterator, bool>
insert(std::pair<EdgeIdentifier, EdgeAttribute> &&Val) {
auto EI = Val.first;
const auto &p = Edges.insert(std::move(Val));
if (p.second) {
Vertices.FindAndConstruct(EI.first);
Vertices.FindAndConstruct(EI.second);
InNeighbors[EI.second].insert(EI.first);
OutNeighbors[EI.first].insert(EI.second);
};
return p;
}
};
}
}
#endif