Files
archived-llvm/include/llvm/CodeGen/MachineInstrBuilder.h
Reid Kleckner 13fb5a3f1f Sink DI metadata usage out of MachineInstr.h and MachineInstrBuilder.h
MachineInstr.h and MachineInstrBuilder.h are very popular headers,
widely included across all LLVM backends. It turns out that there only a
handful of TUs that actually care about DI operands on MachineInstrs.

After this change, touching DebugInfoMetadata.h and rebuilding llc only
needs 112 actions instead of 542.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@266351 91177308-0d34-0410-b5e6-96231b3b80d8
2016-04-14 18:29:59 +00:00

475 lines
18 KiB
C++

//===-- CodeGen/MachineInstBuilder.h - Simplify creation of MIs -*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file exposes a function named BuildMI, which is useful for dramatically
// simplifying how MachineInstr's are created. It allows use of code like this:
//
// M = BuildMI(X86::ADDrr8, 2).addReg(argVal1).addReg(argVal2);
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINEINSTRBUILDER_H
#define LLVM_CODEGEN_MACHINEINSTRBUILDER_H
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineInstrBundle.h"
#include "llvm/Support/ErrorHandling.h"
namespace llvm {
class MCInstrDesc;
class MDNode;
namespace RegState {
enum {
Define = 0x2,
Implicit = 0x4,
Kill = 0x8,
Dead = 0x10,
Undef = 0x20,
EarlyClobber = 0x40,
Debug = 0x80,
InternalRead = 0x100,
DefineNoRead = Define | Undef,
ImplicitDefine = Implicit | Define,
ImplicitKill = Implicit | Kill
};
}
class MachineInstrBuilder {
MachineFunction *MF;
MachineInstr *MI;
public:
MachineInstrBuilder() : MF(nullptr), MI(nullptr) {}
/// Create a MachineInstrBuilder for manipulating an existing instruction.
/// F must be the machine function that was used to allocate I.
MachineInstrBuilder(MachineFunction &F, MachineInstr *I) : MF(&F), MI(I) {}
MachineInstrBuilder(MachineFunction &F, MachineBasicBlock::iterator I)
: MF(&F), MI(&*I) {}
/// Allow automatic conversion to the machine instruction we are working on.
operator MachineInstr*() const { return MI; }
MachineInstr *operator->() const { return MI; }
operator MachineBasicBlock::iterator() const { return MI; }
/// If conversion operators fail, use this method to get the MachineInstr
/// explicitly.
MachineInstr *getInstr() const { return MI; }
/// Add a new virtual register operand.
const MachineInstrBuilder &addReg(unsigned RegNo, unsigned flags = 0,
unsigned SubReg = 0) const {
assert((flags & 0x1) == 0 &&
"Passing in 'true' to addReg is forbidden! Use enums instead.");
MI->addOperand(*MF, MachineOperand::CreateReg(RegNo,
flags & RegState::Define,
flags & RegState::Implicit,
flags & RegState::Kill,
flags & RegState::Dead,
flags & RegState::Undef,
flags & RegState::EarlyClobber,
SubReg,
flags & RegState::Debug,
flags & RegState::InternalRead));
return *this;
}
/// Add a new immediate operand.
const MachineInstrBuilder &addImm(int64_t Val) const {
MI->addOperand(*MF, MachineOperand::CreateImm(Val));
return *this;
}
const MachineInstrBuilder &addCImm(const ConstantInt *Val) const {
MI->addOperand(*MF, MachineOperand::CreateCImm(Val));
return *this;
}
const MachineInstrBuilder &addFPImm(const ConstantFP *Val) const {
MI->addOperand(*MF, MachineOperand::CreateFPImm(Val));
return *this;
}
const MachineInstrBuilder &addMBB(MachineBasicBlock *MBB,
unsigned char TargetFlags = 0) const {
MI->addOperand(*MF, MachineOperand::CreateMBB(MBB, TargetFlags));
return *this;
}
const MachineInstrBuilder &addFrameIndex(int Idx) const {
MI->addOperand(*MF, MachineOperand::CreateFI(Idx));
return *this;
}
const MachineInstrBuilder &addConstantPoolIndex(unsigned Idx,
int Offset = 0,
unsigned char TargetFlags = 0) const {
MI->addOperand(*MF, MachineOperand::CreateCPI(Idx, Offset, TargetFlags));
return *this;
}
const MachineInstrBuilder &addTargetIndex(unsigned Idx, int64_t Offset = 0,
unsigned char TargetFlags = 0) const {
MI->addOperand(*MF, MachineOperand::CreateTargetIndex(Idx, Offset,
TargetFlags));
return *this;
}
const MachineInstrBuilder &addJumpTableIndex(unsigned Idx,
unsigned char TargetFlags = 0) const {
MI->addOperand(*MF, MachineOperand::CreateJTI(Idx, TargetFlags));
return *this;
}
const MachineInstrBuilder &addGlobalAddress(const GlobalValue *GV,
int64_t Offset = 0,
unsigned char TargetFlags = 0) const {
MI->addOperand(*MF, MachineOperand::CreateGA(GV, Offset, TargetFlags));
return *this;
}
const MachineInstrBuilder &addExternalSymbol(const char *FnName,
unsigned char TargetFlags = 0) const {
MI->addOperand(*MF, MachineOperand::CreateES(FnName, TargetFlags));
return *this;
}
const MachineInstrBuilder &addBlockAddress(const BlockAddress *BA,
int64_t Offset = 0,
unsigned char TargetFlags = 0) const {
MI->addOperand(*MF, MachineOperand::CreateBA(BA, Offset, TargetFlags));
return *this;
}
const MachineInstrBuilder &addRegMask(const uint32_t *Mask) const {
MI->addOperand(*MF, MachineOperand::CreateRegMask(Mask));
return *this;
}
const MachineInstrBuilder &addMemOperand(MachineMemOperand *MMO) const {
MI->addMemOperand(*MF, MMO);
return *this;
}
const MachineInstrBuilder &setMemRefs(MachineInstr::mmo_iterator b,
MachineInstr::mmo_iterator e) const {
MI->setMemRefs(b, e);
return *this;
}
const MachineInstrBuilder &setMemRefs(std::pair<MachineInstr::mmo_iterator,
unsigned> MemOperandsRef) const {
MI->setMemRefs(MemOperandsRef);
return *this;
}
const MachineInstrBuilder &addOperand(const MachineOperand &MO) const {
MI->addOperand(*MF, MO);
return *this;
}
const MachineInstrBuilder &addMetadata(const MDNode *MD) const {
MI->addOperand(*MF, MachineOperand::CreateMetadata(MD));
assert((MI->isDebugValue() ? static_cast<bool>(MI->getDebugVariable())
: true) &&
"first MDNode argument of a DBG_VALUE not a variable");
return *this;
}
const MachineInstrBuilder &addCFIIndex(unsigned CFIIndex) const {
MI->addOperand(*MF, MachineOperand::CreateCFIIndex(CFIIndex));
return *this;
}
const MachineInstrBuilder &addSym(MCSymbol *Sym,
unsigned char TargetFlags = 0) const {
MI->addOperand(*MF, MachineOperand::CreateMCSymbol(Sym, TargetFlags));
return *this;
}
const MachineInstrBuilder &setMIFlags(unsigned Flags) const {
MI->setFlags(Flags);
return *this;
}
const MachineInstrBuilder &setMIFlag(MachineInstr::MIFlag Flag) const {
MI->setFlag(Flag);
return *this;
}
// Add a displacement from an existing MachineOperand with an added offset.
const MachineInstrBuilder &addDisp(const MachineOperand &Disp, int64_t off,
unsigned char TargetFlags = 0) const {
// If caller specifies new TargetFlags then use it, otherwise the
// default behavior is to copy the target flags from the existing
// MachineOperand. This means if the caller wants to clear the
// target flags it needs to do so explicitly.
if (0 == TargetFlags)
TargetFlags = Disp.getTargetFlags();
switch (Disp.getType()) {
default:
llvm_unreachable("Unhandled operand type in addDisp()");
case MachineOperand::MO_Immediate:
return addImm(Disp.getImm() + off);
case MachineOperand::MO_ConstantPoolIndex:
return addConstantPoolIndex(Disp.getIndex(), Disp.getOffset() + off,
TargetFlags);
case MachineOperand::MO_GlobalAddress:
return addGlobalAddress(Disp.getGlobal(), Disp.getOffset() + off,
TargetFlags);
}
}
/// Copy all the implicit operands from OtherMI onto this one.
const MachineInstrBuilder &
copyImplicitOps(const MachineInstr &OtherMI) const {
MI->copyImplicitOps(*MF, OtherMI);
return *this;
}
};
/// Builder interface. Specify how to create the initial instruction itself.
inline MachineInstrBuilder BuildMI(MachineFunction &MF,
DebugLoc DL,
const MCInstrDesc &MCID) {
return MachineInstrBuilder(MF, MF.CreateMachineInstr(MCID, DL));
}
/// This version of the builder sets up the first operand as a
/// destination virtual register.
inline MachineInstrBuilder BuildMI(MachineFunction &MF,
DebugLoc DL,
const MCInstrDesc &MCID,
unsigned DestReg) {
return MachineInstrBuilder(MF, MF.CreateMachineInstr(MCID, DL))
.addReg(DestReg, RegState::Define);
}
/// This version of the builder inserts the newly-built instruction before
/// the given position in the given MachineBasicBlock, and sets up the first
/// operand as a destination virtual register.
inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
MachineBasicBlock::iterator I,
DebugLoc DL,
const MCInstrDesc &MCID,
unsigned DestReg) {
MachineFunction &MF = *BB.getParent();
MachineInstr *MI = MF.CreateMachineInstr(MCID, DL);
BB.insert(I, MI);
return MachineInstrBuilder(MF, MI).addReg(DestReg, RegState::Define);
}
inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
MachineBasicBlock::instr_iterator I,
DebugLoc DL,
const MCInstrDesc &MCID,
unsigned DestReg) {
MachineFunction &MF = *BB.getParent();
MachineInstr *MI = MF.CreateMachineInstr(MCID, DL);
BB.insert(I, MI);
return MachineInstrBuilder(MF, MI).addReg(DestReg, RegState::Define);
}
inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
MachineInstr *I,
DebugLoc DL,
const MCInstrDesc &MCID,
unsigned DestReg) {
if (I->isInsideBundle()) {
MachineBasicBlock::instr_iterator MII(I);
return BuildMI(BB, MII, DL, MCID, DestReg);
}
MachineBasicBlock::iterator MII = I;
return BuildMI(BB, MII, DL, MCID, DestReg);
}
/// This version of the builder inserts the newly-built instruction before the
/// given position in the given MachineBasicBlock, and does NOT take a
/// destination register.
inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
MachineBasicBlock::iterator I,
DebugLoc DL,
const MCInstrDesc &MCID) {
MachineFunction &MF = *BB.getParent();
MachineInstr *MI = MF.CreateMachineInstr(MCID, DL);
BB.insert(I, MI);
return MachineInstrBuilder(MF, MI);
}
inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
MachineBasicBlock::instr_iterator I,
DebugLoc DL,
const MCInstrDesc &MCID) {
MachineFunction &MF = *BB.getParent();
MachineInstr *MI = MF.CreateMachineInstr(MCID, DL);
BB.insert(I, MI);
return MachineInstrBuilder(MF, MI);
}
inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
MachineInstr *I,
DebugLoc DL,
const MCInstrDesc &MCID) {
if (I->isInsideBundle()) {
MachineBasicBlock::instr_iterator MII(I);
return BuildMI(BB, MII, DL, MCID);
}
MachineBasicBlock::iterator MII = I;
return BuildMI(BB, MII, DL, MCID);
}
/// This version of the builder inserts the newly-built instruction at the end
/// of the given MachineBasicBlock, and does NOT take a destination register.
inline MachineInstrBuilder BuildMI(MachineBasicBlock *BB,
DebugLoc DL,
const MCInstrDesc &MCID) {
return BuildMI(*BB, BB->end(), DL, MCID);
}
/// This version of the builder inserts the newly-built instruction at the
/// end of the given MachineBasicBlock, and sets up the first operand as a
/// destination virtual register.
inline MachineInstrBuilder BuildMI(MachineBasicBlock *BB,
DebugLoc DL,
const MCInstrDesc &MCID,
unsigned DestReg) {
return BuildMI(*BB, BB->end(), DL, MCID, DestReg);
}
/// This version of the builder builds a DBG_VALUE intrinsic
/// for either a value in a register or a register-indirect+offset
/// address. The convention is that a DBG_VALUE is indirect iff the
/// second operand is an immediate.
MachineInstrBuilder BuildMI(MachineFunction &MF, DebugLoc DL,
const MCInstrDesc &MCID, bool IsIndirect,
unsigned Reg, unsigned Offset,
const MDNode *Variable, const MDNode *Expr);
/// This version of the builder builds a DBG_VALUE intrinsic
/// for either a value in a register or a register-indirect+offset
/// address and inserts it at position I.
MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
MachineBasicBlock::iterator I, DebugLoc DL,
const MCInstrDesc &MCID, bool IsIndirect,
unsigned Reg, unsigned Offset,
const MDNode *Variable, const MDNode *Expr);
inline unsigned getDefRegState(bool B) {
return B ? RegState::Define : 0;
}
inline unsigned getImplRegState(bool B) {
return B ? RegState::Implicit : 0;
}
inline unsigned getKillRegState(bool B) {
return B ? RegState::Kill : 0;
}
inline unsigned getDeadRegState(bool B) {
return B ? RegState::Dead : 0;
}
inline unsigned getUndefRegState(bool B) {
return B ? RegState::Undef : 0;
}
inline unsigned getInternalReadRegState(bool B) {
return B ? RegState::InternalRead : 0;
}
inline unsigned getDebugRegState(bool B) {
return B ? RegState::Debug : 0;
}
/// Helper class for constructing bundles of MachineInstrs.
///
/// MIBundleBuilder can create a bundle from scratch by inserting new
/// MachineInstrs one at a time, or it can create a bundle from a sequence of
/// existing MachineInstrs in a basic block.
class MIBundleBuilder {
MachineBasicBlock &MBB;
MachineBasicBlock::instr_iterator Begin;
MachineBasicBlock::instr_iterator End;
public:
/// Create an MIBundleBuilder that inserts instructions into a new bundle in
/// BB above the bundle or instruction at Pos.
MIBundleBuilder(MachineBasicBlock &BB, MachineBasicBlock::iterator Pos)
: MBB(BB), Begin(Pos.getInstrIterator()), End(Begin) {}
/// Create a bundle from the sequence of instructions between B and E.
MIBundleBuilder(MachineBasicBlock &BB, MachineBasicBlock::iterator B,
MachineBasicBlock::iterator E)
: MBB(BB), Begin(B.getInstrIterator()), End(E.getInstrIterator()) {
assert(B != E && "No instructions to bundle");
++B;
while (B != E) {
MachineInstr &MI = *B;
++B;
MI.bundleWithPred();
}
}
/// Create an MIBundleBuilder representing an existing instruction or bundle
/// that has MI as its head.
explicit MIBundleBuilder(MachineInstr *MI)
: MBB(*MI->getParent()), Begin(MI), End(getBundleEnd(*MI)) {}
/// Return a reference to the basic block containing this bundle.
MachineBasicBlock &getMBB() const { return MBB; }
/// Return true if no instructions have been inserted in this bundle yet.
/// Empty bundles aren't representable in a MachineBasicBlock.
bool empty() const { return Begin == End; }
/// Return an iterator to the first bundled instruction.
MachineBasicBlock::instr_iterator begin() const { return Begin; }
/// Return an iterator beyond the last bundled instruction.
MachineBasicBlock::instr_iterator end() const { return End; }
/// Insert MI into this bundle before I which must point to an instruction in
/// the bundle, or end().
MIBundleBuilder &insert(MachineBasicBlock::instr_iterator I,
MachineInstr *MI) {
MBB.insert(I, MI);
if (I == Begin) {
if (!empty())
MI->bundleWithSucc();
Begin = MI->getIterator();
return *this;
}
if (I == End) {
MI->bundleWithPred();
return *this;
}
// MI was inserted in the middle of the bundle, so its neighbors' flags are
// already fine. Update MI's bundle flags manually.
MI->setFlag(MachineInstr::BundledPred);
MI->setFlag(MachineInstr::BundledSucc);
return *this;
}
/// Insert MI into MBB by prepending it to the instructions in the bundle.
/// MI will become the first instruction in the bundle.
MIBundleBuilder &prepend(MachineInstr *MI) {
return insert(begin(), MI);
}
/// Insert MI into MBB by appending it to the instructions in the bundle.
/// MI will become the last instruction in the bundle.
MIBundleBuilder &append(MachineInstr *MI) {
return insert(end(), MI);
}
};
} // End llvm namespace
#endif