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For BITREVERSE, bit shifting/masking every bit in a vector element is a very lengthy procedure. If the input vector type is a whole multiple of bytes wide then we can split this into a BSWAP shuffle stage (to reverse at the byte level) and then a BITREVERSE stage applied to each byte. Most vector capable targets can efficiently BSWAP using shuffles resulting in a considerable reduction in instructions. With this patch targets would only need to implement a target specific vXi8 BITREVERSE implementation to efficiently reverse most legal vector types. Differential Revision: http://reviews.llvm.org/D19978 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@269290 91177308-0d34-0410-b5e6-96231b3b80d8