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to reflect the new license. We understand that people may be surprised that we're moving the header entirely to discuss the new license. We checked this carefully with the Foundation's lawyer and we believe this is the correct approach. Essentially, all code in the project is now made available by the LLVM project under our new license, so you will see that the license headers include that license only. Some of our contributors have contributed code under our old license, and accordingly, we have retained a copy of our old license notice in the top-level files in each project and repository. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@351636 91177308-0d34-0410-b5e6-96231b3b80d8
182 lines
5.9 KiB
C++
182 lines
5.9 KiB
C++
//===- llvm/CodeGen/MachineRegionInfo.h -------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINEREGIONINFO_H
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#define LLVM_CODEGEN_MACHINEREGIONINFO_H
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#include "llvm/ADT/DepthFirstIterator.h"
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#include "llvm/Analysis/RegionInfo.h"
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#include "llvm/Analysis/RegionIterator.h"
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/CodeGen/MachineDominanceFrontier.h"
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#include "llvm/CodeGen/MachineDominators.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include <cassert>
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namespace llvm {
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struct MachinePostDominatorTree;
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class MachineRegion;
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class MachineRegionNode;
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class MachineRegionInfo;
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template <> struct RegionTraits<MachineFunction> {
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using FuncT = MachineFunction;
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using BlockT = MachineBasicBlock;
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using RegionT = MachineRegion;
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using RegionNodeT = MachineRegionNode;
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using RegionInfoT = MachineRegionInfo;
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using DomTreeT = MachineDominatorTree;
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using DomTreeNodeT = MachineDomTreeNode;
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using PostDomTreeT = MachinePostDominatorTree;
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using DomFrontierT = MachineDominanceFrontier;
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using InstT = MachineInstr;
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using LoopT = MachineLoop;
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using LoopInfoT = MachineLoopInfo;
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static unsigned getNumSuccessors(MachineBasicBlock *BB) {
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return BB->succ_size();
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}
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};
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class MachineRegionNode : public RegionNodeBase<RegionTraits<MachineFunction>> {
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public:
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inline MachineRegionNode(MachineRegion *Parent, MachineBasicBlock *Entry,
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bool isSubRegion = false)
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: RegionNodeBase<RegionTraits<MachineFunction>>(Parent, Entry,
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isSubRegion) {}
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bool operator==(const MachineRegion &RN) const {
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return this == reinterpret_cast<const MachineRegionNode *>(&RN);
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}
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};
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class MachineRegion : public RegionBase<RegionTraits<MachineFunction>> {
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public:
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MachineRegion(MachineBasicBlock *Entry, MachineBasicBlock *Exit,
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MachineRegionInfo *RI, MachineDominatorTree *DT,
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MachineRegion *Parent = nullptr);
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~MachineRegion();
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bool operator==(const MachineRegionNode &RN) const {
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return &RN == reinterpret_cast<const MachineRegionNode *>(this);
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}
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};
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class MachineRegionInfo : public RegionInfoBase<RegionTraits<MachineFunction>> {
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public:
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explicit MachineRegionInfo();
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~MachineRegionInfo() override;
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// updateStatistics - Update statistic about created regions.
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void updateStatistics(MachineRegion *R) final;
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void recalculate(MachineFunction &F, MachineDominatorTree *DT,
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MachinePostDominatorTree *PDT, MachineDominanceFrontier *DF);
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};
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class MachineRegionInfoPass : public MachineFunctionPass {
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MachineRegionInfo RI;
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public:
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static char ID;
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explicit MachineRegionInfoPass();
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~MachineRegionInfoPass() override;
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MachineRegionInfo &getRegionInfo() { return RI; }
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const MachineRegionInfo &getRegionInfo() const { return RI; }
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/// @name MachineFunctionPass interface
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//@{
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bool runOnMachineFunction(MachineFunction &F) override;
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void releaseMemory() override;
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void verifyAnalysis() const override;
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void getAnalysisUsage(AnalysisUsage &AU) const override;
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void print(raw_ostream &OS, const Module *) const override;
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void dump() const;
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//@}
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};
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template <>
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template <>
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inline MachineBasicBlock *
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RegionNodeBase<RegionTraits<MachineFunction>>::getNodeAs<MachineBasicBlock>()
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const {
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assert(!isSubRegion() && "This is not a MachineBasicBlock RegionNode!");
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return getEntry();
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}
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template <>
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template <>
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inline MachineRegion *
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RegionNodeBase<RegionTraits<MachineFunction>>::getNodeAs<MachineRegion>()
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const {
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assert(isSubRegion() && "This is not a subregion RegionNode!");
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auto Unconst =
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const_cast<RegionNodeBase<RegionTraits<MachineFunction>> *>(this);
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return reinterpret_cast<MachineRegion *>(Unconst);
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}
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RegionNodeGraphTraits(MachineRegionNode, MachineBasicBlock, MachineRegion);
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RegionNodeGraphTraits(const MachineRegionNode, MachineBasicBlock,
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MachineRegion);
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RegionGraphTraits(MachineRegion, MachineRegionNode);
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RegionGraphTraits(const MachineRegion, const MachineRegionNode);
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template <>
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struct GraphTraits<MachineRegionInfo *>
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: public GraphTraits<FlatIt<MachineRegionNode *>> {
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using nodes_iterator = df_iterator<NodeRef, df_iterator_default_set<NodeRef>,
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false, GraphTraits<FlatIt<NodeRef>>>;
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static NodeRef getEntryNode(MachineRegionInfo *RI) {
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return GraphTraits<FlatIt<MachineRegion *>>::getEntryNode(
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RI->getTopLevelRegion());
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}
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static nodes_iterator nodes_begin(MachineRegionInfo *RI) {
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return nodes_iterator::begin(getEntryNode(RI));
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}
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static nodes_iterator nodes_end(MachineRegionInfo *RI) {
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return nodes_iterator::end(getEntryNode(RI));
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}
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};
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template <>
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struct GraphTraits<MachineRegionInfoPass *>
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: public GraphTraits<MachineRegionInfo *> {
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using nodes_iterator = df_iterator<NodeRef, df_iterator_default_set<NodeRef>,
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false, GraphTraits<FlatIt<NodeRef>>>;
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static NodeRef getEntryNode(MachineRegionInfoPass *RI) {
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return GraphTraits<MachineRegionInfo *>::getEntryNode(&RI->getRegionInfo());
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}
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static nodes_iterator nodes_begin(MachineRegionInfoPass *RI) {
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return GraphTraits<MachineRegionInfo *>::nodes_begin(&RI->getRegionInfo());
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}
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static nodes_iterator nodes_end(MachineRegionInfoPass *RI) {
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return GraphTraits<MachineRegionInfo *>::nodes_end(&RI->getRegionInfo());
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}
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};
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extern template class RegionBase<RegionTraits<MachineFunction>>;
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extern template class RegionNodeBase<RegionTraits<MachineFunction>>;
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extern template class RegionInfoBase<RegionTraits<MachineFunction>>;
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} // end namespace llvm
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#endif // LLVM_CODEGEN_MACHINEREGIONINFO_H
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