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While we have successfully implemented a funclet-oriented EH scheme on top of LLVM IR, our scheme has some notable deficiencies: - catchendpad and cleanupendpad are necessary in the current design but they are difficult to explain to others, even to seasoned LLVM experts. - catchendpad and cleanupendpad are optimization barriers. They cannot be split and force all potentially throwing call-sites to be invokes. This has a noticable effect on the quality of our code generation. - catchpad, while similar in some aspects to invoke, is fairly awkward. It is unsplittable, starts a funclet, and has control flow to other funclets. - The nesting relationship between funclets is currently a property of control flow edges. Because of this, we are forced to carefully analyze the flow graph to see if there might potentially exist illegal nesting among funclets. While we have logic to clone funclets when they are illegally nested, it would be nicer if we had a representation which forbade them upfront. Let's clean this up a bit by doing the following: - Instead, make catchpad more like cleanuppad and landingpad: no control flow, just a bunch of simple operands; catchpad would be splittable. - Introduce catchswitch, a control flow instruction designed to model the constraints of funclet oriented EH. - Make funclet scoping explicit by having funclet instructions consume the token produced by the funclet which contains them. - Remove catchendpad and cleanupendpad. Their presence can be inferred implicitly using coloring information. N.B. The state numbering code for the CLR has been updated but the veracity of it's output cannot be spoken for. An expert should take a look to make sure the results are reasonable. Reviewers: rnk, JosephTremoulet, andrew.w.kaylor Differential Revision: http://reviews.llvm.org/D15139 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@255422 91177308-0d34-0410-b5e6-96231b3b80d8
1083 lines
41 KiB
C++
1083 lines
41 KiB
C++
//===-- WinEHPrepare - Prepare exception handling for code generation ---===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass lowers LLVM IR exception handling into something closer to what the
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// backend wants for functions using a personality function from a runtime
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// provided by MSVC. Functions with other personality functions are left alone
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// and may be prepared by other passes. In particular, all supported MSVC
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// personality functions require cleanup code to be outlined, and the C++
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// personality requires catch handler code to be outlined.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/ADT/MapVector.h"
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#include "llvm/Analysis/CFG.h"
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#include "llvm/Analysis/EHPersonalities.h"
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#include "llvm/CodeGen/WinEHFuncInfo.h"
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#include "llvm/Pass.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Transforms/Utils/BasicBlockUtils.h"
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#include "llvm/Transforms/Utils/Cloning.h"
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#include "llvm/Transforms/Utils/Local.h"
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#include "llvm/Transforms/Utils/SSAUpdater.h"
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using namespace llvm;
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#define DEBUG_TYPE "winehprepare"
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static cl::opt<bool> DisableDemotion(
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"disable-demotion", cl::Hidden,
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cl::desc(
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"Clone multicolor basic blocks but do not demote cross funclet values"),
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cl::init(false));
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static cl::opt<bool> DisableCleanups(
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"disable-cleanups", cl::Hidden,
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cl::desc("Do not remove implausible terminators or other similar cleanups"),
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cl::init(false));
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namespace {
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class WinEHPrepare : public FunctionPass {
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public:
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static char ID; // Pass identification, replacement for typeid.
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WinEHPrepare(const TargetMachine *TM = nullptr) : FunctionPass(ID) {}
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bool runOnFunction(Function &Fn) override;
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bool doFinalization(Module &M) override;
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void getAnalysisUsage(AnalysisUsage &AU) const override;
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const char *getPassName() const override {
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return "Windows exception handling preparation";
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}
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private:
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void insertPHIStores(PHINode *OriginalPHI, AllocaInst *SpillSlot);
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void
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insertPHIStore(BasicBlock *PredBlock, Value *PredVal, AllocaInst *SpillSlot,
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SmallVectorImpl<std::pair<BasicBlock *, Value *>> &Worklist);
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AllocaInst *insertPHILoads(PHINode *PN, Function &F);
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void replaceUseWithLoad(Value *V, Use &U, AllocaInst *&SpillSlot,
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DenseMap<BasicBlock *, Value *> &Loads, Function &F);
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bool prepareExplicitEH(Function &F);
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void replaceTerminatePadWithCleanup(Function &F);
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void colorFunclets(Function &F);
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void demotePHIsOnFunclets(Function &F);
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void cloneCommonBlocks(Function &F);
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void removeImplausibleTerminators(Function &F);
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void cleanupPreparedFunclets(Function &F);
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void verifyPreparedFunclets(Function &F);
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// All fields are reset by runOnFunction.
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EHPersonality Personality = EHPersonality::Unknown;
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DenseMap<BasicBlock *, ColorVector> BlockColors;
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MapVector<BasicBlock *, std::vector<BasicBlock *>> FuncletBlocks;
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};
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} // end anonymous namespace
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char WinEHPrepare::ID = 0;
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INITIALIZE_TM_PASS(WinEHPrepare, "winehprepare", "Prepare Windows exceptions",
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false, false)
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FunctionPass *llvm::createWinEHPass(const TargetMachine *TM) {
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return new WinEHPrepare(TM);
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}
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bool WinEHPrepare::runOnFunction(Function &Fn) {
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if (!Fn.hasPersonalityFn())
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return false;
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// Classify the personality to see what kind of preparation we need.
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Personality = classifyEHPersonality(Fn.getPersonalityFn());
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// Do nothing if this is not a funclet-based personality.
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if (!isFuncletEHPersonality(Personality))
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return false;
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return prepareExplicitEH(Fn);
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}
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bool WinEHPrepare::doFinalization(Module &M) { return false; }
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void WinEHPrepare::getAnalysisUsage(AnalysisUsage &AU) const {}
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static int addUnwindMapEntry(WinEHFuncInfo &FuncInfo, int ToState,
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const BasicBlock *BB) {
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CxxUnwindMapEntry UME;
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UME.ToState = ToState;
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UME.Cleanup = BB;
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FuncInfo.CxxUnwindMap.push_back(UME);
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return FuncInfo.getLastStateNumber();
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}
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static void addTryBlockMapEntry(WinEHFuncInfo &FuncInfo, int TryLow,
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int TryHigh, int CatchHigh,
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ArrayRef<const CatchPadInst *> Handlers) {
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WinEHTryBlockMapEntry TBME;
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TBME.TryLow = TryLow;
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TBME.TryHigh = TryHigh;
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TBME.CatchHigh = CatchHigh;
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assert(TBME.TryLow <= TBME.TryHigh);
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for (const CatchPadInst *CPI : Handlers) {
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WinEHHandlerType HT;
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Constant *TypeInfo = cast<Constant>(CPI->getArgOperand(0));
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if (TypeInfo->isNullValue())
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HT.TypeDescriptor = nullptr;
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else
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HT.TypeDescriptor = cast<GlobalVariable>(TypeInfo->stripPointerCasts());
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HT.Adjectives = cast<ConstantInt>(CPI->getArgOperand(1))->getZExtValue();
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HT.Handler = CPI->getParent();
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if (isa<ConstantPointerNull>(CPI->getArgOperand(2)))
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HT.CatchObj.Alloca = nullptr;
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else
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HT.CatchObj.Alloca = cast<AllocaInst>(CPI->getArgOperand(2));
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TBME.HandlerArray.push_back(HT);
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}
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FuncInfo.TryBlockMap.push_back(TBME);
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}
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static BasicBlock *getCleanupRetUnwindDest(const CleanupPadInst *CleanupPad) {
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for (const User *U : CleanupPad->users())
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if (const auto *CRI = dyn_cast<CleanupReturnInst>(U))
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return CRI->getUnwindDest();
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return nullptr;
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}
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static void calculateStateNumbersForInvokes(const Function *Fn,
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WinEHFuncInfo &FuncInfo) {
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auto *F = const_cast<Function *>(Fn);
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DenseMap<BasicBlock *, ColorVector> BlockColors = colorEHFunclets(*F);
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for (BasicBlock &BB : *F) {
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auto *II = dyn_cast<InvokeInst>(BB.getTerminator());
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if (!II)
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continue;
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auto &BBColors = BlockColors[&BB];
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assert(BBColors.size() == 1 &&
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"multi-color BB not removed by preparation");
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BasicBlock *FuncletEntryBB = BBColors.front();
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BasicBlock *FuncletUnwindDest;
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auto *FuncletPad =
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dyn_cast<FuncletPadInst>(FuncletEntryBB->getFirstNonPHI());
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assert(FuncletPad || FuncletEntryBB == &Fn->getEntryBlock());
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if (!FuncletPad)
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FuncletUnwindDest = nullptr;
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else if (auto *CatchPad = dyn_cast<CatchPadInst>(FuncletPad))
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FuncletUnwindDest = CatchPad->getCatchSwitch()->getUnwindDest();
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else if (auto *CleanupPad = dyn_cast<CleanupPadInst>(FuncletPad))
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FuncletUnwindDest = getCleanupRetUnwindDest(CleanupPad);
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else
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llvm_unreachable("unexpected funclet pad!");
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BasicBlock *InvokeUnwindDest = II->getUnwindDest();
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int BaseState = -1;
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if (FuncletUnwindDest == InvokeUnwindDest) {
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auto BaseStateI = FuncInfo.FuncletBaseStateMap.find(FuncletPad);
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if (BaseStateI != FuncInfo.FuncletBaseStateMap.end())
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BaseState = BaseStateI->second;
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}
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if (BaseState != -1) {
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FuncInfo.InvokeStateMap[II] = BaseState;
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} else {
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Instruction *PadInst = InvokeUnwindDest->getFirstNonPHI();
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assert(FuncInfo.EHPadStateMap.count(PadInst) && "EH Pad has no state!");
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FuncInfo.InvokeStateMap[II] = FuncInfo.EHPadStateMap[PadInst];
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}
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}
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}
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// Given BB which ends in an unwind edge, return the EHPad that this BB belongs
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// to. If the unwind edge came from an invoke, return null.
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static const BasicBlock *getEHPadFromPredecessor(const BasicBlock *BB,
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Value *ParentPad) {
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const TerminatorInst *TI = BB->getTerminator();
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if (isa<InvokeInst>(TI))
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return nullptr;
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if (auto *CatchSwitch = dyn_cast<CatchSwitchInst>(TI)) {
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if (CatchSwitch->getParentPad() != ParentPad)
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return nullptr;
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return BB;
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}
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assert(!TI->isEHPad() && "unexpected EHPad!");
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auto *CleanupPad = cast<CleanupReturnInst>(TI)->getCleanupPad();
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if (CleanupPad->getParentPad() != ParentPad)
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return nullptr;
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return CleanupPad->getParent();
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}
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static void calculateCXXStateNumbers(WinEHFuncInfo &FuncInfo,
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const Instruction *FirstNonPHI,
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int ParentState) {
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const BasicBlock *BB = FirstNonPHI->getParent();
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assert(BB->isEHPad() && "not a funclet!");
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if (auto *CatchSwitch = dyn_cast<CatchSwitchInst>(FirstNonPHI)) {
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assert(FuncInfo.EHPadStateMap.count(CatchSwitch) == 0 &&
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"shouldn't revist catch funclets!");
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SmallVector<const CatchPadInst *, 2> Handlers;
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for (const BasicBlock *CatchPadBB : CatchSwitch->handlers()) {
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auto *CatchPad = cast<CatchPadInst>(CatchPadBB->getFirstNonPHI());
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Handlers.push_back(CatchPad);
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}
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int TryLow = addUnwindMapEntry(FuncInfo, ParentState, nullptr);
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FuncInfo.EHPadStateMap[CatchSwitch] = TryLow;
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for (const BasicBlock *PredBlock : predecessors(BB))
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if ((PredBlock = getEHPadFromPredecessor(PredBlock,
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CatchSwitch->getParentPad())))
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calculateCXXStateNumbers(FuncInfo, PredBlock->getFirstNonPHI(),
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TryLow);
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int CatchLow = addUnwindMapEntry(FuncInfo, ParentState, nullptr);
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// catchpads are separate funclets in C++ EH due to the way rethrow works.
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int TryHigh = CatchLow - 1;
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for (const auto *CatchPad : Handlers) {
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FuncInfo.FuncletBaseStateMap[CatchPad] = CatchLow;
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for (const User *U : CatchPad->users()) {
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const auto *UserI = cast<Instruction>(U);
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if (UserI->isEHPad())
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calculateCXXStateNumbers(FuncInfo, UserI, CatchLow);
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}
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}
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int CatchHigh = FuncInfo.getLastStateNumber();
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addTryBlockMapEntry(FuncInfo, TryLow, TryHigh, CatchHigh, Handlers);
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DEBUG(dbgs() << "TryLow[" << BB->getName() << "]: " << TryLow << '\n');
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DEBUG(dbgs() << "TryHigh[" << BB->getName() << "]: " << TryHigh << '\n');
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DEBUG(dbgs() << "CatchHigh[" << BB->getName() << "]: " << CatchHigh
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<< '\n');
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} else {
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auto *CleanupPad = cast<CleanupPadInst>(FirstNonPHI);
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// It's possible for a cleanup to be visited twice: it might have multiple
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// cleanupret instructions.
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if (FuncInfo.EHPadStateMap.count(CleanupPad))
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return;
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int CleanupState = addUnwindMapEntry(FuncInfo, ParentState, BB);
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FuncInfo.EHPadStateMap[CleanupPad] = CleanupState;
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DEBUG(dbgs() << "Assigning state #" << CleanupState << " to BB "
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<< BB->getName() << '\n');
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for (const BasicBlock *PredBlock : predecessors(BB)) {
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if ((PredBlock = getEHPadFromPredecessor(PredBlock,
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CleanupPad->getParentPad()))) {
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calculateCXXStateNumbers(FuncInfo, PredBlock->getFirstNonPHI(),
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CleanupState);
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}
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}
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for (const User *U : CleanupPad->users()) {
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const auto *UserI = cast<Instruction>(U);
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if (UserI->isEHPad())
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report_fatal_error("Cleanup funclets for the MSVC++ personality cannot "
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"contain exceptional actions");
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}
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}
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}
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static int addSEHExcept(WinEHFuncInfo &FuncInfo, int ParentState,
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const Function *Filter, const BasicBlock *Handler) {
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SEHUnwindMapEntry Entry;
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Entry.ToState = ParentState;
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Entry.IsFinally = false;
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Entry.Filter = Filter;
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Entry.Handler = Handler;
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FuncInfo.SEHUnwindMap.push_back(Entry);
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return FuncInfo.SEHUnwindMap.size() - 1;
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}
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static int addSEHFinally(WinEHFuncInfo &FuncInfo, int ParentState,
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const BasicBlock *Handler) {
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SEHUnwindMapEntry Entry;
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Entry.ToState = ParentState;
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Entry.IsFinally = true;
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Entry.Filter = nullptr;
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Entry.Handler = Handler;
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FuncInfo.SEHUnwindMap.push_back(Entry);
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return FuncInfo.SEHUnwindMap.size() - 1;
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}
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static void calculateSEHStateNumbers(WinEHFuncInfo &FuncInfo,
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const Instruction *FirstNonPHI,
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int ParentState) {
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const BasicBlock *BB = FirstNonPHI->getParent();
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assert(BB->isEHPad() && "no a funclet!");
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if (auto *CatchSwitch = dyn_cast<CatchSwitchInst>(FirstNonPHI)) {
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assert(FuncInfo.EHPadStateMap.count(CatchSwitch) == 0 &&
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"shouldn't revist catch funclets!");
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// Extract the filter function and the __except basic block and create a
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// state for them.
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assert(CatchSwitch->getNumHandlers() == 1 &&
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"SEH doesn't have multiple handlers per __try");
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const auto *CatchPad =
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cast<CatchPadInst>((*CatchSwitch->handler_begin())->getFirstNonPHI());
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const BasicBlock *CatchPadBB = CatchPad->getParent();
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const Constant *FilterOrNull =
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cast<Constant>(CatchPad->getArgOperand(0)->stripPointerCasts());
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const Function *Filter = dyn_cast<Function>(FilterOrNull);
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assert((Filter || FilterOrNull->isNullValue()) &&
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"unexpected filter value");
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int TryState = addSEHExcept(FuncInfo, ParentState, Filter, CatchPadBB);
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// Everything in the __try block uses TryState as its parent state.
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FuncInfo.EHPadStateMap[CatchSwitch] = TryState;
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DEBUG(dbgs() << "Assigning state #" << TryState << " to BB "
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<< CatchPadBB->getName() << '\n');
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for (const BasicBlock *PredBlock : predecessors(BB))
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if ((PredBlock = getEHPadFromPredecessor(PredBlock,
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CatchSwitch->getParentPad())))
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calculateSEHStateNumbers(FuncInfo, PredBlock->getFirstNonPHI(),
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TryState);
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// Everything in the __except block unwinds to ParentState, just like code
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// outside the __try.
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for (const User *U : CatchPad->users()) {
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const auto *UserI = cast<Instruction>(U);
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if (UserI->isEHPad()) {
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calculateSEHStateNumbers(FuncInfo, UserI, ParentState);
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}
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}
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} else {
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auto *CleanupPad = cast<CleanupPadInst>(FirstNonPHI);
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// It's possible for a cleanup to be visited twice: it might have multiple
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// cleanupret instructions.
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if (FuncInfo.EHPadStateMap.count(CleanupPad))
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return;
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int CleanupState = addSEHFinally(FuncInfo, ParentState, BB);
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FuncInfo.EHPadStateMap[CleanupPad] = CleanupState;
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DEBUG(dbgs() << "Assigning state #" << CleanupState << " to BB "
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<< BB->getName() << '\n');
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for (const BasicBlock *PredBlock : predecessors(BB))
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if ((PredBlock =
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getEHPadFromPredecessor(PredBlock, CleanupPad->getParentPad())))
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calculateSEHStateNumbers(FuncInfo, PredBlock->getFirstNonPHI(),
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CleanupState);
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for (const User *U : CleanupPad->users()) {
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const auto *UserI = cast<Instruction>(U);
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if (UserI->isEHPad())
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report_fatal_error("Cleanup funclets for the SEH personality cannot "
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"contain exceptional actions");
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}
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}
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}
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static bool isTopLevelPadForMSVC(const Instruction *EHPad) {
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if (auto *CatchSwitch = dyn_cast<CatchSwitchInst>(EHPad))
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return isa<ConstantTokenNone>(CatchSwitch->getParentPad()) &&
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CatchSwitch->unwindsToCaller();
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if (auto *CleanupPad = dyn_cast<CleanupPadInst>(EHPad))
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return isa<ConstantTokenNone>(CleanupPad->getParentPad()) &&
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getCleanupRetUnwindDest(CleanupPad) == nullptr;
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if (isa<CatchPadInst>(EHPad))
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return false;
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llvm_unreachable("unexpected EHPad!");
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}
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void llvm::calculateSEHStateNumbers(const Function *Fn,
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WinEHFuncInfo &FuncInfo) {
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// Don't compute state numbers twice.
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if (!FuncInfo.SEHUnwindMap.empty())
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return;
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for (const BasicBlock &BB : *Fn) {
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if (!BB.isEHPad())
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continue;
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const Instruction *FirstNonPHI = BB.getFirstNonPHI();
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if (!isTopLevelPadForMSVC(FirstNonPHI))
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continue;
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::calculateSEHStateNumbers(FuncInfo, FirstNonPHI, -1);
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}
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calculateStateNumbersForInvokes(Fn, FuncInfo);
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}
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void llvm::calculateWinCXXEHStateNumbers(const Function *Fn,
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WinEHFuncInfo &FuncInfo) {
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// Return if it's already been done.
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if (!FuncInfo.EHPadStateMap.empty())
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return;
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for (const BasicBlock &BB : *Fn) {
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if (!BB.isEHPad())
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continue;
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const Instruction *FirstNonPHI = BB.getFirstNonPHI();
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if (!isTopLevelPadForMSVC(FirstNonPHI))
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continue;
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calculateCXXStateNumbers(FuncInfo, FirstNonPHI, -1);
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}
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calculateStateNumbersForInvokes(Fn, FuncInfo);
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}
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static int addClrEHHandler(WinEHFuncInfo &FuncInfo, int ParentState,
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ClrHandlerType HandlerType, uint32_t TypeToken,
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const BasicBlock *Handler) {
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ClrEHUnwindMapEntry Entry;
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Entry.Parent = ParentState;
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Entry.Handler = Handler;
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Entry.HandlerType = HandlerType;
|
|
Entry.TypeToken = TypeToken;
|
|
FuncInfo.ClrEHUnwindMap.push_back(Entry);
|
|
return FuncInfo.ClrEHUnwindMap.size() - 1;
|
|
}
|
|
|
|
void llvm::calculateClrEHStateNumbers(const Function *Fn,
|
|
WinEHFuncInfo &FuncInfo) {
|
|
// Return if it's already been done.
|
|
if (!FuncInfo.EHPadStateMap.empty())
|
|
return;
|
|
|
|
SmallVector<std::pair<const Instruction *, int>, 8> Worklist;
|
|
|
|
// Each pad needs to be able to refer to its parent, so scan the function
|
|
// looking for top-level handlers and seed the worklist with them.
|
|
for (const BasicBlock &BB : *Fn) {
|
|
if (!BB.isEHPad())
|
|
continue;
|
|
if (BB.isLandingPad())
|
|
report_fatal_error("CoreCLR EH cannot use landingpads");
|
|
const Instruction *FirstNonPHI = BB.getFirstNonPHI();
|
|
if (!isTopLevelPadForMSVC(FirstNonPHI))
|
|
continue;
|
|
// queue this with sentinel parent state -1 to mean unwind to caller.
|
|
Worklist.emplace_back(FirstNonPHI, -1);
|
|
}
|
|
|
|
while (!Worklist.empty()) {
|
|
const Instruction *Pad;
|
|
int ParentState;
|
|
std::tie(Pad, ParentState) = Worklist.pop_back_val();
|
|
|
|
Value *ParentPad;
|
|
int PredState;
|
|
if (const CleanupPadInst *Cleanup = dyn_cast<CleanupPadInst>(Pad)) {
|
|
// A cleanup can have multiple exits; don't re-process after the first.
|
|
if (FuncInfo.EHPadStateMap.count(Cleanup))
|
|
continue;
|
|
// CoreCLR personality uses arity to distinguish faults from finallies.
|
|
const BasicBlock *PadBlock = Cleanup->getParent();
|
|
ClrHandlerType HandlerType =
|
|
(Cleanup->getNumOperands() ? ClrHandlerType::Fault
|
|
: ClrHandlerType::Finally);
|
|
int NewState =
|
|
addClrEHHandler(FuncInfo, ParentState, HandlerType, 0, PadBlock);
|
|
FuncInfo.EHPadStateMap[Cleanup] = NewState;
|
|
// Propagate the new state to all preds of the cleanup
|
|
ParentPad = Cleanup->getParentPad();
|
|
PredState = NewState;
|
|
} else if (const auto *CatchSwitch = dyn_cast<CatchSwitchInst>(Pad)) {
|
|
SmallVector<const CatchPadInst *, 1> Handlers;
|
|
for (const BasicBlock *CatchPadBB : CatchSwitch->handlers()) {
|
|
const auto *Catch = cast<CatchPadInst>(CatchPadBB->getFirstNonPHI());
|
|
Handlers.push_back(Catch);
|
|
}
|
|
FuncInfo.EHPadStateMap[CatchSwitch] = ParentState;
|
|
int NewState = ParentState;
|
|
for (auto HandlerI = Handlers.rbegin(), HandlerE = Handlers.rend();
|
|
HandlerI != HandlerE; ++HandlerI) {
|
|
const CatchPadInst *Catch = *HandlerI;
|
|
const BasicBlock *PadBlock = Catch->getParent();
|
|
uint32_t TypeToken = static_cast<uint32_t>(
|
|
cast<ConstantInt>(Catch->getArgOperand(0))->getZExtValue());
|
|
NewState = addClrEHHandler(FuncInfo, NewState, ClrHandlerType::Catch,
|
|
TypeToken, PadBlock);
|
|
FuncInfo.EHPadStateMap[Catch] = NewState;
|
|
}
|
|
for (const auto *CatchPad : Handlers) {
|
|
for (const User *U : CatchPad->users()) {
|
|
const auto *UserI = cast<Instruction>(U);
|
|
if (UserI->isEHPad())
|
|
Worklist.emplace_back(UserI, ParentState);
|
|
}
|
|
}
|
|
PredState = NewState;
|
|
ParentPad = CatchSwitch->getParentPad();
|
|
} else {
|
|
llvm_unreachable("Unexpected EH pad");
|
|
}
|
|
|
|
// Queue all predecessors with the given state
|
|
for (const BasicBlock *Pred : predecessors(Pad->getParent())) {
|
|
if ((Pred = getEHPadFromPredecessor(Pred, ParentPad)))
|
|
Worklist.emplace_back(Pred->getFirstNonPHI(), PredState);
|
|
}
|
|
}
|
|
|
|
calculateStateNumbersForInvokes(Fn, FuncInfo);
|
|
}
|
|
|
|
void WinEHPrepare::replaceTerminatePadWithCleanup(Function &F) {
|
|
if (Personality != EHPersonality::MSVC_CXX)
|
|
return;
|
|
for (BasicBlock &BB : F) {
|
|
Instruction *First = BB.getFirstNonPHI();
|
|
auto *TPI = dyn_cast<TerminatePadInst>(First);
|
|
if (!TPI)
|
|
continue;
|
|
|
|
if (TPI->getNumArgOperands() != 1)
|
|
report_fatal_error(
|
|
"Expected a unary terminatepad for MSVC C++ personalities!");
|
|
|
|
auto *TerminateFn = dyn_cast<Function>(TPI->getArgOperand(0));
|
|
if (!TerminateFn)
|
|
report_fatal_error("Function operand expected in terminatepad for MSVC "
|
|
"C++ personalities!");
|
|
|
|
// Insert the cleanuppad instruction.
|
|
auto *CPI =
|
|
CleanupPadInst::Create(TPI->getParentPad(), {},
|
|
Twine("terminatepad.for.", BB.getName()), &BB);
|
|
|
|
// Insert the call to the terminate instruction.
|
|
auto *CallTerminate = CallInst::Create(TerminateFn, {}, &BB);
|
|
CallTerminate->setDoesNotThrow();
|
|
CallTerminate->setDoesNotReturn();
|
|
CallTerminate->setCallingConv(TerminateFn->getCallingConv());
|
|
|
|
// Insert a new terminator for the cleanuppad using the same successor as
|
|
// the terminatepad.
|
|
CleanupReturnInst::Create(CPI, TPI->getUnwindDest(), &BB);
|
|
|
|
// Let's remove the terminatepad now that we've inserted the new
|
|
// instructions.
|
|
TPI->eraseFromParent();
|
|
}
|
|
}
|
|
|
|
void WinEHPrepare::colorFunclets(Function &F) {
|
|
BlockColors = colorEHFunclets(F);
|
|
|
|
// Invert the map from BB to colors to color to BBs.
|
|
for (BasicBlock &BB : F) {
|
|
ColorVector &Colors = BlockColors[&BB];
|
|
for (BasicBlock *Color : Colors)
|
|
FuncletBlocks[Color].push_back(&BB);
|
|
}
|
|
}
|
|
|
|
void llvm::calculateCatchReturnSuccessorColors(const Function *Fn,
|
|
WinEHFuncInfo &FuncInfo) {
|
|
for (const BasicBlock &BB : *Fn) {
|
|
const auto *CatchRet = dyn_cast<CatchReturnInst>(BB.getTerminator());
|
|
if (!CatchRet)
|
|
continue;
|
|
// A 'catchret' returns to the outer scope's color.
|
|
Value *ParentPad = CatchRet->getParentPad();
|
|
const BasicBlock *Color;
|
|
if (isa<ConstantTokenNone>(ParentPad))
|
|
Color = &Fn->getEntryBlock();
|
|
else
|
|
Color = cast<Instruction>(ParentPad)->getParent();
|
|
// Record the catchret successor's funclet membership.
|
|
FuncInfo.CatchRetSuccessorColorMap[CatchRet] = Color;
|
|
}
|
|
}
|
|
|
|
void WinEHPrepare::demotePHIsOnFunclets(Function &F) {
|
|
// Strip PHI nodes off of EH pads.
|
|
SmallVector<PHINode *, 16> PHINodes;
|
|
for (Function::iterator FI = F.begin(), FE = F.end(); FI != FE;) {
|
|
BasicBlock *BB = &*FI++;
|
|
if (!BB->isEHPad())
|
|
continue;
|
|
for (BasicBlock::iterator BI = BB->begin(), BE = BB->end(); BI != BE;) {
|
|
Instruction *I = &*BI++;
|
|
auto *PN = dyn_cast<PHINode>(I);
|
|
// Stop at the first non-PHI.
|
|
if (!PN)
|
|
break;
|
|
|
|
AllocaInst *SpillSlot = insertPHILoads(PN, F);
|
|
if (SpillSlot)
|
|
insertPHIStores(PN, SpillSlot);
|
|
|
|
PHINodes.push_back(PN);
|
|
}
|
|
}
|
|
|
|
for (auto *PN : PHINodes) {
|
|
// There may be lingering uses on other EH PHIs being removed
|
|
PN->replaceAllUsesWith(UndefValue::get(PN->getType()));
|
|
PN->eraseFromParent();
|
|
}
|
|
}
|
|
|
|
void WinEHPrepare::cloneCommonBlocks(Function &F) {
|
|
// We need to clone all blocks which belong to multiple funclets. Values are
|
|
// remapped throughout the funclet to propogate both the new instructions
|
|
// *and* the new basic blocks themselves.
|
|
for (auto &Funclets : FuncletBlocks) {
|
|
BasicBlock *FuncletPadBB = Funclets.first;
|
|
std::vector<BasicBlock *> &BlocksInFunclet = Funclets.second;
|
|
|
|
std::vector<std::pair<BasicBlock *, BasicBlock *>> Orig2Clone;
|
|
ValueToValueMapTy VMap;
|
|
for (BasicBlock *BB : BlocksInFunclet) {
|
|
ColorVector &ColorsForBB = BlockColors[BB];
|
|
// We don't need to do anything if the block is monochromatic.
|
|
size_t NumColorsForBB = ColorsForBB.size();
|
|
if (NumColorsForBB == 1)
|
|
continue;
|
|
|
|
DEBUG_WITH_TYPE("winehprepare-coloring",
|
|
dbgs() << " Cloning block \'" << BB->getName()
|
|
<< "\' for funclet \'" << FuncletPadBB->getName()
|
|
<< "\'.\n");
|
|
|
|
// Create a new basic block and copy instructions into it!
|
|
BasicBlock *CBB =
|
|
CloneBasicBlock(BB, VMap, Twine(".for.", FuncletPadBB->getName()));
|
|
// Insert the clone immediately after the original to ensure determinism
|
|
// and to keep the same relative ordering of any funclet's blocks.
|
|
CBB->insertInto(&F, BB->getNextNode());
|
|
|
|
// Add basic block mapping.
|
|
VMap[BB] = CBB;
|
|
|
|
// Record delta operations that we need to perform to our color mappings.
|
|
Orig2Clone.emplace_back(BB, CBB);
|
|
}
|
|
|
|
// If nothing was cloned, we're done cloning in this funclet.
|
|
if (Orig2Clone.empty())
|
|
continue;
|
|
|
|
// Update our color mappings to reflect that one block has lost a color and
|
|
// another has gained a color.
|
|
for (auto &BBMapping : Orig2Clone) {
|
|
BasicBlock *OldBlock = BBMapping.first;
|
|
BasicBlock *NewBlock = BBMapping.second;
|
|
|
|
BlocksInFunclet.push_back(NewBlock);
|
|
ColorVector &NewColors = BlockColors[NewBlock];
|
|
assert(NewColors.empty() && "A new block should only have one color!");
|
|
NewColors.push_back(FuncletPadBB);
|
|
|
|
DEBUG_WITH_TYPE("winehprepare-coloring",
|
|
dbgs() << " Assigned color \'" << FuncletPadBB->getName()
|
|
<< "\' to block \'" << NewBlock->getName()
|
|
<< "\'.\n");
|
|
|
|
BlocksInFunclet.erase(
|
|
std::remove(BlocksInFunclet.begin(), BlocksInFunclet.end(), OldBlock),
|
|
BlocksInFunclet.end());
|
|
ColorVector &OldColors = BlockColors[OldBlock];
|
|
OldColors.erase(
|
|
std::remove(OldColors.begin(), OldColors.end(), FuncletPadBB),
|
|
OldColors.end());
|
|
|
|
DEBUG_WITH_TYPE("winehprepare-coloring",
|
|
dbgs() << " Removed color \'" << FuncletPadBB->getName()
|
|
<< "\' from block \'" << OldBlock->getName()
|
|
<< "\'.\n");
|
|
}
|
|
|
|
// Loop over all of the instructions in this funclet, fixing up operand
|
|
// references as we go. This uses VMap to do all the hard work.
|
|
for (BasicBlock *BB : BlocksInFunclet)
|
|
// Loop over all instructions, fixing each one as we find it...
|
|
for (Instruction &I : *BB)
|
|
RemapInstruction(&I, VMap,
|
|
RF_IgnoreMissingEntries | RF_NoModuleLevelChanges);
|
|
|
|
auto UpdatePHIOnClonedBlock = [&](PHINode *PN, bool IsForOldBlock) {
|
|
unsigned NumPreds = PN->getNumIncomingValues();
|
|
for (unsigned PredIdx = 0, PredEnd = NumPreds; PredIdx != PredEnd;
|
|
++PredIdx) {
|
|
BasicBlock *IncomingBlock = PN->getIncomingBlock(PredIdx);
|
|
ColorVector &IncomingColors = BlockColors[IncomingBlock];
|
|
bool BlockInFunclet = IncomingColors.size() == 1 &&
|
|
IncomingColors.front() == FuncletPadBB;
|
|
if (IsForOldBlock != BlockInFunclet)
|
|
continue;
|
|
PN->removeIncomingValue(IncomingBlock, /*DeletePHIIfEmpty=*/false);
|
|
// Revisit the next entry.
|
|
--PredIdx;
|
|
--PredEnd;
|
|
}
|
|
};
|
|
|
|
for (auto &BBMapping : Orig2Clone) {
|
|
BasicBlock *OldBlock = BBMapping.first;
|
|
BasicBlock *NewBlock = BBMapping.second;
|
|
for (Instruction &OldI : *OldBlock) {
|
|
auto *OldPN = dyn_cast<PHINode>(&OldI);
|
|
if (!OldPN)
|
|
break;
|
|
UpdatePHIOnClonedBlock(OldPN, /*IsForOldBlock=*/true);
|
|
}
|
|
for (Instruction &NewI : *NewBlock) {
|
|
auto *NewPN = dyn_cast<PHINode>(&NewI);
|
|
if (!NewPN)
|
|
break;
|
|
UpdatePHIOnClonedBlock(NewPN, /*IsForOldBlock=*/false);
|
|
}
|
|
}
|
|
|
|
// Check to see if SuccBB has PHI nodes. If so, we need to add entries to
|
|
// the PHI nodes for NewBB now.
|
|
for (auto &BBMapping : Orig2Clone) {
|
|
BasicBlock *OldBlock = BBMapping.first;
|
|
BasicBlock *NewBlock = BBMapping.second;
|
|
for (BasicBlock *SuccBB : successors(NewBlock)) {
|
|
for (Instruction &SuccI : *SuccBB) {
|
|
auto *SuccPN = dyn_cast<PHINode>(&SuccI);
|
|
if (!SuccPN)
|
|
break;
|
|
|
|
// Ok, we have a PHI node. Figure out what the incoming value was for
|
|
// the OldBlock.
|
|
int OldBlockIdx = SuccPN->getBasicBlockIndex(OldBlock);
|
|
if (OldBlockIdx == -1)
|
|
break;
|
|
Value *IV = SuccPN->getIncomingValue(OldBlockIdx);
|
|
|
|
// Remap the value if necessary.
|
|
if (auto *Inst = dyn_cast<Instruction>(IV)) {
|
|
ValueToValueMapTy::iterator I = VMap.find(Inst);
|
|
if (I != VMap.end())
|
|
IV = I->second;
|
|
}
|
|
|
|
SuccPN->addIncoming(IV, NewBlock);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (ValueToValueMapTy::value_type VT : VMap) {
|
|
// If there were values defined in BB that are used outside the funclet,
|
|
// then we now have to update all uses of the value to use either the
|
|
// original value, the cloned value, or some PHI derived value. This can
|
|
// require arbitrary PHI insertion, of which we are prepared to do, clean
|
|
// these up now.
|
|
SmallVector<Use *, 16> UsesToRename;
|
|
|
|
auto *OldI = dyn_cast<Instruction>(const_cast<Value *>(VT.first));
|
|
if (!OldI)
|
|
continue;
|
|
auto *NewI = cast<Instruction>(VT.second);
|
|
// Scan all uses of this instruction to see if it is used outside of its
|
|
// funclet, and if so, record them in UsesToRename.
|
|
for (Use &U : OldI->uses()) {
|
|
Instruction *UserI = cast<Instruction>(U.getUser());
|
|
BasicBlock *UserBB = UserI->getParent();
|
|
ColorVector &ColorsForUserBB = BlockColors[UserBB];
|
|
assert(!ColorsForUserBB.empty());
|
|
if (ColorsForUserBB.size() > 1 ||
|
|
*ColorsForUserBB.begin() != FuncletPadBB)
|
|
UsesToRename.push_back(&U);
|
|
}
|
|
|
|
// If there are no uses outside the block, we're done with this
|
|
// instruction.
|
|
if (UsesToRename.empty())
|
|
continue;
|
|
|
|
// We found a use of OldI outside of the funclet. Rename all uses of OldI
|
|
// that are outside its funclet to be uses of the appropriate PHI node
|
|
// etc.
|
|
SSAUpdater SSAUpdate;
|
|
SSAUpdate.Initialize(OldI->getType(), OldI->getName());
|
|
SSAUpdate.AddAvailableValue(OldI->getParent(), OldI);
|
|
SSAUpdate.AddAvailableValue(NewI->getParent(), NewI);
|
|
|
|
while (!UsesToRename.empty())
|
|
SSAUpdate.RewriteUseAfterInsertions(*UsesToRename.pop_back_val());
|
|
}
|
|
}
|
|
}
|
|
|
|
void WinEHPrepare::removeImplausibleTerminators(Function &F) {
|
|
// Remove implausible terminators and replace them with UnreachableInst.
|
|
for (auto &Funclet : FuncletBlocks) {
|
|
BasicBlock *FuncletPadBB = Funclet.first;
|
|
std::vector<BasicBlock *> &BlocksInFunclet = Funclet.second;
|
|
Instruction *FuncletPadInst = FuncletPadBB->getFirstNonPHI();
|
|
auto *CatchPad = dyn_cast<CatchPadInst>(FuncletPadInst);
|
|
auto *CleanupPad = dyn_cast<CleanupPadInst>(FuncletPadInst);
|
|
|
|
for (BasicBlock *BB : BlocksInFunclet) {
|
|
TerminatorInst *TI = BB->getTerminator();
|
|
// CatchPadInst and CleanupPadInst can't transfer control to a ReturnInst.
|
|
bool IsUnreachableRet = isa<ReturnInst>(TI) && (CatchPad || CleanupPad);
|
|
// The token consumed by a CatchReturnInst must match the funclet token.
|
|
bool IsUnreachableCatchret = false;
|
|
if (auto *CRI = dyn_cast<CatchReturnInst>(TI))
|
|
IsUnreachableCatchret = CRI->getCatchPad() != CatchPad;
|
|
// The token consumed by a CleanupReturnInst must match the funclet token.
|
|
bool IsUnreachableCleanupret = false;
|
|
if (auto *CRI = dyn_cast<CleanupReturnInst>(TI))
|
|
IsUnreachableCleanupret = CRI->getCleanupPad() != CleanupPad;
|
|
if (IsUnreachableRet || IsUnreachableCatchret ||
|
|
IsUnreachableCleanupret) {
|
|
// Loop through all of our successors and make sure they know that one
|
|
// of their predecessors is going away.
|
|
for (BasicBlock *SuccBB : TI->successors())
|
|
SuccBB->removePredecessor(BB);
|
|
|
|
new UnreachableInst(BB->getContext(), TI);
|
|
TI->eraseFromParent();
|
|
} else if (isa<InvokeInst>(TI)) {
|
|
// Invokes within a cleanuppad for the MSVC++ personality never
|
|
// transfer control to their unwind edge: the personality will
|
|
// terminate the program.
|
|
if (Personality == EHPersonality::MSVC_CXX && CleanupPad)
|
|
removeUnwindEdge(BB);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void WinEHPrepare::cleanupPreparedFunclets(Function &F) {
|
|
// Clean-up some of the mess we made by removing useles PHI nodes, trivial
|
|
// branches, etc.
|
|
for (Function::iterator FI = F.begin(), FE = F.end(); FI != FE;) {
|
|
BasicBlock *BB = &*FI++;
|
|
SimplifyInstructionsInBlock(BB);
|
|
ConstantFoldTerminator(BB, /*DeleteDeadConditions=*/true);
|
|
MergeBlockIntoPredecessor(BB);
|
|
}
|
|
|
|
// We might have some unreachable blocks after cleaning up some impossible
|
|
// control flow.
|
|
removeUnreachableBlocks(F);
|
|
}
|
|
|
|
void WinEHPrepare::verifyPreparedFunclets(Function &F) {
|
|
// Recolor the CFG to verify that all is well.
|
|
for (BasicBlock &BB : F) {
|
|
size_t NumColors = BlockColors[&BB].size();
|
|
assert(NumColors == 1 && "Expected monochromatic BB!");
|
|
if (NumColors == 0)
|
|
report_fatal_error("Uncolored BB!");
|
|
if (NumColors > 1)
|
|
report_fatal_error("Multicolor BB!");
|
|
if (!DisableDemotion) {
|
|
bool EHPadHasPHI = BB.isEHPad() && isa<PHINode>(BB.begin());
|
|
assert(!EHPadHasPHI && "EH Pad still has a PHI!");
|
|
if (EHPadHasPHI)
|
|
report_fatal_error("EH Pad still has a PHI!");
|
|
}
|
|
}
|
|
}
|
|
|
|
bool WinEHPrepare::prepareExplicitEH(Function &F) {
|
|
// Remove unreachable blocks. It is not valuable to assign them a color and
|
|
// their existence can trick us into thinking values are alive when they are
|
|
// not.
|
|
removeUnreachableBlocks(F);
|
|
|
|
replaceTerminatePadWithCleanup(F);
|
|
|
|
// Determine which blocks are reachable from which funclet entries.
|
|
colorFunclets(F);
|
|
|
|
cloneCommonBlocks(F);
|
|
|
|
if (!DisableDemotion)
|
|
demotePHIsOnFunclets(F);
|
|
|
|
if (!DisableCleanups) {
|
|
removeImplausibleTerminators(F);
|
|
|
|
cleanupPreparedFunclets(F);
|
|
}
|
|
|
|
verifyPreparedFunclets(F);
|
|
|
|
BlockColors.clear();
|
|
FuncletBlocks.clear();
|
|
|
|
return true;
|
|
}
|
|
|
|
// TODO: Share loads when one use dominates another, or when a catchpad exit
|
|
// dominates uses (needs dominators).
|
|
AllocaInst *WinEHPrepare::insertPHILoads(PHINode *PN, Function &F) {
|
|
BasicBlock *PHIBlock = PN->getParent();
|
|
AllocaInst *SpillSlot = nullptr;
|
|
Instruction *EHPad = PHIBlock->getFirstNonPHI();
|
|
|
|
if (!isa<TerminatorInst>(EHPad)) {
|
|
// If the EHPad isn't a terminator, then we can insert a load in this block
|
|
// that will dominate all uses.
|
|
SpillSlot = new AllocaInst(PN->getType(), nullptr,
|
|
Twine(PN->getName(), ".wineh.spillslot"),
|
|
&F.getEntryBlock().front());
|
|
Value *V = new LoadInst(SpillSlot, Twine(PN->getName(), ".wineh.reload"),
|
|
&*PHIBlock->getFirstInsertionPt());
|
|
PN->replaceAllUsesWith(V);
|
|
return SpillSlot;
|
|
}
|
|
|
|
// Otherwise, we have a PHI on a terminator EHPad, and we give up and insert
|
|
// loads of the slot before every use.
|
|
DenseMap<BasicBlock *, Value *> Loads;
|
|
for (Value::use_iterator UI = PN->use_begin(), UE = PN->use_end();
|
|
UI != UE;) {
|
|
Use &U = *UI++;
|
|
auto *UsingInst = cast<Instruction>(U.getUser());
|
|
if (isa<PHINode>(UsingInst) && UsingInst->getParent()->isEHPad()) {
|
|
// Use is on an EH pad phi. Leave it alone; we'll insert loads and
|
|
// stores for it separately.
|
|
continue;
|
|
}
|
|
replaceUseWithLoad(PN, U, SpillSlot, Loads, F);
|
|
}
|
|
return SpillSlot;
|
|
}
|
|
|
|
// TODO: improve store placement. Inserting at def is probably good, but need
|
|
// to be careful not to introduce interfering stores (needs liveness analysis).
|
|
// TODO: identify related phi nodes that can share spill slots, and share them
|
|
// (also needs liveness).
|
|
void WinEHPrepare::insertPHIStores(PHINode *OriginalPHI,
|
|
AllocaInst *SpillSlot) {
|
|
// Use a worklist of (Block, Value) pairs -- the given Value needs to be
|
|
// stored to the spill slot by the end of the given Block.
|
|
SmallVector<std::pair<BasicBlock *, Value *>, 4> Worklist;
|
|
|
|
Worklist.push_back({OriginalPHI->getParent(), OriginalPHI});
|
|
|
|
while (!Worklist.empty()) {
|
|
BasicBlock *EHBlock;
|
|
Value *InVal;
|
|
std::tie(EHBlock, InVal) = Worklist.pop_back_val();
|
|
|
|
PHINode *PN = dyn_cast<PHINode>(InVal);
|
|
if (PN && PN->getParent() == EHBlock) {
|
|
// The value is defined by another PHI we need to remove, with no room to
|
|
// insert a store after the PHI, so each predecessor needs to store its
|
|
// incoming value.
|
|
for (unsigned i = 0, e = PN->getNumIncomingValues(); i < e; ++i) {
|
|
Value *PredVal = PN->getIncomingValue(i);
|
|
|
|
// Undef can safely be skipped.
|
|
if (isa<UndefValue>(PredVal))
|
|
continue;
|
|
|
|
insertPHIStore(PN->getIncomingBlock(i), PredVal, SpillSlot, Worklist);
|
|
}
|
|
} else {
|
|
// We need to store InVal, which dominates EHBlock, but can't put a store
|
|
// in EHBlock, so need to put stores in each predecessor.
|
|
for (BasicBlock *PredBlock : predecessors(EHBlock)) {
|
|
insertPHIStore(PredBlock, InVal, SpillSlot, Worklist);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void WinEHPrepare::insertPHIStore(
|
|
BasicBlock *PredBlock, Value *PredVal, AllocaInst *SpillSlot,
|
|
SmallVectorImpl<std::pair<BasicBlock *, Value *>> &Worklist) {
|
|
|
|
if (PredBlock->isEHPad() &&
|
|
isa<TerminatorInst>(PredBlock->getFirstNonPHI())) {
|
|
// Pred is unsplittable, so we need to queue it on the worklist.
|
|
Worklist.push_back({PredBlock, PredVal});
|
|
return;
|
|
}
|
|
|
|
// Otherwise, insert the store at the end of the basic block.
|
|
new StoreInst(PredVal, SpillSlot, PredBlock->getTerminator());
|
|
}
|
|
|
|
void WinEHPrepare::replaceUseWithLoad(Value *V, Use &U, AllocaInst *&SpillSlot,
|
|
DenseMap<BasicBlock *, Value *> &Loads,
|
|
Function &F) {
|
|
// Lazilly create the spill slot.
|
|
if (!SpillSlot)
|
|
SpillSlot = new AllocaInst(V->getType(), nullptr,
|
|
Twine(V->getName(), ".wineh.spillslot"),
|
|
&F.getEntryBlock().front());
|
|
|
|
auto *UsingInst = cast<Instruction>(U.getUser());
|
|
if (auto *UsingPHI = dyn_cast<PHINode>(UsingInst)) {
|
|
// If this is a PHI node, we can't insert a load of the value before
|
|
// the use. Instead insert the load in the predecessor block
|
|
// corresponding to the incoming value.
|
|
//
|
|
// Note that if there are multiple edges from a basic block to this
|
|
// PHI node that we cannot have multiple loads. The problem is that
|
|
// the resulting PHI node will have multiple values (from each load)
|
|
// coming in from the same block, which is illegal SSA form.
|
|
// For this reason, we keep track of and reuse loads we insert.
|
|
BasicBlock *IncomingBlock = UsingPHI->getIncomingBlock(U);
|
|
if (auto *CatchRet =
|
|
dyn_cast<CatchReturnInst>(IncomingBlock->getTerminator())) {
|
|
// Putting a load above a catchret and use on the phi would still leave
|
|
// a cross-funclet def/use. We need to split the edge, change the
|
|
// catchret to target the new block, and put the load there.
|
|
BasicBlock *PHIBlock = UsingInst->getParent();
|
|
BasicBlock *NewBlock = SplitEdge(IncomingBlock, PHIBlock);
|
|
// SplitEdge gives us:
|
|
// IncomingBlock:
|
|
// ...
|
|
// br label %NewBlock
|
|
// NewBlock:
|
|
// catchret label %PHIBlock
|
|
// But we need:
|
|
// IncomingBlock:
|
|
// ...
|
|
// catchret label %NewBlock
|
|
// NewBlock:
|
|
// br label %PHIBlock
|
|
// So move the terminators to each others' blocks and swap their
|
|
// successors.
|
|
BranchInst *Goto = cast<BranchInst>(IncomingBlock->getTerminator());
|
|
Goto->removeFromParent();
|
|
CatchRet->removeFromParent();
|
|
IncomingBlock->getInstList().push_back(CatchRet);
|
|
NewBlock->getInstList().push_back(Goto);
|
|
Goto->setSuccessor(0, PHIBlock);
|
|
CatchRet->setSuccessor(NewBlock);
|
|
// Update the color mapping for the newly split edge.
|
|
ColorVector &ColorsForPHIBlock = BlockColors[PHIBlock];
|
|
BlockColors[NewBlock] = ColorsForPHIBlock;
|
|
for (BasicBlock *FuncletPad : ColorsForPHIBlock)
|
|
FuncletBlocks[FuncletPad].push_back(NewBlock);
|
|
// Treat the new block as incoming for load insertion.
|
|
IncomingBlock = NewBlock;
|
|
}
|
|
Value *&Load = Loads[IncomingBlock];
|
|
// Insert the load into the predecessor block
|
|
if (!Load)
|
|
Load = new LoadInst(SpillSlot, Twine(V->getName(), ".wineh.reload"),
|
|
/*Volatile=*/false, IncomingBlock->getTerminator());
|
|
|
|
U.set(Load);
|
|
} else {
|
|
// Reload right before the old use.
|
|
auto *Load = new LoadInst(SpillSlot, Twine(V->getName(), ".wineh.reload"),
|
|
/*Volatile=*/false, UsingInst);
|
|
U.set(Load);
|
|
}
|
|
}
|
|
|
|
void WinEHFuncInfo::addIPToStateRange(const InvokeInst *II,
|
|
MCSymbol *InvokeBegin,
|
|
MCSymbol *InvokeEnd) {
|
|
assert(InvokeStateMap.count(II) &&
|
|
"should get invoke with precomputed state");
|
|
LabelToStateMap[InvokeBegin] = std::make_pair(InvokeStateMap[II], InvokeEnd);
|
|
}
|