<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup>
    <Filter Include="Source Files">
      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
      <Extensions>
      </Extensions>
    </Filter>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="Emu\RSX\D3D12\D3D12CommonDecompiler.h">
      <Filter>Source Files</Filter>
    </ClInclude>
    <ClInclude Include="Emu\RSX\D3D12\D3D12FragmentProgramDecompiler.h">
      <Filter>Source Files</Filter>
    </ClInclude>
    <ClInclude Include="Emu\RSX\D3D12\D3D12GSRender.h">
      <Filter>Source Files</Filter>
    </ClInclude>
    <ClInclude Include="Emu\RSX\D3D12\D3D12PipelineState.h">
      <Filter>Source Files</Filter>
    </ClInclude>
    <ClInclude Include="Emu\RSX\D3D12\D3D12RenderTargetSets.h">
      <Filter>Source Files</Filter>
    </ClInclude>
    <ClInclude Include="Emu\RSX\D3D12\D3D12VertexProgramDecompiler.h">
      <Filter>Source Files</Filter>
    </ClInclude>
    <ClInclude Include="Emu\RSX\D3D12\d3dx12.h">
      <Filter>Source Files</Filter>
    </ClInclude>
    <ClInclude Include="stdafx_d3d12.h">
      <Filter>Source Files</Filter>
    </ClInclude>
    <ClInclude Include="Emu\RSX\D3D12\D3D12Utils.h">
      <Filter>Source Files</Filter>
    </ClInclude>
    <ClInclude Include="Emu\RSX\D3D12\D3D12Formats.h">
      <Filter>Source Files</Filter>
    </ClInclude>
    <ClInclude Include="Emu\RSX\D3D12\D3D12MemoryHelpers.h">
      <Filter>Source Files</Filter>
    </ClInclude>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="Emu\RSX\D3D12\D3D12Buffer.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Emu\RSX\D3D12\D3D12CommonDecompiler.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Emu\RSX\D3D12\D3D12FragmentProgramDecompiler.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Emu\RSX\D3D12\D3D12GSRender.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Emu\RSX\D3D12\D3D12Overlay.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Emu\RSX\D3D12\D3D12PipelineState.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Emu\RSX\D3D12\D3D12RenderTargetSets.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Emu\RSX\D3D12\D3D12Texture.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Emu\RSX\D3D12\D3D12Utils.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Emu\RSX\D3D12\D3D12VertexProgramDecompiler.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Emu\RSX\D3D12\D3D12Formats.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Emu\RSX\D3D12\D3D12MemoryHelpers.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
  </ItemGroup>
</Project>