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[Linux] Implement Feral Interactive's Gamemode for Potential Performance Increases (#17325)
Currently, this is a draft PR to implement Feral Interactive's Gamemode into RPCS3, which can improve game performance on certain Linux systems. At the moment, I am running into various compiler warnings when trying to include "gamemode_client.h" due to the file not using strict typings and old C-style casts. I know I can disable these flags during RPCS3's compilation but I wanted to check with the maintainers before going forward and if this feature should be implemented. It should be noted that RPCS3 only fails to compile and run if I include Feral's header file, but everything else compiles if I comment out the include. Targets Issue #11299
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@@ -108,3 +108,7 @@
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path = 3rdparty/GPUOpen/VulkanMemoryAllocator
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url = ../../GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
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ignore = dirty
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[submodule "3rdparty/feralinteractive/feralinteractive"]
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path = 3rdparty/feralinteractive/feralinteractive
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url = ../../FeralInteractive/gamemode.git
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ignore = dirty
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