[Linux] Implement Feral Interactive's Gamemode for Potential Performance Increases (#17325)

Currently, this is a draft PR to implement Feral Interactive's Gamemode
into RPCS3, which can improve game performance on certain Linux systems.

At the moment, I am running into various compiler warnings when trying
to include "gamemode_client.h" due to the file not using strict typings
and old C-style casts. I know I can disable these flags during RPCS3's
compilation but I wanted to check with the maintainers before going
forward and if this feature should be implemented.

It should be noted that RPCS3 only fails to compile and run if I include
Feral's header file, but everything else compiles if I comment out the
include.

Targets Issue #11299
This commit is contained in:
ADAS2024
2025-07-06 05:50:03 -04:00
committed by GitHub
parent 46150322a3
commit ef566186be
17 changed files with 102 additions and 1 deletions

4
.gitmodules vendored
View File

@@ -108,3 +108,7 @@
path = 3rdparty/GPUOpen/VulkanMemoryAllocator
url = ../../GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
ignore = dirty
[submodule "3rdparty/feralinteractive/feralinteractive"]
path = 3rdparty/feralinteractive/feralinteractive
url = ../../FeralInteractive/gamemode.git
ignore = dirty