14 Commits

Author SHA1 Message Date
Megamouse
03b76b4606 Emu: some cleanup 2021-04-09 21:03:49 +02:00
Nekotekina
db8e6fe7a7 Enable -Wunused-variable 2021-01-12 14:34:14 +03:00
RipleyTom
af8c661a64 Remove BOM markers 2020-12-06 15:30:12 +03:00
Bevan Weiss
e1adb18491 GUI: Additional translation entries
A few more items:
Standardising on 'OK' for all base language uses (rather than 'Ok', or 'Okay').
It's perceived as the 'most correct' variant, and importantly having a single variant is best from a translation perspective.

Added plurality handling for multiple PPU caches created.

Added plurality handling for multiple items deleted in save manager.

Capitalised trophy grade to align with Sony terminology.
Brought trophy name position into translatable string (for languages that might really want to deviate from SVO)
2020-09-06 11:50:27 +02:00
Víctor "IlDucci
a38d2461c9 Linguistic changes (#7917) 2020-04-07 17:10:04 +02:00
Megamouse
f7666f44da Untangle GUI and input includes 2020-02-24 16:31:01 +01:00
Nekotekina
835892aa51 C-style cast cleanup VII 2019-12-05 02:10:15 +03:00
msuih
503e023815 Explicitly downcast integers 2019-07-01 04:33:23 +03:00
scribam
09c9996f31 Use empty() instead of comparing size() with 0
Recommendation from Clang-Tidy: https://clang.llvm.org/extra/clang-tidy/checks/readability-container-size-empty.html
2019-06-01 22:59:23 +03:00
Megamouse
f786c078c2 Qt: enable custom fonts for stylesheets and add random object names 2018-02-28 23:44:06 +04:00
Megamouse
2053de0885 handle some warnings 2018-01-13 23:38:23 +04:00
Zangetsu38
53f9defb07 Trophy: use system language setting 2017-10-27 14:09:50 +01:00
Robbie
936c817bd8 Fix focus issue in trophies. 2017-10-26 20:31:55 +01:00
Robbie
b0737d1c90 Make a basic trophy notification dialog (#3204)
* Make trophy notification dialog.

* Fix bug where trophy state doesn't persist with game reboot.
2017-10-24 18:43:05 +03:00