Files
archived-rpcs3/rpcs3/rpcs3qt/game_list_actions.h
2026-01-07 08:22:40 +01:00

116 lines
4.9 KiB
C++

#pragma once
#include "gui_game_info.h"
#include "shortcut_utils.h"
#include <QFuture>
#include <QObject>
class progress_dialog;
class game_list_frame;
class gui_settings;
class game_list_actions : QObject
{
Q_OBJECT
public:
game_list_actions(game_list_frame* frame, std::shared_ptr<gui_settings> gui_settings);
virtual ~game_list_actions();
enum content_type
{
NO_CONTENT = 0,
DISC = (1 << 0),
DATA = (1 << 1),
LOCKS = (1 << 2),
CACHES = (1 << 3),
CUSTOM_CONFIG = (1 << 4),
ICONS = (1 << 5),
SHORTCUTS = (1 << 6),
SAVESTATES = (1 << 7),
CAPTURES = (1 << 8),
RECORDINGS = (1 << 9),
SCREENSHOTS = (1 << 10)
};
struct content_info
{
u16 content_types = NO_CONTENT; // Always set by SetContentList()
bool clear_on_finish = true; // Always overridden by BatchRemoveContentLists()
bool is_single_selection = false;
u16 in_games_dir_count = 0;
QString info;
std::map<std::string, std::set<std::string>> name_list;
std::map<std::string, std::set<std::string>> path_list;
std::set<std::string> disc_list;
std::set<std::string> removed_disc_list; // Filled in by RemoveContentList()
};
static bool IsGameRunning(const std::string& serial);
void CreateShortcuts(const std::vector<game_info>& games, const std::set<gui::utils::shortcut_location>& locations);
void ShowRemoveGameDialog(const std::vector<game_info>& games);
void ShowGameInfoDialog(const std::vector<game_info>& games);
void ShowDiskUsageDialog();
// NOTES:
// - SetContentList() MUST always be called to set the content's info to be removed by:
// - RemoveContentList()
// - BatchRemoveContentLists()
//
void SetContentList(u16 content_types, const content_info& content_info);
void ClearContentList(bool refresh = false);
content_info GetContentInfo(const std::vector<game_info>& games);
bool ValidateRemoval(const std::string& serial, const std::string& path, const std::string& desc, bool is_interactive = false);
bool ValidateBatchRemoval(const std::string& desc, bool is_interactive = false);
static bool CreateCPUCaches(const std::string& path, const std::string& serial = {}, bool is_fast_compilation = false);
static bool CreateCPUCaches(const game_info& game, bool is_fast_compilation = false);
bool RemoveCustomConfiguration(const std::string& serial, const game_info& game = nullptr, bool is_interactive = false);
bool RemoveCustomPadConfiguration(const std::string& serial, const game_info& game = nullptr, bool is_interactive = false);
bool RemoveShaderCache(const std::string& serial, bool is_interactive = false);
bool RemovePPUCache(const std::string& serial, bool is_interactive = false);
bool RemoveSPUCache(const std::string& serial, bool is_interactive = false);
bool RemoveHDD1Cache(const std::string& serial, bool is_interactive = false);
bool RemoveAllCaches(const std::string& serial, bool is_interactive = false);
bool RemoveContentList(const std::string& serial, bool is_interactive = false);
void BatchCreateCPUCaches(const std::vector<game_info>& games = {}, bool is_fast_compilation = false, bool is_interactive = false);
void BatchRemoveCustomConfigurations(const std::vector<game_info>& games = {}, bool is_interactive = false);
void BatchRemoveCustomPadConfigurations(const std::vector<game_info>& games = {}, bool is_interactive = false);
void BatchRemoveShaderCaches(const std::vector<game_info>& games = {}, bool is_interactive = false);
void BatchRemovePPUCaches(const std::vector<game_info>& games = {}, bool is_interactive = false);
void BatchRemoveSPUCaches(const std::vector<game_info>& games = {}, bool is_interactive = false);
void BatchRemoveHDD1Caches(const std::vector<game_info>& games = {}, bool is_interactive = false);
void BatchRemoveAllCaches(const std::vector<game_info>& games = {}, bool is_interactive = false);
void BatchRemoveContentLists(const std::vector<game_info>& games = {}, bool is_interactive = false);
static bool RemoveContentPath(const std::string& path, const std::string& desc);
static u32 RemoveContentPathList(const std::set<std::string>& path_list, const std::string& desc);
static bool RemoveContentBySerial(const std::string& base_dir, const std::string& serial, const std::string& desc);
private:
game_list_frame* m_game_list_frame = nullptr;
std::shared_ptr<gui_settings> m_gui_settings;
QFuture<void> m_disk_usage_future;
// NOTE:
// m_content_info is used by:
// - SetContentList()
// - ClearContentList()
// - GetContentInfo()
// - RemoveContentList()
// - BatchRemoveContentLists()
//
content_info m_content_info;
void BatchActionBySerials(progress_dialog* pdlg, const std::set<std::string>& serials,
QString progressLabel, std::function<bool(const std::string&)> action,
std::function<void(u32, u32)> cancel_log, std::function<void()> action_on_finish, bool refresh_on_finish,
bool can_be_concurrent = false, std::function<bool()> should_wait_cb = {});
};