Files
archived-rsx-program-decomp…/shader_code/glsl_builder.h
DH 9974b95e12 Added draft projects
Most features is broken/unstable/unimplemented/disabled
2015-11-16 19:57:49 +02:00

24 lines
548 B
C++

#pragma once
#include "clike_builder.h"
#include "glsl_language.h"
namespace shader_code
{
struct glsl_builder : clike_builder<glsl_language>
{
using bool_t = boolean_t<1>;
using bvec2_t = boolean_t<2>;
using bvec3_t = boolean_t<3>;
using bvec4_t = boolean_t<4>;
using int_t = integer_t<1>;
using ivec2_t = integer_t<2>;
using ivec3_t = integer_t<3>;
using ivec4_t = integer_t<4>;
using float_t = float_point_t<1>;
using vec2_t = float_point_t<2>;
using vec3_t = float_point_t<3>;
using vec4_t = float_point_t<4>;
};
}