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24 lines
548 B
C++
24 lines
548 B
C++
#pragma once
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#include "clike_builder.h"
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#include "glsl_language.h"
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namespace shader_code
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{
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struct glsl_builder : clike_builder<glsl_language>
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{
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using bool_t = boolean_t<1>;
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using bvec2_t = boolean_t<2>;
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using bvec3_t = boolean_t<3>;
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using bvec4_t = boolean_t<4>;
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using int_t = integer_t<1>;
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using ivec2_t = integer_t<2>;
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using ivec3_t = integer_t<3>;
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using ivec4_t = integer_t<4>;
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using float_t = float_point_t<1>;
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using vec2_t = float_point_t<2>;
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using vec3_t = float_point_t<3>;
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using vec4_t = float_point_t<4>;
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};
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} |