mirror of
https://github.com/RPCS3/discord-bot.git
synced 2024-11-27 04:00:34 +00:00
fix discord fuckery with emoji
technically new behavior is correct as \ufe0f indicator is required to override glyph to use emoji symbol instead of legacy plain text
This commit is contained in:
parent
2b02782cf6
commit
15f691d503
@ -910,7 +910,7 @@ internal sealed class ContentFilters: BaseCommandModuleCustom
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if (!string.IsNullOrEmpty(error))
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result.AddField("Entry error", error);
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var validTrigger = string.IsNullOrEmpty(filter.String) || filter.String.Length < Config.MinimumPiracyTriggerLength ? "⚠ " : "";
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var validTrigger = string.IsNullOrEmpty(filter.String) || filter.String.Length < Config.MinimumPiracyTriggerLength ? "⚠️ " : "";
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result.AddFieldEx(validTrigger + "Trigger", filter.String, highlight == field++, true)
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.AddFieldEx("Context", filter.Context.ToString(), highlight == field++, true)
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.AddFieldEx("Actions", filter.Actions.ToFlagsString(), highlight == field++, true)
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@ -920,7 +920,7 @@ internal sealed class ContentFilters: BaseCommandModuleCustom
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field++;
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if (filter.Actions.HasFlag(FilterAction.ShowExplain))
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{
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var validExplainTerm = string.IsNullOrEmpty(filter.ExplainTerm) ? "⚠ " : "";
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var validExplainTerm = string.IsNullOrEmpty(filter.ExplainTerm) ? "⚠️ " : "";
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result.AddFieldEx(validExplainTerm + "Explain", filter.ExplainTerm ?? "", highlight == field, true);
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}
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#if DEBUG
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@ -27,7 +27,7 @@ internal sealed class DevOnly : BaseCommandModuleCustom
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{
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var txt = "😾 lasjdf wqoieyr osdf `Vreoh Sdab` wohe `270`\n" +
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"🤔 salfhiosfhsero hskfh shufwei oufhwehw e wkihrwe h\n" +
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"ℹ sakfjas f hs `ASfhewighehw safds` asfw\n" +
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"ℹ️ sakfjas f hs `ASfhewighehw safds` asfw\n" +
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"🔮 ¯\\\\\\_(ツ)\\_/¯";
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emb.AddField("Random section", txt, false);
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@ -605,7 +605,7 @@ internal class EventsBaseCommand: BaseCommandModuleCustom
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result.WithFooter($"Ends in {FormatCountdown(evt.End.AsUtc() - currentTime)}");
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var eventDuration = evt.End.AsUtc() - start;
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var durationFormat = eventDuration.TotalDays > 0 ? @"d\d\ h\h\ m\m" : @"h\h\ m\m";
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var startWarn = start < DateTime.UtcNow ? "⚠ " : "";
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var startWarn = start < DateTime.UtcNow ? "⚠️ " : "";
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result
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.AddFieldEx(startWarn + "Start time", evt.Start == 0 ? "-" : start.ToString("u"), highlight == field++, true)
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.AddFieldEx("Duration", evt.Start == evt.End ? "-" : eventDuration.ToString(durationFormat), highlight == field++, true)
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@ -160,7 +160,7 @@ internal static class Config
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public static readonly DiscordEmoji PleaseWait = DiscordEmoji.FromUnicode("👀");
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public static readonly DiscordEmoji PiracyCheck = DiscordEmoji.FromUnicode("🔨");
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public static readonly DiscordEmoji ShutUp = DiscordEmoji.FromUnicode("🔇");
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public static readonly DiscordEmoji BadUpdate = DiscordEmoji.FromUnicode("⚠\ufe0f");
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public static readonly DiscordEmoji BadUpdate = DiscordEmoji.FromUnicode("⚠️");
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}
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public static class Moderation
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@ -79,7 +79,7 @@ internal static class Starbucks
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[DiscordEmoji.FromUnicode("❎")] = "X",
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[DiscordEmoji.FromUnicode("🅿")] = "P",
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[DiscordEmoji.FromUnicode("🚾")] = "WC",
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[DiscordEmoji.FromUnicode("ℹ")] = "i",
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[DiscordEmoji.FromUnicode("ℹ️")] = "i",
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[DiscordEmoji.FromUnicode("〰")] = "W",
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};
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@ -63,10 +63,10 @@ internal static partial class LogParserResult
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if (Version.TryParse(fw, out var fwv))
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{
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if (fwv < MinimumFirmwareVersion)
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notes.Add($"⚠ Firmware version {MinimumFirmwareVersion} or later is recommended");
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notes.Add($"⚠️ Firmware version {MinimumFirmwareVersion} or later is recommended");
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}
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else
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notes.Add("⚠ Custom firmware is not supported, please use the latest official one");
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notes.Add("⚠️ Custom firmware is not supported, please use the latest official one");
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}
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if (items["os_type"] == "Windows")
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@ -86,7 +86,7 @@ internal static partial class LogParserResult
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{
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if (p!.Length > maxPath)
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{
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notes.Add($"⚠ Some file paths are longer than {maxPath} characters");
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notes.Add($"⚠️ Some file paths are longer than {maxPath} characters");
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break;
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}
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else
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@ -94,12 +94,12 @@ internal static partial class LogParserResult
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var baseDir = Path.GetDirectoryName(p) ?? p;
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if (baseDir.Length > maxFolderPath)
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{
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notes.Add($"⚠ Some folder paths are longer than {maxFolderPath} characters");
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notes.Add($"⚠️ Some folder paths are longer than {maxFolderPath} characters");
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break;
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}
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else if (baseDir.Length + longestPath > maxPath)
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{
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notes.Add($"⚠ Some file paths are potentially longer than {maxPath} characters");
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notes.Add($"⚠️ Some file paths are potentially longer than {maxPath} characters");
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break;
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}
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}
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@ -122,26 +122,26 @@ internal static partial class LogParserResult
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&& !string.IsNullOrEmpty(items["ldr_disc_serial"]))
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notes.Add("❌ Disc version of the game inside the `/dev_hdd0/game/` directory");
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if (!string.IsNullOrEmpty(serial) && isElf)
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notes.Add($"⚠ Retail game booted directly through `{Path.GetFileName(elfBootPath)}`, which is not recommended");
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notes.Add($"⚠️ Retail game booted directly through `{Path.GetFileName(elfBootPath)}`, which is not recommended");
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if (items["os_type"] == "Windows"
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&& items["mounted_dev_bdvd"] is {Length: >0} mountedBdvd
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&& mountedBdvd.TrimEnd('/').EndsWith(':'))
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notes.Add("⚠ Booting directly from blu-ray disc is not supported, please make a proper game dump");
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notes.Add("⚠️ Booting directly from blu-ray disc is not supported, please make a proper game dump");
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if (items["log_from_ui"] is not null)
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notes.Add("ℹ The log is a copy from UI, please upload the full file created by RPCS3");
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notes.Add("ℹ️ The log is a copy from UI, please upload the full file created by RPCS3");
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else if (string.IsNullOrEmpty(items["ppu_decoder"]) || string.IsNullOrEmpty(items["renderer"]))
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{
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notes.Add("ℹ The log is empty");
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notes.Add("ℹ Please boot the game and upload a new log");
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notes.Add("ℹ️ The log is empty");
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notes.Add("ℹ️ Please boot the game and upload a new log");
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}
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else if (string.IsNullOrEmpty(serial)
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&& items["game_title"] is null or "" or "sys"
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&& !string.IsNullOrEmpty(items["fw_installed_message"])
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&& items["fw_version_installed"] is string fwVersion)
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{
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notes.Add($"ℹ The log contains only installation of firmware {fwVersion}");
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notes.Add("ℹ Please boot the game and upload a new log");
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notes.Add($"ℹ️ The log contains only installation of firmware {fwVersion}");
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notes.Add("ℹ️ Please boot the game and upload a new log");
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}
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var category = items["game_category"];
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@ -171,28 +171,28 @@ internal static partial class LogParserResult
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if (rpcs3FolderMissing)
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{
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if (desktop)
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notes.Add("ℹ RPCS3 installed directly on desktop, without folder");
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notes.Add("ℹ️ RPCS3 installed directly on desktop, without folder");
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else if (programFiles)
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notes.Add("⚠ RPCS3 installed directly inside Program Files, without folder");
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notes.Add("⚠️ RPCS3 installed directly inside Program Files, without folder");
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else
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notes.Add("⚠ RPCS3 installed in the drive root, please create a folder and move all files inside");
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notes.Add("⚠️ RPCS3 installed in the drive root, please create a folder and move all files inside");
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}
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if (programFiles)
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notes.Add("⚠ Program Files have special permissions, please move RPCS3 to another location");
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notes.Add("⚠️ Program Files have special permissions, please move RPCS3 to another location");
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}
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var pathSegments = PathUtils.GetSegments(compatDbPath);
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var syncFolder = pathSegments.FirstOrDefault(s => KnownSyncFolders.Contains(s) || s.EndsWith("sync", StringComparison.OrdinalIgnoreCase));
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if (!string.IsNullOrEmpty(syncFolder))
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notes.Add($"⚠ RPCS3 is installed in a file sync service folder `{syncFolder}`; may result in data loss or inconsistent state");
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notes.Add($"⚠️ RPCS3 is installed in a file sync service folder `{syncFolder}`; may result in data loss or inconsistent state");
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var rar = pathSegments.FirstOrDefault(s => s.StartsWith("Rar$"));
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if (!string.IsNullOrEmpty(rar))
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notes.Add("❌ RPCS3 is launched from WinRAR; please extract all files instead");
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}
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if (int.TryParse(items["thread_count"], out var threadCount) && threadCount < 4)
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notes.Add($"⚠ This CPU only has {threadCount} hardware thread{(threadCount == 1 ? "" : "s")} enabled");
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notes.Add($"⚠️ This CPU only has {threadCount} hardware thread{(threadCount == 1 ? "" : "s")} enabled");
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if (items["cpu_model"] is string cpu)
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{
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@ -201,15 +201,15 @@ internal static partial class LogParserResult
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if (cpu.Contains("Ryzen") || cpu.Contains("Custom APU"))
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{
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if (threadCount < 12)
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notes.Add("⚠ Six cores or more is recommended for Ryzen CPUs");
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notes.Add("⚠️ Six cores or more is recommended for Ryzen CPUs");
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if (cpu.EndsWith('U')
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|| cpu.EndsWith('H')
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|| cpu.EndsWith("HS")
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|| cpu.Contains("Custom APU"))
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notes.Add("⚠ Mobile Ryzen CPUs are only recommended for lighter games.");
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notes.Add("⚠️ Mobile Ryzen CPUs are only recommended for lighter games.");
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}
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else
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notes.Add("⚠ AMD CPUs before Ryzen are too weak for PS3 emulation");
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notes.Add("⚠️ AMD CPUs before Ryzen are too weak for PS3 emulation");
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}
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if (cpu.StartsWith("Intel") || cpu.StartsWith("Pentium"))
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@ -226,14 +226,14 @@ internal static partial class LogParserResult
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|| cpu[^2] == 'G'
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|| Regex.IsMatch(cpu, @"Xeon (([EXLW]C?|LV )?\d+|(E\d|AWS)-\d+\w?( (v[2-4]|0))?|D-1.+)( \(ES\))?$", DefaultSingleLine)
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|| threadCount < 6))
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notes.Add("⚠ This CPU is too weak and/or too old for PS3 emulation");
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notes.Add("⚠️ This CPU is too weak and/or too old for PS3 emulation");
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}
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}
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if (items["memory_amount"] is string ramSizeStr
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&& double.TryParse(ramSizeStr, NumberStyles.Float, CultureInfo.InvariantCulture, out var ramSize)
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&& ramSize < 6)
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notes.Add("⚠ 8 GiB RAM or more is recommended for PS3 emulation");
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notes.Add("⚠️ 8 GiB RAM or more is recommended for PS3 emulation");
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Version? oglVersion = null;
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if (items["opengl_version"] is string oglVersionString)
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@ -258,7 +258,7 @@ internal static partial class LogParserResult
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if (items["os_type"] == "Windows"
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&& Version.TryParse(items["os_version"], out var winVersion)
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&& (winVersion is { Major: < 10 } or { Build: < 19044 or (> 20000 and < 22000) }))
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notes.Add("⚠ Please [upgrade your Windows](https://www.microsoft.com/en-us/software-download/windows11) to currently supported version");
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notes.Add("⚠️ Please [upgrade your Windows](https://www.microsoft.com/en-us/software-download/windows11) to currently supported version");
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var gpuInfo = items["gpu_info"] ?? items["discrete_gpu_info"];
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if (supportedGpu && !string.IsNullOrEmpty(gpuInfo))
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@ -271,10 +271,10 @@ internal static partial class LogParserResult
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modelNumber = modelNumber[1..];
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_ = int.TryParse(modelNumber, out var modelNumberInt);
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if (family is "UHD" or "Iris Plus" or "Iris Xe" || modelNumberInt is > 500 and < 1000)
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notes.Add("⚠ Intel iGPUs are not officially supported; visual glitches are to be expected");
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notes.Add("⚠️ Intel iGPUs are not officially supported; visual glitches are to be expected");
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else
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{
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notes.Add("⚠ Intel iGPUs before Skylake do not fully comply with OpenGL 4.3");
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notes.Add("⚠️ Intel iGPUs before Skylake do not fully comply with OpenGL 4.3");
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supportedGpu = false;
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}
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}
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@ -295,13 +295,13 @@ internal static partial class LogParserResult
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if (driverVersion >= NvidiaTextureMemoryBugMinVersion
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&& driverVersion < NvidiaTextureMemoryBugMaxVersion
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&& items["renderer"] == "Vulkan")
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notes.Add("ℹ 526 series nVidia drivers can cause out of memory errors, please upgrade the drivers");
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notes.Add("ℹ️ 526 series nVidia drivers can cause out of memory errors, please upgrade the drivers");
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if (isWindows && buildVersion < NvidiaFullscreenBugFixed)
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{
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if (driverVersion >= NvidiaFullscreenBugMinVersion
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&& driverVersion < NvidiaFullscreenBugMaxVersion
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&& items["renderer"] == "Vulkan")
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notes.Add("ℹ 400 series nVidia drivers can cause screen freezes, please update RPCS3");
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notes.Add("ℹ️ 400 series nVidia drivers can cause screen freezes, please update RPCS3");
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}
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}
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else if (IsAmd(gpuInfo) && items["os_type"] == "Windows")
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@ -334,13 +334,13 @@ internal static partial class LogParserResult
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&& enqueueBufferErrorCount > 100)
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{
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if (items["os_type"] == "Windows")
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notes.Add("⚠ Audio backend issues detected; it could be caused by a bad driver or 3rd party software");
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notes.Add("⚠️ Audio backend issues detected; it could be caused by a bad driver or 3rd party software");
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else
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notes.Add("⚠ Audio backend issues detected; check for high audio driver/sink latency");
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notes.Add("⚠️ Audio backend issues detected; check for high audio driver/sink latency");
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}
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if (!string.IsNullOrEmpty(items["patch_error_file"]))
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notes.Add($"⚠ Failed to load `patch.yml`, check syntax around line {items["patch_error_line"]} column {items["patch_error_column"]}");
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notes.Add($"⚠️ Failed to load `patch.yml`, check syntax around line {items["patch_error_line"]} column {items["patch_error_column"]}");
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var prxPatches = GetPatches(multiItems["prx_patch"], true);
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var ppuPatches = GetPatches(multiItems["ppu_patch"], true);
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@ -358,15 +358,15 @@ internal static partial class LogParserResult
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patchCount += "SPU: " + string.Join('/', spuPatches.Values) + ", ";
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if (prxPatches.Count != 0)
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patchCount += "PRX: " + string.Join('/', prxPatches.Values) + ", ";
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notes.Add($"ℹ Game-specific patches were applied ({patchCount.TrimEnd(',', ' ')})");
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notes.Add($"ℹ️ Game-specific patches were applied ({patchCount.TrimEnd(',', ' ')})");
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}
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var mlaaHashes = KnownMlaaSpuHashes.Intersect(allSpuPatches.Keys).ToList();
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if (mlaaHashes.Count != 0)
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{
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if (mlaaHashes.Any(h => allSpuPatches[h] != 0))
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notes.Add("ℹ MLAA patch was applied");
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notes.Add("ℹ️ MLAA patch was applied");
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else
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notes.Add("ℹ This game has MLAA disable patch");
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notes.Add("ℹ️ This game has MLAA disable patch");
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}
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var discInsideGame = false;
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@ -389,21 +389,21 @@ internal static partial class LogParserResult
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if (discInsideGame)
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notes.Add($"❌ Disc game inside `{items["ldr_disc"]}`");
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if (discAsPkg)
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notes.Add($"ℹ Disc game installed as a PKG ");
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notes.Add($"ℹ️ Disc game installed as a PKG ");
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if (!string.IsNullOrEmpty(items["native_ui_input"]))
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notes.Add("⚠ Pad initialization problem detected; try disabling `Native UI`");
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notes.Add("⚠️ Pad initialization problem detected; try disabling `Native UI`");
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if (!string.IsNullOrEmpty(items["xaudio_init_error"]))
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notes.Add("❌ XAudio initialization failed; make sure you have a working audio output device");
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else if (items["audio_backend_init_error"] is string audioBackend)
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notes.Add($"⚠ {audioBackend} initialization failed; make sure you have a working audio output device");
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notes.Add($"⚠️ {audioBackend} initialization failed; make sure you have a working audio output device");
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if (!string.IsNullOrEmpty(items["fw_missing_msg"])
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|| !string.IsNullOrEmpty(items["fw_missing_something"]))
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notes.Add("❌ PS3 firmware is missing or corrupted");
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if (items["game_mod"] is string mod)
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notes.Add($"ℹ Game files modification present: `{mod.Trim(10)}`");
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notes.Add($"ℹ️ Game files modification present: `{mod.Trim(10)}`");
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var updateInfo = await CheckForUpdateAsync(items).ConfigureAwait(false);
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var buildBranch = items["build_branch"]?.ToLowerInvariant();
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@ -411,7 +411,7 @@ internal static partial class LogParserResult
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&& (buildBranch is "master" or "head" or "spu_perf"
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|| string.IsNullOrEmpty(buildBranch) && updateInfo.CurrentBuild != null))
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{
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string prefix = "⚠";
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string prefix = "⚠️";
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string timeDeltaStr;
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if (updateInfo.GetUpdateDelta() is TimeSpan timeDelta)
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{
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@ -423,7 +423,7 @@ internal static partial class LogParserResult
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//else if (timeDelta > VeryVeryOldBuild)
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// prefix = "💢";
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else if (timeDelta > VeryOldBuild)
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prefix = "‼";
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prefix = "‼️";
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else if (timeDelta > OldBuild)
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prefix = "❗";
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}
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@ -436,11 +436,11 @@ internal static partial class LogParserResult
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}
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if (DesIds.Contains(serial))
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notes.Add("ℹ If you experience infinite load screen, clear game cache via `File` → `All games` → `Remove Disk Cache`");
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notes.Add("ℹ️ If you experience infinite load screen, clear game cache via `File` → `All games` → `Remove Disk Cache`");
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if (items["game_version"] is string gameVer)
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{
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var msg = "ℹ Game version: v" + gameVer;
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var msg = "ℹ️ Game version: v" + gameVer;
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if (items["game_update_version"] is string gameUpVer
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&& Version.TryParse(gameVer, out var gv)
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&& Version.TryParse(gameUpVer, out var guv)
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@ -457,13 +457,13 @@ internal static partial class LogParserResult
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exe = "Main";
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else
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exe = $"`{exe}`";
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notes.Add($"ℹ {exe} hash: `PPU-{firstPpuHash}`");
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notes.Add($"ℹ️ {exe} hash: `PPU-{firstPpuHash}`");
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}
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if (state.Error == LogParseState.ErrorCode.SizeLimit)
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notes.Add("ℹ The log was too large, so only the last processed run is shown");
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notes.Add("ℹ️ The log was too large, so only the last processed run is shown");
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if (state.Error == LogParseState.ErrorCode.UnknownError)
|
||||
notes.Add("ℹ There was an error during log processing");
|
||||
notes.Add("ℹ️ There was an error during log processing");
|
||||
|
||||
BuildWeirdSettingsSection(builder, state, notes);
|
||||
BuildAppliedPatchesSection(builder, multiItems);
|
||||
@ -567,7 +567,7 @@ internal static partial class LogParserResult
|
||||
}
|
||||
else if (fatalError.Contains("Unknown primitive type"))
|
||||
{
|
||||
notes.Add("⚠ RSX desync detected, it's probably random");
|
||||
notes.Add("⚠️ RSX desync detected, it's probably random");
|
||||
}
|
||||
if (!knownFatal)
|
||||
{
|
||||
@ -597,9 +597,9 @@ internal static partial class LogParserResult
|
||||
var fatalError = "Unimplemented syscall " + unimplementedSyscall;
|
||||
builder.AddField("Fatal Error", $"```\n{fatalError.Trim(EmbedPager.MaxFieldLength - 8)}\n```");
|
||||
if (items["ppu_decoder"] is string ppuDecoder && ppuDecoder.Contains("Recompiler") && !Config.Colors.CompatStatusPlayable.Equals(builder.Color.Value))
|
||||
notes.Add("⚠ PPU desync detected; check your save data for corruption and/or try PPU Interpreter");
|
||||
notes.Add("⚠️ PPU desync detected; check your save data for corruption and/or try PPU Interpreter");
|
||||
else
|
||||
notes.Add("⚠ PPU desync detected, most likely cause is corrupted save data");
|
||||
notes.Add("⚠️ PPU desync detected, most likely cause is corrupted save data");
|
||||
}*/
|
||||
}
|
||||
if (items["os_type"] == "Windows")
|
||||
@ -628,9 +628,9 @@ internal static partial class LogParserResult
|
||||
else
|
||||
link = $"https://docs.microsoft.com/en-us/windows/win32/debug/system-error-codes--{link}-#{error.name}";
|
||||
if (string.IsNullOrEmpty(error.description))
|
||||
notes.Add($"ℹ [Error 0x{code:x}]({link})");
|
||||
notes.Add($"ℹ️ [Error 0x{code:x}]({link})");
|
||||
else
|
||||
notes.Add($"ℹ [Error 0x{code:x}]({link}): {error.description}");
|
||||
notes.Add($"ℹ️ [Error 0x{code:x}]({link}): {error.description}");
|
||||
}
|
||||
else if (items["os_type"] == "Linux" && RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
foreach (var code in win32ErrorCodes)
|
||||
@ -638,7 +638,7 @@ internal static partial class LogParserResult
|
||||
try
|
||||
{
|
||||
var e = new Win32Exception(code);
|
||||
notes.Add($"ℹ Error `{code}`: {e.Message}");
|
||||
notes.Add($"ℹ️ Error `{code}`: {e.Message}");
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
@ -711,7 +711,7 @@ internal static partial class LogParserResult
|
||||
generalNotes.Add($"🤔 That is a very interesting DLC collection from {dlcRegions.Length} different regions");
|
||||
if (KnownCustomLicenses.Overlaps(licenseNames))
|
||||
generalNotes.Add("🤔 That is a very interesting license you're missing");
|
||||
generalNotes.Add("⚠ DLC without a license is useless and may lead to game crash in some cases");
|
||||
generalNotes.Add("⚠️ DLC without a license is useless and may lead to game crash in some cases");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -35,14 +35,14 @@ internal static partial class LogParserResult
|
||||
&& buildVersion < TsxFaFixedVersion)
|
||||
{
|
||||
if (items["enable_tsx"] == "Disabled" && hasTsx && !hasTsxFa)
|
||||
notes.Add("ℹ TSX support is disabled");
|
||||
notes.Add("ℹ️ TSX support is disabled");
|
||||
else if (items["enable_tsx"] == "Enabled" && hasTsxFa)
|
||||
notes.Add("⚠ Disable TSX support if you experience performance issues");
|
||||
notes.Add("⚠️ Disable TSX support if you experience performance issues");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (items["enable_tsx"] == "Disabled" && hasTsx)
|
||||
notes.Add("ℹ TSX support is disabled");
|
||||
notes.Add("ℹ️ TSX support is disabled");
|
||||
}
|
||||
/*
|
||||
if (items["spu_lower_thread_priority"] == EnabledMark && threadCount > 4)
|
||||
@ -60,20 +60,20 @@ internal static partial class LogParserResult
|
||||
if (items["thread_scheduler"] == "OS")
|
||||
{
|
||||
if (buildVersion >= IntelThreadSchedulerBuildVersion)
|
||||
notes.Add("⚠ Please enable RPCS3 `Thread Scheduler` option in the CPU Settings");
|
||||
notes.Add("⚠️ Please enable RPCS3 `Thread Scheduler` option in the CPU Settings");
|
||||
else
|
||||
notes.Add("⚠ Please enable `Thread Scheduler` in the CPU Settings");
|
||||
notes.Add("⚠️ Please enable `Thread Scheduler` in the CPU Settings");
|
||||
}
|
||||
else
|
||||
notes.Add("ℹ Changing `Thread Scheduler` option may or may not increase performance");
|
||||
notes.Add("ℹ️ Changing `Thread Scheduler` option may or may not increase performance");
|
||||
}
|
||||
else
|
||||
notes.Add("ℹ Changing `Thread Scheduler` option may or may not increase performance");
|
||||
notes.Add("ℹ️ Changing `Thread Scheduler` option may or may not increase performance");
|
||||
}
|
||||
else if (cpu.StartsWith("Intel")
|
||||
&& threadCount > 11
|
||||
&& buildVersion >= IntelThreadSchedulerBuildVersion)
|
||||
notes.Add("ℹ Changing `Thread Scheduler` option may or may not increase performance");
|
||||
notes.Add("ℹ️ Changing `Thread Scheduler` option may or may not increase performance");
|
||||
}
|
||||
if (items["llvm_arch"] is string llvmArch)
|
||||
notes.Add($"❔ LLVM target CPU architecture override is set to `{llvmArch.Sanitize(replaceBackTicks: true)}`");
|
||||
@ -83,7 +83,7 @@ internal static partial class LogParserResult
|
||||
if (items["renderer"] == "OpenGL"
|
||||
&& items["supported_gpu"] == EnabledMark
|
||||
&& !GowHDIds.Contains(serial))
|
||||
notes.Add("⚠ `Vulkan` is the recommended `Renderer`");
|
||||
notes.Add("⚠️ `Vulkan` is the recommended `Renderer`");
|
||||
if (items["renderer"] == "Vulkan"
|
||||
&& items["supported_gpu"] == DisabledMark)
|
||||
notes.Add("❌ Selected `Vulkan` device is not supported, please use `OpenGL` instead");
|
||||
@ -98,17 +98,17 @@ internal static partial class LogParserResult
|
||||
if (serial[2] == 'E')
|
||||
{
|
||||
if (selectedRes != "720x576")
|
||||
notes.Add("⚠ PAL PS1 Classics should use `Resolution` of `720x576`");
|
||||
notes.Add("⚠️ PAL PS1 Classics should use `Resolution` of `720x576`");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (selectedRes != "720x480")
|
||||
notes.Add("⚠ NTSC PS1 Classics should use `Resolution` of `720x480`");
|
||||
notes.Add("⚠️ NTSC PS1 Classics should use `Resolution` of `720x480`");
|
||||
}
|
||||
}
|
||||
/*
|
||||
if (items["aspect_ratio"] is string strAr && strAr != "4:3")
|
||||
notes.Add("⚠ PS1 Classics should use `Aspect Ratio` of 4:3");
|
||||
notes.Add("⚠️ PS1 Classics should use `Aspect Ratio` of 4:3");
|
||||
*/
|
||||
}
|
||||
else if (selectedRes != "1280x720")
|
||||
@ -135,7 +135,7 @@ internal static partial class LogParserResult
|
||||
notes.Add("❌ Selected `Resolution` is not supported, please set to recommended `1280x720`");
|
||||
}
|
||||
else if (items["game_category"] != "1P")
|
||||
notes.Add("⚠ `Resolution` was changed from the recommended `1280x720`");
|
||||
notes.Add("⚠️ `Resolution` was changed from the recommended `1280x720`");
|
||||
var dimensions = selectedRes.Split("x");
|
||||
if (dimensions.Length > 1
|
||||
&& int.TryParse(dimensions[0], out var width)
|
||||
@ -159,23 +159,23 @@ internal static partial class LogParserResult
|
||||
if (items["game_category"] == "1P")
|
||||
{
|
||||
if (arRatio != (4, 3))
|
||||
notes.Add("⚠ PS1 Classics should use `Aspect Ratio` of 4:3");
|
||||
notes.Add("⚠️ PS1 Classics should use `Aspect Ratio` of 4:3");
|
||||
}
|
||||
else
|
||||
*/
|
||||
if (arRatio != ratio && !canBeWideOrSquare)
|
||||
notes.Add($"⚠ Selected `Resolution` has aspect ratio of {ratio.numerator}:{ratio.denominator}, but `Aspect Ratio` is set to {selectedRatio}");
|
||||
notes.Add($"⚠️ Selected `Resolution` has aspect ratio of {ratio.numerator}:{ratio.denominator}, but `Aspect Ratio` is set to {selectedRatio}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (canBeWideOrSquare)
|
||||
notes.Add("ℹ Setting `Aspect Ratio` to `16:9` or `4:3` instead of `Auto` may improve compatibility");
|
||||
notes.Add("ℹ️ Setting `Aspect Ratio` to `16:9` or `4:3` instead of `Auto` may improve compatibility");
|
||||
else
|
||||
notes.Add($"ℹ Setting `Aspect Ratio` to `{ratio.numerator}:{ratio.denominator}` instead of `Auto` may improve compatibility");
|
||||
notes.Add($"ℹ️ Setting `Aspect Ratio` to `{ratio.numerator}:{ratio.denominator}` instead of `Auto` may improve compatibility");
|
||||
}
|
||||
if (height < 720 && items["game_category"] != "1P")
|
||||
notes.Add("⚠ `Resolution` below 720p will not improve performance");
|
||||
notes.Add("⚠️ `Resolution` below 720p will not improve performance");
|
||||
}
|
||||
}
|
||||
|
||||
@ -184,12 +184,12 @@ internal static partial class LogParserResult
|
||||
notes.Add("🤢 `Stretch to Display Area` is enabled");
|
||||
var vertexCacheDisabled = items["vertex_cache"] == EnabledMark || items["mtrsx"] == EnabledMark;
|
||||
if (KnownDisableVertexCacheIds.Contains(serial) && !vertexCacheDisabled)
|
||||
notes.Add("⚠ This game requires disabling `Vertex Cache` option");
|
||||
notes.Add("⚠️ This game requires disabling `Vertex Cache` option");
|
||||
|
||||
if (multiItems["rsx_not_supported_feature"].Contains("alpha-to-one for multisampling"))
|
||||
{
|
||||
if (items["msaa"] is string msaa && msaa != "Disabled")
|
||||
generalNotes.Add("ℹ The driver or GPU does not support all required features for proper MSAA implementation, which may result in minor visual artifacts");
|
||||
generalNotes.Add("ℹ️ The driver or GPU does not support all required features for proper MSAA implementation, which may result in minor visual artifacts");
|
||||
}
|
||||
var isWireframeBugPossible = items["gpu_info"] is string gpuInfo
|
||||
&& buildVersion < RdnaMsaaFixedVersion
|
||||
@ -198,12 +198,12 @@ internal static partial class LogParserResult
|
||||
if (items["msaa"] == "Disabled")
|
||||
{
|
||||
if (!isWireframeBugPossible)
|
||||
notes.Add("ℹ `Anti-aliasing` is disabled, which may result in visual artifacts");
|
||||
notes.Add("ℹ️ `Anti-aliasing` is disabled, which may result in visual artifacts");
|
||||
}
|
||||
else if (items["msaa"] is string msaa && msaa != "Disabled")
|
||||
{
|
||||
if (isWireframeBugPossible)
|
||||
notes.Add("⚠ Please disable `Anti-aliasing` if you experience wireframe-like visual artifacts");
|
||||
notes.Add("⚠️ Please disable `Anti-aliasing` if you experience wireframe-like visual artifacts");
|
||||
}
|
||||
|
||||
var vsync = items["vsync"] == EnabledMark;
|
||||
@ -214,7 +214,7 @@ internal static partial class LogParserResult
|
||||
vkPm = null;
|
||||
if (items["force_fifo_present"] == EnabledMark)
|
||||
{
|
||||
notes.Add("⚠ Double-buffered VSync is forced");
|
||||
notes.Add("⚠️ Double-buffered VSync is forced");
|
||||
vsync = true;
|
||||
}
|
||||
if (items["rsx_swapchain_mode"] is "2")
|
||||
@ -222,15 +222,15 @@ internal static partial class LogParserResult
|
||||
if (vsync && items["frame_limit"] is string frameLimitStr)
|
||||
{
|
||||
if (frameLimitStr == "Auto")
|
||||
notes.Add("ℹ Frame rate might be limited to 30 fps due to enabled VSync");
|
||||
notes.Add("ℹ️ Frame rate might be limited to 30 fps due to enabled VSync");
|
||||
else if (double.TryParse(frameLimitStr, NumberStyles.Float, NumberFormatInfo.InvariantInfo, out var frameLimit))
|
||||
{
|
||||
if (frameLimit is >30 and <60)
|
||||
notes.Add("ℹ Frame rate might be limited to 30 fps due to enabled VSync");
|
||||
notes.Add("ℹ️ Frame rate might be limited to 30 fps due to enabled VSync");
|
||||
else if (frameLimit < 30)
|
||||
notes.Add("ℹ Frame rate might be limited to 15 fps due to enabled VSync");
|
||||
notes.Add("ℹ️ Frame rate might be limited to 15 fps due to enabled VSync");
|
||||
else
|
||||
notes.Add("ℹ Frame pacing might be affected due to VSync and Frame Limiter enabled at the same time");
|
||||
notes.Add("ℹ️ Frame pacing might be affected due to VSync and Frame Limiter enabled at the same time");
|
||||
}
|
||||
}
|
||||
if (!vsync && vkPm != "VK_PRESENT_MODE_IMMEDIATE_KHR")
|
||||
@ -243,13 +243,13 @@ internal static partial class LogParserResult
|
||||
_ => null,
|
||||
};
|
||||
if (pmDesc != null)
|
||||
notes.Add($"ℹ `VSync` is disabled, but the drivers provided `{pmDesc}`");
|
||||
notes.Add($"ℹ️ `VSync` is disabled, but the drivers provided `{pmDesc}`");
|
||||
}
|
||||
if (items["async_texture_streaming"] == EnabledMark)
|
||||
{
|
||||
if (items["async_queue_scheduler"] == "Device")
|
||||
notes.Add("⚠ If you experience visual artifacts, try setting `Async Queue Scheduler` to use `Host`");
|
||||
notes.Add("⚠ If you experience visual artifacts, try disabling `Async Texture Streaming`");
|
||||
notes.Add("⚠️ If you experience visual artifacts, try setting `Async Queue Scheduler` to use `Host`");
|
||||
notes.Add("⚠️ If you experience visual artifacts, try disabling `Async Texture Streaming`");
|
||||
}
|
||||
|
||||
if (items["ppu_decoder"] is string ppuDecoder)
|
||||
@ -257,50 +257,50 @@ internal static partial class LogParserResult
|
||||
if (KnownGamesThatRequireInterpreter.Contains(serial))
|
||||
{
|
||||
if (ppuDecoder.Contains("Recompiler", StringComparison.InvariantCultureIgnoreCase))
|
||||
notes.Add("⚠ This game requires `PPU Decoder` to use `Interpreter (fast)`");
|
||||
notes.Add("⚠️ This game requires `PPU Decoder` to use `Interpreter (fast)`");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ppuDecoder.Contains("Interpreter", StringComparison.InvariantCultureIgnoreCase))
|
||||
notes.Add("⚠ Please set `PPU Decoder` to use recompiler for better performance");
|
||||
notes.Add("⚠️ Please set `PPU Decoder` to use recompiler for better performance");
|
||||
}
|
||||
}
|
||||
if (items["spu_decoder"] is string spuDecoder && spuDecoder.Contains("Interpreter", StringComparison.InvariantCultureIgnoreCase))
|
||||
notes.Add("⚠ Please set `SPU Decoder` to use recompiler for better performance");
|
||||
notes.Add("⚠️ Please set `SPU Decoder` to use recompiler for better performance");
|
||||
|
||||
if (items["accurate_getllar"] == EnabledMark)
|
||||
notes.Add("ℹ `Accurate GETLLAR` is enabled");
|
||||
notes.Add("ℹ️ `Accurate GETLLAR` is enabled");
|
||||
if (items["accurate_putlluc"] == EnabledMark)
|
||||
notes.Add("ℹ `Accurate PUTLLUC` is enabled");
|
||||
notes.Add("ℹ️ `Accurate PUTLLUC` is enabled");
|
||||
if (items["accurate_rsx_reservation"] == EnabledMark)
|
||||
notes.Add("ℹ `Accurate RSX Reservation Access` is enabled");
|
||||
notes.Add("ℹ️ `Accurate RSX Reservation Access` is enabled");
|
||||
|
||||
if (items["accurate_xfloat"] is string accurateXfloat)
|
||||
{
|
||||
if (accurateXfloat == EnabledMark)
|
||||
{
|
||||
if (!KnownGamesThatRequireAccurateXfloat.Contains(serial))
|
||||
notes.Add("ℹ `Accurate xfloat` is not required, and significantly impacts performance");
|
||||
notes.Add("ℹ️ `Accurate xfloat` is not required, and significantly impacts performance");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (KnownGamesThatRequireAccurateXfloat.Contains(serial))
|
||||
notes.Add("⚠ `Accurate xfloat` is required for this game, but it will significantly impact performance");
|
||||
notes.Add("⚠️ `Accurate xfloat` is required for this game, but it will significantly impact performance");
|
||||
}
|
||||
}
|
||||
if (items["relaxed_xfloat"] is DisabledMark)
|
||||
{
|
||||
if (KnownNoRelaxedXFloatIds.Contains(serial))
|
||||
notes.Add("ℹ `Relaxed xfloat` is disabled");
|
||||
notes.Add("ℹ️ `Relaxed xfloat` is disabled");
|
||||
else
|
||||
notes.Add("⚠ `Relaxed xfloat` is disabled, please enable");
|
||||
notes.Add("⚠️ `Relaxed xfloat` is disabled, please enable");
|
||||
}
|
||||
if (items["approximate_xfloat"] is DisabledMark)
|
||||
{
|
||||
if (KnownNoApproximateXFloatIds.Contains(serial))
|
||||
notes.Add("ℹ `Approximate xfloat` is disabled");
|
||||
notes.Add("ℹ️ `Approximate xfloat` is disabled");
|
||||
else
|
||||
notes.Add("⚠ `Approximate xfloat` is disabled, please enable");
|
||||
notes.Add("⚠️ `Approximate xfloat` is disabled, please enable");
|
||||
}
|
||||
if (items["resolution_scale"] is string resScale
|
||||
&& int.TryParse(resScale, out var resScaleFactor))
|
||||
@ -313,20 +313,20 @@ internal static partial class LogParserResult
|
||||
&& threshold < 16
|
||||
&& !KnownResScaleThresholdIds.Contains(serial))
|
||||
{
|
||||
notes.Add("⚠ `Resolution Scale Threshold` below `16x16` may result in corrupted visuals and game crash");
|
||||
notes.Add("⚠️ `Resolution Scale Threshold` below `16x16` may result in corrupted visuals and game crash");
|
||||
}
|
||||
if (resScaleFactor > 100
|
||||
&& items["msaa"] is string msaa
|
||||
&& msaa != "Disabled")
|
||||
{
|
||||
var level = "ℹ";
|
||||
var level = "ℹ️";
|
||||
if (resScaleFactor > 200)
|
||||
level = "⚠";
|
||||
level = "⚠️";
|
||||
notes.Add($"{level} If you have missing UI elements or experience performance issues, decrease `Resolution Scale` or disable `Anti-aliasing`");
|
||||
}
|
||||
|
||||
if (resScaleFactor > 300)
|
||||
notes.Add("⚠ Excessive `Resolution Scale` may impact performance");
|
||||
notes.Add("⚠️ Excessive `Resolution Scale` may impact performance");
|
||||
}
|
||||
var allPpuHashes = GetPatches(multiItems["ppu_patch"], false);
|
||||
var ppuPatches = allPpuHashes.Where(kvp => kvp.Value > 0).ToDictionary(kvp => kvp.Key, kvp => kvp.Value);
|
||||
@ -337,40 +337,40 @@ internal static partial class LogParserResult
|
||||
&& KnownWriteColorBuffersIds.Contains(serial))
|
||||
{
|
||||
if (DesIds.Contains(serial) && ppuPatches.Count != 0)
|
||||
notes.Add("ℹ `Write Color Buffers` is disabled");
|
||||
notes.Add("ℹ️ `Write Color Buffers` is disabled");
|
||||
else
|
||||
notes.Add("⚠ `Write Color Buffers` is disabled, please enable");
|
||||
notes.Add("⚠️ `Write Color Buffers` is disabled, please enable");
|
||||
}
|
||||
if (items["vertex_cache"] == EnabledMark
|
||||
&& items["mtrsx"] == DisabledMark
|
||||
&& !string.IsNullOrEmpty(serial)
|
||||
&& !KnownDisableVertexCacheIds.Contains(serial))
|
||||
notes.Add("ℹ `Vertex Cache` is disabled, and may impact performance");
|
||||
notes.Add("ℹ️ `Vertex Cache` is disabled, and may impact performance");
|
||||
if (items["frame_skip"] == EnabledMark)
|
||||
notes.Add("⚠ `Frame Skip` is enabled, please disable");
|
||||
notes.Add("⚠️ `Frame Skip` is enabled, please disable");
|
||||
if (items["cpu_blit"] is EnabledMark
|
||||
&& items["write_color_buffers"] is DisabledMark)
|
||||
notes.Add("❔ `Force CPU Blit` is enabled, but `Write Color Buffers` is disabled");
|
||||
if (items["zcull"] is EnabledMark)
|
||||
notes.Add("⚠ `ZCull Occlusion Queries` is disabled, which can result in visual artifacts");
|
||||
notes.Add("⚠️ `ZCull Occlusion Queries` is disabled, which can result in visual artifacts");
|
||||
else if (items["relaxed_zcull"] is string relaxedZcull)
|
||||
{
|
||||
if (relaxedZcull == EnabledMark && !KnownGamesThatWorkWithRelaxedZcull.Contains(serial))
|
||||
notes.Add("ℹ `Relaxed ZCull Sync` is enabled and can cause performance and visual issues");
|
||||
notes.Add("ℹ️ `Relaxed ZCull Sync` is enabled and can cause performance and visual issues");
|
||||
else if (relaxedZcull == DisabledMark && KnownGamesThatWorkWithRelaxedZcull.Contains(serial))
|
||||
notes.Add("ℹ Enabling `Relaxed ZCull Sync` for this game may improve performance");
|
||||
notes.Add("ℹ️ Enabling `Relaxed ZCull Sync` for this game may improve performance");
|
||||
}
|
||||
if (!KnownFpsUnlockPatchIds.Contains(serial) || ppuPatches.Count == 0)
|
||||
{
|
||||
if (items["vblank_rate"] is string vblank
|
||||
&& int.TryParse(vblank, out var vblankRate)
|
||||
&& vblankRate != 60)
|
||||
notes.Add($"ℹ `VBlank Rate` is set to {vblankRate} Hz ({vblankRate / 60.0 * 100:0}%)");
|
||||
notes.Add($"ℹ️ `VBlank Rate` is set to {vblankRate} Hz ({vblankRate / 60.0 * 100:0}%)");
|
||||
|
||||
if (items["clock_scale"] is string clockScaleStr
|
||||
&& int.TryParse(clockScaleStr, out var clockScale)
|
||||
&& clockScale != 100)
|
||||
notes.Add($"ℹ `Clock Scale` is set to {clockScale}%");
|
||||
notes.Add($"ℹ️ `Clock Scale` is set to {clockScale}%");
|
||||
}
|
||||
if (items["lib_loader"] is string libLoader
|
||||
&& (libLoader == "Auto"
|
||||
@ -379,7 +379,7 @@ internal static partial class LogParserResult
|
||||
&& (string.IsNullOrEmpty(items["library_list"]) || items["library_list"] == "None"))))
|
||||
{
|
||||
if (items["game_title"] != "vsh.self")
|
||||
notes.Add("⚠ Please use `Load liblv2.sprx only` as a `Library loader`");
|
||||
notes.Add("⚠️ Please use `Load liblv2.sprx only` as a `Library loader`");
|
||||
}
|
||||
bool warnLibraryOverrides = items["library_list_hle"] is string hleLibList && hleLibList != "None";
|
||||
if (items["library_list_lle"] is string lleLibList && lleLibList != "None")
|
||||
@ -392,7 +392,7 @@ internal static partial class LogParserResult
|
||||
var weirdModules = lleLibList.Split(',', StringSplitOptions.TrimEntries).Except(new[] {"libvdec.sprx"}).ToArray();
|
||||
if (weirdModules.Length > 0)
|
||||
{
|
||||
notes.Add("⚠ Please do not override Firmware Libraries that you weren't asked to");
|
||||
notes.Add("⚠️ Please do not override Firmware Libraries that you weren't asked to");
|
||||
warnLibraryOverrides = false;
|
||||
}
|
||||
}
|
||||
@ -400,7 +400,7 @@ internal static partial class LogParserResult
|
||||
warnLibraryOverrides = true;
|
||||
}
|
||||
if (warnLibraryOverrides)
|
||||
notes.Add("⚠ Please disable any Firmware Libraries overrides");
|
||||
notes.Add("⚠️ Please disable any Firmware Libraries overrides");
|
||||
|
||||
if (!string.IsNullOrEmpty(serial))
|
||||
{
|
||||
@ -431,26 +431,26 @@ internal static partial class LogParserResult
|
||||
CheckPs1ClassicsSettings(items, notes, generalNotes);
|
||||
|
||||
if (items["game_title"] != "vsh.self" && items["debug_console_mode"] == EnabledMark)
|
||||
notes.Add("⚠ `Debug Console Mode` is enabled, and may cause game crashes");
|
||||
notes.Add("⚠️ `Debug Console Mode` is enabled, and may cause game crashes");
|
||||
if (items["hook_static_functions"] is EnabledMark)
|
||||
notes.Add("⚠ `Hook Static Functions` is enabled, please disable");
|
||||
notes.Add("⚠️ `Hook Static Functions` is enabled, please disable");
|
||||
if (items["host_root"] is EnabledMark)
|
||||
notes.Add("❔ `/host_root/` is enabled");
|
||||
if (items["ppu_threads"] is string ppuThreads
|
||||
&& ppuThreads != "2")
|
||||
notes.Add($"⚠ `PPU Threads` is set to `{ppuThreads.Sanitize()}`; please change it back to `2`");
|
||||
notes.Add($"⚠️ `PPU Threads` is set to `{ppuThreads.Sanitize()}`; please change it back to `2`");
|
||||
if (items["spurs_threads"] is string spursSetting
|
||||
&& int.TryParse(spursSetting, out var spursThreads)
|
||||
&& spursThreads != 6)
|
||||
{
|
||||
if (spursThreads is <1 or >6)
|
||||
notes.Add($"⚠ `Max SPURS Threads` is set to `{spursThreads}`; please change it back to `6`");
|
||||
notes.Add($"⚠️ `Max SPURS Threads` is set to `{spursThreads}`; please change it back to `6`");
|
||||
else
|
||||
notes.Add($"ℹ `Max SPURS Threads` is set to `{spursThreads}`; may result in game crash");
|
||||
notes.Add($"ℹ️ `Max SPURS Threads` is set to `{spursThreads}`; may result in game crash");
|
||||
}
|
||||
|
||||
if (items["gpu_texture_scaling"] is EnabledMark)
|
||||
notes.Add("⚠ `GPU Texture Scaling` is enabled, please disable");
|
||||
notes.Add("⚠️ `GPU Texture Scaling` is enabled, please disable");
|
||||
if (items["af_override"] is string af)
|
||||
{
|
||||
if (af == "Disabled")
|
||||
@ -460,7 +460,7 @@ internal static partial class LogParserResult
|
||||
}
|
||||
|
||||
if (items["shader_mode"] == "Interpreter only")
|
||||
notes.Add("⚠ `Shader Interpreter Only` mode is not accurate and very demanding");
|
||||
notes.Add("⚠️ `Shader Interpreter Only` mode is not accurate and very demanding");
|
||||
else if (items["shader_mode"]?.StartsWith("Async") is false)
|
||||
notes.Add("❔ Async shader compilation is disabled");
|
||||
if (items["driver_recovery_timeout"] is string driverRecoveryTimeout
|
||||
@ -468,42 +468,42 @@ internal static partial class LogParserResult
|
||||
&& drtValue != 1000000)
|
||||
{
|
||||
if (drtValue == 0)
|
||||
notes.Add("⚠ `Driver Recovery Timeout` is set to 0 (infinite), please use default value of 1000000");
|
||||
notes.Add("⚠️ `Driver Recovery Timeout` is set to 0 (infinite), please use default value of 1000000");
|
||||
else if (drtValue < 10_000)
|
||||
notes.Add($"⚠ `Driver Recovery Timeout` is set too low: {GetTimeFormat(drtValue)} (1 frame @ {(1_000_000.0 / drtValue):0.##} fps)");
|
||||
notes.Add($"⚠️ `Driver Recovery Timeout` is set too low: {GetTimeFormat(drtValue)} (1 frame @ {(1_000_000.0 / drtValue):0.##} fps)");
|
||||
else if (drtValue > 10_000_000)
|
||||
notes.Add($"⚠ `Driver Recovery Timeout` is set too high: {GetTimeFormat(drtValue)}");
|
||||
notes.Add($"⚠️ `Driver Recovery Timeout` is set too high: {GetTimeFormat(drtValue)}");
|
||||
}
|
||||
if (items["driver_wakeup_delay"] is string strDriverWakeup
|
||||
&& int.TryParse(strDriverWakeup, out var driverWakeupDelay)
|
||||
&& driverWakeupDelay > 1)
|
||||
{
|
||||
if (driverWakeupDelay > 1000)
|
||||
notes.Add($"⚠ `Driver Wake-up Delay` is set to {GetTimeFormat(driverWakeupDelay)}, and will impact performance");
|
||||
notes.Add($"⚠️ `Driver Wake-up Delay` is set to {GetTimeFormat(driverWakeupDelay)}, and will impact performance");
|
||||
else
|
||||
notes.Add($"ℹ `Driver Wake-up Delay` is set to {GetTimeFormat(driverWakeupDelay)}");
|
||||
notes.Add($"ℹ️ `Driver Wake-up Delay` is set to {GetTimeFormat(driverWakeupDelay)}");
|
||||
}
|
||||
if (items["audio_buffering"] == EnabledMark
|
||||
&& int.TryParse(items["audio_buffer_duration"], out var duration)
|
||||
&& duration > 100)
|
||||
notes.Add($"ℹ `Audio Buffer Duration` is set to {duration}ms, which may cause audio lag");
|
||||
notes.Add($"ℹ️ `Audio Buffer Duration` is set to {duration}ms, which may cause audio lag");
|
||||
if (items["audio_stretching"] == EnabledMark)
|
||||
notes.Add("ℹ `Audio Time Stretching` is `Enabled`");
|
||||
notes.Add("ℹ️ `Audio Time Stretching` is `Enabled`");
|
||||
|
||||
if (items["mtrsx"] is EnabledMark)
|
||||
{
|
||||
if (multiItems["fatal_error"].Any(f => f.Contains("VK_ERROR_OUT_OF_POOL_MEMORY_KHR")))
|
||||
notes.Add("⚠ `Multithreaded RSX` is enabled, please disable for this game");
|
||||
notes.Add("⚠️ `Multithreaded RSX` is enabled, please disable for this game");
|
||||
else if (items["write_color_buffers"] == EnabledMark)
|
||||
notes.Add("⚠ `Multithreaded RSX` is enabled along with `Write Color Buffers` which may cause crashes");
|
||||
notes.Add("⚠️ `Multithreaded RSX` is enabled along with `Write Color Buffers` which may cause crashes");
|
||||
else if (threadCount < 6)
|
||||
notes.Add("⚠ `Multithreaded RSX` is enabled on a CPU with few threads");
|
||||
notes.Add("⚠️ `Multithreaded RSX` is enabled on a CPU with few threads");
|
||||
else
|
||||
notes.Add("ℹ `Multithreaded RSX` is enabled");
|
||||
notes.Add("ℹ️ `Multithreaded RSX` is enabled");
|
||||
}
|
||||
|
||||
if (items["failed_pad"] is string failedPad)
|
||||
notes.Add($"⚠ Binding `{failedPad.Sanitize(replaceBackTicks: true)}` failed, check if device is connected.");
|
||||
notes.Add($"⚠️ Binding `{failedPad.Sanitize(replaceBackTicks: true)}` failed, check if device is connected.");
|
||||
|
||||
if (!string.IsNullOrEmpty(serial)
|
||||
&& KnownMotionControlsIds.Contains(serial)
|
||||
@ -516,35 +516,35 @@ internal static partial class LogParserResult
|
||||
if (buildVersion is not null && buildVersion < CubebBuildVersion)
|
||||
{
|
||||
if (items["os_type"] is "Windows" && !audioBackend.Equals("XAudio2", StringComparison.InvariantCultureIgnoreCase))
|
||||
notes.Add("⚠ Please use `XAudio2` as the audio backend for this build");
|
||||
notes.Add("⚠️ Please use `XAudio2` as the audio backend for this build");
|
||||
else if (items["os_type"] == "Linux"
|
||||
&& !audioBackend.Equals("OpenAL", StringComparison.InvariantCultureIgnoreCase)
|
||||
&& !audioBackend.Equals("FAudio", StringComparison.InvariantCultureIgnoreCase))
|
||||
notes.Add("ℹ `FAudio` and `OpenAL` are the recommended audio backends for this build");
|
||||
notes.Add("ℹ️ `FAudio` and `OpenAL` are the recommended audio backends for this build");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (items["os_type"] is "Windows" or "Linux" && !audioBackend.Equals("Cubeb", StringComparison.InvariantCultureIgnoreCase))
|
||||
notes.Add("⚠ Please use `Cubeb` as the audio backend");
|
||||
notes.Add("⚠️ Please use `Cubeb` as the audio backend");
|
||||
}
|
||||
if (audioBackend.Equals("null", StringComparison.InvariantCultureIgnoreCase))
|
||||
notes.Add("⚠ `Audio backend` is set to `null`");
|
||||
notes.Add("⚠️ `Audio backend` is set to `null`");
|
||||
}
|
||||
|
||||
if (int.TryParse(items["audio_volume"], out var audioVolume))
|
||||
{
|
||||
if (audioVolume < 10)
|
||||
notes.Add($"⚠ Audio volume is set to {audioVolume}%");
|
||||
notes.Add($"⚠️ Audio volume is set to {audioVolume}%");
|
||||
else if (audioVolume > 100)
|
||||
notes.Add($"⚠ Audio volume is set to {audioVolume}%; audio clipping is to be expected");
|
||||
notes.Add($"⚠️ Audio volume is set to {audioVolume}%; audio clipping is to be expected");
|
||||
}
|
||||
|
||||
if (items["hle_lwmutex"] is EnabledMark)
|
||||
notes.Add("⚠ `HLE lwmutex` is enabled, might affect compatibility");
|
||||
notes.Add("⚠️ `HLE lwmutex` is enabled, might affect compatibility");
|
||||
if (items["spu_block_size"] is string spuBlockSize)
|
||||
{
|
||||
if (spuBlockSize != "Safe" && spuBlockSize != "Mega")
|
||||
notes.Add($"⚠ Please change `SPU Block Size` to `Safe/Mega`, currently `{spuBlockSize}` is unstable.");
|
||||
notes.Add($"⚠️ Please change `SPU Block Size` to `Safe/Mega`, currently `{spuBlockSize}` is unstable.");
|
||||
}
|
||||
|
||||
if (items["auto_start_on_boot"] == DisabledMark)
|
||||
@ -553,7 +553,7 @@ internal static partial class LogParserResult
|
||||
notes.Add("❔ `Always start after boot` is disabled");
|
||||
|
||||
if (items["custom_config"] != null && notes.Any())
|
||||
generalNotes.Add("⚠ To change custom configuration, **Right-click on the game**, then `Configure`");
|
||||
generalNotes.Add("⚠️ To change custom configuration, **Right-click on the game**, then `Configure`");
|
||||
|
||||
var notesContent = new StringBuilder();
|
||||
foreach (var line in SortLines(notes))
|
||||
@ -582,13 +582,13 @@ internal static partial class LogParserResult
|
||||
return;
|
||||
|
||||
if (items["ppu_decoder"] is string ppuDecoder && !ppuDecoder.Contains("LLVM"))
|
||||
notes.Add("⚠ Please set `PPU Decoder` to `Recompiler (LLVM)`");
|
||||
notes.Add("⚠️ Please set `PPU Decoder` to `Recompiler (LLVM)`");
|
||||
if (items["spu_decoder"] is string spuDecoder)
|
||||
{
|
||||
if (spuDecoder.Contains("Interpreter"))
|
||||
notes.Add("⚠ Please set `SPU Decoder` to `Recompiler (LLVM)`");
|
||||
notes.Add("⚠️ Please set `SPU Decoder` to `Recompiler (LLVM)`");
|
||||
else if (spuDecoder.Contains("ASMJIT"))
|
||||
notes.Add("ℹ Please consider setting `SPU Decoder` to `Recompiler (LLVM)`");
|
||||
notes.Add("ℹ️ Please consider setting `SPU Decoder` to `Recompiler (LLVM)`");
|
||||
}
|
||||
|
||||
if (items["spu_threads"] is string spuThreads)
|
||||
@ -596,42 +596,42 @@ internal static partial class LogParserResult
|
||||
if (items["has_tsx"] == EnabledMark)
|
||||
{
|
||||
if (spuThreads != "Auto")
|
||||
notes.Add("ℹ `SPU Thread Count` is best to set to `Auto`");
|
||||
notes.Add("ℹ️ `SPU Thread Count` is best to set to `Auto`");
|
||||
}
|
||||
else if (spuThreads != "2")
|
||||
{
|
||||
if (int.TryParse(items["thread_count"], out var threadCount))
|
||||
{
|
||||
if (threadCount > 4)
|
||||
notes.Add("ℹ `SPU Thread Count` is best to set to `2`");
|
||||
notes.Add("ℹ️ `SPU Thread Count` is best to set to `2`");
|
||||
else if (spuThreads != "1")
|
||||
notes.Add("ℹ `SPU Thread Count` is best to set to `2` or `1`");
|
||||
notes.Add("ℹ️ `SPU Thread Count` is best to set to `2` or `1`");
|
||||
}
|
||||
else
|
||||
notes.Add("ℹ `SPU Thread Count` is best to set to `2`");
|
||||
notes.Add("ℹ️ `SPU Thread Count` is best to set to `2`");
|
||||
}
|
||||
}
|
||||
if (items["spu_loop_detection"] == EnabledMark)
|
||||
notes.Add("ℹ If you have distorted audio, try disabling `SPU Loop Detection`");
|
||||
notes.Add("ℹ️ If you have distorted audio, try disabling `SPU Loop Detection`");
|
||||
if (items["frame_limit"] is string frameLimit && frameLimit != "Off")
|
||||
notes.Add("⚠ `Frame Limiter` is not required, please disable");
|
||||
notes.Add("⚠️ `Frame Limiter` is not required, please disable");
|
||||
if (items["write_color_buffers"] is EnabledMark)
|
||||
notes.Add("⚠ `Write Color Buffers` is not required, please disable");
|
||||
notes.Add("⚠️ `Write Color Buffers` is not required, please disable");
|
||||
if (items["cpu_blit"] is EnabledMark)
|
||||
notes.Add("⚠ `Force CPU Blit` is not required, please disable");
|
||||
notes.Add("⚠️ `Force CPU Blit` is not required, please disable");
|
||||
if (items["strict_rendering_mode"] is EnabledMark)
|
||||
notes.Add("⚠ `Strict Rendering Mode` is not required, please disable");
|
||||
notes.Add("⚠️ `Strict Rendering Mode` is not required, please disable");
|
||||
if (ppuPatches.Count == 0
|
||||
&& items["resolution_scale"] is string resScale
|
||||
&& int.TryParse(resScale, out var scale)
|
||||
&& scale > 100)
|
||||
notes.Add("⚠ `Resolution Scale` over 100% requires portrait sprites mod");
|
||||
notes.Add("⚠️ `Resolution Scale` over 100% requires portrait sprites mod");
|
||||
/*
|
||||
* 60 fps v1 = 12
|
||||
* 60 fps v2 = 268
|
||||
*/
|
||||
if (patchNames.Any(n => n.Contains("60")) || ppuPatches.Values.Any(n => n > 260))
|
||||
notes.Add("ℹ 60 fps patch is enabled; please disable if you have any strange issues");
|
||||
notes.Add("ℹ️ 60 fps patch is enabled; please disable if you have any strange issues");
|
||||
|
||||
if (!KnownP5Patches.Overlaps(ppuHashes))
|
||||
generalNotes.Add("🤔 Very interesting version of the game you got there");
|
||||
@ -647,10 +647,10 @@ internal static partial class LogParserResult
|
||||
&& items["texture_scale_threshold"] is string thresholdStr
|
||||
&& int.TryParse(thresholdStr, out var threshold)
|
||||
&& threshold < 500)
|
||||
notes.Add("⚠ `Resolution Scale` over 100% requires `Resolution Scale Threshold` set to `512x512`");
|
||||
notes.Add("⚠️ `Resolution Scale` over 100% requires `Resolution Scale Threshold` set to `512x512`");
|
||||
|
||||
if (items["af_override"] is string af && af != "Auto")
|
||||
notes.Add("⚠ Please use `Auto` for `Anisotropic Filter Override`");
|
||||
notes.Add("⚠️ Please use `Auto` for `Anisotropic Filter Override`");
|
||||
}
|
||||
}
|
||||
|
||||
@ -672,9 +672,9 @@ internal static partial class LogParserResult
|
||||
if (AllStarBattleIds.Contains(serial) || serial is "BLJS10318" or "NPJB00753")
|
||||
{
|
||||
if (items["audio_buffering"] == EnabledMark && items["audio_buffer_duration"] != "20")
|
||||
notes.Add("ℹ If you experience audio issues, set `Audio Buffer Duration` to `20ms`");
|
||||
notes.Add("ℹ️ If you experience audio issues, set `Audio Buffer Duration` to `20ms`");
|
||||
else if (items["audio_buffering"] == DisabledMark)
|
||||
notes.Add("ℹ If you experience audio issues, check `Enable Buffering` and set `Audio Buffer Duration` to `20ms`");
|
||||
notes.Add("ℹ️ If you experience audio issues, check `Enable Buffering` and set `Audio Buffer Duration` to `20ms`");
|
||||
|
||||
if (serial is "BLUS31405" or "BLJS10318"
|
||||
&& items["vblank_rate"] is string vbrStr
|
||||
@ -683,18 +683,18 @@ internal static partial class LogParserResult
|
||||
if (ppuPatches.Any())
|
||||
{
|
||||
if (vbr == 60)
|
||||
notes.Add("ℹ `VBlank Rate` is not set; FPS is limited to 30");
|
||||
notes.Add("ℹ️ `VBlank Rate` is not set; FPS is limited to 30");
|
||||
else if (vbr == 120)
|
||||
notes.Add("✅ Settings are set for the 60 FPS patch");
|
||||
else
|
||||
notes.Add($"⚠ Settings are configured for the {vbr / 2} FPS patch, which is unsupported");
|
||||
notes.Add($"⚠️ Settings are configured for the {vbr / 2} FPS patch, which is unsupported");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (vbr > 60)
|
||||
notes.Add("ℹ Unlocking FPS requires game patch");
|
||||
notes.Add("ℹ️ Unlocking FPS requires game patch");
|
||||
if (ppuHashes.Overlaps(KnownJojoPatches))
|
||||
generalNotes.Add($"ℹ This game has an FPS unlock patch");
|
||||
generalNotes.Add($"ℹ️ This game has an FPS unlock patch");
|
||||
}
|
||||
}
|
||||
|
||||
@ -709,7 +709,7 @@ internal static partial class LogParserResult
|
||||
private static void CheckSimpsonsSettings(string serial, List<string> generalNotes)
|
||||
{
|
||||
if (serial is "BLES00142" or "BLUS30065")
|
||||
generalNotes.Add("ℹ This game has a controller initialization bug. Please use [the patch](https://wiki.rpcs3.net/index.php?title=The_Simpsons_Game#Patches).");
|
||||
generalNotes.Add("ℹ️ This game has a controller initialization bug. Please use [the patch](https://wiki.rpcs3.net/index.php?title=The_Simpsons_Game#Patches).");
|
||||
}
|
||||
|
||||
private static readonly HashSet<string> KnownNierPatches = new(StringComparer.InvariantCultureIgnoreCase)
|
||||
@ -731,39 +731,39 @@ internal static partial class LogParserResult
|
||||
if (frameLimit == "Off")
|
||||
{
|
||||
if (!vsync)
|
||||
notes.Add("⚠ Please set `Framerate Limiter` to `Auto` or enable V-Sync");
|
||||
notes.Add("⚠️ Please set `Framerate Limiter` to `Auto` or enable V-Sync");
|
||||
}
|
||||
else if (frameLimit != "59.95"
|
||||
&& frameLimit != "60"
|
||||
&& frameLimit != "Auto")
|
||||
{
|
||||
if (vsync)
|
||||
notes.Add("⚠ Please set `Framerate Limiter` to `Off`");
|
||||
notes.Add("⚠️ Please set `Framerate Limiter` to `Off`");
|
||||
else
|
||||
notes.Add("⚠ Please set `Framerate Limiter` to `Auto` or enable V-Sync");
|
||||
notes.Add("⚠️ Please set `Framerate Limiter` to `Auto` or enable V-Sync");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (vsync)
|
||||
notes.Add("⚠ Please set `Framerate Limiter` to `Off`");
|
||||
notes.Add("⚠️ Please set `Framerate Limiter` to `Off`");
|
||||
}
|
||||
notes.Add("⚠ There is a new variable frame rate FPS patch available");
|
||||
notes.Add("⚠️ There is a new variable frame rate FPS patch available");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (frameLimit != "30")
|
||||
notes.Add("⚠ Please set `Framerate Limiter` to 30 fps");
|
||||
notes.Add("⚠️ Please set `Framerate Limiter` to 30 fps");
|
||||
if (ppuHashes.Overlaps(KnownNierPatches))
|
||||
generalNotes.Add("ℹ This game has an FPS unlock patch");
|
||||
generalNotes.Add("ℹ️ This game has an FPS unlock patch");
|
||||
}
|
||||
|
||||
if (serial == "BLJM60223" && items["native_ui"] == EnabledMark)
|
||||
notes.Add("ℹ To enter the character name, disable `Native UI` and use Japanese text");
|
||||
notes.Add("ℹ️ To enter the character name, disable `Native UI` and use Japanese text");
|
||||
|
||||
if (items["sleep_timer"] is string sleepTimer
|
||||
&& sleepTimer != "Usleep Only"
|
||||
&& sleepTimer != "Usleep")
|
||||
notes.Add("⚠ Please set `Sleep Timers Accuracy` setting to `Usleep Only`");
|
||||
notes.Add("⚠️ Please set `Sleep Timers Accuracy` setting to `Usleep Only`");
|
||||
}
|
||||
}
|
||||
|
||||
@ -772,11 +772,11 @@ internal static partial class LogParserResult
|
||||
if (serial is "NPEB00258" or "NPUB30162" or "NPJB00068")
|
||||
{
|
||||
if (items["resolution"] is string res && res != "1920x1080")
|
||||
notes.Add("⚠ For perfect sprite scaling without borders set `Resolution` to `1920x1080`");
|
||||
notes.Add("⚠️ For perfect sprite scaling without borders set `Resolution` to `1920x1080`");
|
||||
if (items["game_version"] is string gameVer
|
||||
&& Version.TryParse(gameVer, out var v)
|
||||
&& v < new Version(1, 03))
|
||||
generalNotes.Add("⚠ Please update game to v1.03 if you experience visual issues");
|
||||
generalNotes.Add("⚠️ Please update game to v1.03 if you experience visual issues");
|
||||
}
|
||||
}
|
||||
|
||||
@ -804,9 +804,9 @@ internal static partial class LogParserResult
|
||||
return;
|
||||
|
||||
if (Gow3Ids.Contains(serial))
|
||||
generalNotes.Add("ℹ Black screen after Santa Monica logo is fine for up to 5 minutes");
|
||||
generalNotes.Add("ℹ️ Black screen after Santa Monica logo is fine for up to 5 minutes");
|
||||
else if (GowAscIds.Contains(serial))
|
||||
generalNotes.Add("ℹ This game is known to be very unstable");
|
||||
generalNotes.Add("ℹ️ This game is known to be very unstable");
|
||||
}
|
||||
|
||||
private static readonly HashSet<string> DesIds = new()
|
||||
@ -827,16 +827,16 @@ internal static partial class LogParserResult
|
||||
return;
|
||||
|
||||
if (items["spu_block_size"] is string spuBlockSize && spuBlockSize != "Safe")
|
||||
notes.Add("ℹ Please set `SPU Block Size` to `Safe` to reduce crash rate");
|
||||
notes.Add("ℹ️ Please set `SPU Block Size` to `Safe` to reduce crash rate");
|
||||
|
||||
if (items["frame_limit"] is string frameLimit && frameLimit != "Off")
|
||||
notes.Add("⚠ `Frame Limiter` should be `Off`");
|
||||
notes.Add("⚠️ `Frame Limiter` should be `Off`");
|
||||
|
||||
if (items["spu_loop_detection"] == EnabledMark)
|
||||
notes.Add("⚠ `SPU Loop Detection` is `Enabled`, and can cause visual artifacts");
|
||||
notes.Add("⚠️ `SPU Loop Detection` is `Enabled`, and can cause visual artifacts");
|
||||
|
||||
if (items["spu_threads"] is string spuThreads && spuThreads != "Auto")
|
||||
notes.Add("⚠ Please set `SPU Thread Count` to `Auto` for best performance");
|
||||
notes.Add("⚠️ Please set `SPU Thread Count` to `Auto` for best performance");
|
||||
|
||||
if (serial != "BLES00932" && serial != "BLUS30443")
|
||||
return;
|
||||
@ -851,33 +851,33 @@ internal static partial class LogParserResult
|
||||
if (ppuPatches.Values.Any(v => v >= 25))
|
||||
{
|
||||
if (vblankRate != 60)
|
||||
notes.Add($"ℹ `VBlank Rate` is set to {vblankRate} Hz ({vbrRatio * 100:0}%)");
|
||||
notes.Add($"ℹ️ `VBlank Rate` is set to {vblankRate} Hz ({vbrRatio * 100:0}%)");
|
||||
if (clockScale != 100)
|
||||
notes.Add($"⚠ `Clock Scale` is set to {clockScale}%, please set it back to 100%");
|
||||
notes.Add($"⚠️ `Clock Scale` is set to {clockScale}%, please set it back to 100%");
|
||||
else
|
||||
notes.Add("✅ Settings are set for the variable rate FPS patch");
|
||||
}
|
||||
else if (ppuPatches.Any())
|
||||
{
|
||||
if (vblankRate == 60)
|
||||
notes.Add("ℹ `VBlank Rate` is not set; FPS is limited to 30");
|
||||
notes.Add("ℹ️ `VBlank Rate` is not set; FPS is limited to 30");
|
||||
if (Math.Abs(vbrRatio - clkRatio) > 0.05)
|
||||
notes.Add($"⚠ `VBlank Rate` is set to {vblankRate} Hz ({vbrRatio * 100:0}%), but `Clock Scale` is set to {clockScale}%");
|
||||
notes.Add($"⚠️ `VBlank Rate` is set to {vblankRate} Hz ({vbrRatio * 100:0}%), but `Clock Scale` is set to {clockScale}%");
|
||||
else if (vblankRate == 60)
|
||||
notes.Add("ℹ Settings are not set for the fixed rate FPS patch");
|
||||
notes.Add("ℹ️ Settings are not set for the fixed rate FPS patch");
|
||||
else
|
||||
notes.Add($"✅ Settings are set for the fixed rate {vblankRate / 2} FPS patch");
|
||||
notes.Add("⚠ There is a new variable frame rate FPS patch available");
|
||||
notes.Add("⚠️ There is a new variable frame rate FPS patch available");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ppuHashes.Overlaps(KnownDesPatches))
|
||||
generalNotes.Add("ℹ This game has an FPS unlock patch");
|
||||
generalNotes.Add("ℹ️ This game has an FPS unlock patch");
|
||||
}
|
||||
}
|
||||
else if (ppuPatches.Any())
|
||||
{
|
||||
notes.Add("ℹ `VBlank Rate` or `Clock Scale` is not set");
|
||||
notes.Add("ℹ️ `VBlank Rate` or `Clock Scale` is not set");
|
||||
}
|
||||
}
|
||||
|
||||
@ -911,20 +911,20 @@ internal static partial class LogParserResult
|
||||
if (ppuPatches.Any())
|
||||
{
|
||||
if (vbr == 60)
|
||||
notes.Add("ℹ `VBlank Rate` is not set; FPS is limited to 30");
|
||||
notes.Add("ℹ️ `VBlank Rate` is not set; FPS is limited to 30");
|
||||
else if (vbr is 120 or 240)
|
||||
notes.Add($"✅ Settings are set for the {vbr / 2} FPS patch");
|
||||
else if (vbr > 240)
|
||||
notes.Add($"⚠ Settings are configured for the {vbr/2} FPS patch, which is too high; issues are expected");
|
||||
notes.Add($"⚠️ Settings are configured for the {vbr/2} FPS patch, which is too high; issues are expected");
|
||||
else
|
||||
notes.Add($"ℹ Settings are set for the {vbr/2} FPS patch");
|
||||
notes.Add($"ℹ️ Settings are set for the {vbr/2} FPS patch");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (vbr > 60)
|
||||
notes.Add("ℹ Unlocking FPS requires game patch");
|
||||
notes.Add("ℹ️ Unlocking FPS requires game patch");
|
||||
if (ppuHashes.Overlaps(KnownDod3Patches))
|
||||
generalNotes.Add("ℹ This game has an FPS unlock patch");
|
||||
generalNotes.Add("ℹ️ This game has an FPS unlock patch");
|
||||
else if (ppuHashes.Any())
|
||||
generalNotes.Add("🤔 Very interesting version of the game you got there");
|
||||
}
|
||||
@ -943,30 +943,30 @@ internal static partial class LogParserResult
|
||||
return;
|
||||
|
||||
if (items["spu_block_size"] is string spuBlockSize && spuBlockSize != "Safe")
|
||||
notes.Add("ℹ Please set `SPU Block Size` to `Safe` to reduce crash rate");
|
||||
notes.Add("ℹ️ Please set `SPU Block Size` to `Safe` to reduce crash rate");
|
||||
if (items["cpu_blit"] == EnabledMark)
|
||||
notes.Add("⚠ Please disable `Force CPU Blit`");
|
||||
notes.Add("⚠️ Please disable `Force CPU Blit`");
|
||||
if (items["read_color_buffers"] == DisabledMark)
|
||||
notes.Add("⚠ Please enable `Read Color Buffers`");
|
||||
notes.Add("⚠️ Please enable `Read Color Buffers`");
|
||||
if (ppuPatches.Any() && patchNames.Count(n => n.Contains("depth buffer", StringComparison.OrdinalIgnoreCase)) > 1) // when all (two) depth buffer patches are applied
|
||||
{
|
||||
if (items["read_depth_buffer"] == EnabledMark)
|
||||
notes.Add("⚠ `Read Depth Buffer` is not required with applied patches");
|
||||
notes.Add("⚠️ `Read Depth Buffer` is not required with applied patches");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (items["read_depth_buffer"] == DisabledMark)
|
||||
notes.Add("⚠ Please enable `Read Depth Buffer` or appropriate patches");
|
||||
notes.Add("⚠️ Please enable `Read Depth Buffer` or appropriate patches");
|
||||
}
|
||||
if (ppuPatches.Any() && patchNames.Any(n => n.Contains("MLAA", StringComparison.OrdinalIgnoreCase))) // when MLAA patch is applied
|
||||
{
|
||||
if (items["write_color_buffers"] == EnabledMark)
|
||||
notes.Add("⚠ `Write Color Buffers` is not required with applied MLAA patch");
|
||||
notes.Add("⚠️ `Write Color Buffers` is not required with applied MLAA patch");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (items["write_color_buffers"] == DisabledMark)
|
||||
notes.Add("⚠ Please enable MLAA patch (Recommended) or `Write Color Buffers`");
|
||||
notes.Add("⚠️ Please enable MLAA patch (Recommended) or `Write Color Buffers`");
|
||||
}
|
||||
if (items["resolution_scale"] is string resFactor
|
||||
&& int.TryParse(resFactor, out var resolutionScale))
|
||||
@ -974,12 +974,12 @@ internal static partial class LogParserResult
|
||||
if (resolutionScale > 100 && items["strict_rendering_mode"] != EnabledMark)
|
||||
{
|
||||
if (!patchNames.Any(n => n.Contains("MLAA")))
|
||||
notes.Add("⚠ Please set `Resolution Scale` to 100% or enable MLAA patch");
|
||||
notes.Add("⚠️ Please set `Resolution Scale` to 100% or enable MLAA patch");
|
||||
if (items["texture_scale_threshold"] is string tst
|
||||
&& int.TryParse(tst, out var scaleThreshold)
|
||||
&& scaleThreshold > 1)
|
||||
{
|
||||
notes.Add("⚠ Please set `Resolution Scale Threshold` to 1x1");
|
||||
notes.Add("⚠️ Please set `Resolution Scale Threshold` to 1x1");
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -999,12 +999,12 @@ internal static partial class LogParserResult
|
||||
if (patchNames.Any(n => n.Contains("MLAA", StringComparison.OrdinalIgnoreCase)))
|
||||
{
|
||||
if (items["write_color_buffers"] == EnabledMark)
|
||||
notes.Add("⚠ `Write Color Buffers` is not required with applied MLAA patch");
|
||||
notes.Add("⚠️ `Write Color Buffers` is not required with applied MLAA patch");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (items["write_color_buffers"] == DisabledMark)
|
||||
notes.Add("⚠ Please enable MLAA patch (recommended) or `Write Color Buffers`");
|
||||
notes.Add("⚠️ Please enable MLAA patch (recommended) or `Write Color Buffers`");
|
||||
}
|
||||
}
|
||||
private static readonly HashSet<string> RdrIds = new()
|
||||
@ -1021,7 +1021,7 @@ internal static partial class LogParserResult
|
||||
return;
|
||||
|
||||
if (items["write_color_buffers"] == DisabledMark)
|
||||
notes.Add("ℹ `Write Color Buffers` is required for proper visuals at night");
|
||||
notes.Add("ℹ️ `Write Color Buffers` is required for proper visuals at night");
|
||||
}
|
||||
|
||||
private static readonly HashSet<string> Mgs4Ids = new()
|
||||
@ -1039,8 +1039,8 @@ internal static partial class LogParserResult
|
||||
if (items["build_branch"] == "mgs4")
|
||||
{
|
||||
//notes.Clear();
|
||||
generalNotes.Add("⚠ Custom RPCS3 builds are not officially supported");
|
||||
generalNotes.Add("⚠ This custom build comes with pre-configured settings, don't change anything");
|
||||
generalNotes.Add("⚠️ Custom RPCS3 builds are not officially supported");
|
||||
generalNotes.Add("⚠️ This custom build comes with pre-configured settings, don't change anything");
|
||||
}
|
||||
}
|
||||
|
||||
@ -1084,12 +1084,12 @@ internal static partial class LogParserResult
|
||||
if (!ppuPatches.Any())
|
||||
{
|
||||
if (ppuHashes.Overlaps(KnownPdfPatches))
|
||||
generalNotes.Add("ℹ This game has an FPS unlock patch");
|
||||
generalNotes.Add("ℹ️ This game has an FPS unlock patch");
|
||||
else if (ppuHashes.Overlaps(KnownPdf2ndPatches))
|
||||
generalNotes.Add("ℹ This game has an FPS unlock patch");
|
||||
generalNotes.Add("ℹ️ This game has an FPS unlock patch");
|
||||
}
|
||||
if (items["frame_limit"] is string frameLimit && frameLimit != "Off")
|
||||
notes.Add("⚠ `Frame Limiter` should be `Off`");
|
||||
notes.Add("⚠️ `Frame Limiter` should be `Off`");
|
||||
|
||||
if (!ppuHashes.Overlaps(KnownPdf2ndPatches))
|
||||
generalNotes.Add("🤔 Very interesting version of the game you got there");
|
||||
@ -1111,7 +1111,7 @@ internal static partial class LogParserResult
|
||||
if (items["game_version"] is string gameVer
|
||||
&& Version.TryParse(gameVer, out var v)
|
||||
&& v > new Version(1, 05) && v < new Version(1, 10))
|
||||
generalNotes.Add("ℹ Game versions between 1.05 and 1.10 can fail to boot with HDD space error");
|
||||
generalNotes.Add("ℹ️ Game versions between 1.05 and 1.10 can fail to boot with HDD space error");
|
||||
}
|
||||
|
||||
private static readonly HashSet<string> Gt6Ids = new()
|
||||
@ -1127,7 +1127,7 @@ internal static partial class LogParserResult
|
||||
return;
|
||||
|
||||
if (items["spu_loop_detection"] == EnabledMark)
|
||||
notes.Add("⚠ Please disable `SPU Loop Detection` for this game");
|
||||
notes.Add("⚠️ Please disable `SPU Loop Detection` for this game");
|
||||
|
||||
if (items["game_version"] is string gameVer
|
||||
&& Version.TryParse(gameVer, out var v))
|
||||
@ -1137,52 +1137,52 @@ internal static partial class LogParserResult
|
||||
var needChanges = false;
|
||||
if (items["write_color_buffers"] == EnabledMark)
|
||||
{
|
||||
notes.Add("⚠ `Write Color Buffers` is enabled, and can cause screen flicker");
|
||||
notes.Add("⚠️ `Write Color Buffers` is enabled, and can cause screen flicker");
|
||||
needChanges = true;
|
||||
}
|
||||
if (items["read_color_buffer"] == DisabledMark)
|
||||
{
|
||||
notes.Add("⚠ Please enable `Read Color Buffer`");
|
||||
notes.Add("⚠️ Please enable `Read Color Buffer`");
|
||||
needChanges = true;
|
||||
}
|
||||
if (items["read_depth_buffer"] == DisabledMark)
|
||||
{
|
||||
notes.Add("⚠ Please enable `Read Depth Buffer`");
|
||||
notes.Add("⚠️ Please enable `Read Depth Buffer`");
|
||||
needChanges = true;
|
||||
}
|
||||
if (needChanges)
|
||||
generalNotes.Add("⚠ Game version newer than v1.05 require additional settings to be enabled");
|
||||
generalNotes.Add("⚠️ Game version newer than v1.05 require additional settings to be enabled");
|
||||
}
|
||||
else
|
||||
{
|
||||
var needChanges = false;
|
||||
if (items["write_color_buffers"] == EnabledMark)
|
||||
{
|
||||
notes.Add("⚠ `Write Color Buffers` is not required");
|
||||
notes.Add("⚠️ `Write Color Buffers` is not required");
|
||||
needChanges = true;
|
||||
}
|
||||
if (items["read_color_buffer"] == EnabledMark)
|
||||
{
|
||||
notes.Add("⚠ `Read Color Buffer` is not required");
|
||||
notes.Add("⚠️ `Read Color Buffer` is not required");
|
||||
needChanges = true;
|
||||
}
|
||||
if (items["write_depth_buffers"] == EnabledMark)
|
||||
{
|
||||
notes.Add("⚠ `Write Depth Buffers` is not required");
|
||||
notes.Add("⚠️ `Write Depth Buffers` is not required");
|
||||
needChanges = true;
|
||||
}
|
||||
if (items["read_depth_buffer"] == EnabledMark)
|
||||
{
|
||||
notes.Add("⚠ `Read Depth Buffer` is not required");
|
||||
notes.Add("⚠️ `Read Depth Buffer` is not required");
|
||||
needChanges = true;
|
||||
}
|
||||
if (needChanges)
|
||||
generalNotes.Add("⚠ Game versions up to v1.05 do not require advanced settings");
|
||||
generalNotes.Add("⚠️ Game versions up to v1.05 do not require advanced settings");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
generalNotes.Add("⚠ Game version newer than v1.05 require additional settings to be enabled");
|
||||
generalNotes.Add("⚠️ Game version newer than v1.05 require additional settings to be enabled");
|
||||
}
|
||||
}
|
||||
|
||||
@ -1210,7 +1210,7 @@ internal static partial class LogParserResult
|
||||
&& resScaling > 100
|
||||
&& items["cpu_blit"] == DisabledMark)
|
||||
{
|
||||
notes.Add("⚠ Proper resolution scaling requires `Force CPU Blit` to be `Enabled`");
|
||||
notes.Add("⚠️ Proper resolution scaling requires `Force CPU Blit` to be `Enabled`");
|
||||
}
|
||||
}
|
||||
|
||||
@ -1226,7 +1226,7 @@ internal static partial class LogParserResult
|
||||
return;
|
||||
|
||||
if (items["spu_loop_detection"] == EnabledMark)
|
||||
notes.Add("⚠ Please disable `SPU Loop Detection` for this game");
|
||||
notes.Add("⚠️ Please disable `SPU Loop Detection` for this game");
|
||||
}
|
||||
|
||||
private static readonly HashSet<string> Lbp1Ids = new()
|
||||
@ -1260,7 +1260,7 @@ internal static partial class LogParserResult
|
||||
|
||||
if (items["gpu_info"] is string gpu
|
||||
&& (gpu.Contains("RTX ") || gpu.Contains("GTX 16")))
|
||||
generalNotes.Add("⚠ LittleBigPlanet games may fail to boot on nVidia Turing or newer GPUs ");
|
||||
generalNotes.Add("⚠️ LittleBigPlanet games may fail to boot on nVidia Turing or newer GPUs ");
|
||||
|
||||
if (Lbp1Ids.Contains(serial))
|
||||
{
|
||||
@ -1268,7 +1268,7 @@ internal static partial class LogParserResult
|
||||
&& Version.TryParse(gameVer, out var v))
|
||||
{
|
||||
if (v < new Version(1, 24))
|
||||
generalNotes.Add("⚠ Please update the game to prevent hang on boot");
|
||||
generalNotes.Add("⚠️ Please update the game to prevent hang on boot");
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1276,18 +1276,18 @@ internal static partial class LogParserResult
|
||||
private static void CheckVshSettings(NameValueCollection items, List<string> notes, List<string> generalNotes)
|
||||
{
|
||||
if (items["write_color_buffers"] is string wcb && wcb != EnabledMark)
|
||||
notes.Add("ℹ `Write Color Buffers` should be enabled for proper visuals");
|
||||
notes.Add("ℹ️ `Write Color Buffers` should be enabled for proper visuals");
|
||||
if (items["cpu_blit"] is string cpuBlit && cpuBlit != EnabledMark)
|
||||
notes.Add("ℹ `Force CPU Blit` should be enabled for proper visuals");
|
||||
notes.Add("ℹ️ `Force CPU Blit` should be enabled for proper visuals");
|
||||
}
|
||||
|
||||
private static void CheckPs1ClassicsSettings(NameValueCollection items, List<string> notes, List<string> generalNotes)
|
||||
{
|
||||
if (items["spu_decoder"] is string spuDecoder
|
||||
&& !spuDecoder.Contains("ASMJIT"))
|
||||
notes.Add("⚠ Please set `SPU Decoder` to use `Recompiler (ASMJIT)`");
|
||||
notes.Add("⚠️ Please set `SPU Decoder` to use `Recompiler (ASMJIT)`");
|
||||
if (items["cpu_blit"] == EnabledMark)
|
||||
notes.Add("ℹ Please disable `Force CPU Blit` for PS1 Classics");
|
||||
generalNotes.Add("ℹ PS1 Classics compatibility is subject to [official Sony emulator accuracy](https://www.psdevwiki.com/ps3/PS1_Classics_Emulator_Compatibility_List)");
|
||||
notes.Add("ℹ️ Please disable `Force CPU Blit` for PS1 Classics");
|
||||
generalNotes.Add("ℹ️ PS1 Classics compatibility is subject to [official Sony emulator accuracy](https://www.psdevwiki.com/ps3/PS1_Classics_Emulator_Compatibility_List)");
|
||||
}
|
||||
}
|
@ -243,7 +243,7 @@ internal static partial class LogParserResult
|
||||
private static readonly TimeSpan PrehistoricBuild = TimeSpan.FromDays(365);
|
||||
|
||||
private static readonly char[] PrioritySeparator = {' '};
|
||||
private static readonly string[] EmojiPriority = { "😱", "💢", "‼", "❗", "❌", "⁉", "⚠", "❔", "✅", "ℹ" };
|
||||
private static readonly string[] EmojiPriority = { "😱", "💢", "‼️", "❗", "❌", "⁉️", "⚠️", "❔", "✅", "ℹ️" };
|
||||
private const string EnabledMark = "[x]";
|
||||
private const string DisabledMark = "[\u00a0]";
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user