mirror of
https://github.com/RPCS3/discord-bot.git
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223 lines
10 KiB
C#
223 lines
10 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using CompatBot.Utils;
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using CompatBot.Utils.Extensions;
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using DSharpPlus;
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using DSharpPlus.Entities;
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using DSharpPlus.EventArgs;
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namespace CompatBot.EventHandlers
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{
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internal static class Starbucks
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{
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private static readonly Dictionary<DiscordEmoji, string> TextMap = new Dictionary<DiscordEmoji, string>
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{
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[DiscordEmoji.FromUnicode("Ⓜ")] = "M",
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[DiscordEmoji.FromUnicode("🅰")] = "A",
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[DiscordEmoji.FromUnicode("🅱")] = "B",
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[DiscordEmoji.FromUnicode("🆎")] = "AB",
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[DiscordEmoji.FromUnicode("🅾")] = "O",
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[DiscordEmoji.FromUnicode("🇦")] = "A",
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[DiscordEmoji.FromUnicode("🇧")] = "B",
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[DiscordEmoji.FromUnicode("🇨")] = "C",
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[DiscordEmoji.FromUnicode("🇩")] = "D",
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[DiscordEmoji.FromUnicode("🇪")] = "E",
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[DiscordEmoji.FromUnicode("🇫")] = "F",
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[DiscordEmoji.FromUnicode("🇬")] = "G",
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[DiscordEmoji.FromUnicode("🇭")] = "H",
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[DiscordEmoji.FromUnicode("🇮")] = "I",
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[DiscordEmoji.FromUnicode("🇯")] = "G",
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[DiscordEmoji.FromUnicode("🇰")] = "K",
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[DiscordEmoji.FromUnicode("🇱")] = "L",
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[DiscordEmoji.FromUnicode("🇲")] = "M",
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[DiscordEmoji.FromUnicode("🇳")] = "N",
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[DiscordEmoji.FromUnicode("🇴")] = "O",
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[DiscordEmoji.FromUnicode("🇵")] = "P",
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[DiscordEmoji.FromUnicode("🇶")] = "Q",
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[DiscordEmoji.FromUnicode("🇷")] = "R",
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[DiscordEmoji.FromUnicode("🇸")] = "S",
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[DiscordEmoji.FromUnicode("🇹")] = "T",
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[DiscordEmoji.FromUnicode("🇺")] = "U",
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[DiscordEmoji.FromUnicode("🇻")] = "V",
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[DiscordEmoji.FromUnicode("🇼")] = "W",
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[DiscordEmoji.FromUnicode("🇽")] = "X",
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[DiscordEmoji.FromUnicode("🇾")] = "Y",
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[DiscordEmoji.FromUnicode("🇿")] = "Z",
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[DiscordEmoji.FromUnicode("0\u20E3")] = "0",
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[DiscordEmoji.FromUnicode("1\u20E3")] = "1",
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[DiscordEmoji.FromUnicode("2\u20E3")] = "2",
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[DiscordEmoji.FromUnicode("3\u20E3")] = "3",
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[DiscordEmoji.FromUnicode("4\u20E3")] = "4",
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[DiscordEmoji.FromUnicode("5\u20E3")] = "5",
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[DiscordEmoji.FromUnicode("6\u20E3")] = "6",
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[DiscordEmoji.FromUnicode("7\u20E3")] = "7",
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[DiscordEmoji.FromUnicode("8\u20E3")] = "8",
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[DiscordEmoji.FromUnicode("9\u20E3")] = "9",
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[DiscordEmoji.FromUnicode("🔟")] = "10",
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[DiscordEmoji.FromUnicode("💯")] = "100",
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[DiscordEmoji.FromUnicode("🆑")] = "CL",
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[DiscordEmoji.FromUnicode("🆐")] = "DJ",
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[DiscordEmoji.FromUnicode("🆒")] = "COOL",
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[DiscordEmoji.FromUnicode("🆓")] = "FREE",
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[DiscordEmoji.FromUnicode("🆔")] = "ID",
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[DiscordEmoji.FromUnicode("🆕")] = "NEW",
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[DiscordEmoji.FromUnicode("🆖")] = "NG",
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[DiscordEmoji.FromUnicode("🆗")] = "OK",
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[DiscordEmoji.FromUnicode("🆘")] = "SOS",
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[DiscordEmoji.FromUnicode("🆙")] = "UP",
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[DiscordEmoji.FromUnicode("🆚")] = "VS",
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[DiscordEmoji.FromUnicode("⭕")] = "O",
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[DiscordEmoji.FromUnicode("🔄")] = "O",
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[DiscordEmoji.FromUnicode("✝")] = "T",
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[DiscordEmoji.FromUnicode("❌")] = "X",
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[DiscordEmoji.FromUnicode("✖")] = "X",
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[DiscordEmoji.FromUnicode("❎")] = "X",
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[DiscordEmoji.FromUnicode("🅿")] = "P",
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[DiscordEmoji.FromUnicode("🚾")] = "WC",
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[DiscordEmoji.FromUnicode("ℹ")] = "i",
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[DiscordEmoji.FromUnicode("〰")] = "W",
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};
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public static Task Handler(MessageReactionAddEventArgs args)
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{
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return CheckMessageAsync(args.Client, args.Channel, args.User, args.Message, args.Emoji);
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}
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public static async Task CheckBacklogAsync(DiscordClient client, DiscordGuild guild)
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{
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try
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{
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var after = DateTime.UtcNow - Config.ModerationTimeThreshold;
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var checkTasks = new List<Task>();
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foreach (var channel in guild.Channels.Values.Where(ch => Config.Moderation.Channels.Contains(ch.Id)))
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{
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var messages = await channel.GetMessagesAsync().ConfigureAwait(false);
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var messagesToCheck = from msg in messages
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where msg.CreationTimestamp > after && msg.Reactions.Any(r => r.Emoji == Config.Reactions.Starbucks && r.Count >= Config.Moderation.StarbucksThreshold)
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select msg;
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foreach (var message in messagesToCheck)
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{
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var reactionUsers = await message.GetReactionsAsync(Config.Reactions.Starbucks).ConfigureAwait(false);
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if (reactionUsers.Count > 0)
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checkTasks.Add(CheckMessageAsync(client, channel, reactionUsers[0], message, Config.Reactions.Starbucks));
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}
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}
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await Task.WhenAll(checkTasks).ConfigureAwait(false);
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}
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catch (Exception e)
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{
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Config.Log.Error(e);
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}
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}
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private static async Task CheckMessageAsync(DiscordClient client, DiscordChannel channel, DiscordUser user, DiscordMessage message, DiscordEmoji emoji)
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{
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try
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{
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if (user.IsBotSafeCheck() || channel.IsPrivate)
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return;
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// in case it's not in cache and doesn't contain any info, including Author
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message = await channel.GetMessageAsync(message.Id).ConfigureAwait(false);
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if (emoji == Config.Reactions.Starbucks)
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await CheckMediaTalkAsync(client, channel, message, emoji).ConfigureAwait(false);
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if (emoji == Config.Reactions.Shutup)
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await ShutupAsync(client, user, message).ConfigureAwait(false);
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await CheckGameFansAsync(client, channel, message).ConfigureAwait(false);
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}
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catch (Exception e)
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{
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Config.Log.Error(e);
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}
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}
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private static async Task CheckMediaTalkAsync(DiscordClient client, DiscordChannel channel, DiscordMessage message, DiscordEmoji emoji)
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{
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if (!Config.Moderation.Channels.Contains(channel.Id))
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return;
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// message.Timestamp throws if it's not in the cache AND is in local time zone
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if (DateTime.UtcNow - message.CreationTimestamp > Config.ModerationTimeThreshold)
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return;
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if (message.Reactions.Any(r => r.Emoji == emoji && (r.IsMe || r.Count < Config.Moderation.StarbucksThreshold)))
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return;
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if (message.Author.IsWhitelisted(client, channel.Guild))
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return;
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var users = await message.GetReactionsAsync(emoji).ConfigureAwait(false);
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var members = users
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.Select(u => channel.Guild
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.GetMemberAsync(u.Id)
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.ContinueWith(ct => ct.IsCompletedSuccessfully ? ct : Task.FromResult((DiscordMember)null), TaskScheduler.Default))
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.ToList() //force eager task creation
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.Select(t => t.Unwrap().ConfigureAwait(false).GetAwaiter().GetResult())
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.Where(m => m != null)
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.ToList();
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var reporters = new List<DiscordMember>(Config.Moderation.StarbucksThreshold);
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foreach (var member in members)
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{
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if (member.IsCurrent)
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return;
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if (member.Roles.Any())
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reporters.Add(member);
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}
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if (reporters.Count < Config.Moderation.StarbucksThreshold)
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return;
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await message.ReactWithAsync(client, emoji).ConfigureAwait(false);
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await client.ReportAsync(Config.Reactions.Starbucks + " Media talk report", message, reporters, null, ReportSeverity.Medium).ConfigureAwait(false);
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}
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private static Task ShutupAsync(DiscordClient client, DiscordUser user, DiscordMessage message)
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{
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if (!message.Author.IsCurrent)
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return Task.CompletedTask;
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if (message.CreationTimestamp.Add(Config.ShutupTimeLimit) < DateTime.UtcNow)
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return Task.CompletedTask;
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if (!user.IsWhitelisted(client, message.Channel.Guild))
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return Task.CompletedTask;
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return message.DeleteAsync();
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}
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private static async Task CheckGameFansAsync(DiscordClient client, DiscordChannel channel, DiscordMessage message)
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{
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var bot = client.GetMember(channel.Guild, client.CurrentUser);
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if (!channel.PermissionsFor(bot).HasPermission(Permissions.AddReactions))
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{
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Config.Log.Debug($"No permissions to react in #{channel.Name}");
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return;
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}
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var mood = client.GetEmoji(":sqvat:", "😒");
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if (message.Reactions.Any(r => r.Emoji == mood && r.IsMe))
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return;
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var reactionMsg = string.Concat(message.Reactions.Select(r => TextMap.TryGetValue(r.Emoji, out var txt) ? txt : " ")).Trim();
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if (string.IsNullOrEmpty(reactionMsg))
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return;
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Config.Log.Debug("Emoji text: " + reactionMsg);
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if (reactionMsg.ToUpperInvariant().Contains("MGS"))
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{
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await message.ReactWithAsync(client, mood).ConfigureAwait(false);
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await message.ReactWithAsync(client, DiscordEmoji.FromUnicode("🇳")).ConfigureAwait(false);
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await message.ReactWithAsync(client, DiscordEmoji.FromUnicode("🇴")).ConfigureAwait(false);
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}
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}
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}
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}
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