2013-02-08 18:56:56 +00:00
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#version 110
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2013-02-06 00:14:16 +00:00
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#define ON
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float sum = 0.0;
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void main()
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{
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#ifdef ON
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//yes
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sum += 1.0;
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#endif
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#ifdef OFF
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//no
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sum += 20.0;
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#endif
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#if defined(ON)
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//yes
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sum += 300.0;
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#endif
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#if defined(OFF)
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//no
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sum += 4000.0;
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#endif
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#if !defined(ON)
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//no
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sum += 50000.0;
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#endif
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2013-05-05 23:46:22 +00:00
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#ifndef OFF
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2013-02-06 00:14:16 +00:00
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//yes
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sum += 600000.0;
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#else
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//no
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sum += 0.6;
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#endif
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#if defined(ON) && defined(OFF)
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//no
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sum += 0.7;
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#elif !defined(OFF)
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//yes
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sum += 7000000.0;
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#endif
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#if defined(ON) && !defined(OFF)
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//yes
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sum += 80000000.0;
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#endif
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#if defined(OFF) || defined(ON)
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//yes
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sum += 900000000.0;
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#endif
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2013-05-05 23:46:22 +00:00
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#if NEVER_DEFINED
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//no
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sum += 0.04;
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#else
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sum += 0.05;
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#endif
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2013-02-06 00:14:16 +00:00
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// sum should be 987600301.7
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gl_Position = vec4(sum);
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}
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