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22 lines
478 B
GLSL
22 lines
478 B
GLSL
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struct VS_INPUT {
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float4 Position : POSITION;
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};
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struct VS_OUTPUT {
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float4 Position : SV_Position;
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float2 ClipRect[2] : SV_ClipDistance0; // array of float2 in split struct
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};
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VS_OUTPUT main(const VS_INPUT v)
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{
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VS_OUTPUT Output;
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Output.Position = 0;
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Output.ClipRect[0].x = 1;
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Output.ClipRect[0].y = 2;
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Output.ClipRect[1].x = 3;
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Output.ClipRect[1].y = 4;
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return Output;
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}
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